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Player Features and Ideas Discussion

 
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Hey, i have some realistic and appropriate ideas.

Author
Frost Starlight
Spectral Infinity
#1 - 2014-12-22 18:34:56 UTC
I have a few ideas that you may like the sound of so i'll put them forward. I was talking with somebody in our alliance and we thought about some things we would love to see in EVE.

Firstly, we thought about ship painting, we didn't think it would be realistic to go as far as painting them any colour you like as that would dissipate the use of ship skins; however, we thought about maybe being able to add a corporate/alliance logo to your ship like the pirate faction ships sometimes do.

Secondly, we thought that it would be nice if some animation effects could be added to show drones leaving and entering the ship in which they belong. We thought this would be a particularly good idea for carriers and supercarriers as it would make use of the clearly visible fighter bay on carriers. We thought this would be an improvement upon the current drone deployment method, where your drones/fighters suddenly appear outside of your ship.

Lastly, however least likely to happen, was the idea of being able to move around in your ship, or at least, move around the bridge. We thought about transparent windows to represent the bridge, with a HUD on the windows. We thought that it would be good if you could interact with your crew a little as sometimes it feels as though your on your own in your ship, when there could be a great many other people on your ship depending on its size. We would expect the crew to have automated sentences taht they would speak when with a close proximity. Maybe a little physical interactivity like a high five or something would be nice. Also, maybe if your corp/alliance mates could come aboard and interact with you on your ship, that would be great, and clothing accessories would have a higher concern to players as a result.

Thankyou for reading this and i hope some, if not all, my ideas are heard. Blink
Fly safe o7
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-12-22 18:50:01 UTC
Frost Starlight wrote:
We would expect the crew to have automated sentences taht they would speak when with a close proximity.

"Please stop killing me under the weight of your pod, sir."
Atarari
Regiment Of Naga Association
OnlyFleets.
#3 - 2014-12-22 18:52:16 UTC
I would just like to have the HUD and be able to sit in a cockpit type dea;
Eldwinn
Deep Core Mining Inc.
Caldari State
#4 - 2014-12-22 18:57:11 UTC
Frost Starlight wrote:
Maybe a little physical interactivity like a high five or something would be nice.


Lol
White PVP Dragon
Spirit Divine
#5 - 2014-12-22 19:02:33 UTC
Eldwinn wrote:
Frost Starlight wrote:
Maybe a little physical interactivity like a high five or something would be nice.


Lol



Haha, i know what you're thinking, you dirty, dirty person Big smile
Lugh Crow-Slave
#6 - 2014-12-22 19:15:20 UTC
Atarari wrote:
I would just like to have the HUD and be able to sit in a cockpit type dea;


you understand these ships don't have those right


and that your current hud is exactly what your avatar sees
Arden Elenduil
Unlimited Bear Works
#7 - 2014-12-22 19:23:57 UTC
Each and every single one of your ideas has been suggested before. Please use the search function before posting
Frost Starlight
Spectral Infinity
#8 - 2014-12-22 19:24:47 UTC
Lugh Crow-Slave wrote:
Atarari wrote:
I would just like to have the HUD and be able to sit in a cockpit type dea;


you understand these ships don't have those right


and that your current hud is exactly what your avatar sees


To be honest, i doubt that. I believe the HUD we see is different to the HUD our avatar see's. For example, there is a trailer for EVE where a capsuleer is flying an Executioner and the view is far different. Also, the capsuleer in he ghost site trailer has a very different view, much like the one that has been requested.
Lugh Crow-Slave
#9 - 2014-12-22 19:29:07 UTC
Frost Starlight wrote:
Lugh Crow-Slave wrote:
Atarari wrote:
I would just like to have the HUD and be able to sit in a cockpit type dea;


you understand these ships don't have those right


and that your current hud is exactly what your avatar sees


To be honest, i doubt that. I believe the HUD we see is different to the HUD our avatar see's. For example, there is a trailer for EVE where a capsuleer is flying an Executioner and the view is far different. Also, the capsuleer in he ghost site trailer has a very different view, much like the one that has been requested.



don't try to take the cinematic trailers that are made to look pretty and attract costumers as lore.

you are floating in a tub of goo your mind connected to the ship feeling every inch of the ship and moving it as if it were your own body you see with the aid of camera drones that are flouting around your ship or what ever you have your camera focus set to.

