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Fitting a Crow

Author
Hannobaal
The Scope
Gallente Federation
#1 - 2014-12-16 19:30:14 UTC
Hi,

I've been away from Eve for a very long time, and I'm having trouble coming up with good fittings. I'm trying to fit out a Crow. It's intended for solo PVP in low sec, and maybe going into faction warfare and using it as part of fleets and small gangs there. I just can't come up with anything that feels really sensible.

This is what I have right now:


[Crow, ]
Overdrive Injector System II
Inertia Stabilizers II

1MN Microwarpdrive II
Warp Disruptor II
[empty med slot]
[empty med slot]

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile

Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I


With the above, the power grid is maxed out. So, I really can't put anything in those 2 missing mid slots, and even if I could (with a fitting rig) I don't know what to put there. I intend to be out of web range if I can help it. Tracking disruptors?
Aerie Evingod
Midwest Miners LLC
#2 - 2014-12-16 19:33:24 UTC  |  Edited by: Aerie Evingod
Replace inertial stabilizer with an auxiliary power core, add a meta MSE and a sensor damp.

Edit: replace at least one rig with a ancillary current and down grade MWD to meta.

Edit 2: or use an ASB.
ggodhsup
relocation LLC.
#3 - 2014-12-16 20:39:55 UTC
Hannobaal wrote:
Hi,

I've been away from Eve for a very long time, and I'm having trouble coming up with good fittings. I'm trying to fit out a Crow. It's intended for solo PVP in low sec, and maybe going into faction warfare and using it as part of fleets and small gangs there. I just can't come up with anything that feels really sensible.

This is what I have right now:


[Crow, ]
Overdrive Injector System II
Inertia Stabilizers II

1MN Microwarpdrive II
Warp Disruptor II
[empty med slot]
[empty med slot]

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile

Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I


With the above, the power grid is maxed out. So, I really can't put anything in those 2 missing mid slots, and even if I could (with a fitting rig) I don't know what to put there. I intend to be out of web range if I can help it. Tracking disruptors?


downgrade mwd 2, to meta or deadspace.....and throw two asb's in the mids......just get used to not have a defensive web or scrambler.
Jessica Lanson
Port Hercules
#4 - 2014-12-17 00:28:30 UTC  |  Edited by: Jessica Lanson
Your job with that ship is to tackle from outside web and neut range while not dying.


[Crow, Random Crow]

Micro Auxiliary Power Core I
Damage Control II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
F-90 Positional Sensor Subroutines, Scan Resolution Script

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Polycarbon Engine Housing II
Small Polycarbon Engine Housing II
Caldari Navy Scourge Rocket x500


You could use missiles, but then you would be slower as they don't fit properly. Your weapons are only there to defend you from drones. You're a long-range tackler not a DPS.

Anyone fitting this ship for combat or webbing should probably be using a different ship. It's bad at it and was never designed to do it. It's got a point range bonus for a reason.


  • [*] Yes, you could set it up for missile kiting but a missile Kestrel will likely annihilate you.
    flaming phantom
    Unlimited LTD
    #5 - 2014-12-17 09:51:55 UTC
    I forget my exact fit, but I use it as a long point with a little DPS. IF I recall it has:

    High:
    4 light missile launcher II

    Med:
    Limited 1MN Microwarpdrive I
    Warp Disruptor II
    Sensor Booster II, scan resolution script
    Medium shield booster II

    low:
    micro auxillary power core I
    Nanofiber internal structure II

    I forget the rigs, it does almost 60 dps with extremeley long range. It can target something very quickly, and it can hold a point at a very far distance and still deal its (admiteddly meager) DPS out there.

    If you are solo, I would maybe think about replacing the sensor booster with something like a tracking disruptor or a sensor dampener. The SB is o nthere jsut so I can get a point and get it quick, since that is what an inty is for.
    ChromeStriker
    Sebiestor Tribe
    Minmatar Republic
    #6 - 2014-12-17 11:56:07 UTC
    [Crow, Fleet Work]
    Overdrive Injector System II
    Micro Auxiliary Power Core II

    Limited 1MN Microwarpdrive I
    Medium F-S9 Regolith Shield Induction
    Medium Ancillary Shield Booster, Navy Cap Booster 50
    Warp Disruptor II

    'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
    'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
    'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
    'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket

    Small Auxiliary Thrusters I
    Small Ancillary Current Router I

    I use this for fleet work...
    Orbit at 25k (you can get closer for faster targets that may try and slingshot you, just stay out of neut/web/scram range)

    The trick is, if you can push 4k m/s you will outrun hobgoblin drones which is the main go to for fleets, and against the odd warrior flight you have a 50% resit and the MASB. (Just watch out for acolytes, stick those rockets on them quick. They'll still have trouble hitting you so you should be able to drive them off).

