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Khador Vess for CSM X - New Players, Bitter Vets... Lend me your ears

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Khador Vess
Blue Republic
RvB - BLUE Republic
#1 - 2014-12-22 11:01:08 UTC  |  Edited by: Khador Vess
My Fellow Capsuleers,

My name is Khador Vess and I hope to prove myself worthy of your vote to be part of the 10th Council of Stellar Management.

I've been playing Khador as my main since 2012 though my original main stretches back to 2008 and while Khador is exclusively a PvP main, I am the ultimate 'try everything at least once' sort of guy. I'm extremely passionate about this game, the health of the game and the community around it.

I'm currently a member of RvB as a Fleet Commander, Team Leader and I'm on the Alliance Tournament team having participated in the last three Alliance Tournaments. My legion of alts have spread far and wide across the universe allowing my to try lots of different corps, game play styles and , for example In the past I've been in EvE University and dozens of other medium and large corps, I've played a (terrible) spy, tried my hand in FW, I've lived solo in wormholes looking for both PvP and PvE and much more beyond.

Lastly I'm a some-time twitch tv streamer (http://twitch.tv/Khador_Vess), streaming RvB good fights whenever i can and all the solo goodness.

TLDR - What do you stand for

In a nutshell, my platform is quite diverse and that is a reflection of my gameplay style... I try so many different parts of the game that i see many things that can be improved.

Continued Improvement of the New Player Experience
POS Improvements
Exploration and PvE updates
Boosters & Implants
Corporations and Alliances
Enabling HiSec PvP
Tournaments / Player Run Tournaments
3rd Party App Development
Sov / Null



I believe that with your help and your vote we can make sure that the great progress that CCP have made this year improving Quality Of Life, introducing new features and removing old bad ones continues by making sure that the CSM is truly representative of players within the game.

What do you see the role of the CSM being?

The CSM is quite simply an interface between the players and the developers of EvE, in the past it has been more of an advisory body that was meant to reflect the voice of the players and to a degree it has been seen as a PR tool.

This perception (and to a degree reality) needs to change and it is the job of the CSM to make sure that it shows its effectiveness in measurable ways. For example unless the CSM as a body keeps that communication path as two-way as possible (NDA taken into consideration) I feel it fails in its job.

Its the responsibility of the CSM to be facilitators, they need to be out there communicating with the player base via Podcasts, the forums, one to one, through blogs, etc. because it is tasked with raising awareness of issues, collecting ideas, challenging opinions, challenging proposals, engaging in debate and helping to bring the best points of the arguments to the fore.

The work this year of the CSM has been good building on the efforts of previous CSM's in getting the word out, but this year we can be even better.

So how can i contact you then?

You are welcome to post in this thread any questions you have, beyond that the easiest way is via twitter (@Khador_Vess) or by EvE mail or in game convo.


That's all well and good, but what about a slightly more detailed platform?

Ok, if you insist...

Continued Improvement of the New Player Experience

I've recently re-run the new player experience several times to create alts and I've walked my daughter through it as well... Its better than its been in the past and the changes that have been made are positive but there is so much more we can do to help new bro's get into the game, choose a direction in the game and make sure that they don't just go down the solo path of 'grinding for my raven'...


POS Improvements

Again improvements in quality of life here, allowing POS to be anchored anywhere except special systems, removing standings however there is stuff that still kill us... anchoring mods, timers, notifications and modules all of which need updates, changes in some cases just plain removal.

As it stands a single pos in a system can affect the indexes by far too much and to a degree if you are manufacturing a diverse range of items you have no choice, for example you need two different types of arrays to manufacture t1 and t2 ships, meaning if you manufacture all ships up to freighters you need nearly a dozen modules on a POS. Why should a large t2 array not be able to manufacture T1 ships as well or perhaps smaller ships?

As a community we have been understanding, its old code, we get that, we know how hard it is to change some of this stuff, however there is a point where the pain of living with something that's broken is too much and i personally believe this time is now and focus needs to be placed on this aspect of the game.

