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Vargur fittings

Author
Nad'x Hapax
Hapaxa
#21 - 2014-12-13 14:00:37 UTC
Trixi Audeles wrote:

One of my characters will be getting into a Vargur in a week and I have interested in some of the fitting decisions ahead of me. I have looked at the fittings posted in various forums and websites and they are all over the place. By the way these questions are for the Vargur. I know there are other ships which others would consider better. I love my Mach for example. But I have been training for this for a while and have been looking forward to bastion mode, larger cargohold, strong tank and reduced ammo costs.

Question 1: How light a tank and how much should Bastion mode be relied on for the tank? I have seen fits with one Adapt Invuln and one shield booster and no DCII. This yields a low resist profile 52% normal and 70 percent(ish) in b-mode. With a non bling Shield Booster II this is 4-5 minutes of a 230 dps tank or 616 in b-mode. My issue with this is that you will really need to be in b-mode to tank anything much and if you are in b-mode but your tank can't hold you are going to die. I am thinking for example of the gurista side of the worlds collide which is 1200 kin dps. Deadspace boosters can push this up (816 dps for 3-4 min with pith b-type large booster) . Every additional slot you add to the tank will drop your applied dps, so its an important decision.

Question 2: Movement. Fighting in falloff is a pain IMHO but thats life for a projectile ship. With one TCII (optimal script) and one TEII you can apply 90 percent of your dps at 30 km with Phased Plasma or 50km using Barrage. As you know, many missions have rats far away so either you get to them fast or you do less damage from farther away. You can get increased range in b-mode but then you can't move. If you want to apply more DPS you need to get closer to the ships. So my question is whether it is better to pump up gun application distance with 2-3 TCII with range scripts and just have a prop mod for gate travel, or have less TC's with more prop options? MWD for example. If you are going with one prop should it be MWD or afterburner? MWD is nice because it can help you get to warp faster with one pulse, but it reduces your cap.

Question 3: Tracking. I can never figure out where the diminishing returns for tracking is. How much is enough? 0.07, 0.09, 0.12? I don't like flipping scripts mid fight as rats get closer, especially since they made that really slow. Is one TEII at 9.5% tracking and Maurader 4 for another 30% sufficient for autocannons using non-t2 ammo?

Question 4: Bling. The age old question of bling versus gank value. I tend to not use bling except for the 85 mil pithum c-type medium booster because it is just that awesome for many ships. I think I will have to get Republic Fleet Gyros for this because it is a significant boost to DPS, but even that bothers me. Any advice on this subject would be appreciated.

Thanks!




Havent read the replies so heres what I do. First of all I assume ure gonna loot/salvage and this is the best setup for it while still keeping optimal gank, cheapish and tanky enough to pull more or less anything that lvl 4s has to offer.


RF GYRO
RF GYRO
GYRO II
GYRO II
TE II

GIST B-TYPE X-LSB
HEAVY CAP BOOSTER II
ADAPTIVE INV II
MWD II
TC II
TC II

800MM II
800MM II
800MM II
800MM II
B
TRACTOR II
TRACTOR II
TRACTOR II

ANTI-EM II
ANTI-THERM II

SALVAGE DRONES X 5
HOBS X 10



This ill give u 71-76% resists.

I only ever use the salvage drones (hobs just in case)

MWD to within 48km (for tractoring) of most of the rats and within aggro rage of the rest. Aggro everything outside of tractor range and then get started on melting faces within tractor range.

tractor as u go.

Deploy salvagers when u have 3-4 wrecks at your feet, they should be able to keep up with the killing and tractoring.

IMO dont bother with MTU, to damn slow and u cant really control it.

When I do this I usually finish salvaging and looting 30 sec - 1 min after the last red is dead.

Redne Dab
Starbuck Lovers
#22 - 2014-12-18 19:10:39 UTC
Nad'x Hapax wrote:
[quote=Trixi Audeles]

Havent read the replies so heres what I do. First of all I assume ure gonna loot/salvage and this is the best setup for it while still keeping optimal gank, cheapish and tanky enough to pull more or less anything that lvl 4s has to offer.


RF GYRO
RF GYRO
GYRO II
GYRO II
TE II

GIST B-TYPE X-LSB
HEAVY CAP BOOSTER II
ADAPTIVE INV II
MWD II
TC II
TC II

800MM II
800MM II
800MM II
800MM II
B
TRACTOR II
TRACTOR II
TRACTOR II

ANTI-EM II
ANTI-THERM II

SALVAGE DRONES X 5
HOBS X 10



This ill give u 71-76% resists.

