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Combat Recons undetectable by d-scan in Proteus

Author
ArchAngael
Aliastra
Gallente Federation
#21 - 2014-12-18 21:49:12 UTC
Nitrah wrote:
Bloody hell. Defensive combat probes! How do they work!?!

The sky isn't falling.


This, totally this. Other issues could be that landing out of range will mean you just blew the gank, not possible to keep cloak and re-bounce or slowboat to them.

It's a form of cloaky warfare and/or heavy tackle that hasn't been seen before, so I'm really curious, and excited, to see how it plays out.

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Iyokus Patrouette
University of Caille
Gallente Federation
#22 - 2014-12-18 22:18:30 UTC
I propose we actually change combat recon ships to make you invisible in local chat... Then we can use them in Null sec Twisted

---- Advocate for the initiation of purple coloured wormholes----

Seraph Essael
Air
The Initiative.
#23 - 2014-12-18 22:47:30 UTC
Andrew Jester wrote:
Seraph Essael wrote:
What I do expect to see is them being used to run sites in low end holes so people don't know sites are being run expect by seeing wrecks.


That dank recon DPS

These could be fun in Thera. Just sit off-grid and jump on ****.

I've seen people try and run sites in C1 and C2 holes in ****-fit Caracals, people out there will do it in the new recons simply because it's "safer". You know what the bears are like, if it means they aren't d-scannable while they run sites they will probably do it. But I know what you mean. (Although I don't know what the DPS out of a combat recon is...?)

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Kynric
Sky Fighters
Rote Kapelle
#24 - 2014-12-18 23:25:52 UTC  |  Edited by: Kynric
Wrecks will give them away in proper combat sites. However hackers, gasers, defense forces for miners (hello crow/saber, may I introduce you to the triple sebo lachi and my support team) and null belt ratters (who generally move to another belt after a kill or two) would be obvious applications. This change will certainly cut both ways.

I would be much more happier with the dscan game if instead of it being 100% chance out to a 14 and some change and then 0% chance it were to become a chance to are all ships with the chance greater for closer/large ships and smaller for small/far ships with perhaps modifiers for terrain or perhaps electronically sophisticated ships like recons. That would make the cat and mouse a lot more interesting to me. This would make the scout game play a lot mote interesting and separate the great scouts from the pack which is imo a good thing.
Alundil
Rolled Out
#25 - 2014-12-18 23:37:51 UTC
Just from a look at the changes on the Lachesis, for example, it's going to lose the damage bonus to Hybrids (was +5% Med Hybrids) and get better Hybrid tracking (+10%). It's gaining another 10m3 Drone Bay and +10 bandwidth so it'll be able launch a full flight of mediums.

An unbonused flight of Hammerhead IIs will put out 158 DPS before DDAs. Unbonused, say, 200mm Rails with CNAM will be about 267 dps with one magstab.

Napkin math says that 158+217 = 375 unbonused DPS. In some other "typical" Lachesis I've flown the DPS output was about 363 on paper (split weapon dps/application meant much lower). Basic difference between "base" Lach in in the Proteus patch and the one I'm familiar with = .03% difference in DPS


Add one magstab and one DDA and that number gets a bit different.
195 (drones) + 267 (200mm Rails / CNAM) = 462
100(462-363)/462 = +27.3% increase (probably better application as well)

Fun times.


All in all I think that this'll be a far more formidable setup than the current Lachesis. And resists will be getting better as well.

I'm right behind you

Phoenix Jones
Small-Arms Fire
#26 - 2014-12-19 00:23:38 UTC
My gut reaction. Love it.

Secondary reaction, wtf that's op.

3rd reaction, well no that's what cloaks do.

Ultimately they made the other half of the recons have a use, and be viable as a recon. This is a good change on its face. There is now tackle that people can fly into just opened holes without being worried that they are immediately detected on dscan. Probes work, they can't cloak, you see them you shoot them. There is now a tackle ship people can go tackle with.

I'm ok with that.

Yaay!!!!

Icarus Able
Refuse.Resist
#27 - 2014-12-19 00:45:18 UTC
Phoenix Jones wrote:
My gut reaction. Love it.

Secondary reaction, wtf that's op.

3rd reaction, well no that's what cloaks do.

Ultimately they made the other half of the recons have a use, and be viable as a recon. This is a good change on its face. There is now tackle that people can fly into just opened holes without being worried that they are immediately detected on dscan. Probes work, they can't cloak, you see them you shoot them. There is now a tackle ship people can go tackle with.