Exploration and PvE updates

PvE is a bit like Marmite (or Vegemite if you live in the land down under), but like it or not, it makes the wheels of New Eden turn and I feel PvE is something that needs an overhaul... because if i have to rescue that damsel one more time I think i will go insane.

In all seriousness, the mission generation / pool needs some work to keep it fresh. Burner missions were a great step in this direction and i would love to see larger variants of these with PvP style tactics from the NPC's perhaps requiring small fleets to complete them and ways for players to group up for these sorts of missions without yelling 'MAD DPS LFG' in local.

Finally I think some radical revisions could be made to PvE to give it some new life, for example NPC's as a general rule dont pod or use warp interdiction bubbles or infini points, (true some sites can kill your pod if you are unlucky)... Perhaps things like this need a rethink and revisit to make PvE more challenging, but in line with that increasing the returns to make it more rewarding.
Khador Vess
Blue Republic
RvB - BLUE Republic
#2 - 2014-12-22 11:01:25 UTC  |  Edited by: Khador Vess
Boosters & Implants

Drugs are bad m'kay.... well no they aren't. In EvE drugs are at the moment a bit niche, especially in Hi-Sec because making, transporting and selling them can be awkward and there's no good reason for this.

When i first started in EvE I imagined myself as some sort of Han Solo, running drugs and contraband across new Eden... and what I actually got made me sad. This could be an amazing area of game play if there was something other than blind luck and guaranteed standings loss for moving them. Imagine instead trying to bribe customs officials, smugglers holds in ships, getting caught and making you suspect in the system... there's so much more you could do with this area of the game.

Implants need a second look as well in particular the current system for learning implants and pirate implants need a revisit in light of the clone changes recently. I'd like to see more implants that affect your pod (imagine an OP interdiction nullified pod) or specific ships and reviews of concepts like implant salvaging

Enabling HiSec PvP

I applaud the changes made and the progress we've had this year in improving PvP generally in the game, from the recent clone changes to the pirate implants changes and interceptor re balances. Its been a good year for PvP and things that encourage PvP, but we've also seen some things that worry me for example removing in-corp aggression, while i can see and acknowledge that this need to change to encourage new bros to join corps, there are groups in the game this seriously affects (RvB for example) and although i know the current CSM and CCP recognise this, I want to make sure changes to core mechanics are properly counterbalanced by choice... something that is at the very core of EvE. I can choose to join a corp with PvP in-corp, i can choose to join a corp that doesn't allow aggression, I want to make sure this choice is something that can be made, and made in an informed way.

More Tournaments and Enabling Player Run Tournaments

The alliance tournament exists on the good will of a dedicated bunch of developers. If they didn't put their free time to making this happen then things like the alliance tournament wouldn't exist and while we already have tournaments like the NEO etc. I want to push for more tournaments and for the tools to allow player run tournaments by improving on, revising and expanding even abandoned concepts like the dojo, perhaps getting volunteers access to special characters with some limited tools to help run tournaments (with these people under NDA) and improving in game and out of game broadcasting tools to support these events.

Beyond this making EvE sports more widely visible by putting tournaments on the front page of the launcher and possibly things like in game advertisements is something I think needs to get some attention. I would also like to see more acknowledgment and rewarding of the enablers for these in game tournaments.

Corporations and Alliances

As a recruitment manager i feel this pain day in day out... managing roles, managing members, advertising the corp to new bro's, banning users, accepting new members, etc. it can be really hard. Anyone who has managed a corp of more than a handful of friends will have felt this pain as anything like granting access to POS', hangers, roles is clunky and far too complicated. It needs to be made easier to manage and perhaps even CREST enabled to allow management of these resources in the same way we manage our comms servers, forums and other OOG resources.

I want to make sure that this aspect of the game gets its time in the sun, that due consideration is given to what needs looking at here and making sure that the management system is fit for the decade to come.

