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Rhea Feedback

First post First post
Author
Jade Voice
Center for Advanced Studies
Gallente Federation
#721 - 2014-12-12 15:26:51 UTC  |  Edited by: Jade Voice
Hello all o7

I will focus on features that most of the ppl i read here before have already underlined, iI apologize for this but it looks like only heavy repetition works when players want a bit of attention.

So my negative feedback :

- The new colors of the Windows are ugly imho. If some ppl feel it is great it's their own taste, i respect it, but it's not mine, so please let me once again the possibility to change it as it could be done before with the rgb slider. I'm not neurasthenic, i ♥ life with all it's colors, so i really don't wan't to play several hours each day a game which main colors are black, or black with a shade of grey, or black with a shade of violet, or black with a shade of deep blue ... etc.

- The icons are just not ... iconics. I read before one or two "infographists" giving us some lessons about how much the new icons are really more clear and more usefull and were perfectly in harmony with the rules of infographism. I don't know what "rules of infographism" are but i know and teach at the university what are the rules which organize the human perception. There's a tonne of books on the topic of icons and symbols (especially Bertin on the use of graphicals feature to help to classification). And color is just one of the most important feature in the process of human cognitive recognition of the meaning of any picture or object. The color removal on icons is probably very satisfying for the well being of some infographists, but absolutely counterintuitive for the final users : the players.

- the colors of the ships (of course this point is highly subjective) .... beurk ! The transparent ruby of the windows of my phanstam is now just a deposit of rust. The marvelous and deep red of my cynabal is now replace by the color used by tanks in the desert. Amarr ships now looks like the basilik of Sainte Sophia at istanbul, shape with gold leaf. The Gallente ships looks like as if one hundred ppl works all night long to polish them as a mirror ....

My positive feedback now :

- The new map is great
- The possibility to fly manually is great

Jade
Jonahs Chensua
Redemption Road
Affirmative.
#722 - 2014-12-12 15:46:09 UTC
Mara Kell wrote:
Signal11th wrote:

Ask yourself this, does the new UI stop you doing anything that you used to do? Simple answer is no, in 3 or 4 weeks you won't even remember the old one, Yes, it's drab and lifeless and looks like some designer found a 90's design book and passed it off as his/her "new" idea but it's what we have so learn to live with it.


Yes it does, i have stopped supplying a big 0.0 tradehub at all because my eyes start to burn when i do market stuff. And since my job is also at the computer i just cannot afford to get hurting burning eyes from my leisure time.

I want to remind you that there are "professions" in eve that have to live for hours with the new UI. While for PVE PVP Mining guys the UI is just framework, we producers and traders have to face the UI fullscreen for hours. Im sorry for all the newbros in our homesystem now having to buy their toys for a higher price or not getting them at all, but im not going to risk my job or my personal health for a game just because someone of the Dev thinks the game needs a flashy new UI.


You are correct . Granted all of the game function is unchanged, however actual gameplay (obviously for many people) is diminished and performance of player impeded. For some people it made no real difference.

And no, CCP is not in business to "make the game we want", however it is the right and interest of the consumer of any product to have reasonable expectations that the services will at minimum stay at the level at which they bought in. However, Eve is REALLY the only game in town...at least right now.

I am not saying that CCP is not trying to improve the game, but "ask yourself this": What did the change in icons "improve on"???
Obviously it has some drawbacks. It seems as though the normal development process of weighing the pro vs cons what bypassed? If it wasn't broke why spend the money on that specific issue when other real problems exist in other areas with some real simply dumb functionality problems exist? I guess I am really questioning the judgment and quality of some of CCP decisions, and as a consumer wondering if this is just some bad calls, or a trend.

I see on one of the startup screen banners something to the effect of "Rhea - Embrace the change". May not be nothing, but an odd choice words. In my experience in the real business world this buzz phrase as stated, often used as dominant directive----Sit down, shut up, learn to like it, don't ask questions. Again, coincidence or trend, I don't know.



Erin Crawford
#723 - 2014-12-12 16:04:25 UTC  |  Edited by: Erin Crawford
Great patch CCP!

