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[Proteus - January] Recon ships

First post First post First post
Author
CCP Rise
C C P
C C P Alliance
#1 - 2014-12-18 14:57:04 UTC  |  Edited by: CCP Fozzie
Hello again o/

Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.

We had a few big goals with Recons:

  • Give Combat Recons something to make them stand out as a unique and interesting set of ships
  • Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
  • Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
  • Address any other general balance issues or pain points (hello Pilgrim)

  • Those goals lead us to the following major changes:

  • Combat Recons will now be permanently undetectable by directional scanners
  • All eight Recons will have the capacitor cost of warping reduced by roughly half
  • Where appropriate, bonuses will be adjusted to match ship developer trends
  • All eight Recons are having their capacitor pool and capacitor regeneration buffed (roughly 20% increase in cap regen)
  • The average maximum velocity across the class is going up by around 20m/s

  • We hope in the end we have a more attractive class of ship overall and some exciting new ways to use Combat Recons. That said, there are still some issues we hoped to address before rebalancing this class, such as ECM, which simply weren't happening fast enough. We still feel good about making improvements to this class now and look forward to hearing what you guys have to say about it.

    EDIT: Updates chronicled in the post below

    Here's the gritty stuff:

    PILGRIM
    We decided that the Pilgrim really needed Nos/Neut range, rather than strength, to give it the engagement flexibility that other Recons enjoy.

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay reduced to 5 seconds

    Amarr Cruiser Bonuses:
    7.5% bonus to strength of tracking disruptors
    10% bonus to drone damage and hp

    Recon Ships Bonuses:
    20% bonus to Energy Vampire and Energy Neutralizer transfer range and 10% bonus to Energy Vampire and Energy Neutralizer strength(was 20% nos/neut

    strength)
    20% reduction in Cloaking Devices CPU requirement

    Slot layout: 4H, 5M, 5L; 3 turrets, 0 launchers
    Fittings: 1000 PWG(+50), 370 CPU(+20)
    Defense (shields / armor / hull) : 850(+62) / 1800 / 1050(+178)
    Capacitor (amount / capacitor per second) : 1440(+190) / 4.39/s (+.75)
    Mobility (max velocity / agility / align time): 198(+34) / .61(-.1) / 9.61s(-1.57s)
    Drones (bandwidth / bay): 50 / 150
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 104km / 237 / 8(+1)
    Sensor strength: 26(+2) Radar
    Signature radius: 150(-6)

    CURSE

    Role Bonus:
    Cannot be detected by directional scanners

    Amarr Cruiser Bonuses:
    7.5% bonus to Tracking Disruptor effectiveness
    10% bonus to Drone hitpoints and damage

    Recon Ships Bonuses:
    40% bonus to Energy Vampire and Energy Neutralizer transfer range
    20% bonus to Energy Vampire and Energy Neutralizer transfer amount

    Slot layout: 5H, 6M, 4L; 2 turrets, 4 launchers
    Fittings: 900 PWG, 380 CPU
    Defense (shields / armor / hull) : 1210(-187) / 1650 / 1075(+203)
    Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83)
    Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s)
    Drones (bandwidth / bay): 50 / 150
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10
    Sensor strength: 28 Radar
    Signature radius: 145(-5)


    FALCON

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay reduced to 5 seconds

    Caldari Cruiser Bonuses:
    5% bonus to Medium Hybrid Turret damage
    10% reduction in ECM Target Jammer activation cost

    Recon Ships Bonuses:
    30% bonus to ECM Target Jammer strength
    20% reduction in Cloaking Devices CPU requirement

    Slot layout: 4H, 7M, 3L; 3 turrets, 1 launchers
    Fittings: 700 PWG, 500 CPU
    Defense (shields / armor / hull) : 1750(+147) / 940(-16) / 945(+204)
    Capacitor (amount / capacitor per second) : 1190(+96.25) / 3.7/s (+.52)
    Mobility (max velocity / agility / align time): 192(+23) / .64(+.09) / 10.85s(+1.67s)
    Drones (bandwidth / bay): 10 / 10
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 220 / 8(+1)
    Sensor strength: 28 Gravimetric
    Signature radius: 180

    ROOK

    Role Bonus:
    Cannot be detected by directional scanners

    Caldari Cruiser Bonuses:
    7.5% bonus to kinetic missile damage (was 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire)
    10% reduction in ECM Target Jammer activation cost

    Recon Ships Bonuses:
    30% bonus to ECM Target Jammer strength
    10% bonus to Heavy Missile and Heavy Assault Missile max velocity

    Slot layout: 5H, 7M, 3L; 2 turrets, 5 launchers
    Fittings: 680 PWG(+80), 600 CPU
    Defense (shields / armor / hull) : 2050(+262) / 965(+9) / 960(+359)
    Capacitor (amount / capacitor per second) : 1250(+187) / 3.93/s(+.83)
    Mobility (max velocity / agility / align time): 194(+24) / .61 / 10.76s(-.04s)
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 150km / 259 / 10
    Sensor strength: 32 Gravimetric
    Signature radius: 170(-3)

    ARAZU

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay...

