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Player Features and Ideas Discussion

 
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Q-ships, Disguised Merchantmen

Author
Jonah Eugene Black
The Scope
Gallente Federation
#1 - 2014-12-11 09:54:23 UTC
What I would really like to see in this game is Q-ships, merchantships that has been altered to hide weapons.

What I would suggest is that any such ships be extended through the "Rigging" system.

e.g. To get the skill "Q-ship rigging" one needs first Jury Rigging 5

Each level of "q-ship rigging" will then open access to higher merchantships.

q-ship rigging level 1 lets you buy the special rig for Industrial ships
q-ship rigging level 3 lets you buy the special rig for Transport ships
q-ship rigging level 5 lets you buy the special rig for Freighters


The "Q-ship rig" will remove 75% of ALL cargo capacity but add a certain amount of Highslots / Midslots / Lowslots as necesarry pr shiptype and also enable the necesarry CPU / Powergrid requirements to fit weapons/defense on the merchant ships.

Examples/suggestions

1) an Obelisk with a q-ship rig will gain a dronebay and the necesarry mid/jhighs to provide a somewhat decent defense and offense.

2) a Badger will gain Launcher hardpoints and a few more high/mid slots

NOTE: armed merchantships are NOT meant to be able to stand up to a large fleet of enemies, these ships are for surprising the smaller groups or lone pirates looking for an easy score.

Any constructive criticism is more than welcome and do keep in mind this is a basic proposal for CCP to build on/extract from.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#2 - 2014-12-11 10:58:00 UTC  |  Edited by: Corraidhin Farsaidh
The rigs should only add high slots for guns as you can use the existing midslots for shield or loslots for armour. Perhaps the rigs should include an armour buff though since less cargo space and more rigid structures usually mean better protection.

Ed: With the nw tech III ships we know that ship 'modes' can be changed on the fly so having an industrial slide back hull plates and turrets pop out shouldn't be too much of an issue. I wouldn't want to see a huge amount of transforming ships though otherwise it turns from a unique ship class trait into a gimmick.
baltec1
Bat Country
Pandemic Horde
#3 - 2014-12-11 12:58:41 UTC
We already have Q-ships and they are doing better than their real life counterparts ever did.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2014-12-11 13:46:29 UTC
baltec1 wrote:
We already have Q-ships and they are doing better than their real life counterparts ever did.


Battle nereus can be pretty brutal by all accounts to name one :D
Iain Cariaba
#5 - 2014-12-11 16:55:00 UTC
Corraidhin Farsaidh wrote:
baltec1 wrote:
We already have Q-ships and they are doing better than their real life counterparts ever did.


Battle nereus can be pretty brutal by all accounts to name one :D

I do love a battle nereus... at least as long as it's on my side.