Unlike many I don't have a problem with the new UI at all; personally i think it's much more refines and doesn't look like some late 90s game UI with their colourful, shiny, sparkly little buttons, etc...

However, agree that there should be an option for those with vision impairment to be able to tick a box that swaps them out for coloured versions - of the same style of course!


Am really enjoying the new look that this new rendering technique has on all the ships and can't wait to see the rest applied to stations, gates, planets, moons etc... I think water and ice-based planets will look really nice with the nebula possible reflecting off their surfaces.

There's still some minor tweaking to be done to make the Caladri metal look less plastic-like; maybe lessen the specular(make the point smaller), or add a bit of reflection... or both!Blink

The Amarr ships look amazing! As do the Gallente!


Well done to all!
Blink

"Those who talk don’t know. Those who know don’t talk. "

Tiberius Mathusia
The Scope
Gallente Federation
#724 - 2014-12-12 16:42:39 UTC
Jean Luc Lemmont wrote:
Tiberius Mathusia wrote:
With the exception of the Tristan I'm not loving the Gallente ships. Far too shiny and a weird shade of green. Incursus is slightly improved by the removal of that stupid pointy thing.


The Gallente ships look better if you undock in them, to be honest. Or at least mine did. I haven't yet undocked in my Ishtar, so I'm sure if it looks any less like a Christmas bauble or not.


To be fair I an finding this to be the case though still not loving it. No doubt I'll get used to it eventually.

On a positive note I love how the background behind the windows blurs. Looks very nice.
Mynxee
Signal Cartel
EvE-Scout Enclave
#725 - 2014-12-12 16:43:36 UTC
I previously posted in this thread about the difficulty in Rhea of seeing in-game window edges and the inability to effectively customize the contrast/color for good visibility (as defined by these old eyes). The more I play, the more irksome this becomes. I've shared my thoughts about the matter in a new blog post.

Lost in space, looking for sigs...

Blog: Cloaky Wanderer

Nam Dnilb
Universal Frog
#726 - 2014-12-12 18:05:12 UTC
Mynxee wrote:
I previously posted in this thread about the difficulty in Rhea of seeing in-game window edges and the inability to effectively customize the contrast/color for good visibility (as defined by these old eyes). The more I play, the more irksome this becomes. I've shared my thoughts about the matter in a new blog post.


This is a good post and CCP should maybe read it.
Rex Witsel
Black Rebel Rifter Club
The Devil's Tattoo
#727 - 2014-12-12 18:38:58 UTC
After all the fuss CCP stirred up about how good this new rendering made the ships look Lol Come on...really? the ships look like fn shite Roll
DynTrader
Planned Obsolescence.
#728 - 2014-12-12 18:51:03 UTC  |  Edited by: DynTrader
CCP / DESIGNERS PLEASE RESPOND TO THIS FEEDBACK.

I am seriously curious what "you" CCP will say to the feedback (727 posts)
DUBLYUR
Doomheim
#729 - 2014-12-12 21:22:00 UTC
DynTrader wrote:
CCP / DESIGNERS PLEASE RESPOND TO THIS FEEDBACK.

I am seriously curious what "you" CCP will say to the feedback (727 posts)


They hate us for a negative review about the patchBig smile
Memnon Shepard
The Occupation.
#730 - 2014-12-12 21:23:19 UTC  |  Edited by: Memnon Shepard
Only two main complaints regarding the patch, both of which have been discussed at length here already.

1. I'm really not a fan of the new UI and consider myself in the "please give us an option to use the old version" or "please stop removing basic functionality options and let us set custom color schemes" camp. It doesn't hurt my eyes and I manage fine with it, but I didn't have any problems with the old UI and I'm disappointed even more development resources were wasted (in my opinion). Who is making these resource allocation decisions?

