These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Covops Gate Cloaking

First post
Author
Saanguinee
Fweddit
Free Range Chikuns
#1 - 2014-12-20 10:01:24 UTC  |  Edited by: Saanguinee
Hello peoples, I am still relatively new to EVeonline but I have a suggestion that I have thought through and also inquired about with older players. Right now my ship of choice is a covops frigate, the Cheetah to be exact. One thing that bothers me is that this ships original purpose seems to be exploration and none combat scout. It fis the exploration purpose perfectly, but as a scout I feel it has a major almost crippling flaw. As we all know when you go through a gate you exit with "gate cloak" and must exit gate cloak and re-enter covops cloak to warp away which reveals your'e position so interdictors can bubble you and possibly decloak and with the new cloaking effect "which I love by the way" you can also be seen longer as you recloak and try to escape the bubble. Having to recloak also allows people fit to insta-lock you and chance to tackleyou. Both these factors severely limit covops frigates use as a scout and the job of scouting is often filled by interseptor who are immune to interdiction and usualy are fittied with warp stabs which I dont think scouting was the interseptors designed purpose.

What I suggest to fix this is to allow Covops Fit ships to Exit Gates/Wormholes with the covops cloak enguaged or at least be allowed to activate the covops cloak with the gate cloak active. I still think that cloaked ship should have the 2km de-cloak and have to enter gates uncloaked as to let people watching one side of the gate warn the campers on the other side. I even think considering limiting this feature to exploration frigates as to not give stealth bombers another advantage but I, persinaly Idon't think that is necessary

I believe doing this would give all fleets and wormhole dwellers a great asset to use and further improve the depth of the eve universe and make the covops ships much more use full as scouts and give a true meaning to the name of the ship class "covert operations". I hope to get positive feedbackand I am looking forward to seeing your'e response and the responses of the community..

P.S. I know I can't spell or grammer correctly I did my best i'm dyslexic
Quattras Peione
Caldari Provisions
Caldari State
#2 - 2014-12-20 10:08:55 UTC  |  Edited by: Quattras Peione
There are two purposes behind the gate cloak, both of which would be invalidated here. The first is to cover your ship just popping into space with session change timers. The second is precisely so that CovOps and similar ships CAN be killed. There is no immunity from the potential to be destroyed for anyone. This is as it should be, and this coming from a stealth bomber pilot. If you do everything properly, you are exposed for mere fractions of a second. Just keep practicing.

Dr. Quattras Alvar Peione

No, I'm not that kind of doctor.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2014-12-20 10:09:11 UTC
...No, covops ships should NOT be completely and totally impossible to stop.

You just have to learn how to not get caught by dictors.
Komi Toran
Perkone
Caldari State
#4 - 2014-12-20 10:22:41 UTC
Saanguinee wrote:
As we all know when you go through a gate youexit with "gate cloak" and must exit gate cloak an re-enter covops cloak to warp away which reveals youre position so interdictors can bubble you and possibly decloak and with the new cloaking effect "which I love by the way" you can also be seen longer as you recloak and try to escape the bubble.

Common misconception. The cloak animation that plays on your client has no influence on whether or not the server allows others to see you.
Saanguinee wrote:
Having to recloak also allows people fit to insta lock you a chance to tackle you.

That is the point. But it's only a chance. If you're a good cov-ops pilot, it's a low chance.
Saanguinee wrote:
both these factors severly limit covops firgates use as a scout and the job of scouting is often filled by interseptor who are immune to interdiction and usualy are fittied with warp stabs which I dont think scouting was the interseptors designed purpose.

Who says that's the purpose of the cov-ops?
Saanguinee
Fweddit
Free Range Chikuns
#5 - 2014-12-20 10:37:32 UTC  |  Edited by: Saanguinee
thank you all for youre quick reponces. I do have a new understandinga for the gate cloak, but I still stand by my post and look forward to further comments
Adrie Atticus
Caldari Provisions
Caldari State
#6 - 2014-12-20 11:06:57 UTC
Fit an MWD, choose the shortest path out of the bubble towards something warpable, break gate cloak, activate MWD and covops cloak at the same time. You're out of the bubble within the MWD cycle and then to free just to warp away.

If the camp is excellent, you might get caught. If they're below that, you usually get away. If you don't like bubbles, stay out of nullsec or adapt.
Saanguinee
Fweddit
Free Range Chikuns
#7 - 2014-12-20 11:43:09 UTC
Adrie Atticus wrote:
Fit an MWD, choose the shortest path out of the bubble towards something warpable, break gate cloak, activate MWD and covops cloak at the same time. You're out of the bubble within the MWD cycle and then to free just to warp away.

If the camp is excellent, you might get caught. If they're below that, you usually get away. If you don't like bubbles, stay out of nullsec or adapt.


I'm sorry if i did not make this clear in my post but this is more of a suggestion and i want feedback on my idea. what everyone is saying is very informative even ur suggestion of how to escape i will try this strategy and see how it work for me so ty for the info.
I by no means want a feature to overpower any ship even the ones I fly. i love nullsec and i live in nullsec. i do think bubbles are annoying and I can escape them most of the time but i do think bubbles are a great feature
Adrie Atticus
Caldari Provisions
Caldari State
#8 - 2014-12-20 12:40:24 UTC
Saanguinee wrote:
Adrie Atticus wrote:
Fit an MWD, choose the shortest path out of the bubble towards something warpable, break gate cloak, activate MWD and covops cloak at the same time. You're out of the bubble within the MWD cycle and then to free just to warp away.

