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Looking for a versatile Ship

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Author
keiguar Anzomi
#1 - 2014-12-13 19:14:53 UTC
I really like the idea of flying a carrier eventually, I know this is probably a year away if I were to straight train it but I have also read that if I am not experienced enough to know how to fit it, I probably should not even start training for it.

With that said I would like to try to find a non capital ship that has a similar level of versatility as the carrier (drones for DPS / logistics / and being heavy in the tank department)

The dominix looks promising but I would also consider others as well based on feedback.

Thanks

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Ralph King-Griffin
New Eden Tech Support
#2 - 2014-12-13 19:20:21 UTC
typhoon.
probably the most versatile ship in the game.
not the best at anything but iv yet to find a role it cant be shoehorned into.
Shenima Acami
Ministry of War
Amarr Empire
#3 - 2014-12-13 19:31:52 UTC  |  Edited by: Shenima Acami
Dominix is a pretty versatile "mini-carrier". Or, if you have the ISK to burn somewhere down the line, maybe the Nestor (although it's barely used, probably for a reason).

Aiming for a carrier isn't bad, it's actually a very good plan since a carrier is a very useful and versatile ship, but you have to keep in mind that besides training the basic skills necessary for flying the ship (which is already as long as it is for capitals), you also have to train a metric fuckton of support skills. This, actually, doesn't apply only to carriers. The larger the ship is, the more support skills are neccesary (general rule of thumb is that you shouldn't even consider a BS until you're 6 months old).

I remember a few months ago someone posted some inquiries about a carrier skill plan statring from a brand new account, and IIRC it was something like 2 and a half years...
keiguar Anzomi
#4 - 2014-12-13 19:44:13 UTC
Shenima Acami wrote:
Dominix is a pretty versatile "mini-carrier". Or, if you have the ISK to burn somewhere down the line, maybe the Nestor (although it's barely used, probably for a reason).

Aiming for a carrier isn't bad, it's actually a very good plan since a carrier is a very useful and versatile ship, but you have to keep in mind that besides training the basic skills necessary for flying the ship (which is already as long as it is for capitals), you also have to train a metric fuckton of support skills. This, actually, doesn't apply only to carriers. The larger the ship is, the more support skills are neccesary (general rule of thumb is that you shouldn't even consider a BS until you're 6 months old).

I remember a few months ago someone posted some inquiries about a carrier skill plan statring from a brand new account, and IIRC it was something like 2 and a half years...


Hey if you remember the name of the post or have it in your history could you link it?
Maybe my google fu is weak but all the carrier training for new characters were usually shot down with no helpful advice on actual skills to be looking at getting / what to start flying to practice.

Luckily the amount of time to train a dominix / typhoon versus training a carrier I can train for the former first while in fleets then train for the carrier in the time after that.

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Tipa Riot
Federal Navy Academy
Gallente Federation
#5 - 2014-12-13 19:54:03 UTC
When I saw the thread title ...uhh ... I was not expecting a carrier or 'call me brick' battleship. In terms of versatility I would nominate combat Ceptors and T3s.

I'm my own NPC alt.

Shenima Acami
Ministry of War
Amarr Empire
#6 - 2014-12-13 19:59:03 UTC  |  Edited by: Shenima Acami
http://www.reddit.com/r/Eve/comments/1xipru/planning_for_carrier_pilot/

I think this is the thread. It also has some good advice in the comment section below the post.

But PLEASE, don't start training immediately for a carrier. The person in that Reddit post is obviously already an established player.
Rather, train skills of all kinds, whichever you need. Don't put yourself in a position where you can't fly a ship which is useful and is fun (and has guns) because you went for a carrier right off the bat. Trust me, that will not be fun. And EVE is all about fun, isnt it? :)
When you have a sufficient amount of experience and skillpoints, start training for a carrier. And by the way, by the time you get to that point, you probably won't need skill guides like these...
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-12-13 20:07:58 UTC
Ooh look. Yet another new player that loves the carrier...

And like the big majority, I think he will find out they aren't as fun as they initially looked.


Heads up: A carrier is a pita, mainly cause they aren't as widely used as you might think (specially now, when you just get tired of moving them from system to system quickly P).

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keiguar Anzomi
#8 - 2014-12-13 20:17:28 UTC
J'Poll wrote:
Ooh look. Yet another new player that loves the carrier...

And like the big majority, I think he will find out they aren't as fun as they initially looked.


