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Factional Warfare, and some easy ways to fix it

Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2014-12-16 14:11:17 UTC
Andreus Ixiris wrote:
Donnachadh wrote:
The ability of a small group to strike deep into the heart of the enemy territory is a time proven method of disrupting or controlling the flow of a battle the history of mankind is full of these types of things. So to me having this ability in FW here in the game just makes perfect sense.

But at this point, the one and only advantage of capturing a system "behind enemy lines" (which is a redunant phrase as no such lines currently exist) is switching the ownership of a station, providing you with a staging point and denying the enemy one. This is the one and only aspect of the current system which I will admit sort of promotes PvP rather than discourages it - but to be honest, have you seen Nennamaila? It's a meat-grinder, which is what every nay-sayer in this thread seems to be complaining about.

Donnachadh wrote:
I agree with many of the others, force the fights into a small number of systems along a well defined front seems crazy, real world example study the trench war fare of WW 1. I do not see how this could possibly add to the dynamics of a situation, in fact the reverse would be true. The term "entrenched" that came out of WW 1 seems appropriate as a way of describing what would happen if the OP ideas were put into place and in this game that meant the side with the most of everything would be victorious in all battles.

You do realise that "the side with the most of everything" already is victorious in the overwhelming majority of FW battles, right? Furthermore, you do realise that endless unwinnable trench warfare is essentially what FW was designed to be, since unlike null-sec sovereignty, the empires have a huge core of uncontestable space that means they can never be destroyed or even seriously injured. If you read the lore, in fact, there are only two systems of real historical significance to anyone in the entirety of both warzones, Intaki and Arzad.

I mean, at best you're just echoing the arguments I usually make as to why FW should be scrapped completely.


Morale is somethign a militia can gain from flipping a system even if it's at the far ass end of the galaxy. "Meatgrinder systems would completely prevent the morale buildup required for people to be able to make the harder pushes happen.

The warzone is not supposed to be trench warfare, it's supposed to be contested and in flux at all time and your proposition removes this. The side that gets hammered into a corner would be stuck there for many more months only ever pushing when the other side gets completely bored out of defending. The side with close to no system also ususally have low income which means less pilots ready to field the required ships to make bash happens. You can throw and infinite number of t1 frigs at a i-hub, the opposing side will only have to win 1 PLEX while you bash and your progress gets lost. Under your systems, the best way for the losing side to get anything would be to leave faction warfare to get their money back from elsewhere and they might not comeback which mean that militia lost a chuck of pilots while the other side is rolling in LPs to fund what little losses they get.
Zan Shiro
Doomheim
#22 - 2014-12-16 23:00:06 UTC
Andreus Ixiris wrote:

The fact that underdogs regularly leave the losing militia en-masse speaks to the falacious nature of this statement.



FW has matured to the end game that is 0.0 and WH warfare, gratz.

Some call this failscade. And its a desired result for many. Enemy wants to call it quits, it makes system claim much easier.

Here you get 2 outlooks generally. If a kill until all dead player can be let down. Don't know what to tell them accept the win as is and move on.


Or you get the players who go cool, lets wipe their structures, put ours up, have a nice day.

I personally was the latter. It was flip station, kill a few key pos' (moons you wanted, known staging pos') get a few nights off of cta bash duty and just have that final few cta's the following week when their pos' are out of fuel to make clearing them a bit easier. Latter why I liked it.....with failscade the weeks to months of cta you had been dealing with you knew were coming to an end.

As CTA grind, even as victor, can suck ass. Why I and many not seeing the value to your changes. I don't see it working as FW seems to be a home for those who don't like the CTA aspect of 0.0 blob warfare (among other aspects of course). Forcing trenchwarfare which leads to these long running CTA's....not going to be of help. It probably speed up mass defections worst case.
Ben Ishikela
#23 - 2014-12-17 15:07:49 UTC
Failscade seems to be offtopic, as it is happeneing not only in FW. Changes might even better this.
Corps and Alliances have to hold their members or get them to another place with a rosy future. Not blame the unsuccesful campaign on them, as there is a high chance it was just the strength of the enemy. if the FW mechanics are "updated", failscading corps can join FW for some time to regroup, find friends and then head out again.

i still believe in the usefulness of OP's suggestions.
except that i like complexes to level up on completion.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2014-12-17 17:00:18 UTC
Andreus Ixiris wrote:

A glance at the map will make it clear that there are many FW systems connected to hi-sec, and since hi-sec can't be captured in FW, systems adjoining these will always be contestable. If there aren't enough of these systems, adding new stargate links to hi-sec systems would be trivial. In fact, the larger lack of symmetry in the FW contested zones is something that should be looked at at some point as well.


