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Shield skills not showing on Gnosis

Author
TheSock H
M and M Enterpises
#1 - 2014-12-16 07:45:09 UTC  |  Edited by: TheSock H
I got a hold of a Gnosis recently so I decided to train up skills for a shield fit, I had kinetic and thermic at L3 while EM and explosive was at L4.

With 2 adadtive invulnerability fields fitted with no other shield resist modules or rigs, when activated the shield resists were identical but should have shown a 5% difference with the skills taken into account.

Has anyone else noticed this and is it a bug?

ps. I sent a ticket to suppport a week ago and no reply yet, but want to know if this is normal.
Tuscor
13.
#2 - 2014-12-16 11:41:12 UTC  |  Edited by: Tuscor
These skills can be confusing for newer players.

Shield resistance compensation skills do not effect adaptive invulnerability fields. They do not effect any active shield resistance module (ie any shield resistance module that needs to be activated and uses capacitor). I believe they do effect passive shield resistance modules (Shield Amplifier modules).

Check out http://wiki.eveuniversity.org/Shield_Tanking

Edit - yes, support tickets can take a long time to be answered!
Elena Thiesant
The Scope
Gallente Federation
#3 - 2014-12-16 12:05:34 UTC
The compensation skills only affect passive shield hardeners, not active ones. the armour comp skills work the same way
TheSock H
M and M Enterpises
#4 - 2014-12-16 16:41:54 UTC
I've spent all this time thinking that training the armour and shield resistance skills actually did something for my fits, only now I realise that I should have done only EM and maybe thermal for the shields and kinetic and maybe explosive for armour, the others for me have been a complete waste of training time.

Thanks for the info, I should have noticed that Shield Amplifiers was capitalised and was in fact relating to types modules rather than an effect.
Qn'qura Zalas Zula
Doomheim
#5 - 2014-12-16 17:16:11 UTC
I made the same mistake, armour skills at 5 and shield resistances at 4, before finding out neither did a thing for active hardeners Shocked

Proper Preparation Prevents Piss Poor Performance

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2014-12-16 19:10:12 UTC  |  Edited by: Tau Cabalander
Qn'qura Zalas Zula wrote:
I made the same mistake, armour skills at 5 and shield resistances at 4, before finding out neither did a thing for active hardeners Shocked

Armor tanks commonly use passive EANM that cover all resists, so it is desirable to maximize these skills.

Shield tanks don't often use passive resist amplifiers, other than EM (shield tanks have 0% EM so even when fitting is tight, or if you are a cloaky, one can often toss in an EM amp), so that's the only one worth training past 4.

I used a fully passive niche shield tank fit in w-space, so I have all the shield compensations trained to 5.

Train what you need.
Tuscor
13.
#7 - 2014-12-17 10:00:00 UTC
Yeah don't despair. The shield resist skills can be situationally useful!
Qn'qura Zalas Zula
Doomheim
#8 - 2014-12-18 00:18:53 UTC
I don't regret my armour and shield skill choices, i was just mistaken in thinking they added to the active modules is all :)
I do use passives quite frequently in various fits.

Proper Preparation Prevents Piss Poor Performance

Vibrance Sovereign
Sovereign Fleet Tax Shelter
#9 - 2014-12-19 16:55:38 UTC
Once upon a time, there was a passive bonus to active hardeners... and it was still worthwhile to train the shield skills.

It used to be 5% bonus per level to passive resist modules, and it added 3%/level resists to active modules...

So at level V, a invulnrability field would give you 15% omni resists when it was off, and 25% omni resists (or 30% if T2) when it was on.

So those skills still helped when you would get capped out.

But now... they are not worth much, and I stopped training them as soon as I heard about the change.
Selaria Unbertable
Bellator in Capsulam
#10 - 2015-01-01 13:58:56 UTC  |  Edited by: Selaria Unbertable
Qn'qura Zalas Zula wrote:
I don't regret my armour and shield skill choices, i was just mistaken in thinking they added to the active modules is all :)
I do use passives quite frequently in various fits.


There used to be a time when some of the active hardeners (shield hardeners definitely, armor hardeners not sure) used to give a small passive resist bonus while not running, but that was changed a few expansions back.

Edit: Damn, Vibrance was faster -.-
Jurico Elemenohpe
Flipsid3 Tactics
#11 - 2015-01-03 00:14:29 UTC
TheSock H wrote:
I've spent all this time thinking that training the armour and shield resistance skills actually did something for my fits, only now I realise that I should have done only EM and maybe thermal for the shields and kinetic and maybe explosive for armour, the others for me have been a complete waste of training time.

Thanks for the info, I should have noticed that Shield Amplifiers was capitalised and was in fact relating to types modules rather than an effect.
All the armor ones matter, because EANM (the omni resist mod of armor) is passive, so it's affected by all of them.