Heads up: A carrier is a pita, mainly cause they aren't as widely used as you might think (specially now, when you just get tired of moving them from system to system quickly P).


This is why I have accepted that going straight for the carrier is a bad idea and looking for a versatile ship that can be refitted according to what situation it needs to go into.

Looks like Dominix and Typhoon are the ships I need to look at

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J'Poll
School of Applied Knowledge
Caldari State
#9 - 2014-12-13 20:19:10 UTC
keiguar Anzomi wrote:
J'Poll wrote:
Ooh look. Yet another new player that loves the carrier...

And like the big majority, I think he will find out they aren't as fun as they initially looked.


Heads up: A carrier is a pita, mainly cause they aren't as widely used as you might think (specially now, when you just get tired of moving them from system to system quickly P).


This is why I have accepted that going straight for the carrier is a bad idea and looking for a versatile ship that can be refitted according to what situation it needs to go into.

Looks like Dominix and Typhoon are the ships I need to look at


Or...even better


Pick multiple ships that do 1 thing even better. And instead of refitting you just jump into another ship

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Ralph King-Griffin
New Eden Tech Support
#10 - 2014-12-13 20:24:44 UTC
J'Poll wrote:
keiguar Anzomi wrote:
J'Poll wrote:
Ooh look. Yet another new player that loves the carrier...

And like the big majority, I think he will find out they aren't as fun as they initially looked.


Heads up: A carrier is a pita, mainly cause they aren't as widely used as you might think (specially now, when you just get tired of moving them from system to system quickly P).


This is why I have accepted that going straight for the carrier is a bad idea and looking for a versatile ship that can be refitted according to what situation it needs to go into.

Looks like Dominix and Typhoon are the ships I need to look at


Or...even better


Pick multiple ships that do 1 thing even better. And instead of refitting you just jump into another ship

Listen to jpoll ,
I committed to training a paladin too early and took a Chuck of time out of my training that I'm making up for now and it's a pain in the arse.
you know you can't use a carrier in highsec right ?
keiguar Anzomi
#11 - 2014-12-13 20:44:29 UTC
J'Poll wrote:


Or...even better


Pick multiple ships that do 1 thing even better. And instead of refitting you just jump into another ship



Okay with this in mind what would you recommend for a logistics ship (Remote armor and shield, not worrying about energy transfer to much here with the group of people I play with currently) with a decent tank and possibly a few drones.

Thank for all the help everyone

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Slymah
DorpCorp
#12 - 2014-12-13 20:53:00 UTC
keiguar Anzomi wrote:
J'Poll wrote:


Or...even better


Pick multiple ships that do 1 thing even better. And instead of refitting you just jump into another ship



Okay with this in mind what would you recommend for a logistics ship (Remote armor and shield, not worrying about energy transfer to much here with the group of people I play with currently) with a decent tank and possibly a few drones.

Thank for all the help everyone




Logistic ships 101
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2014-12-13 21:03:32 UTC
keiguar Anzomi wrote:
J'Poll wrote:


Or...even better


Pick multiple ships that do 1 thing even better. And instead of refitting you just jump into another ship



Okay with this in mind what would you recommend for a logistics ship (Remote armor and shield, not worrying about energy transfer to much here with the group of people I play with currently) with a decent tank and possibly a few drones.

Thank for all the help everyone



A. It is shield OR armor logi, never both at the same time.

B. What ship...how obvious, logi ships (T1 logi frigs, T1 logi cruisers, T2 logi cruisers).

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Memphis Baas
#14 - 2014-12-13 21:35:13 UTC
Ships are just tools, that's all they are.

If you're thinking of the carrier in terms of sitting in it and cruising around, then you'll just lose that carrier to someone looking for an easy killmail. Capital ships are not solo ships at all, you need at a minimum a cyno alt on a separate account to even be able to move it around, and there are restrictions where it can go and what it can do.

Otherwise, keep in mind that when you ask for a "versatile" ship, to us it means you can refit it for a number of purposes. But once you undock with a particular fit, that ship will typically be useful for doing 1 thing. It's very hard to get a solopwnmobile in this game, one ship that can do it all, survive any situation; the game is too rock-paper-scissors for that.

As J'Poll mentioned above, a better plan is to train yourself a toolbox with many rocks, papers, and scissors, so that you can always join a fleet with your friends and bring something they can really use.