There are still choke points in low. These would be 'meat grinders' and there absolutely would be less choice as to where to fight.

And symmetry would only be needed if this idea were to be implemented.

Andreus Ixiris wrote:

Right now, the system favours those flying T1 frigates to the exclusion of all else. A T1 frigate is one of the best choices for FW plexing and solo PvP at the current time - if you fit it correctly you can run any level of plex with it, you can quickly flee any ship that you can't win a fight against and hey, even if you lose it, who gives a damn? It's a T1 frigate and they practically grow on trees.


yeah, this is one of the best things about FW...The T1 frigate is the most flexible class in FW and you remember FW is meant to be accessible for new players right?

But its not biased to the T1 frig considering the T1 frig can be outgunned in 75% of plexes. If you bring as many assault frigs or dessies as the enemy has T1 frigs, then you will claim 75% of the plexes with relative ease.
Andreus Ixiris wrote:

Daichi Yamato wrote:


TL:DR
Current system is better for underdogs and new bros.

The fact that underdogs regularly leave the losing militia en-masse speaks to the falacious nature of this statement.


Cause your idea would so stop people from getting beat downs and losing their home stations and quitting. And players who can't bring the numbers being forced to face the blob will not quit even sooner...Roll

lol this guy.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#25 - 2014-12-17 17:04:21 UTC
If you have to end your arguments in "lol this guy" I don't think there's much call for me to rebut your statements.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Lugh Crow-Slave
#26 - 2014-12-17 17:09:22 UTC
Another problem with forcing a front is it removes the ability for small groups to feel like they are making a difference.

if the militia are all fighting over the same front credit for victories will go to the largest group on the winning side. in the current mechanics a small militia corp can decide to go to a quieter area of space and take a few systems or a constellation even if they are dedicated to it and feel a real seance of achievement and value to not only their corp but the overall map
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#27 - 2014-12-17 17:17:33 UTC
Lugh Crow-Slave wrote:
Another problem with forcing a front is it removes the ability for small groups to feel like they are making a difference.

I'd argue that the very nature of FW makes it difficult to perceive whether one is making a difference, but that's a more fundamental issue with FW itself which needs to be tackled at some point. I accept the validity of your viewpoint in this instance, however.

Lugh Crow-Slave wrote:
if the militia are all fighting over the same front credit for victories will go to the largest group on the winning side. in the current mechanics a small militia corp can decide to go to a quieter area of space and take a few systems or a constellation even if they are dedicated to it and feel a real seance of achievement and value to not only their corp but the overall map

That's true, but the problem is that in the big picture, one system captured this way doesn't really provide anything other than bragging rights (which is certainly a valid goal for a corporation in isolation).

I think a more fundamental issue we've got to address here is that Factional Warfare is a huge game of capture the flag with no discernable victory or failure conditions (notice that other than bragging rights and a high LP tier, the Amarr militia don't really gain anything from having conquered the entire Minmatar warzone) thus raising difficulty discerning the value of actions taken within the context of it.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Lugh Crow-Slave
#28 - 2014-12-17 17:23:01 UTC  |  Edited by: Lugh Crow-Slave
Andreus Ixiris wrote:
Lugh Crow-Slave wrote:
Another problem with forcing a front is it removes the ability for small groups to feel like they are making a difference.

I'd argue that the very nature of FW makes it difficult to perceive whether one is making a difference, but that's a more fundamental issue with FW itself which needs to be tackled at some point. I accept the validity of your viewpoint in this instance, however.