I'm ok with that.



The interesting thing is are people just gonna have blobs of recons sat just off a wormhole with bait.
Phoenix Jones
Small-Arms Fire
#28 - 2014-12-19 01:10:28 UTC
Icarus Able wrote:
Phoenix Jones wrote:
My gut reaction. Love it.

Secondary reaction, wtf that's op.

3rd reaction, well no that's what cloaks do.

Ultimately they made the other half of the recons have a use, and be viable as a recon. This is a good change on its face. There is now tackle that people can fly into just opened holes without being worried that they are immediately detected on dscan. Probes work, they can't cloak, you see them you shoot them. There is now a tackle ship people can go tackle with.

I'm ok with that.



The interesting thing is are people just gonna have blobs of recons sat just off a wormhole with bait.


The difference between that and having the same fleet 15 Au away, nothing except time.

People aren't bringing armies of these

Yaay!!!!

Navigation Boy
Edge Dancers
Pan-Intergalatic Business Community
#29 - 2014-12-19 01:26:48 UTC
I'd rather they made Recons 'invisible' to local channel.
Datu Puki
Garoun Investment Bank
Gallente Federation
#30 - 2014-12-19 01:35:04 UTC
Iyokus Patrouette wrote:
I propose we actually change combat recon ships to make you invisible in local chat... Then we can use them in Null sec Twisted


This would be far more useful then the dscan changes
Alundil
Rolled Out
#31 - 2014-12-19 02:18:57 UTC
Datu Puki wrote:
Iyokus Patrouette wrote:
I propose we actually change combat recon ships to make you invisible in local chat... Then we can use them in Null sec Twisted


This would be far more useful then the dscan changes

Agreed. However it would be the first time, ever, that the statement 'insert ship type' Online would be true. As people would simply supplement lower overall damage from combat recons with more recons.

Might still be fun though trying to use hard counters against them. Fleets of bastioned marauders against fleets of ewar packing recons.

I'm right behind you

Iyokus Patrouette
University of Caille
Gallente Federation
#32 - 2014-12-19 03:27:23 UTC
It's an interesting change either way, i am just not sure if it is the right change to be making to them. of course i have no better ideas, so we'll see what happens Smile

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Incindir Mauser
Caldari Provisions
Caldari State
#33 - 2014-12-19 04:14:21 UTC

I'm just going to leave this here.

http://i.imgur.com/S7mAHCd.png
Jack Miton
School of Applied Knowledge
Caldari State
#34 - 2014-12-19 05:10:41 UTC
Incindir Mauser wrote:

I'm just going to leave this here.
http://i.imgur.com/S7mAHCd.png

God bless those souls who consider a WH all clear if there's nothing on Dscan :)
Such blissful innocence and ignorance is rarely seen these days.

There is no Bob.

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Andrew Jester
Collapsed Out
Pandemic Legion
#35 - 2014-12-19 08:32:34 UTC
Jack Miton wrote:
Incindir Mauser wrote:

I'm just going to leave this here.
http://i.imgur.com/S7mAHCd.png

God bless those souls who consider a WH all clear if there's nothing on Dscan :)
Such blissful innocence and ignorance is rarely seen these days.



Standard Adhocracy

If thuggin' was a category I'd win a Grammy

minx1
Salamander Researches And Industries
#36 - 2014-12-19 09:34:53 UTC
Nitrah wrote:
Bloody hell. Defensive combat probes! How do they work!?!

The sky isn't falling.


You need me to it lol

But it is a game changer for sure lookin forward to the t3 balance now if there going to bring them closer to recons then that will shake a lot of fleet comps up in a good way
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#37 - 2014-12-19 12:10:32 UTC
I told you Core prober fools that Combats were the only way to go! P

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Serendipity Lost
Repo Industries
#38 - 2014-12-19 12:19:32 UTC
Swapping from a core launcher to an expanded launcher is going to kick a lot of stratios fits in the nutz. That's a pretty be cpu change.
Shilalasar
Dead Sky Inc.
#39 - 2014-12-19 12:56:56 UTC
Jezza McWaffle wrote:
I told you Core prober fools that Combats were the only way to go! P


Took me years to find out that cores have a higher basestrength because I only used combats or DSPs anyways.

But d-scaninvis is a ****** design.
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#40 - 2014-12-19 13:50:54 UTC
They dont have a higher strength, can just go one step smaller (which you should never need for sigs)

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