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Unable to fill my skillqueue

First post
Author
Hertz Sabezan
FLIC OU NINJA
#1 - 2011-12-16 17:43:55 UTC
Hello there,

I'm trying to put a skill in my skillqueue, but it says that it won't fit in.
My skillqueue should finish in 19 hours approximately, shouldn't I be able to add a 3D15H skill? Did CCP changed the behaviour of the skillqueue recently? I could not find anything related.

Cheers.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#2 - 2011-12-16 17:53:46 UTC  |  Edited by: Skippermonkey
just put it on the end and click accept ?

just a random guess, is one of the prerequisites of this new skill one that you are currently training?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

LtCol Laurentius
The Imperial Sardaukar
#3 - 2011-12-16 18:01:44 UTC  |  Edited by: LtCol Laurentius
uncheck "skills that fit within the queue's tomeframe" at the top of the training queue dialogue box
Astrid Stjerna
Sebiestor Tribe
#4 - 2011-12-16 18:01:52 UTC
Hertz Sabezan wrote:
Hello there,

I'm trying to put a skill in my skillqueue, but it says that it won't fit in.
My skillqueue should finish in 19 hours approximately, shouldn't I be able to add a 3D15H skill? Did CCP changed the behaviour of the skillqueue recently? I could not find anything related.

Cheers.


This happens to me quite a bit; if the Queue says the skill won't fit, click-and-drag it to the top of the list (don't click 'add', but actually drag it over).

I can't get rid of my darn signature!  Oh, wait....

Hertz Sabezan
FLIC OU NINJA
#5 - 2011-12-16 19:48:23 UTC
Yes I did all of that of course.
I tried again just now and it seems to work fine, I guess it was just me.
Thanks for the answers.
L'ouris
Have Naught Subsidiaries
#6 - 2011-12-16 19:51:35 UTC
Might be un-related but;


Last night I noticed that my total Queue time was not accurate. The queue time indicated that my skill training would finish in less than 24 hours so I did the same thing you did, tried to jam another skill in there, got an error and tried again a few dozen times.

Only after a brief tirade did I notice that the total time on the skills in the queue was over 24 hours even though the sum at the top indicated 19hrs or so.

did some math and waited the 2+ hours or so then tried again and the skill was added properly.
CCP karkur
C C P
C C P Alliance
#7 - 2011-12-16 21:17:45 UTC
L'ouris wrote:
Might be un-related but;
Last night I noticed that my total Queue time was not accurate. The queue time indicated that my skill training would finish in less than 24 hours so I did the same thing you did, tried to jam another skill in there, got an error and tried again a few dozen times.

Only after a brief tirade did I notice that the total time on the skills in the queue was over 24 hours even though the sum at the top indicated 19hrs or so.

did some math and waited the 2+ hours or so then tried again and the skill was added properly.

Yes, this is a small bug which has been fixed and that fix will hopefully go out on TQ soon. It's really just the total time that is off, but the queue should work as before.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

L'ouris
Have Naught Subsidiaries
#8 - 2011-12-16 21:45:06 UTC
You mean it wasn't the booze? Shocked

Thanks for the confirmation.
oldbutfeelingyoung
Perkone
Caldari State
#9 - 2011-12-17 19:27:40 UTC
what ? a replying dev? can,t be there are bigger threads asking for some reply but don,t get it

R.S.I2014

RubyPorto
RubysRhymes
#10 - 2011-12-17 19:41:39 UTC
oldbutfeelingyoung wrote:
what ? a replying dev? can,t be there are bigger threads asking for some reply but don,t get it



Once you ask for a dev reply, the chances of getting one drop.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Morganta
The Greater Goon
#11 - 2011-12-17 20:41:45 UTC
on a related note the evegate character sheet displays current total skill value in the upper part of the view, but the total for the listed skills in the window below includes the total value of the current skill in training.

so if I train a 500k skill the skills view on the character profile will give a total that's 500k over what I actually have at that moment (as reflected by the smaller total count above)
shouldn't this value be a static value representing completed skills?

yes it would be redundant, how about changing it to "level at completion of training" or something

its just a bit confusing as it is.

and while yer at it, add the SP value to our clone grade listing, it makes the other 2 numbers more meaningful