Frost Starlight
Spectral Infinity
#10 - 2014-12-22 19:29:58 UTC
Arden Elenduil wrote:
Each and every single one of your ideas has been suggested before. Please use the search function before posting


That is true, yet the requests of the people remain unanswered answered, so we keep asking in the hop that the good people at CCP can react appropriately based on our requests. Blink
Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2014-12-22 19:56:14 UTC  |  Edited by: Reaver Glitterstim
"realistic and appropriate"

Realistic: refers to something that shouldn't surprise a reasonably astute person if they saw it. In this game I take a "realistic" suggestion to be one that considers the secondary effects of its application. Your suggestion is to move development resources from what they are doing now to instead do what you want them to do, and you haven't offered an explanation as to why this will directly improve the function of the game, or is in any other way "realistic".

Appropriate: refers to something that belongs, something that people are comfortable with. In this game I take an "appropriate" suggestion to be one that helps to solve an already existing problem recognized by a larger portion of the playerbase than who feels the opposite about said problem. Your suggestion is to add something completely new to the game, and you haven't suggested in what way avoiding it is a particularly negative issue.




Please fix your title, and I will consider the possibility of considering your post.

edit: some helpful keywords fitting the content of your post:
imaginative
bold
colorful
graphics-related (sometimes a simple description is the most effective)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-12-23 09:28:47 UTC
Lugh Crow-Slave wrote:
Frost Starlight wrote:
Lugh Crow-Slave wrote:
Atarari wrote:
I would just like to have the HUD and be able to sit in a cockpit type dea;


you understand these ships don't have those right


and that your current hud is exactly what your avatar sees


To be honest, i doubt that. I believe the HUD we see is different to the HUD our avatar see's. For example, there is a trailer for EVE where a capsuleer is flying an Executioner and the view is far different. Also, the capsuleer in he ghost site trailer has a very different view, much like the one that has been requested.



don't try to take the cinematic trailers that are made to look pretty and attract costumers as lore.

you are floating in a tub of goo your mind connected to the ship feeling every inch of the ship and moving it as if it were your own body you see with the aid of camera drones that are flouting around your ship or what ever you have your camera focus set to.



Of course the pod may project the sensation of being sat in a cockpit for your personal preference but that makes no difference to your being a part of the ship. Instead of pushing keys and moving controls you think the command and the mind/machine interface makes your imaginary body do the action you just thought of. The whole cockpit is simply a dream generated by your pod goo shrivelled mind...
Komi Toran
Perkone
Caldari State
#13 - 2014-12-23 09:33:02 UTC
Frost Starlight wrote:
Firstly, we thought about ship painting, we didn't think it would be realistic to go as far as painting them any colour you like as that would dissipate the use of ship skins...

Considering the ship skins were introduced as a way to gauge players' desire for visual ship customization, why is that a concern?
Lugh Crow-Slave
#14 - 2014-12-23 12:49:25 UTC
Komi Toran wrote:
Frost Starlight wrote:
Firstly, we thought about ship painting, we didn't think it would be realistic to go as far as painting them any colour you like as that would dissipate the use of ship skins...

Considering the ship skins were introduced as a way to gauge players' desire for visual ship customization, why is that a concern?

Really I thought they were added because ccp just wanted to get more money with their micro transactions
Gawain Edmond
Khanid Bureau of Industry
#15 - 2014-12-23 14:11:01 UTC
1) is happening soon
2) should have happened already but ccp are mean
3) should never happen no matter what you're an immortal demi-god aslong as you're in the pod if you leave it and die then you're deadforever
Bob Maths
Federal Navy Academy
Gallente Federation
#16 - 2014-12-23 15:09:21 UTC
Frost Starlight wrote:
I have a few ideas that you may like the sound of so i'll put them forward. I was talking with somebody in our alliance and we thought about some things we would love to see in EVE.

Firstly, we thought about ship painting, we didn't think it would be realistic to go as far as painting them any colour you like as that would dissipate the use of ship skins; however, we thought about maybe being able to add a corporate/alliance logo to your ship like the pirate faction ships sometimes do.

Secondly, we thought that it would be nice if some animation effects could be added to show drones leaving and entering the ship in which they belong. We thought this would be a particularly good idea for carriers and supercarriers as it would make use of the clearly visible fighter bay on carriers. We thought this would be an improvement upon the current drone deployment method, where your drones/fighters suddenly appear outside of your ship.

