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Smuggler class Frigate...

Author
Azami Nevinyrall
172.0.0.1
#1 - 2014-12-08 15:47:12 UTC
I remember reading a Devblog or posting of some sort /somewhere/ a few years ago. Mainly about where CCP got their inspiration and ideas from. The Dev in question was commenting about how Firefly came out around the same time EVE went live. At that point its hard to change things.

But, you can still use it as an inspiration today!

A good use for that ship class in that universe is smuggling. A lot of hiding spaces that's hard to find and hard to scan.

This can be implemented in 2 ways in EVE.

First is the most obvious, the NPC pirates want the ability to transport illegal goods through Highsec and the black market. So, a new pirate version of a frigate could be used.

The other is Capsuleers themselves develop the ship, lore wise no one steps up as the designer. I'd say this would work better, and it'll give CCP a chance to release a new ship model that they have. (You guys must have ALOT of ship models buried in the databases somewhere.)

This ship shouldn't be very OP in anyway. I'm thinking a 2H, 2M, 2L, layout with enough CPU/powergrid to make half decent fits. Weak offensive and defensive capabilities.

If anything, give it good speed and maneuverability, slight boost in warp speed. (Wish list idea give it +2 warp strength and bubble immunity.)

The "Smuggler" part comes from its "hidden" cargobay. It won't be a large cargo bay, like 50m3 would be efficient. Anything inside this bay would be impossible for Concorde, and other players to scan and see what's inside.

...

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-12-08 16:34:11 UTC
What would you do if I told you there were already ships with ~10k cargoholds that couldn't be cargo scanned? And they could fit covops cloaks too?
Azami Nevinyrall
172.0.0.1
#3 - 2014-12-08 16:37:13 UTC  |  Edited by: Azami Nevinyrall
Danika Princip wrote:
What would you do if I told you there were already ships with ~10k cargoholds that couldn't be cargo scanned? And they could fit covops cloaks too?



https://wiki.eveonline.com/en/wiki/Combat_Boosters


Legality

All except the synth boosters are illegal in high security space. Those illegal boosters will be confiscated by the authorities once they get discovered in the cargohold of a ship. The pilot then has to pay a fee and will get imprinted by a standing loss. All of the synth boosters are legal.

There is no ship in EVE that can get around this.

...

Rino007
#4 - 2014-12-08 16:41:49 UTC
I love it. Sometimes in missions I get an illegal substance, but I leave it behind due to not wanting to deal with custom agents if I'm caught. I also love that the hidden cargo bay is small enough that you can't fit a lot of value into the ship. And since it is a smuggler type ship a small hidden bay would go a nice way to sort of fix that up. Making the ship weak offensively and defensively I agree with based on you don't want to fight with this ship, rather as you said ability to evade pursuers. I'd only nitpick on one aspect-> it should have the ability to warp while cloaked to fit with the theme of the ship.
Azami Nevinyrall
172.0.0.1
#5 - 2014-12-08 16:45:25 UTC
Rino007 wrote:
it should have the ability to warp while cloaked to fit with the theme of the ship.


If this is idea is actually put into the game, you gotta leave something for the tech II variant!

...

Harvey James
The Sengoku Legacy
#6 - 2014-12-08 16:45:26 UTC
you would think with BR being unscannable that they could do this already ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#7 - 2014-12-08 16:56:04 UTC
Harvey James wrote:
you would think with BR being unscannable that they could do this already ..


NPC forces have the IWIN button, used to you could put items in the corphanger and get away with it before that was fixed aswell.
By the description what the poster wants its the millennium falcon

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Rowells
Pator Tech School
Minmatar Republic
#8 - 2014-12-08 17:06:43 UTC
Agondray wrote:
Harvey James wrote:
you would think with BR being unscannable that they could do this already ..


NPC forces have the IWIN button, used to you could put items in the corphanger and get away with it before that was fixed aswell.
By the description what the poster wants its the millennium falcon

Can it do the kessel run in 12 parsecs?
Azami Nevinyrall
172.0.0.1
#9 - 2014-12-08 17:06:55 UTC
Agondray wrote:
Harvey James wrote:
you would think with BR being unscannable that they could do this already ..


NPC forces have the IWIN button, used to you could put items in the corphanger and get away with it before that was fixed aswell.
By the description what the poster wants its the millennium falcon

More like Serenity from Firefly...read the OP more carefully!

...

Komi Toran
Perkone
Caldari State
#10 - 2014-12-08 19:02:31 UTC
The problem with this idea is that its sole purpose is to deal with NPCs, and anything it does regarding PCs is already accomplished better by another class of ship. For that reason, not supported.
Nikk Narrel
Moonlit Bonsai
#11 - 2014-12-08 19:11:56 UTC
Komi Toran wrote:
The problem with this idea is that its sole purpose is to deal with NPCs, and anything it does regarding PCs is already accomplished better by another class of ship. For that reason, not supported.

Putting each aspect in the game, into it's own separate box, seems off to me.

So, in order to bypass NPC regulations, you accept diminished capacity towards other players.
Sounds like a trade-off, not necessarily a bad idea.