2. PBR is an interesting concept, but the rollout you guys have coordinated was abysmal. I actually really liked the look of the ships before, and my client ran without a hitch on high settings. The ships look less realistic now, to the point where it almost breaks suspension of disbelief. It was easier to imagine myself in space when I didn't think a giant plastic figurine was glued to my monitor. My computer has now overheated twice on high settings, FPS has consistently dropped since the update, and I'm left with playing the game on two brand-spanking-new settings: 'Plastic Hobby Kit Spaceship Models' (medium settings) or 'WTF is going on here is it 1995?' (low settings). I'm unaware of people clamoring for redesigned assets, and now we're in the middle of a beta testing assignment for "further improving" the ship models. This quote from Mankiller is particularly telling:

"PBR shows the state of our assets far more accurately than the simple model we have been using up to now. We used to rely on the physically inaccurate numbers to avoid certain display problems, but now we have to tackle those issues directly. Accordingly, many assets will only be perfected through additional attention."

I don't care about the equation creating light effects on my ships, and I've never said "Oh god, did you see that pixel over there? It was slightly different than a true physics model would have displayed it pffffffft goodbye immersion." I wanted a spaceship that blended in with the art design of the game and that looked fairly cool; you guys had already succeeded at this without spending money on any changes at all! I'm playing an online spaceship game, I have an imagination. If the assets weren't ready, why release them now? Why sell ship skins to players for real money, then completely change how those ships are rendered a few months later?

Overall I feel the new patch schedule has been a failure, and I would like to see CCP return to the 6-month schedule sometime in the future. It feels like you guys are unable to keep up with patching your own patches, and they're coming so fast that it's just becoming frustrating as a player. On the bright side, taking a break from Eve will let me save up some extra cash for a computer that will allow me to play it on high settings again.

EDIT: I forgot to mention that I think CCP Karkur should be promoted to the equivalent of "head decision-maker of improvements" because everything she touches turns awesome.
Morgred
State War Academy
Caldari State
#731 - 2014-12-12 22:48:56 UTC  |  Edited by: Morgred
UI: is there a way to put the colors back in by ourselves?

Eagle: i didn't like that second front, right on top of the bird beak, the eagle model now is still better than the 1 before but now it looks like it has the spaceship equivalent of double chins.

edit: from anna tomy on page 2:
Quote:
Only the cargo hold icon falls a bit out of the scheme. The cargo hold icon the main menu/Neocom, not the one in the HUD. It would also better if both had the same icon.


Edit: regarding the cargo button in space and the inventory icon being different, i guess it makes sense as if you open inventory in space it shows you your cargo hold, if you open inventory in station it showes you your ships and items in the station hold, then you have to click on your ship to see cargo but yeah its kind of a non intuitive random icon to me too.
LeFleur
The Scope
Gallente Federation
#732 - 2014-12-12 23:16:42 UTC
The new icons look bad for me, they are too small. I can scale the sidebar ones, but the station ones are fixed size and that's bad. It's just a bunch of small buttons that have little conection to their meaning in the place where there used to be an easy to use interface. I don't understand why they used that tiny symbol to symbolize a ship in fiting, I've seen it also in my ships in the hangar and every time I see it I need to make an actual mental effort to connect it with the ship, always thinking it's an status.

There's a push in design for flatter design that it's ruining everything in the web. The depth used to mean "This is a button". Nowday all is flat and part of the interface language is being lost because of it. Modern does not always mean functional or better looking. It just means modern.
Jennifer Spearshield
State War Academy
Caldari State
#733 - 2014-12-12 23:20:57 UTC  |  Edited by: Jennifer Spearshield
Dear CCP Staff,

A new fade effect was introduced to the game with the Rhea expansion, that's making the whole Market Buy/Sell confirmation windows + Contract System's confirmation windows feel very sluggish:
Every time a pop-up window appears, the entire background is darkened with a fade-to-grey effect.

Please either allow us to disable it entirely or at least make the fade-time at least two-three times faster.


Regards,
Otto3d
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#734 - 2014-12-13 00:17:24 UTC
I am kind of conservative and I like the old User Interface better. I would like to see an option to opt out of the new interface and stick with the old one that we are more familiar with and it is colorful with pictures. I do like the ability to make things transparent and change the colors, however I don't like everything to be completely transparent.