3rd Party App Development

The improvements made in the area of 3rd party / API this past year are a testament to the work of the dev team there and the current CSM but this still needs further work. First and foremost the development of CREST (please, please please give us read-write access to things like skill queue, mail etc.), documentation improvements, SSO updates and improvements, etc. Lets give the tools to the people who create the great apps and systems that compliment the game so much.

Sov / Null Fixes

Last but by no means least we need the long overdue and promised changes to Sov. This has now become one of those items that just needs to be fixed, to show us that its being taken seriously i believe that now is the time to start feeding back some of the thinking to the community. Even if just a bit more flesh on the bones, communicate more often has to be the message delivered here.

While we await solid plans for change from CCP, my position is one of wait and see, we have heard from a vast array of people on the issue of sov / nullsec changes, the current CSM have put forward some idea's, the community has fed into the process so now we need some plans from CCP and soon, so we can provide concrete feedback on their thinking.



Wow, that was a wall of text... I would like to thank you for reading though to the end here and I hope that I prove worthy of your trust, your time and your vote for CSM X.

Thanks and fly safe o7

.K
Khador Vess
Blue Republic
RvB - BLUE Republic
#3 - 2014-12-22 11:02:12 UTC
~~Reserved~~
Telemachus Rheade
TRUMPED.
#4 - 2014-12-23 09:03:02 UTC
I approve this message. Khador Vess 2015!
BeBopAReBop RhubarbPie
The Scope
Gallente Federation
#5 - 2014-12-24 17:46:41 UTC
I will be following your campaign with interest. Do you have an opinion on providing stronger tools to fight back against suicide gankers? I'm only asking because you mentioned high sec pvp.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Khador Vess
Blue Republic
RvB - BLUE Republic
#6 - 2014-12-25 10:08:44 UTC  |  Edited by: Khador Vess
BeBopAReBop RhubarbPie wrote:
I will be following your campaign with interest. Do you have an opinion on providing stronger tools to fight back against suicide gankers? I'm only asking because you mentioned high sec pvp.


First of all thanks for the question and Merry Christmas

I strongly believe that PvP in all its many forms (consensual and non consensual) have a place in this game, its what makes this game pretty much unique. Having said that I'm all for the idea of giving people more chances to fight back (because that encourages interaction) and there are a number open to them as it stands (neutral RR, boosts etc.) so maybe its just the case that people need to be made more aware of the options open to them. Sitting ducks are no real fun to shoot.

There are some changes I would like to see, I would like to make more of the bounty hunting / kill right system which is at the moment not fit for purpose (at least the way players USE it). There are plenty of things you could do in particular with the bounty system that could make it more cat and mouse than it is as well as this you could look at extending kill rights duration or possibly extending kill rights to be available for more than a one time thing or make it proportional to the value destroyed as an example.

I would like to encourage group activities and fleets escorting high value targets and giving them ways to interact and interfere, because its all encouraging engagement in the game and makes the game more challenging and satisfying.

Hope this answers your question.


.K
Khador Vess
Blue Republic
RvB - BLUE Republic
#7 - 2015-01-07 17:24:26 UTC
you can also read more about my campaign on the RvB forums (no registration required)

http://rvbeve.com/forums/index.php/topic/8851-khador-vess-for-csm-10-newbies-bitter-vets-lend-me-your-ears/
Seraph IX Basarab
Angry Dragons
Northern Coalition.
#8 - 2015-01-08 19:19:09 UTC
I actually really like this. It's a fairly solid platform and you may fare as a great replacement since Mangala isn't running (from what I heard.)

Will be watching, so far +1.
Lorkin Desal
Lone Star Exploration
Lone Star Partners
#9 - 2015-01-13 12:48:56 UTC
I'd vote for him
Dracoth Simertet
Red Federation
RvB - RED Federation
#10 - 2015-01-17 11:07:32 UTC
Supported +1

o7
Drac
Wielgas Kutass
Brutor Tribe
Minmatar Republic
#11 - 2015-01-19 11:16:16 UTC
A few questions for you

What's your opinion on the recon changes, are they good for the health of the game?