If the camp is excellent, you might get caught. If they're below that, you usually get away. If you don't like bubbles, stay out of nullsec or adapt.


I'm sorry if i did not make this clear in my post but this is more of a suggestion and i want feedback on my idea. what everyone is saying is very informative even ur suggestion of how to escape i will try this strategy and see how it work for me so ty for the info.
I by no means want a feature to overpower any ship even the ones I fly. i love nullsec and i live in nullsec. i do think bubbles are annoying and I can escape them most of the time but i do think bubbles are a great feature


Feedback has been given and reasoning has been given why this suggestion would be overpowered. Generally if something is broken out-of-the-box in F&I, it'll get told so and trolled into oblivion, which seems to be the case here.

Not all feedback is valuable and accepting that an idea isn't going to go forward because of either being overpowered or being stupid is as valuable as continuing to throw new ideas.
Sigras
Conglomo
#9 - 2014-12-20 13:09:14 UTC
The function of gate cloaking is by design... It is very important that alliances be able to defend their space with a gate camp if they choose to... Your suggestion would make that literally impossible.
Shivanthar
#10 - 2014-12-20 13:50:21 UTC
Hmm. A post full of common misconseptions here. But I know somewhere where you can learn all. But that has a cost.

- Gather like 20 million isk first.
- Join chat channel "Agony Public" and read channel's message of the day
-Type "Hi, I'm new, when is the next basic pvp course"
- Follow instuctions.

After taking two-day basic course, I can assure that "you" after the course will have no relevance from the perspective of knowledge with "you" before the course (which is now).

Good day.

_Half _the lies they tell about me **aren't **true.

Saanguinee
Fweddit
Free Range Chikuns
#11 - 2014-12-20 15:22:25 UTC
Adrie Atticus wrote:
Saanguinee wrote:
Adrie Atticus wrote:
Fit an MWD, choose the shortest path out of the bubble towards something warpable, break gate cloak, activate MWD and covops cloak at the same time. You're out of the bubble within the MWD cycle and then to free just to warp away.

If the camp is excellent, you might get caught. If they're below that, you usually get away. If you don't like bubbles, stay out of nullsec or adapt.


I'm sorry if i did not make this clear in my post but this is more of a suggestion and i want feedback on my idea. what everyone is saying is very informative even ur suggestion of how to escape i will try this strategy and see how it work for me so ty for the info.
I by no means want a feature to overpower any ship even the ones I fly. i love nullsec and i live in nullsec. i do think bubbles are annoying and I can escape them most of the time but i do think bubbles are a great feature


Feedback has been given and reasoning has been given why this suggestion would be overpowered. Generally if something is broken out-of-the-box in F&I, it'll get told so and trolled into oblivion, which seems to be the case here.

Not all feedback is valuable and accepting that an idea isn't going to go forward because of either being overpowered or being stupid is as valuable as continuing to throw new ideas.



I agree I was wrong in my idea. I should have asked a more wide variety of people. There will always be trolls in anything you do especially if you post misconceptions on a forum. I have no regrets and have learned from this post. Fly safe

Celthric Kanerian
Viziam
Amarr Empire
#12 - 2014-12-20 16:43:22 UTC
Absolutely not. CovOp frigates are already hard enough to catch... and bubbles are really not a problem. I have yet to be killed because of someone bubbled a gate, simply by opening tactical overview and slowboating towards the furthest point from the enemy.
Rroff
Antagonistic Tendencies
#13 - 2014-12-20 18:13:23 UTC
Don't see a problem with it really myself - in many cases you show in local anyhow (wormholes aside) so they can figure out who jumped in.

If someone has setup a really good camp then there is a chance you will be caught but a good chance you won't which is fair imo and poor to average camps are highly unlikely to catch you unless things go badly wrong.

Pretty much the first thing I do with all my characters is max out the skills that effect align times.
FT Diomedes
The Graduates
#14 - 2014-12-20 18:19:01 UTC
Adrie Atticus wrote:
Fit an MWD, choose the shortest path out of the bubble towards something warpable, break gate cloak, activate MWD and covops cloak at the same time. You're out of the bubble within the MWD cycle and then to free just to warp away.

If the camp is excellent, you might get caught. If they're below that, you usually get away. If you don't like bubbles, stay out of nullsec or adapt.


Listen to Adrie. That is how it works.

Your idea is totally contrary to the spirit and nature of Eve. You never get that kind of complete safety. Yes, if you jump into the wrong gate camp, and they are skilled, you might die. But if you can execute a MWD+cloak maneuver, the odds of that are just about zero.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#15 - 2014-12-20 20:58:09 UTC
Good Morning,

OP has requested a lock of the thread as they are now more familiar with the mechanics and reasons behind gate cloaks and its interactions.

Keep up the good work guys Smile

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department