EVElopedia < add this to your sig to show u WANT it back

Jak Savage
The Savage Foundation
#735 - 2014-12-13 00:18:06 UTC
I like the new changes to the windows, but some of the customization has also been removed, if there are good reasons it would be nice to know why. some of the things I think can help improve things further and restore some customization.

1: COLOR SCHEMES; Some of the options really need the contrast adjusted between the back ground colors and selected or highlighted options "darkmater" for instance, very hard to see selection or mouse over. while the "amar" has very good contrast.
Some customization would be nice, like being able to pick the background from one group and header and selection colors form another.

2: PINNED WINDOWS; Separate the pinned windows and transparency, would be nice to pin a window with out affecting it in any other way, and being able to set transparency for individual windows would be nice.

3: ICONS; Icons in space are disappearing when they pass under the overview or other windows, same thing with the target rings, could you make these more visible when under windows.
Harrison Tato
Yamato Holdings
#736 - 2014-12-13 00:40:55 UTC
Raymond Moons wrote:
The manual piloting ability is a step in the right direction. I can't help feel though that the vertical axis should move with the ship. It may be my real world piloting experience that makes me feel this way but I also now REALLY want to be able to fly loops and other manoeuvres which sadly is still not yet possible. Please make this happen.

Also I play Eve on a 42" Plasma TV (I'm sitting quite close at about 3 feet) and I'm finding the new UI schemes all make my eyes hurt reading text. Can we not get any text adjustments? Size, brightness, even font?


Why would you want to fly a loop outside of an atmosphere. Being able to swing about in any direction while travelling along your original vector is what makes pretend space combat so cool.
Eraza
Fuzzyness Enterprizes
#737 - 2014-12-13 01:25:27 UTC  |  Edited by: Eraza
Jennifer Spearshield wrote:
Dear CCP Staff,

A new fade effect was introduced to the game with the Rhea expansion, that's making the whole Market Buy/Sell confirmation windows + Contract System's confirmation windows feel very sluggish:
Every time a pop-up window appears, the entire background is darkened with a fade-to-grey effect.

Please either allow us to disable it entirely or at least make the fade-time at least two-three times faster.


Regards,


I have been buying and selling stuff today.. and seriously,
That fade.
MUST.
DIE.

It's VERY annoying to need to wait for the fade effect if you are doing something that causes a lot of those popups.
I just want the selection box immediately thanks, fancy effects that slow things down, are NOT welcome.


Also I, like many others, am completely unable to change any keybinds.
John WarpingSlow
#738 - 2014-12-13 01:30:04 UTC
CCP Darwin wrote:
If you tremendously prefer the old icons, please explain why...


They didn't have the problems the current set does:

The meaning on many of the current icons isn't obviously linked to the idea they're attempting to convey.

You've chosen to go with mostly outline/shape as your primary method for people to recognize the icon, but you've lost picture texture, dimension, and color which also convey meaning and aid in recognition. Not everyone recognizes things the same way.

The lack of color and "flatness" doesn't match a game so rich in texture and color. In fact, this current set looks distinctly out of place in this environment, more appropriate for an old PDA like the PalmPilot or an office software suite.

The transparent background (which doesn't obey the transparency setting) washes them out even worse, sometimes making them non-viewable when in a bright environment in space.

John WarpingSlow
#739 - 2014-12-13 01:34:28 UTC
Jennifer Spearshield wrote:
Dear CCP Staff,

A new fade effect was introduced to the game with the Rhea expansion, that's making the whole Market Buy/Sell confirmation windows + Contract System's confirmation windows feel very sluggish:
Every time a pop-up window appears, the entire background is darkened with a fade-to-grey effect.

Please either allow us to disable it entirely or at least make the fade-time at least two-three times faster.


Regards,



I'd like to note that the fade of the entire screen to draw focus to the modal window is visually .... discomforting.

It's not bad if it only happens once, but multiple times in succession makes me not want to look at the screen anymore.


Gully Alex Foyle
The Scope
Gallente Federation
#740 - 2014-12-13 01:39:40 UTC
Ok so after a few days adjusting the new UI colors and settings, I have to admit that overall I like it a lot.

BUT

As everybody's saying, that (often) annoying fade and brightness change effect REALLY needs to be optional.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!