I only ever use the salvage drones (hobs just in case)

MWD to within 48km (for tractoring) of most of the rats and within aggro rage of the rest. Aggro everything outside of tractor range and then get started on melting faces within tractor range.

tractor as u go.

Deploy salvagers when u have 3-4 wrecks at your feet, they should be able to keep up with the killing and tractoring.

IMO dont bother with MTU, to damn slow and u cant really control it.

When I do this I usually finish salvaging and looting 30 sec - 1 min after the last red is dead.



No DCU? No rigs?
ergherhdfgh
Imperial Academy
Amarr Empire
#23 - 2014-12-18 21:11:30 UTC
For the highs 800mm ACs you can do what you want with the rest. I have a drone link and bastion mod then tractor most of the time but I do change it up.

For the lows I do 3 gyros and 2 TEs the DCU would be just a waste imho.

for the mids I do 1 tracking computer and the rest shield resists and booster.

For the rigs I usually have 2 tech 2 CCCs.

I did not link a specific fit because what is important is the ACs and the 3 tracking mods. You will be fitting a mission specific tank most likely and if you want to go faction or deadspace is up to you. Also the 4 non-turret highs are really a personal preference.

With this fit you can apply really good damage even out at 40-50 kms where some mission BSs sit and I've killed elite frigs as close as high teens kms with my guns. I don't really find much use for the MJD in missions and honestly the bastion mod usually doesn't get used except where there are damps or ECM.

Want to talk? Join Cara's channel in game: House Forelli

Nad'x Hapax
Hapaxa
#24 - 2014-12-21 12:47:00 UTC
Redne Dab wrote:
Nad'x Hapax wrote:
[quote=Trixi Audeles]

Havent read the replies so heres what I do. First of all I assume ure gonna loot/salvage and this is the best setup for it while still keeping optimal gank, cheapish and tanky enough to pull more or less anything that lvl 4s has to offer.


RF GYRO
RF GYRO
GYRO II
GYRO II
TE II

GIST B-TYPE X-LSB
HEAVY CAP BOOSTER II
ADAPTIVE INV II
MWD II
TC II
TC II

800MM II
800MM II
800MM II
800MM II
B
TRACTOR II
TRACTOR II
TRACTOR II

ANTI-EM II
ANTI-THERM II

SALVAGE DRONES X 5
HOBS X 10



This ill give u 71-76% resists.

I only ever use the salvage drones (hobs just in case)

MWD to within 48km (for tractoring) of most of the rats and within aggro rage of the rest. Aggro everything outside of tractor range and then get started on melting faces within tractor range.

tractor as u go.

Deploy salvagers when u have 3-4 wrecks at your feet, they should be able to keep up with the killing and tractoring.

IMO dont bother with MTU, to damn slow and u cant really control it.

When I do this I usually finish salvaging and looting 30 sec - 1 min after the last red is dead.



No DCU? No rigs?



Rigs are there! DCU no, not needed. Rarely used in missions
Rhatar Khurin
Doomheim
#25 - 2014-12-21 13:16:03 UTC  |  Edited by: Rhatar Khurin
i used to use a vargur with approximately this setup.

http://i.imgur.com/4U9XN08.jpg

The Afterburner and empty slots can be changed to anything you feel like.
Elena Morin'staal
Tribal Liberation Force
Minmatar Republic
#26 - 2014-12-22 12:03:08 UTC
With Bastion, and 2 invuls and a Pithum C-type Medium booster, you can tank Angels @914 DPS (approx 800DPS Omni). Uses sod all cap, and keeps costs down.
Euripedies
Hot Droppin Cherry Poppers
#27 - 2014-12-23 03:58:19 UTC
Use 800mm II's with t2 ammo for tracking and range bonuses.
Use a mobile tractor unit and salvage drones instead of tractor beams and salvage modules. Let the mtu bring them in as you shoot them and let the drones salvage.
Use faction smartbombs in your highs for killing elite frigate's.
Bling out the damage mods. Cause you want all the dps you can get.
Use a large MJD cause with the bonuses you can jump all over.

My vague puts out 1200something dps. I use 3%damage, rate of fire, and falloff implants also.
The vargur makes missioning easymode.
chaosgrimm
Synth Tech
#28 - 2014-12-23 18:56:26 UTC
Cookie cutter-ish

800mm x4
Tractor x3
Bastion

Invuln field
Shield booster
MWD
TC x2
TC / MJD

gyro x4
TE/DCU

Burst II
Ambit/warp speed


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