Also as mentioned above, you can get into remote repairing and logistics right away, there is a line of ships from frigate to cruiser to T2. Don't wait a year to train T2 logis, only to find out that you don't like it, or that you've trained the wrong one.

The T2 logis operate in pairs or "a chain", because all that remote repairing sucks their capacitor energy reserves dry, so they have to give each other capacitor energy too. The decision goes like this: "Do we have an armor-based fleet, or a shield-based fleet? Shield? Ok, shield+capacitor logistics then. Do we have at least 2-3 people? Ok we have a chain of 3 people, good. Ok everyone else bring shield ships, no armor ships for this op, shield ships only."
Cara Forelli
State War Academy
Caldari State
#15 - 2014-12-14 01:06:50 UTC
Train cruiser 5. This gives you access to all kinds of ships. Logistics, DPS (HACs), EWAR, heavy tackle (HICs). No, they aren't all bundled into the same ship, but you'll find in eve that a ship fit for a specific role will almost always outperform a "versatile" fit.

Before you get cruiser 5 (and after) the t1 versions of the various cruiser roles are still very useful. Probably the most flown ships in the game as far as cheap combat. Which race to train? It's up to you. They offer various perks....drones for Gallente....ECM for Caldari...cap chaining logi for Amarr....depends on what you are interested in.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2014-12-14 01:32:17 UTC  |  Edited by: J'Poll
Memphis Baas wrote:
Ships are just tools, that's all they are.

If you're thinking of the carrier in terms of sitting in it and cruising around, then you'll just lose that carrier to someone looking for an easy killmail. Capital ships are not solo ships at all, you need at a minimum a cyno alt on a separate account to even be able to move it around, and there are restrictions where it can go and what it can do.

Otherwise, keep in mind that when you ask for a "versatile" ship, to us it means you can refit it for a number of purposes. But once you undock with a particular fit, that ship will typically be useful for doing 1 thing. It's very hard to get a solopwnmobile in this game, one ship that can do it all, survive any situation; the game is too rock-paper-scissors for that.

As J'Poll mentioned above, a better plan is to train yourself a toolbox with many rocks, papers, and scissors, so that you can always join a fleet with your friends and bring something they can really use.

Also as mentioned above, you can get into remote repairing and logistics right away, there is a line of ships from frigate to cruiser to T2. Don't wait a year to train T2 logis, only to find out that you don't like it, or that you've trained the wrong one.

The T2 logis operate in pairs or "a chain", because all that remote repairing sucks their capacitor energy reserves dry, so they have to give each other capacitor energy too. The decision goes like this: "Do we have an armor-based fleet, or a shield-based fleet? Shield? Ok, shield+capacitor logistics then. Do we have at least 2-3 people? Ok we have a chain of 3 people, good. Ok everyone else bring shield ships, no armor ships for this op, shield ships only."


wow.

Spotting a couple of errors in here.


A. You do NOT need a cyno anymore to move a capital. After Phoebe all caps can use gates. Keep in mind: They still are NOT solo ships. Fly is without a support fleet and it WILL die.

B. Not all logistics work in chains.

There are 4 types of logistics.

2 Armor ones and 2 shield ones. Of both, there is a stand alone version and a buddy version.

Just for the sake of me knowing the names I will take the T2 cruiser ones:

Shield stand alone: Minmatar Scimitar. Works perfectly on its own.
Shield buddy: Caldari Basilisk. It must use a cap chain to be just remotely viable to work.

Armor stand alone: Gallente Oneiros. As with the scimi, it can work alone.
Armor buddy: Amarr Guardian. Like the Basi, it needs a cap chain to keep the thing working.

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William Ruben
University of Caille
Gallente Federation
#17 - 2014-12-14 01:57:05 UTC
Death to capitals.

Fly a Vexor Navy Issue
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#18 - 2014-12-14 02:26:26 UTC
This thread has been moved to Ships & Modules.

ISD Ezwal Community Communication Liaisons (CCLs)

Jurico Elemenohpe
Flipsid3 Tactics
#19 - 2014-12-14 09:19:36 UTC
J'Poll wrote:
A. It is shield OR armor logi, never both at the same time.

Not true.
Nidhoggur, Thanatos.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-12-14 11:19:18 UTC
Jurico Elemenohpe wrote:
J'Poll wrote:
A. It is shield OR armor logi, never both at the same time.

Not true.
Nidhoggur, Thanatos.


We were talking about subcap logi.

But understanding what you are reading is something you havent learned yet obviously.

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