    @ccp_rise

    CCP Rise
    C C P
    C C P Alliance
    #2 - 2014-12-18 14:57:43 UTC  |  Edited by: CCP Rise
    Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.

    15:02 - I have to step out for a meeting. Back in an hour to start responding.
    15:49 - fixed typos in Huginn and Curse slot layout =/
    16:51 - heading out for the day, will keep reading and post responses to your feedback tomorrow
    Friday - update post: https://forums.eveonline.com/default.aspx?g=posts&m=5322500#post5322500
    Tuesday - update two: https://forums.eveonline.com/default.aspx?g=posts&m=5335877#post5335877

    @ccp_rise

    Scheulagh Santorine
    The Math Department
    #3 - 2014-12-18 15:00:05 UTC
    CCP Rise wrote:

    Role Bonus:
    Cannot be detected by directional scanners


    P

    ============================== I used to shoot things. Now I do math.

    S. Santorine

    Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

    HVAC Repairman
    GoonWaffe
    Goonswarm Federation
    #4 - 2014-12-18 15:00:06 UTC
    all these ship balances and HACs still haven't been renamed to HVACs
    Faren Shalni
    Pandemic Horde Inc.
    Pandemic Horde
    #5 - 2014-12-18 15:00:11 UTC
    \o/

    So Much Space

    Amantus
    League of Non-Aligned Worlds
    Snuffed Out
    #6 - 2014-12-18 15:00:29 UTC
    nice
    SFM Hobb3s
    Dixon Cox Butte Preservation Society
    #7 - 2014-12-18 15:00:37 UTC
    Looking good. Liking the invisible to d-scan thing.
    Xtrah
    V0LTA
    WE FORM V0LTA
    #8 - 2014-12-18 15:01:26 UTC
    "Combat Recons will now be permanently undetectable by directional scanners"

    WHAT
    Marcel Devereux
    Aideron Robotics
    Federation Uprising
    #9 - 2014-12-18 15:01:39 UTC
    CCP Rise wrote:
    Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.


    The Lach needs a 4th low slot! Move one of those meds so we can at least hope to armor fit it.
    Boltorano
    Herbal Space Program
    #10 - 2014-12-18 15:03:09 UTC  |  Edited by: Boltorano
    You've basically made scout alts mandatory for "solo" complex runners.

    Thanks so much. Ugh
    Asayanami Dei
    Adhocracy Incorporated
    Adhocracy
    #11 - 2014-12-18 15:04:21 UTC
    Get ready to feel the wrath of my Curse (again)!

    I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

    Youtube: /asayanami

    Twitter: @asayanami

    wormholefundamentals.com

    Marcel Devereux
    Aideron Robotics
    Federation Uprising
    #12 - 2014-12-18 15:05:13 UTC
    How about doing a 5/5/5 slot layout for the Lach? That would give a ton of options for fitting the different tanks.
    Canenald
    Dreddit
    Test Alliance Please Ignore
    #13 - 2014-12-18 15:06:10 UTC
    Please also make Huginn a missile boat. It's a Bellicose hull after all. That or change the hull to Stabber or Rupture.
    Marcel Devereux
    Aideron Robotics
    Federation Uprising
    #14 - 2014-12-18 15:06:34 UTC  |  Edited by: Marcel Devereux
    And why does the rest of the combat recons get 15 slots while the curse gets 16? Aren't drone boats suppose to have one less slot?
    Connall Tara
    Conquering Darkness
    #15 - 2014-12-18 15:08:38 UTC
    whoops

    Quote:
    Slot layout: 4H, 6M, 64L; 3 turrets, 1 launchers


    I think I might have stacking penalty problems before I use all those arazu lows :D

    Naomi Knight - "You must be CCP Rise alt , that would explain everything"

    Airi Cho
    Dark-Rising
    Wrecking Machine.
    #16 - 2014-12-18 15:08:48 UTC
    10 curse please. thank you very much!
    Longdrinks
    Zero Fun Allowed
    skill urself
    #17 - 2014-12-18 15:10:22 UTC
    pretty dumb changes with buffs to speed and cap across the board when this was one of the limiting factors holding very strong ships back. Also dscan changes and neutrange on pilgrims is a big middle finger to solo players.

    10/10 changes, didnt expect anything else
    Keras Authion
    Science and Trade Institute
    Caldari State
    #18 - 2014-12-18 15:10:23 UTC
    Curse has a bonus to drone damagere Smile

    That d-scan invisibility seems rather powerful in some situations.

    This post was rated "C" for capsuleer.

    Vulfen
    Ministry of War
    Amarr Empire
    #19 - 2014-12-18 15:11:37 UTC  |  Edited by: Vulfen
    [quote=CCP Rise]
    10% bonus to Drone hitpoints and damagere

    Just the 1 spelling mistake rise on the curse
    Bronwolff LeCroix
    Deep Core Mining Inc.
    Caldari State
    #20 - 2014-12-18 15:11:52 UTC
    Missing the sig radius on the Huginn
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