Do you think CCP needs to look at lowsec PvP not just Hisec?

Lastly, you seem to be trying to be too much, don't you think that a more focused platform may get you more support. Are you trying too hard to appeal to everyone.
Khador Vess
Blue Republic
RvB - BLUE Republic
#12 - 2015-01-19 21:55:56 UTC  |  Edited by: Khador Vess
I was beginning to feel a bit lonely here... thanks for the questions....

Wielgas Kutass wrote:
A few questions for you

What's your opinion on the recon changes, are they good for the health of the game?

Like everything new in EvE, these changes garner attention that will dip after a while. In a few weeks you can be sure that most medium plexes you warp to won't have half a dozen recons on grid with instalocking tackle waiting for you Big smile

In general i like the idea that CCP is willing to think of completely new mechanics and ways to use a ship, on the whole i like the changes, however it is a little OP at the moment. CCP intended to differentiate the the Combat recons from their cloaky brothers and this definitely fits the bill in that regard.

The cloaky force recons have less tank, but have the ability to decloak right next to a target and lock him down once the targeting delay is done. Combat recons have more tank and gank (i would argue too much in fact) and dscan immunity but lack the covert cyno capabilities of their counterparts. Both are effectively invisible, its just that one has to decloak to take acceleration gates or if it gets too close to an uncloaked ship or object and the other is invisible to you until you get on grid (unless you have probes), would it balance more if for combat recons their immunity to dscan was affected by their proximity to non immune objects or the beacons in FW plexes just like cloaks? Unlike with cloaking there would be no visual indication that the recons were now visible unless they scanned periodically themselves. Just an idea.


Wielgas Kutass wrote:

Do you think CCP needs to look at lowsec PvP not just Hisec?

I think that CCP needs to take a holistic approach to the game. Giving focus on one area or making changes without considering other aspects of the game is bad. This is why i feel that you need not just specialist candidates, but candidates who are more generalised running for CSM to make sure that changes are considered from as many angles as possible and to give as many points of view as possible from an informed perspective.

On the whole lowsec has undergone a vast improvement in the past few years with the FW changes, gate gun mechanics changes etc. but it could be better and there are lots of with things you can point to and say 'can we fix this', like off grid boosting (and most of these issues affect multiple areas of space). Theres always room for improvement.

In my experience, lowsec is a generally great place to go roam solo or in a small gang and get mostly good fights, sure you get the occasional problem of fighters assigned to an interceptor camping a gate or a more recently groups of recons sat in a medium or large plex but on the whole its great fun. I would love to see more pathways into lowsec and other areas of the game for newer players as well.

Wielgas Kutass wrote:

Lastly, you seem to be trying to be too much, don't you think that a more focused platform may get you more support. Are you trying too hard to appeal to everyone.

I have a diverse platform for a reason, i play in lots of areas of the game as i mention in my thread. I'm not only a hisec guy, a lowsec guy or an industrialist or a miner, PvP'er, PvE'er etc. I'm all these things because i get a kick out of trying different things. In my real life I work in an industry that craves specialists however i've carved out a niche where my passion for knowledge of all aspects of a subject are valued and i feel that i can bring that to my term as a CSM. So I'm not trying to be all things to all people, I'm just showing the broad nature of my playstyle.
Klapen
BEST ROMANIA
SolneChny SisTemy
#13 - 2015-01-25 16:26:16 UTC
As a past member of my RVB fleets back in the day, Khador and I have had some good times. I will vote for you Big smile

When CCP announced changes with corp-aggression my first tears were shed for RVB, so many events like the massive FFA's will be lost. I am glad you are running for changes to the system.
Khador Vess
Blue Republic
RvB - BLUE Republic
#14 - 2015-01-28 13:08:31 UTC
And my cap stable interview is now up

http://capstable.net/2015/01/28/khador-vess/

As always guys, any questions feel free to drop me an eve mail or post it in the thread here.
Sleightz
Sebiestor Tribe
Minmatar Republic
#15 - 2015-01-30 15:06:18 UTC
Ahoy.