Lastly, however least likely to happen, was the idea of being able to move around in your ship, or at least, move around the bridge. We thought about transparent windows to represent the bridge, with a HUD on the windows. We thought that it would be good if you could interact with your crew a little as sometimes it feels as though your on your own in your ship, when there could be a great many other people on your ship depending on its size. We would expect the crew to have automated sentences taht they would speak when with a close proximity. Maybe a little physical interactivity like a high five or something would be nice. Also, maybe if your corp/alliance mates could come aboard and interact with you on your ship, that would be great, and clothing accessories would have a higher concern to players as a result.

Thankyou for reading this and i hope some, if not all, my ideas are heard. Blink
Fly safe o7


Most issues with this are going to be processing power - why take processing power away from actual mechanics and move those resources to aethestic functions that really add no overall contribution to the game in terms of how it's played. Yes, they are nice ideas and would bring EVE in line with 'industry standards'. However the business case remains what is the server hardware capable of rendering and what are YOU capable of rendering - remember that the biggest ships are in the biggest parts of the game, massive fleet battles. Those extra animations stack up and as does the additional interface. I imagine your second suggestion will be implemented once they have valkyrie set up for implementation in EVE Online.

It's even a better question to ask why can't CCP just introduce the changes to the entire ship roster so that the old ones don't look like Bethesda's famous rocks

As for the HUD or walking around your ship (or at least a part of it) whilst interesting and a nice idea due to the volatile nature of EVE and its fast-paced action, it does lead into better ideas such as why can't we purchase, employ or train crews to make our ships just a little bit better rather than just have our ship bonuses rely on our skills entirely?
Jake Shifter
Science and Trade Institute
Caldari State
#17 - 2014-12-23 21:36:46 UTC
Lugh Crow-Slave wrote:
Atarari wrote:
I would just like to have the HUD and be able to sit in a cockpit type dea;


you understand these ships don't have those right


and that your current hud is exactly what your avatar sees


Actually, normal ships do have Heads Up Displays. It says in the flavor text for Neocoms ingame that they are the primary component in ship control both for Capsuleers and other, mortal pilots. in Capsuleer ships, certain rewiring is done to accomodate the pod, which is either in a special sealed room only accessible by a loading gantry, or else int he cargo bay. It stands to reason that whoever installs your pod in your ship decides to forego the totally pointless and time consuming exercise or disabling and removing all other forms of control from the ship.
Komi Toran
Perkone
Caldari State
#18 - 2014-12-23 21:54:25 UTC
Lugh Crow-Slave wrote:
Komi Toran wrote:
Frost Starlight wrote:
Firstly, we thought about ship painting, we didn't think it would be realistic to go as far as painting them any colour you like as that would dissipate the use of ship skins...

Considering the ship skins were introduced as a way to gauge players' desire for visual ship customization, why is that a concern?

Really I thought they were added because ccp just wanted to get more money with their micro transactions

Do you expect custom ship painting won't be paid with Aurum?
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2014-12-24 02:52:53 UTC
1. in the works and better than your expectations (or at least planned to be)
2. looks pretty, but you are suggesting drones actually spend time deploying rather than appearing instantly? this wont be fun when you're getting shot at.
3. its just for the RP value and 'coolness'. hopefully low priority and entirely optional.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2014-12-24 04:29:17 UTC
Jake Shifter wrote:
Lugh Crow-Slave wrote:
Atarari wrote:
I would just like to have the HUD and be able to sit in a cockpit type dea;


you understand these ships don't have those right


and that your current hud is exactly what your avatar sees


Actually, normal ships do have Heads Up Displays. It says in the flavor text for Neocoms ingame that they are the primary component in ship control both for Capsuleers and other, mortal pilots. in Capsuleer ships, certain rewiring is done to accomodate the pod, which is either in a special sealed room only accessible by a loading gantry, or else int he cargo bay. It stands to reason that whoever installs your pod in your ship decides to forego the totally pointless and time consuming exercise or disabling and removing all other forms of control from the ship.

totally pointless? how about to keep asshats who think they know better from stealing control of the ship? if theres no bridge left then theres no incentive to disconnect the pod and try to take over


as for cockpits/bridges in general, EVE ships dotn have cockpits period, the smallest ship is bigger than a 747, theyd have "bridges", but even then their bridges arent star trek style except on a few ships, most take the intelligent BSG approach with a CIC in the most hardened/defended section of the ship (because seriously? lets put all our cammand officers and the most important part of the ship on the exterior so the klingons/villain of the week can get a good shot off)