Lugh Crow-Slave wrote:
if the militia are all fighting over the same front credit for victories will go to the largest group on the winning side. in the current mechanics a small militia corp can decide to go to a quieter area of space and take a few systems or a constellation even if they are dedicated to it and feel a real seance of achievement and value to not only their corp but the overall map

That's true, but the problem is that in the big picture, one system captured this way doesn't really provide anything other than bragging rights (which is certainly a valid goal for a corporation in isolation).

I think a more fundamental issue we've got to address here is that Factional Warfare is a huge game of capture the flag with no discernable victory or failure conditions (notice that other than bragging rights and a high LP tier, the Amarr militia don't really gain anything from having conquered the entire Minmatar warzone) thus raising difficulty discerning the value of actions taken within the context of it.


the majority of PvP in eve is just for bragging rights GFs and a green kill board and FW does just what it was intended by providing that to both vets and new players with relative ease.

if you are looking for large orchestrated wars where the outcome of a battle can carrier significant weight that is what null is for and with luck the nullsec improvements we have been promised may improve that
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#29 - 2014-12-17 17:25:51 UTC
Lugh Crow-Slave wrote:
the majority of PvP in eve is just for bragging rights GFs and a green kill board and FW does just what it was intended by providing that to both vets and new players with relative ease

The two problems here are:

a. If they wanted it to be purely a system for the generation of easy PvP, they should remove system capture and its connection to the game's lore entirely
b. it's not even actually working very well as a system for the generation of easy PvP

The fact that Red vs. Blue and Brave Newbies, two entirely player-based initiatives, do what factional warfare does better than factional warfare should really tell CCP all they need to know.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2014-12-18 00:38:11 UTC  |  Edited by: Daichi Yamato
Andreus Ixiris wrote:
If you have to end your arguments in "lol this guy" I don't think there's much call for me to rebut your statements.

i dont have to, i chose to, and is the only reason you rebut any statement because there is 'call' to?

The notion that because 'underdogs' are quitting under the current system was indicative of the 'fallacious nature' of my statement rather than factors such as repeated or heavy losses, losing their homes and other fairly common and typical reasons for quitting anything, in fact the same factors that would cause them to quit under your proposal, only faster, and that many small groups flourish under the current system, most certainly deserved a 'lol this guy'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

X Gallentius
Black Eagle1
#31 - 2014-12-18 00:59:24 UTC
Andreus Ixiris wrote:


- 1. Systems can't be contested unless they border a system of opposing sovereignty.
- 2. Hostile sovereignty decays over time.
- 3. The bigger the plex, the more it contributes to contestation.
- 4. Militia membership bars you from all enemy faction stations.

1. This is the 80% de facto state anyways. "Front Lines" already exist where players actually live. This is due to station lockouts. The ability of one side to do "guerrilla warfare", however, is an important release valve for when one side dominates the other.
2. Doesn't really matter. Entities will defend where they live, and will let the non-home systems go to higher contested levels. Same as now. Makes it more difficult to take the entire warzone because with each system taken you add another system you must deplex due to "NPC action" instead of "afk farmer action"
3. Sure, why not? Doesn't fundamentally change FW. Plexes will still be more efficiently run by smaller ships.
4. Gives an extremely unfair advantage to the Caldari because there are ZERO non-Caldari station in Black Rise.

Anyways, none of these suggestions except No. 4 changes the nature of FW - and No. 4 is simply not fair nor balanced due to the nature of the FW map.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#32 - 2014-12-18 06:12:21 UTC
So what you're saying is FW is beyond fixing.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#33 - 2014-12-18 10:28:56 UTC
Andreus Ixiris wrote:
So what you're saying is FW is beyond fixing.


No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#34 - 2014-12-18 10:37:37 UTC
Master Sergeant MacRobert wrote:
No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable.

People can sometimes make points they didn't intend to. X Gallentius is neatly illustrating why, in fact, FW needs to be switched up entirely or scrapped.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#35 - 2014-12-18 14:21:41 UTC
Andreus Ixiris wrote:
Master Sergeant MacRobert wrote:
No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable.

