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Player Features and Ideas Discussion

 
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Add select-able sound to channel tabs

Author
Esmanpir
Raccoon's with LightSabers
#1 - 2014-12-16 19:28:45 UTC
Suggestion: Allow users to assign a unique sound to each channel tab so that when a new comment is entered on a hidden tab it plays the short sound (just like it starts to flash if that feature is enabled)
tags: Local , UI
Notes: This should only activate on non-active windows (under another tab), only once until the window is activated then hidden again, be able to be assigned a unique sound (different sound for Corp / Alliance / Intel Channel), not assignable for local, and have the option to mute when docked (global setting - Esc key screen).
Iain Cariaba
#2 - 2014-12-16 19:31:12 UTC
Esmanpir wrote:
Suggestion: Allow users to assign a unique sound to each channel tab so that when a new comment is entered on a hidden tab it plays the short sound (just like it starts to flash if that feature is enabled)
tags: Local , UI
Notes: This should only activate on non-active windows (under another tab), only once until the window is activated then hidden again, be able to be assigned a unique sound (different sound for Corp / Alliance / Intel Channel), not assignable for local, and have the option to mute when docked (global setting - Esc key screen).

EvE has sound?
FireFrenzy
Cynosural Samurai
#3 - 2014-12-16 21:39:52 UTC
Well maybe it should?

I dunno it seems like a little bong might be a good thing for those of us who have to deal with intel channels especially now that the new blink is a bit more muted then it was...
Lugh Crow-Slave
#4 - 2014-12-16 23:46:07 UTC
so long as it is tied to the flash and not just any comment that way i can set it to only react when selected words are typed