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CCP Greyscale no longer with CCP

First post
Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#81 - 2014-12-09 15:26:52 UTC  |  Edited by: Vimsy Vortis
Destiny Corrupted wrote:
dark heartt wrote:
Destiny Corrupted wrote:
I can't say that I'm going to miss the person who completely screwed up Crimewatch. Greyscale was in large part responsible for many decisions that, how should I say this, "simplified" the game."


You mean changes that a lot of people like?

The only ones who like them are those who think they make a difference, and those who take advantage of them for entertainment. Kill rights and bounty-hunting could have been so much more, but weren't. And you know what? That seems to define a lot of EVE changes recently. The people who seem to do the best jobs at CCP today are those who are working on things like ship rebalancing, usability, and artistic/visual improvements. Everything else is full of oversimplification and catering to the lowest common denominator.


It really should be noted that crimewatch really isn't more simple, more intuitive or less advantageous to the mean people than what it replaced. 95% of the complaints about the previous system were based on a total lack of knowledge about how the mechanics actually worked among the masses of people who don't actually play in highsec. That same ignorance still exists, there are legitimately people who still think you can't shoot neutral reps even though that was never the case to begin with.

Tose same people also have no idea how crimewatch actually did affect combat in highsec, as was evidenced by the sudden outburst of wars by nullsec entities that happened as soon as the changes were made and which ended when they figured out what the ally system actually meant for them. There is a huge discrepancy between perception and reality where those mechanics are concerned.
Gregor Parud
Imperial Academy
#82 - 2014-12-09 15:44:48 UTC
Destiny Corrupted wrote:
I can't say that I'm going to miss the person who completely screwed up Crimewatch. Greyscale was in large part responsible for many decisions that, how should I say this, "simplified" the game."


You saved me some typing.
Soldarius
Dreddit
Test Alliance Please Ignore
#83 - 2014-12-09 16:33:39 UTC  |  Edited by: Soldarius
Called it.

To say CCP Greyscale was a polarizing figure is I think accurate. While I did not always agree with what he has done as a dev, I can say he does listen to feedback.

I have been eagerly awaiting future changes to Eve-O that have his name stamped on them because I knew they would rock the boat and perhaps make a real significant difference. Unfortunately, this will never happen.

o7m8

http://youtu.be/YVkUvmDQ3HY

Dersen Lowery
The Scope
#84 - 2014-12-09 16:50:36 UTC
Vimsy Vortis wrote:
It really should be noted that crimewatch really isn't more simple, more intuitive or less advantageous to the mean people than what it replaced. 95% of the complaints about the previous system were based on a total lack of knowledge about how the mechanics actually worked among the masses of people who don't actually play in highsec. That same ignorance still exists, there are legitimately people who still think you can't shoot neutral reps even though that was never the case to begin with.


Most of the complexity of the old system was simply gratuitous and unnecessary, as the old 43-page document describing its mechanics proved: when a game company has to hire consultants to describe one of its own mechanics to it, there's a problem.

But the biggest improvement the new Crimewatch brings is a flagging system that doesn't create large, computationally expensive dependency chains. The new Crimewatch is much easier on the servers.

What's remarkable is how CCP was able to streamline the rules and greatly improve the performance without changing nearly as much as they could have. The removal of flag propagation closed some hilarious loopholes, but that's most of the impact.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Mixu Paatelainen
Eve Refinery
#85 - 2014-12-09 18:07:22 UTC
Is this a team move yet?
Moac Tor
Cyber Core
Immediate Destruction
#86 - 2014-12-09 19:20:23 UTC
Sad news indeed, Greyscale was a catalyst it seemed for some of the more interesting changes that were happening in the eve universe. Hopefully his vision for force projection and other such projects will live on.
Almethea
Trans Stellar Express
#87 - 2014-12-09 20:03:40 UTC
http://imgur.com/gallery/AJm8tyt

cant wait for official statement

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Eugene Kerner
TunDraGon
Goonswarm Federation
#88 - 2014-12-09 21:43:54 UTC  |  Edited by: Eugene Kerner
A company like CCP always needs controversial people that do not give a rats rectum on the general opinion. Even though I probably disliked his contribututions most of the times it is a great loss for eve and for the community.