Listened to your Capstable interview recently and was really impressed.

I think you have a lot to offer, and are a slightly under-rated candidate. Which could play to your advantage. I hope you get elected and you are on my ballot, so to speak.

Here's what I'm curious about in terms of questions:

What are your thoughts on the concept of the social groups/corp lite idea that's come into being?

Would you like to say anything about these components Jayne listed in this post, that are relevant to the aforementioned corp lite idea. Which ones are good/bad if any? and would you add anything further to them that you think's been missed?

We both seem to agree boosters and implants have much room for improvement, and are somewhat neglected for improvement by CCP. Can you elaborate or expand upon how these could be improved maybe? in your own eyes.

Lastly, you find yourself in an ice cream parlour on a hot summers day. Sadly there are only two flavours of ice-cream left over. Chocolate & Tutti Frutti.

Which flavour do you choose?

Thanks.
Khador Vess
Blue Republic
RvB - BLUE Republic
#16 - 2015-01-31 11:38:13 UTC  |  Edited by: Khador Vess
Sleightz wrote:
Ahoy.

Listened to your Capstable interview recently and was really impressed.

I think you have a lot to offer, and are a slightly under-rated candidate. Which could play to your advantage. I hope you get elected and you are on my ballot, so to speak.


Thanks Big smile

Sleightz wrote:


What are your thoughts on the concept of the social groups/corp lite idea that's come into being?


I think it’s a great idea. There is a balance to be struck with social groups (being in a corporation should still have advantages / disadvantages) and I believe the challenge facing CCP and the CSM will be to strike that balance and make sure they have distinct roles and purposes.

Bringing it in game makes sense to me because these groups already exist, we use them daily, but it’s just that they have no formal structure in the game. This means that at the moment to run one of these communities you have to live out of a channel and a mailing list (or more than one in some cases) or have IT experts on hand and design / program a web site, maybe if you are lucky you can rely on existing web services, however these are at the mercy of 3rd parties very often and can go away just like that (and they have done in the past leaving groups high and dry), that's definitely not a situation we want to persist.

I would love to see social groups in eve become the new way we enable some of the less socially engaged players to take a more social approach to gameplay, they can join in on communities with less commitment than joining a corporation and also less scrutiny (I'm sure we've all seen and recognise this comic).

I can see that people have legitimate concerns about how social groups may impact the game, in particular things like wardecs which are a big reason people don't want to form a corporation instead of a social group, however wardecs are not the only way to disrupt these groups and as long as being a member of a social group doesn't completely replace corporations and the two have distinct roles and purposes I would hope that would balance out

In whatever form they take, social groups definitely need to be something that are introduced to new players as well as soon as possible because this is a social game, it works best when you interact with others and the people that engage with others in the community are the ones that stay the longest.



Sleightz wrote:


Would you like to say anything about these components Jayne listed in this post, that are relevant to the aforementioned corp lite idea. Which ones are good/bad if any? and would you add anything further to them that you think's been missed?


Jayne has quite a list going there and the only one or two I have real disagreement on. The first of these is group contracts, I can understand the desire for these however to balance out the corporate / social group system you really need to have some distinctions and I believe contracts is one candidate for this. The second is fleet to fleet standings, mechanically I could see this being a pain to implement. Rather than this I would like to see fleet size caps increased, this would ease problems like golden fleet and ganked 100. Standings generally are not issues you face if you are in a corp / alliance and it’s one of the things I feel may be a good differentiator to balance out social groups against corporations and alliances.

As for things I would like to add, labels are relatively new and I would like to see labels included as a resource for granting / denying access. Setting someone to bad standing because they are a pain and you don't want them joining your fleet can have unintended consequences. I would like to be able to say - deny access to all the people I have labelled.

