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Rhea lighting system - disaster

First post
Author
Teebling
Garoun Investment Bank
Gallente Federation
#1 - 2014-12-10 13:49:41 UTC
I've made a post in the official feedback already, though I wanted to talk in a bit more detail about why I think the new lighting system is very unsatisfactory. I am running the game on maximum graphics settings.

The crisp, contrasting dark textures we used to have on the ships seem to have been replaced with a muted, characterless grey base that flattens the entire design of ships rather than lifting them out. I suppose this new grey stuff passes for metal, but to me it looks more like injected plastic. The contrast is very weak with these new shades of grey, making ships appear very unnatural in the space scene due to the lack of perceived depth. Detail has been lost on every hull.

Consistent colour schemes for races seem to have been completely thrown out of the window - replaced by a mish mash of discordant palettes for different ships, often completely changed from their original hue. Where the colours haven't been completely changed to something discordant, the game renders them with grossly desaturated and washed out alternatives. Some ships have very questionable new colour choices that clash, whilst others just seem like duller, flatter imitations.

Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model). This just seems like lazy texturing to me, replacing areas that should be richly detailed rather than looking like a chromed platinum ingot of spaceship-mass. The same goes for the chrome/gold shine more notable on Gallente/Amarr ships, which has been applied over generously to many random exterior parts of the ships.

Lastly, the way in which light is projected onto ships does not feel organic. A white sun in eve now casts what look like studio lights or a pre-render test onto the ship, often completely obscuring the colours + detail below. The effect is far too bright, and covers far more of the model than it used to. This effect is especially noticeable on older models with more flat surfaces and straight lines/shapes.

CCP, I understand that this new lighting system will pave the way for a multitude of cool customisation and graphical 'features' in the future. However, this upgrade needn't destroy years of focused, consistent art direction for the sake of perceived technical superiority.

I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?

IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.


Ms Forum Alt
Doomheim
#2 - 2014-12-10 13:56:19 UTC
On the other hand, I think it looks nice. This is just a case of your expectations preceding your perceptions. You are used to how it was before even though it was wrong before. Now there's a base to build from that's correct and actually simpler from the artists point of view.
Grauth Thorner
Vicious Trading Company
#3 - 2014-12-10 13:56:38 UTC
TL;DR:
Teebling wrote:
I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?

IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.

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Kajurei Delainen
Doomheim
#4 - 2014-12-10 14:01:40 UTC
Yes, this change is seriously a **** up. Who is responsible?
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#5 - 2014-12-10 14:03:55 UTC
it depends per ship. I love the new look of my Harbinger, the golden plates really stand out.

But my Nightmare is just one drab block of greyness.

Hicksimus
Torgue
#6 - 2014-12-10 14:04:55 UTC
My ship currently occupies about 5 pixels, and so should yours so I fail to see the issue here.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Sibyyl
Garoun Investment Bank
Gallente Federation
#7 - 2014-12-10 14:06:28 UTC

The grey base does look a bit like molded plastic. The ships look like replicas instead of hulking masses of titanium and glass.



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Commissar Kate
Kesukka
#8 - 2014-12-10 14:07:34 UTC  |  Edited by: Commissar Kate
Instead of shitting up GD why don't you post this in the proper thread?

Also the Duvolle and CreoDron ships looked pretty nice on the first few passes of PBR but they quickly got changed back to what we saw pre PBR because of whining.

I also think that everyone that complains about the ships being drab and dull may have never seen flat paint.
Rowells
Pator Tech School
Minmatar Republic
#9 - 2014-12-10 14:09:29 UTC
I think your use of the word 'disaster' is a little off.
Pak Narhoo
Splinter Foundation
#10 - 2014-12-10 14:10:58 UTC
Quote:
However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I´m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.

We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.

