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[Phoebe] Long Distance Travel Changes - updates!

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Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#2241 - 2014-12-11 09:28:39 UTC
Rasha Maklawa wrote:
Attrezzo Pox wrote:
I LOVE These changes. I've been gone since 2011 but this brought me back..

Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station.



Capitals where introduced in 2005....




And? I think you shoudl read his sentence again and notice how your statement has no correlation at all with what he is stating.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2242 - 2014-12-11 09:31:04 UTC
baltec1 wrote:
I did tell you people power projection cannot be nerfed.



Well it CAN.. it is just very costly. Allow people to jump trough a gate only once every week and you have zeroed any power projection.. the downside is that you killed the game :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2243 - 2014-12-11 09:36:32 UTC
Anyone that got himself to a 30 day fatigue timer is probably mentally challenged enough that surely his opinion should be ignored.



You need to be VERY dumb, or traveling under drugs to do that to yourself. Jumping ASAP when the timer gets to allow you it is NOT the fastest way to travel even!

Waiting a some minutes every jump so that the fatigue doe snot increase in such an fast way will get you across the cluster MUCH faster.

Also.. why did you not SELL that moros and re bought a new one on other side of universe instead?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Frostys Virpio
State War Academy
Caldari State
#2244 - 2014-12-11 15:04:58 UTC  |  Edited by: Frostys Virpio
baltec1 wrote:
Frostys Virpio wrote:
baltec1 wrote:
I did tell you people power projection cannot be nerfed.


I though the 4 supers + 2 carrier N3 lost to reavers were because their whole fleet could not be everywhere at any time but I guess you have a different explanation to that than they could not save it because it was more than a jump away.


Reavers dont exist.



Fine, let's say they died to a random CFC fleet who built a neat slowdown system in the pipe to the system where the kills happened. The kills still happened because they could not throw a cap reinforcement fleet there or it was totally not because of that?

Kagura Nikon wrote:


You need to be VERY dumb, or traveling under drugs to do that to yourself. Jumping ASAP when the timer gets to allow you it is NOT the fastest way to travel even!


Key exception : If your destination is the system you are jumping into and you intend to stay there for a while but that's a really small niche and the rule of waiting apply in every other case.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2245 - 2014-12-11 18:46:58 UTC
I kind of thought people would just roll the whole thing into jump planning. Instead of worrying only about their route, they would also consider timing. They would realize that you could let a little fatigue build up when you knew you wouldn't be online for a while, whether they were sleeping or working or whatever. The flaw in my thought process was this:

This is Jump Fatigue, not B#$%job Fatigue. If the latter were the case they'd have this whole thing gamed out to maximize BPD (B#$%jobs Per Day). There'd be BPD planners and all kinds of things. But no, this is Jump Fatigue and people ain't got time for that. Luckily the direct affect of not having time for that is suddenly having a lot of time... for that.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Kon Kre8r
#2246 - 2014-12-12 02:47:54 UTC  |  Edited by: Kon Kre8r
Can I have ALL of my Skill Points related to cyno field theory, covert cynos, covert jump drives, covert jump portals, conservation etc Retruned to me to use elsewhere now?

Thank you

Since you changed All this on me After I spent months training for this -- Oh and a few months of game time to make up for those months?

thank you again

No -- I don't want to have to sell character -- I am being more than fair.

Black Ops ships using Covert Jump Portals with Covert Cynos are NOT allowed to use Covert Cloaks. That makes sense.

Rowells
Blackwater USA Inc.
Pandemic Horde
#2247 - 2014-12-12 03:52:10 UTC
Kon Kre8r wrote:
Can I have ALL of my Skill Points related to cyno field theory, covert cynos, covert jump drives, covert jump portals, conservation etc Retruned to me to use elsewhere now?

Thank you

Since you changed All this on me After I spent months training for this -- Oh and a few months of game time to make up for those months?

thank you again

No -- I don't want to have to sell character -- I am being more than fair.

They're still useful. Just because something OP gets needed doesn't mean everyone involved gets SP reimbursement.
Sgt Ocker
What Corp is it
#2248 - 2014-12-12 06:19:39 UTC
Rowells wrote:
Kon Kre8r wrote:
Can I have ALL of my Skill Points related to cyno field theory, covert cynos, covert jump drives, covert jump portals, conservation etc Retruned to me to use elsewhere now?

Thank you

Since you changed All this on me After I spent months training for this -- Oh and a few months of game time to make up for those months?

thank you again

No -- I don't want to have to sell character -- I am being more than fair.

They're still useful. Just because something OP gets needed doesn't mean everyone involved gets SP reimbursement.

Nowhere near as useful as they were. I would be glad to be able to put the SP elsewhere.

And I don't remember anywhere where blackops was considered OP.
It is far from OP now, next to useless when it comes down to it.

Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.

Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kagura Nikon
Native Freshfood
Minmatar Republic
#2249 - 2014-12-12 08:48:11 UTC
Sgt Ocker wrote:


And I don't remember anywhere where blackops was considered OP.
It is far from OP now, next to useless when it comes down to it.

Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.

Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.



And that is why they buffed BO range. Because CCP knows they were not the problem to fire upon. And tiercide is still to reach black ops. We might see some buffs for fittings and other stuff to compensate black ops for this.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sgt Ocker
What Corp is it
#2250 - 2014-12-13 00:31:07 UTC
Kagura Nikon wrote:
Sgt Ocker wrote:


And I don't remember anywhere where blackops was considered OP.
It is far from OP now, next to useless when it comes down to it.

