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Player Features and Ideas Discussion

 
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Big Useless Ship : Titan

First post
Author
Jenshae Chiroptera
#41 - 2014-12-19 00:47:51 UTC
I like this thread. If CCP had doubts they know now the patch is working perfectly. Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Id Tamta
State War Academy
Caldari State
#42 - 2014-12-19 01:23:21 UTC
Thats another perpective :) But i still think titans need some role in this game.
killerkeano
Doomheim
#43 - 2014-12-19 02:26:02 UTC
just sold mine, good ridance

unless game mechanics change ill never have one again, fishing is no longer an option....


FACT


only time it will get used is in a 12 hour tidi fest like b-r

no thanks
Swiftstrike1
Swiftstrike Incorporated
#44 - 2014-12-19 03:38:52 UTC
Id Tamta wrote:
please dont explain to me why titans are not solo ship. Which i think ridiciolus

Actually I saw a solo titan in action last week. I was fighting some people on a station undock and they brought out a triage carrier. Some random 3rd party Ragnarok warped in from a POS, doomsday'd the carrier and warped off again. Solo titans are a thing.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Id Tamta
State War Academy
Caldari State
#45 - 2014-12-19 14:23:10 UTC  |  Edited by: Id Tamta
I think titans could get some buff for solo purposes.

This is daily bump :)
Kendarr
The Congregation
RAPID HEAVY ROPERS
#46 - 2014-12-19 14:44:42 UTC
I think titans needs a role rebalance. But that being sed so much has to happen before hand.

There is always light at the end of the tunnel.
Serendipity Lost
Repo Industries
#47 - 2014-12-19 14:49:47 UTC
Please help me. I bought this gold brick. I had no idea it was soooo heavy. Oh, and it has a scratch on it. Could someone please buff that out for me??
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#48 - 2014-12-19 15:30:59 UTC
La Nariz wrote:
The best buff for Titans would be deleting them all.

This.
Id Tamta
State War Academy
Caldari State
#49 - 2014-12-19 15:35:55 UTC
Serendipity Lost wrote:
Please help me. I bought this gold brick. I had no idea it was soooo heavy. Oh, and it has a scratch on it. Could someone please buff that out for me??


Thats what i want, thank you :)
MrBowers
The Scope
Gallente Federation
#50 - 2014-12-19 16:17:29 UTC
Titans should be anti ship role with out laying the DPS but support role on grid.

-> Allow it to slow ships movements
--> Allow it to kill fleet bonus
---> Allow it to give temp only grid bonus

etc etc
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#51 - 2014-12-19 23:24:23 UTC
MrBowers wrote:
Titans should be anti ship role with out laying the DPS but support role on grid.
--> Allow it to kill fleet bonus
---> Allow it to give temp only grid bonus


+1

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Tear Jar
New Order Logistics
CODE.
#52 - 2014-12-19 23:57:43 UTC
I support buffing solo titans only so that idiots will start flying them solo.
Kesthely
Mestana
#53 - 2014-12-20 04:32:17 UTC
Id Tamta wrote:
Now you say you think titans need some love and my arguments are not strong enough. So make my arguments stronger please, And moving a titan through a gate ? I dont think its a good idea :) I will never move my titan through the gates SOLO, with a single sabre can hunt me, move a titan to subcap fleet for boost ? I dont think so.

Btw i dont get why subcap fleets gets jump fatique from titan briges or jump bridges its was a comfort less jumping more fighting. Now its all jumping through gates go to target and come back without a fight. The result is :

%80 travel time
%20 fight time.

Why CCP why i have to jump with 200 ppl with the TİDİ through 20 jumps ? For a fight ? Titan and jumpbridges fatique needs to removed or retouched.

Because the 0,0 is getting more and more and more boring, more and more and more TİDİ.



The reason they implemented jump fatigue is to try to fracture the super alliances and promote smaller scaled fights. This has several benefits, serverload (most of ccp's money goes into updateing the servers to be able to support the increasing amount of big fights) and allowing smaller entities to actually make a difference.

A few years ago you had multiple alliances, and power blocks in war against eachother, nowadays it seems like theres only 2 blocks. Yes block compostition keeps shifting, but its 2 groups more groups is more diversity, more diversity is good.

In my opinion there should be even more restrictions to power projection, eg double fatigue timer if jumping into hostile space, or allowing only an x amount of (super)capitals to jump trough a gate per minute.
Alavaria Fera
GoonWaffe
#54 - 2014-12-20 04:48:43 UTC
Serendipity Lost wrote:
Please help me. I bought this gold brick. I had no idea it was soooo heavy. Oh, and it has a scratch on it. Could someone please buff that out for me??

An Avatar, huh....

Is that the fashion nowadays?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Id Tamta
State War Academy
Caldari State
#55 - 2014-12-21 11:35:34 UTC
Debuffing titans or sc's will not fix the nullsec problem, as you can see it did not fix it. That only killed the big fleet battles, great move. Aside from the trolling answers, which i enjoy too much keep them comming, my argument is titan bridges are luxury for players in subcaps, it should be easier for any eve player to reach PvP. Less travel time more combat time. Killing the joy of game is not going to help anything. Adding a timer script for jumping is an easy solution but there are some problems with that and they should fix that.