This one´s for you Greyscale - greatest troll of all.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Fu Qjoo
Pangalactic Frontline Supply Agency
#89 - 2014-12-09 22:23:27 UTC
Great news - immediately went short on TENCENT (700). Some investments cannot fail Big smile
Kaiia Gavlas Thessia
Ravens' Nest
#90 - 2014-12-09 23:21:42 UTC
cool, get rid of fatigue now.

RAVENS' NEST - Bringing the Dread Bomb Back

Primary This Rifter
Mutual Fund of the Something
#91 - 2014-12-10 00:43:21 UTC
Greyscale was only ever interested in making it more difficult to live in 0.0, never in making it worthwhile.

There are some devs I was sad to see go. He's not one of them.
FaDe-iN
TaXEvaTioN
#92 - 2014-12-10 01:03:40 UTC
My little cousin quit here Dunkins job for a MCjob. Seems relevant.
Vile Belief
Scarlet Trading
#93 - 2014-12-10 01:37:17 UTC  |  Edited by: Vile Belief
Xtreem wrote:
Benny Ohu wrote:
Xtreem wrote:
DaReaper wrote:
And we care why?

Honestly I will never understand why people follow ccp devs around like rockstars or sports team members. People leave and join companies all the time. If the company is run well its not a huge loss, as ideas and such are kept within a team. Why we track every movement I have no idea.


He made some good changes, while I agree they are not rockstars, Devs with a good vision is a good thing.

people do seem to assign credit for specific changes to whatever dev is being the public face of the team responsible

i have no idea which people were responsible for certificates, or whose project it was, but i remember greyscale is given credit and he happened to write the devblog

i like certificates, i used the system a lot when starting out. helped me with early skill planning and with identifying important skills


That's how project heads work.


That's about right.

What most people fail to understand is that all game designers have ideas. It's not about who has a good vision or not. Most people have a pretty good idea of the game they want to make. I'm sure CCP Greyscale was no different in that regard.

However, what ideas get selected and implemented are ultimately up to the heads of the project. This is likely where the Game Director or Executive Producer comes into play. It's their responsibility to review over the ideas, see what's within budget and something the team(s) can do. He/she is the yes/no man/woman at that point. The person who is ultimately responsible for the game sucking or not sucking.

Pointing fingers at specific devs at that point is stupid. They only have the ideas and the means to make those ideas happen. They are not beating to their own drum. They work on a team and as a team, someone has to say yes or no. Otherwise, the game would be utter chaos and rogue changes without the teams effort would happen all the time.

So, I didn't know CCP Greyscale, but to blame him for anything is rather silly unless he is the Executive Producer or something that makes these high-level decisions. That's because all game developers have both good ideas and bad ideas. The head people are the ones who are supposed to have the skill and experience to filter those ideas into something amazing.

(Quoted partially from Mike Capps, Ex-President of Epic Games on why he is responsible for the failure, not his team)
Takashi Jin
Federal Navy Academy
Gallente Federation
#94 - 2014-12-10 02:04:33 UTC
o7 good luck Sir!
atrum dux
The Scope
Gallente Federation
#95 - 2014-12-10 02:12:55 UTC  |  Edited by: atrum dux
Noo... dont go! Also, to the next guy in line hands off my null sec!
Amyclas Amatin
SUNDERING
Goonswarm Federation
#96 - 2014-12-10 02:30:54 UTC
When a dev makes such hilariously drastic changes, the universe wants to know what goes on in his life, and what exactly he feeds his mind with.

It was a fun run.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Foxy 7
Papeete Retirement Club
#97 - 2014-12-10 05:28:35 UTC
Or maybe him has just been fired for the number of account that removed their subscription


Sooo next patch removing Fatigue stuff ?
Lister Dax
The Scope
Gallente Federation
#98 - 2014-12-10 12:51:42 UTC
Foxy 7 wrote:

Sooo next patch removing Fatigue stuff ?


Lol no.
Omega Tron
Edge Dancers
Pan-Intergalatic Business Community
#99 - 2014-12-10 12:55:59 UTC
Good luck to you in your new adventures.

CCP's sand box is EVE Online.  The sand is owned by CCP.  We pay them a monthly fee to throw the sand at each other.  That is all that is here, so move along. Nothing more to be seen.

Adrie Atticus
Caldari Provisions
Caldari State
#100 - 2014-12-10 13:12:20 UTC
Foxy 7 wrote:
Or maybe him has just been fired for the number of account that removed their subscription


Sooo next patch removing Fatigue stuff ?


Any jump drive capable ships need that fatigue.