    If you can keep out of getting web/scram 'ed, very little will be able to hit you and you can spend the fight making a burden of yourself to the enemy fleet.

    Really wouldn't use a crow solo... it can kite, but there are better ships... look into the assault frigs.

    No Worries

    Bronson Hughes
    The Knights of the Blessed Mother of Acceleration
    #7 - 2014-12-17 14:42:07 UTC
    The ship you're looking for is the Malediction. It does the old Crow's job way better than the new Crow can.

    [Malediction, Malice]

    Damage Control II
    Overdrive Injector System II
    Overdrive Injector System II
    Nanofiber Internal Structure II

    Shadow Serpentis 1MN Microwarpdrive
    Warp Disruptor II
    Sensor Booster II

    Light Missile Launcher II, Caldari Navy Inferno Light Missile
    Light Missile Launcher II, Caldari Navy Inferno Light Missile
    Light Missile Launcher II, Caldari Navy Inferno Light Missile

    Small warhead Calefaction Catlyst I
    Small Loading Bay Accelerator I

    Drop down to a meta MWD if the faction one is too pricey (SS ones were cheap-ish when I bought my stash), I only use it for the reduced cap usage. With an unheated speed of over 5km/s (even with a meta MWD), it can pretty much catch and tackle anything. It's DPS, while not stellar by any measure, can be applied while maintaining tackle at long point range. It's not the solo monster that the Crow once was, but it's still a highly effective fleet tackler that can apply DPS from range.

    And before you say anything about the lack of an MSE killing it's durability, suck it up and train Interceptors V. With a signature radius of 73, not much is going to hit you unless you get tackled, at which point you'd be dead even with an MSE.

    Relatively Notorious By Association

    My Many Misadventures

    I predicted FAUXs

    Jessica Lanson
    Port Hercules
    #8 - 2014-12-20 20:59:38 UTC  |  Edited by: Jessica Lanson
    Bronson Hughes wrote:
    The ship you're looking for is the Malediction. It does the old Crow's job way better than the new Crow can.

    And before you say anything about the lack of an MSE killing it's durability, suck it up and train Interceptors V. With a signature radius of 73, not much is going to hit you unless you get tackled, at which point you'd be dead even with an MSE.


    Assuming you mean you aren't webbed and your MWD is still functional - destroyers are an instant threat and can end you from 100km out. Damage also accrues in larger fights over the course of a battle due to lucky hits from larger guns and gradual attrition.

    Malediction is still a good ship.

    BTW I consider Inty V essential for a number of reasons (such as interdiction range)
    Bronson Hughes
    The Knights of the Blessed Mother of Acceleration
    #9 - 2014-12-21 00:43:15 UTC
    Jessica Lanson wrote:
    Bronson Hughes wrote:
    The ship you're looking for is the Malediction. It does the old Crow's job way better than the new Crow can.

    And before you say anything about the lack of an MSE killing it's durability, suck it up and train Interceptors V. With a signature radius of 73, not much is going to hit you unless you get tackled, at which point you'd be dead even with an MSE.


    Assuming you mean you aren't webbed and your MWD is still functional - destroyers are an instant threat and can end you from 100km out. Damage also accrues in larger fights over the course of a battle due to lucky hits from larger guns and gradual attrition.

    Malediction is still a good ship.

    BTW I consider Inty V essential for a number of reasons (such as interdiction range)

    "not much" = destroyers
    "get tackled" = MWD off , webbed, neuted, etc.

    I think we're on the same page. Speed tanking doesn't make a 'ceptor invulnerable, just vulnerable to a different set of tactics.

    Aside from destroyers, plain 'ole 'Geddons will straight up murder 'ceptors. 35+km meta 4 heavy neuts? Abundant damage-bonused drones? Yeah, buh-bye 'ceptors....

    Relatively Notorious By Association

    My Many Misadventures

    I predicted FAUXs