Group bookmarks or linkable bookmarks (being able to drag a bookmark into chat) is something I would also like to see, that would benefit the NPSI and similar communities.


Sleightz wrote:


We both seem to agree boosters and implants have much room for improvement, and are somewhat neglected for improvement by CCP. Can you elaborate or expand upon how these could be improved maybe? in your own eyes.


I would love to see a wider range of drugs (combat boosters) available in eve, more multi bonused drugs like quafe or new drugs that would affect things like overheating or agility. I would love to see changes to the mechanics surrounding drugs as well (transporting them for example) to make it more engaging to play as the drug runner.

As for implants, I would love to see learning implants go away to one degree or another, I like in principle the idea of them being rolled into base stats, which is friendly for new bro's but has the disadvantage that you can't min-max your training as much if you are an experienced player. Hard-wirings are a whole other matter and I was already in the process of writing some words on that subject so please bear with me on that one.

Sleightz wrote:

Lastly, you find yourself in an ice cream parlour on a hot summers day. Sadly there are only two flavours of ice-cream left over. Chocolate & Tutti Frutti.

Which flavour do you choose?

Thanks.


I'm afraid I’m a chocoholic.
Khador Vess
Blue Republic
RvB - BLUE Republic
#17 - 2015-02-04 12:45:29 UTC
Application and ID scan submitted... Its all official we're in the race.

Embrace Your Immortality & Vote Khador Vess
Legedric Striker
DRUCKWELLE Evolution
#18 - 2015-02-11 10:26:52 UTC
Hey Khador,

I like your approach and as I already had the pleasure meeting you in RvB I think you will be an excellent candidate for CSM X.

EVE's future in terms of what CCP is planning for is quite interesting for me. Especially that CCP wants to widen the sandbox aspect, allowing players to destroy or build even stargates and stations and/or getting rid of CONCORD as a space police (The later is a speculation by myself).

What would be your approach to achieve a "new" EVE experience granting players even more control and power on the one hand but still keeping the game accessible and not too cruel to new players under this aspect?
I am not asking for details or specific features but more like what's you position here Blink

Regards,

Legedric

EVE-Skillplan.net - Plan your pilot skill training online on PC, Mac, tablet or smartphone!

Khador Vess
Blue Republic
RvB - BLUE Republic
#19 - 2015-02-16 18:51:32 UTC
Legedric Striker wrote:
Hey Khador,

I like your approach and as I already had the pleasure meeting you in RvB I think you will be an excellent candidate for CSM X.

EVE's future in terms of what CCP is planning for is quite interesting for me. Especially that CCP wants to widen the sandbox aspect, allowing players to destroy or build even stargates and stations and/or getting rid of CONCORD as a space police (The later is a speculation by myself).

What would be your approach to achieve a "new" EVE experience granting players even more control and power on the one hand but still keeping the game accessible and not too cruel to new players under this aspect?
I am not asking for details or specific features but more like what's you position here Blink

Regards,

Legedric


My position in a nutshell is that more player control is good, we've already seen the theme from CCP that the empires are loosing their grasp on power and i would like to see this continue... I love the idea of players taking more control and power from the empires and think that it could massively add to the gameplay of EvE, as you point out the challenge in this is balance.

Destructible stations, stargates etc. are all a step in the right direction I feel, but when it comes to giving players more control of things like concord / roles filled by NPC's there are more intricate balances that need to be considered. For example i would love to see some of the things that the faction police do (attacking low sec status players, players carrying drugs etc) handed off to players however some things (such as concord) would be difficult to replace players with.

Sorry for the delay in replying... but i was enjoying the lack of internet access that Icelands more rural area's have to offer :)

Mangala Solaris
Spectre Fleet Corporation
Spectre Fleet Alliance
#20 - 2015-02-18 11:56:56 UTC
Khador, obviously I know that you have a RL career that takes you all over the globe and often at very short notice. How will you reconcile this with the requirements of the CSM role, should you be successful in earning a seat?
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