07 Huskarl


^From the test forum https://forums.eveonline.com/default.aspx?g=posts&m=5273961#post5273961

So, work in progress as i see it. This step had to be taken before the next.
Will be fixed, soon™.
Crumplecorn
Eve Cluster Explorations
#11 - 2014-12-10 14:20:06 UTC  |  Edited by: Crumplecorn
Teebling wrote:
Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model).
>implying excessive
>not having a chrome ass
>2014

No, really. Don't touch my shiny incursus.


Ms Forum Alt wrote:
You are used to how it was before even though it was wrong before.
You get that these ships don't actually exist, right? We have no standard for how they are supposed to look except for how they were before.

None of the ships I fly have had anything done except to remove all detail from the texures and add lots of chrome. Now, I'll keep the chrome, but I don't care how fancy the math you used to bleed the textures dry of detail was. The result is still just lack of detail.

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Not Liking this post hurts my RL feelings and will be considered harassment

Teebling
Garoun Investment Bank
Gallente Federation
#12 - 2014-12-10 14:29:41 UTC
Pak Narhoo wrote:
Quote:
However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I´m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.

We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.

07 Huskarl


^From the test forum https://forums.eveonline.com/default.aspx?g=posts&m=5273961#post5273961

So, work in progress as i see it. This step had to be taken before the next.
Will be fixed, soon™.


Thanks for posting this Pak, its a reassuring to know that CCP have officially acknowledged that there are issues.
Debora Tsung
Perkone
Caldari State
#13 - 2014-12-10 14:31:55 UTC
Hicksimus wrote:
My ship currently occupies about 5 pixels, and so should yours so I fail to see the issue here.
But don't those 5 pixels look really bland and somehow worse than before to you?

Stupidity should be a bannable offense.

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Ka'Narlist
Dreddit
Test Alliance Please Ignore
#14 - 2014-12-10 14:49:10 UTC
Please cry more about something that is a work in progress and CCP said several times that this is only the first step. Roll


And most of the ships I looked at yesterday look really awsome now, with some being too shiny (which was allready said somewhere else).
La Rynx
School of Applied Knowledge
Caldari State
#15 - 2014-12-10 14:55:05 UTC
Ka'Narlist wrote:
Please cry more about something that is a work in progress and CCP said several times that this is only the first step. Roll


And most of the ships I looked at yesterday look really awsome now, with some being too shiny (which was allready said somewhere else).


Exactly!

Work is not finished, that was already mentioned by the developers.
Some ships like the drake look worse than before, but that will change. Even ships that are to shiny now might be scaled down.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

La Rynx
School of Applied Knowledge
Caldari State
#16 - 2014-12-10 14:56:43 UTC
Teebling wrote:
Thanks for posting this Pak, its a reassuring to know that CCP have officially acknowledged that there are issues.


CCP said thats work in progress before Rhea got rolled out. Same goes for the new starmap.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Teebling
Garoun Investment Bank
Gallente Federation
#17 - 2014-12-10 15:00:20 UTC  |  Edited by: Teebling
Ka'Narlist wrote:
Roll


Why cry about it? Because it's a work in progress and it's on Tranquility, not on Sisi where all of this unfinished stuff should be.

The new star map is wonderful, but I'm not forced to use it yet because it doesn't have full functionality. Should be the same for the game's art assets, right?
Nami Kumamato
Perkone
Caldari State
#18 - 2014-12-10 15:00:52 UTC
Teebling wrote:
I've made a post in the official feedback already, though I wanted to talk in a bit more detail about why I think the new lighting system is very unsatisfactory. I am running the game on maximum graphics settings.

The crisp, contrasting dark textures we used to have on the ships seem to have been replaced with a muted, characterless grey base that flattens the entire design of ships rather than lifting them out. I suppose this new grey stuff passes for metal, but to me it looks more like injected plastic. The contrast is very weak with these new shades of grey, making ships appear very unnatural in the space scene due to the lack of perceived depth. Detail has been lost on every hull.