People can sometimes make points they didn't intend to. X Gallentius is neatly illustrating why, in fact, FW needs to be switched up entirely or scrapped.


I disagree.

It needs implementation of some gradual changes (with time allowed to observe the impact) starting with a balancing of LP payouts that either do not rely on Tier bonus's or benefit from much slimmer rewards.

All changes made need to be inclusive, not exclusive of the player base and by that I mean the various play styles that FW attracts.

FW in my vision promotes ship on ship interaction (PvP) but does not exclude other types (including PvE) of play.
I think it is right to have a reward system (that benefits casual play) to make it a self-sustaining career choice.
I think it will benefit from a reward (notional rather than isk/LP based) for sticking to a Faction and performing a Miitia's duty.
I think the rewards, titles, discounts, etc should be weighted 60/40 towards the PvP aspect.


There is a lot FW offers and it is also one of the only zones in the game that the likes of PIE, Ushra'khan and other RP can blossom.

For me. I'm motivated by two things:

  1. I have resubbed another 6months and I will only be online in short random sessions. I want fun during that time. So the casual gameplay must be supported and enhanced.
  2. I want to see smart game design that is built about enhancing enjoyment for all play styles, including eliminating unnecessary dull chores & robustly blocks exploit of resources by those with no interest in the gameplay in the zone but only in the resources that it pays out.


Number 2. Can be fixed easily by balancing payouts from excessive Tier bonus's to LP rewards and perhaps a tinker here and there.

Number 1. might be tougher but, it's not far off being achieved, the biggest bugbear is that FW now needs a big repopulation due to a large departure of both players to other space games and players leaving in frustration at the system enhancing isk-farming.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

X Gallentius
Black Eagle1
#36 - 2014-12-18 15:55:59 UTC  |  Edited by: X Gallentius
Andreus Ixiris wrote:
Master Sergeant MacRobert wrote:
No. He is generally dismissive but I believe it he is referring to your ideas being unsuitable.
People can sometimes make points they didn't intend to. X Gallentius is neatly illustrating why, in fact, FW needs to be switched up entirely or scrapped.

Your opinion of "I don't like Faction Warfare" isn't enough to modifiy it or scrap it. You have to be a bit more specific.

IMO, FW is in a pretty good place for those who play it as intended. It's at its best when both sides decide to live in the warzone and decide to place meaning into capturing and/or holding systems. It's at its worst when different sides decide to live outside the warzone and/or decide that a occupancy warfare means nothing.

OTOH, there's tons of guys in FW who love the casual playstyle and appreciate the fact that they can log in and get fights pretty regularly, and they can make some isk/lp while doing so - which means they don't have to spend countless hours PVE'ing with their main, or it means they don't have to purchase a second account to make isk while they have fun with their main account. That's cool too.

However, changing the rules over time is a good thing because doing so gives people something to think about and for whatever reason change gives hope to the weaker side that they can make a difference. When both sides think they can win, then fights happen.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#37 - 2014-12-22 11:54:39 UTC
X Gallentius wrote:
IMO, FW is in a pretty good place for those who play it as intended. It's at its best when both sides decide to live in the warzone and decide to place meaning into capturing and/or holding systems. It's at its worst when different sides decide to live outside the warzone and/or decide that a occupancy warfare means nothing.

But the problem is apart from station docking rights (which, unfortunately, have outright no relevance to a lot of systems in FW) and the vague interaction with cloning (now irrelevant since clone grades have been removed - not that that's a bad thing!) and industry (now irrelevant because slots don't exist) it pretty much doesn't mean anything. Back when I was in the FDU, there were only four systems of any real relevance to me - Nennamaila, the FDU staging system in Black Rise, Heydieles, the FDU staging system in Essence and Intaki, my corporation's home system. Sure, on an intellectual level I didn't want STPRO capturing any system, but there was no actual strategic benefit to holding any system I didn't have a personal interest in (and vice versa, which meant there was pretty much no reason for anyone to help me secure Intaki).

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Kendarr
The Congregation
RAPID HEAVY ROPERS
#38 - 2014-12-22 14:38:50 UTC
Andreus Ixiris,

Good ideas man.

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