I don't think balance wants a ship that does everything well, or nobody would fly anything else.
FireFrenzy
Cynosural Samurai
#12 - 2014-12-08 19:20:27 UTC
Also i have tried most ways i can think off to move combat boosters around on sisi upto and including cloaked prowlers and none of them have so far worked...

I have no problems with this concept... And think of the killmails for people who'd use them to move plex around or BPOs or something...
Komi Toran
Perkone
Caldari State
#13 - 2014-12-09 01:56:30 UTC
Nikk Narrel wrote:
So, in order to bypass NPC regulations, you accept diminished capacity towards other players.

What does that even mean?

The point is that this is a ship that is designed and built with the sole purpose of interaction with NPCs. There is nothing else like it in the game, nor, as EVE is first and foremost a PvP game, should there be. If CCP wants customs to be circumvented, then they can adjust blockade runners accordingly instead of spending resources across teams to implement this narrow idea.
FT Diomedes
The Graduates
#14 - 2014-12-09 04:23:43 UTC
Komi Toran wrote:
Nikk Narrel wrote:
So, in order to bypass NPC regulations, you accept diminished capacity towards other players.

What does that even mean?

The point is that this is a ship that is designed and built with the sole purpose of interaction with NPCs. There is nothing else like it in the game, nor, as EVE is first and foremost a PvP game, should there be. If CCP wants customs to be circumvented, then they can adjust blockade runners accordingly instead of spending resources across teams to implement this narrow idea.


This is clearly the best solution.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Azami Nevinyrall
172.0.0.1
#15 - 2014-12-09 10:39:59 UTC
Komi Toran wrote:
Nikk Narrel wrote:
So, in order to bypass NPC regulations, you accept diminished capacity towards other players.

What does that even mean?

The point is that this is a ship that is designed and built with the sole purpose of interaction with NPCs. There is nothing else like it in the game, nor, as EVE is first and foremost a PvP game, should there be. If CCP wants customs to be circumvented, then they can adjust blockade runners accordingly instead of spending resources across teams to implement this narrow idea.


If you keep on giving new/more abilities to one ship class, then you'll end up with EVE the way it was before the rebalance started. Players only sticking to certain ships, completely ignoring other ships with less abilities.

Why is certain ship types given bubble immunity and others not? The same line of reasoning can be said for every ability, why does different ship classes have abilities that others do not? Why not just spare Development time and money and give all abilities to all ships!

Because it would be a very boring game!

Adding one ability with a new ship model that never existed in the game would be better then "let's save time and give a current ships more abilities."

More ships with unique abilities gives players more options and play styles. Thus, better player retention!

...

Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2014-12-09 12:25:15 UTC  |  Edited by: Barrogh Habalu
So NPCs have "I-Win button" against smugglers, so let's implement an "I-win button" against them Roll

It's not really a question about what ship should be able to circumvent existing mech (existing or a new one), it's about whether that mech should exist in the first place. Automatically negated by this new ship, it's as good as dead, so I don't see why would somebody bother with making a ship for that instead on pulling the plug on what's really mostly flavor stuff (aside from boosters).
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#17 - 2014-12-09 12:45:38 UTC
Or, we could just change NPC cargo scanners to be blocked by the existing Blockade Runner cargo scanner immunity.

Problem solved.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nikk Narrel
Moonlit Bonsai
#18 - 2014-12-09 14:10:57 UTC
Bronson Hughes wrote:
Or, we could just change NPC cargo scanners to be blocked by the existing Blockade Runner cargo scanner immunity.

Problem solved.

You make it sound like you think shooting at other ships should be the only aspect of the game with any significant depth....

One benefit point of the idea is to grow the game in more than that direction, and in so doing give it more than one dimension for play.

You might as well have suggested that all the hauler variants be combined into a single hull, and have it's capacity expanded to include the range that freighters carry.
Each version has an intended role, and is meant to be unique as such.

PvP is more than simple space combat.
It means we take limited resources with limited opportunities, and compete with those as well.
Komi Toran
Perkone
Caldari State
#19 - 2014-12-09 14:52:59 UTC
Azami Nevinyrall wrote:
If you keep on giving new/more abilities to one ship class, then you'll end up with EVE the way it was before the rebalance started. Players only sticking to certain ships, completely ignoring other ships with less abilities.

Oh please. Let me lay it out for you:

There. Is. No. Depth. In. This. Suggestion.

None at all.

It is a ship purely for a very narrow case of NPC interaction. It doesn't even solve the problem of selling contraband in high-sec, as most of your potential customers still wouldn't be able to undock with the stuff.

And if blockade runners were given the ability to run contraband, how, exactly, would that impact any other hauler? How does it step on the toes of the DST or the Freighter? The answer is it wouldn't. It would be accurate to say that this would dissuade people from flying a Kyros just as much as it would from a Scimitar. As such, implementing your proposal is a complete waste of time.
Ele Rebellion
Center for Advanced Studies
Gallente Federation
#20 - 2014-12-09 17:33:02 UTC
Blockade runner with cloak and probe scanner. From trade hub/destination find chain of WHs that gets you to where drugs are.. or I hear there is a neat FW trick.... Pirate
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