Consistent colour schemes for races seem to have been completely thrown out of the window - replaced by a mish mash of discordant palettes for different ships, often completely changed from their original hue. Where the colours haven't been completely changed to something discordant, the game renders them with grossly desaturated and washed out alternatives. Some ships have very questionable new colour choices that clash, whilst others just seem like duller, flatter imitations.

Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model). This just seems like lazy texturing to me, replacing areas that should be richly detailed rather than looking like a chromed platinum ingot of spaceship-mass. The same goes for the chrome/gold shine more notable on Gallente/Amarr ships, which has been applied over generously to many random exterior parts of the ships.

Lastly, the way in which light is projected onto ships does not feel organic. A white sun in eve now casts what look like studio lights or a pre-render test onto the ship, often completely obscuring the colours + detail below. The effect is far too bright, and covers far more of the model than it used to. This effect is especially noticeable on older models with more flat surfaces and straight lines/shapes.

CCP, I understand that this new lighting system will pave the way for a multitude of cool customisation and graphical 'features' in the future. However, this upgrade needn't destroy years of focused, consistent art direction for the sake of perceived technical superiority.

I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?

IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.




Whenever I see you people complaining about awesome stuff the devs put in the game and STILL you are not happy about them (although they are ultimately uber awesome and great) all that goes thtough my mind, on repeat, is Maximus Decimus Meridius screaming at the crowd " ARE YOU NOT ENTERTAINED?! "

Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep.
It's like 90% of you people were born after 8-bit graphics and stuff...

Fornicate The Constabulary !

Pandora Barzane
Royal Amarr Institute
Amarr Empire
#19 - 2014-12-10 15:02:58 UTC
Nami Kumamato wrote:
Teebling wrote:
I've made a post in the official feedback already, though I wanted to talk in a bit more detail about why I think the new lighting system is very unsatisfactory. I am running the game on maximum graphics settings.

The crisp, contrasting dark textures we used to have on the ships seem to have been replaced with a muted, characterless grey base that flattens the entire design of ships rather than lifting them out. I suppose this new grey stuff passes for metal, but to me it looks more like injected plastic. The contrast is very weak with these new shades of grey, making ships appear very unnatural in the space scene due to the lack of perceived depth. Detail has been lost on every hull.

Consistent colour schemes for races seem to have been completely thrown out of the window - replaced by a mish mash of discordant palettes for different ships, often completely changed from their original hue. Where the colours haven't been completely changed to something discordant, the game renders them with grossly desaturated and washed out alternatives. Some ships have very questionable new colour choices that clash, whilst others just seem like duller, flatter imitations.

Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model). This just seems like lazy texturing to me, replacing areas that should be richly detailed rather than looking like a chromed platinum ingot of spaceship-mass. The same goes for the chrome/gold shine more notable on Gallente/Amarr ships, which has been applied over generously to many random exterior parts of the ships.

Lastly, the way in which light is projected onto ships does not feel organic. A white sun in eve now casts what look like studio lights or a pre-render test onto the ship, often completely obscuring the colours + detail below. The effect is far too bright, and covers far more of the model than it used to. This effect is especially noticeable on older models with more flat surfaces and straight lines/shapes.

CCP, I understand that this new lighting system will pave the way for a multitude of cool customisation and graphical 'features' in the future. However, this upgrade needn't destroy years of focused, consistent art direction for the sake of perceived technical superiority.

I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?

IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.




Whenever I see you people complaining about awesome stuff the devs put in the game and STILL you are not happy about them (although they are ultimately uber awesome and great) all that goes thtough my mind, on repeat, is Maximus Decimus Meridius screaming at the crowd " ARE YOU NOT ENTERTAINED?! "

Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep.
It's like 90% of you people were born after 8-bit graphics and stuff...



you seem mad.


Teebling
Garoun Investment Bank
Gallente Federation
#20 - 2014-12-10 15:03:38 UTC
Nami Kumamato wrote:
Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep.
It's like 90% of you people were born after 8-bit graphics and stuff...


Wow, you're bad at bad posting.
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