Only good thing to come from the introduction of fatigue and range nerfs for me, is having around $60AU P/M more in my bank account.

Think about it Rowells, 1 good blops fleet means no cfc fleets for a few days.



And that is why they buffed BO range. Because CCP knows they were not the problem to fire upon. And tiercide is still to reach black ops. We might see some buffs for fittings and other stuff to compensate black ops for this.

As long as there is punitive measures (fatigue) attached to any sort of jumping - It is a total game changer.
Jumping giant capital fleets around quickly was something that would have been quiet simple to fix but CCP went overboard and made it a complete game changer and gave nothing back to those that are affected.
If CCP wanted to be at all fair about it they should give each person who spent the time training up jump / cyno skills, the option to put those skill points elsewhere.

I can't play the game how I want due to CCP believing it is ok to punish players for jumping - Whether it be via a jump bridge or a cyno.
My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links.
I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game".

CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.



- - - - - - - - -
Range nerfs are ok.
Fatigue needs to be attached to the ship NOT the pilot.


Yes I could leave the corp I am in and not have to worry about "paps" but I have been playing for 7 years, most of which has been with the same group of people - I don't want to leave and go somewhere else to start over.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Adamai
The Scope
Gallente Federation
#2251 - 2014-12-15 00:27:40 UTC
Mr Omniblivion wrote:
CCP Greyscale wrote:
Rorquals will stay at 5LY/90%


Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful.



they fear an influx of battle rorq usage! giving that range would further incourage its use..
Easthir Ravin
Easy Co.
#2252 - 2014-12-15 02:17:59 UTC
Yes, heaven forbid anything get used....dock everything!!!

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Frostys Virpio
State War Academy
Caldari State
#2253 - 2014-12-15 16:10:29 UTC
Sgt Ocker wrote:

CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.



They don't punish "active gameplay", they punish "repeated jump drive or jump bridge utilisation".
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2254 - 2014-12-15 20:08:05 UTC
Sgt Ocker wrote:
My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links.
I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game".


I'm guessing that's some kind of "Present and Participating" credit that you get that shows the alliance you are involved in its activities? If not, please explain.

Is the problem that you want to use your cap ship somewhere else and then you aren't able to make CTA's due to the fatigue from traveling back to the staging area? I understand not wanting to sit in a fleet getting blue-balled for hours, but that is sometimes the nature of things in null. I'm just not sure what jump fatigue has to do with that.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Kagura Nikon
Native Freshfood
Minmatar Republic
#2255 - 2014-12-15 21:07:11 UTC
Sgt Ocker wrote:
[quote=Kagura Nikon][quote=Sgt Ocker]



CCP want to fix nulsec and turn it into a lively conflict driven place - KILL the GAINT COALITIONS, until they do that nulsec will remain a static little hole in the universe where you play the game as a coalition dictates (whether you belong to one or not) because CCP punishes active game play.



- - - - - - - - -
Range nerfs are ok.
Fatigue needs to be attached to the ship NOT the pilot.


Yes I could leave the corp I am in and not have to worry about "paps" but I have been playing for 7 years, most of which has been with the same group of people - I don't want to leave and go somewhere else to start over.



And what you think the jump changes intend? It is EXACTLYto make easier for large coalitions be killed.


If you do nto have that much time then you shoudl look for another group where participation and activities are more correlated to what you can do.

"If brute force does not solve your problem....  then you are  surely not using enough!"

X Gallentius
Black Eagle1
#2256 - 2014-12-18 01:04:41 UTC
Kagura Nikon wrote:

And what you think the jump changes intend? It is EXACTLYto make easier for large coalitions be killed.

No, it's to open up space for others to call their own. Not sure how it's working in null sec, but great swaths of low sec have been opened up because of it. Newer "alpha predators" have come to the top now that the "null predators" cannot efficiently project into low sec.



Alavaria
GoonWaffe
Goonswarm Federation
#2257 - 2014-12-18 09:58:59 UTC
Sgt Ocker wrote:
My main account has now received 2 warnings about being "evicted" from the alliance it is in due to not having enough pap links.
I only have limited time to play and don't want to be forced to spend ALL OF IT sitting in a 300 man fleet waiting to see if the reds turn up so I can get a pap. THAT IS NOT PLAYING the "Game".

This needs some "name and shame" right here.

I mean, forming up and not getting a participation link, where is this happening? I don't know if anyone else calls it paplinks except the CFC so which FC does this sort of thing?

Loyalty is a virtue, participation brings reward.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#2258 - 2014-12-18 14:24:22 UTC
These are the best 'navigation' changes since Jump Drives were introduced, and high on my all time list of positive developments over the past decade...

... I only wish they hadn't capped jump fatigue, just so we could point and laugh at the scrubs who can't 'RTFM' and get themselves stuck for months... Big smile

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Alavaria Fera
GoonWaffe
#2259 - 2014-12-18 20:16:20 UTC
As a related bonus, corps no longer tend to fight over offices as much, because you can't use them to conveniently deathclone to (except once a year).

The addition of the "instantly pod yourself" option in station is nice.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

SFM Hobb3s
Perkone
Caldari State
#2260 - 2014-12-18 21:55:02 UTC
Alavaria Fera wrote:

The addition of the "instantly pod yourself" option in station is nice.



When the sov changes eventually hit, Goons will surely use this feature with 600+ in local in an effort to manufacture tidi...buying whatever system they are trying to save time for more reinforcements to get there.

So yeah, CCP should probably put a deathclone fatigue timer on this too. We can call it, Le Dead Tired