FC's in alliances are trying to keep the fleet time under two hours, thats the problem of this game most players dont have 2 hours for fleets, even if they do, they have to spend this time on right click jump right click jump. This game could be much more fun. And it should be.

Do you want to kill a titan ? Sorry but u will not find any solo titan ? Because it can not kill any subcaps. You can only kill a titan if it's traveling to somewhere stupidly. So it should be much harder to tackle and engage a titan or sc. So people can use them more confidently and more stupidly so you guys can actually catch and get fancy loot or a nice kill.
Reaver Glitterstim
The Scope
Gallente Federation
#56 - 2014-12-21 20:37:18 UTC
Id Tamta wrote:
Now its all jumping through gates go to target and come back without a fight. The result is :

%80 travel time
%20 fight time.

Why CCP why i have to jump with 200 ppl with the TİDİ through 20 jumps ? For a fight ? Titan and jumpbridges fatique needs to removed or retouched.

Because the 0,0 is getting more and more and more boring, more and more and more TİDİ.

Because the force projection nerf really is what stagnated nullsec and caused so much time dilation.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#57 - 2014-12-21 21:04:13 UTC
read the title and nothing else. you had 4 years of uninterrupted bridging now time for you to be on the back burner.

learn 2 pvp like everybody else.

Amarr Militia Representative - A jar of nitro

Joe Risalo
State War Academy
Caldari State
#58 - 2014-12-21 21:45:54 UTC
Id Tamta wrote:
Iain Cariaba wrote:
Id Tamta wrote:
Well my main point is titans are useless now, they should gain more role in game !

Titan bridges should cost less jump fatique, or none.

This is my point is it so hard to understand ?

So your giant epeen isn't so spectacular anymore? Buy/train a sitter, if you don't already have one, log off the titan, and try actually contributing to the game.

What you are experiencing is the Phoebe jump changes working as intended. Adapt, or unsub.


Thanks for the advice random guy in internet spaceships :)

And i own a titan for like 4 years i know how to use it . Please read the OTHER POST we are at :

WHY CCP WHY I HAVE TO JUMP 20 JUMPS IN A REGION I CONTROLED .

Titan jump fatique should be removed for in region jumps



Yes, but in region jumping negates the point of the fatigue nerfs in the first place...

What good is adding fatigue if you can jump from one side of the region to the other, use the gate into the new region, then jump to the other side of that region?

You're literally doing nothing but adding a speed bump...


The point of the jump and bridge changes is to shorten force projection capability.

As the system was, major alliances/coalitions were able to take control and maintain mass amounts of systems.
"What's that? Someone is attacking an outpost in a system 50 jumps away? Well lets just hot drop them, have an afternoon of fun, then we can jump right back here."
How dumb does that sound? Cause that's the way it was.


This the jump changes and all ships having fatigue, this means that you have to dedicate your fleet and/or capitals..
No longer will you be able to just jump back and forth freely.

Before, you sent capitals, and especially supers, where you wanted them at any given time.

Now, they're a strategic element of Eve. You put them where you're most likely going to NEED them, and you bring them to a fight only if you're certain their capabilities will be needed.

However, I do see an unintended downfall to CCP's intended changes.
Key systems that other alliances/coalitions would likely want to take will now become swarming with capital ships, to an insane amount.
With reduced force projection capabilities, this means increased security, thus less risks in null sec. Much less worrying about hot drops and capital blobs... Hell, you're not even gonna have to worry near as much about subcap blobs.

Now that I think about it a bit more, it does seem that CCP took a system that was broken in one way (force projection and capital blobs) and broke it in the opposite direction (reduced competition and increased security.)


While I agree that making changes to Titans isn't the best strategy to alleviate the issue, I do feel that there is an issue that needs to be addressed.

I get the feeling in a year from now that it's going to be impossible to take SOV from anyone, anywhere, anytime; Because there's likely going to be a blob of capitals just parked there just for security reasons.
The only way to break that is going to be jumping in your own capital blob, but since it will likely be a dedicated investment that will leave your Sov unprotected, I don't see anyone wanting to do something like this.....

Basically, it's going to be a case of stalemate...

I honestly can't think of anything to address this issue, and I don't think CCP factored this as a possibility...
Apart from something like the mothership in Starcraft II which can essentially block ships (in this case capitals) forom being able to attack/be attacked with the use of a temporal rift, but I don't know how broken that could end up being....
But again, this is another thing that can be use both offensively and defensively, so I still don't know why anyone would bother taking the risk.


Essentially all CCP has done is make Sov space more secure...
You fix one thing, you get another.....
Id Tamta
State War Academy
Caldari State
#59 - 2014-12-22 00:11:15 UTC  |  Edited by: Id Tamta
Flyinghotpocket wrote:
read the title and nothing else. you had 4 years of uninterrupted bridging now time for you to be on the back burner.

learn 2 pvp like everybody else.


Okey
Arya Regnar
Darwins Right Hand
#60 - 2014-12-22 00:59:09 UTC
Some people actually think taking titans through gates will end well Lol

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