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Player Features and Ideas Discussion

 
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Ships that age?

Author
Sarpy Aranori
Sebiestor Tribe
Minmatar Republic
#1 - 2014-12-09 16:49:01 UTC
The thought just occurred to me:
Wouldn't it be cool if ships 'aged' ?

The older your ship is and the more you use it the more 'dated' and 'rusted' it becomes?

Every time you need to carry out an extensive repair in station the ship gets new cracks or hull patches on it?

Just to add more 'unique-ness' to our ships and stuff I suppose.

Sorry if this has been suggested before!
SFM Hobb3s
Perkone
Caldari State
#2 - 2014-12-09 16:51:27 UTC
Um, yeah, this was exactly discussed in the dev blog from the other day about the new PB Rendering system.
Iain Cariaba
#3 - 2014-12-09 16:52:10 UTC
Sarpy Aranori wrote:
The thought just occurred to me:
Wouldn't it be cool if ships 'aged' ?

The older your ship is and the more you use it the more 'dated' and 'rusted' it becomes?

Every time you need to carry out an extensive repair in station the ship gets new cracks or hull patches on it?

Just to add more 'unique-ness' to our ships and stuff I suppose.

Sorry if this has been suggested before!

Then I repackage my rusted, busted ship, it loses its unique id in the database, and when I reassemble it, good as new, because to the database, it is.
Kaerakh
Obscure Joke Implied
#4 - 2014-12-09 16:54:10 UTC
Iain Cariaba wrote:
Sarpy Aranori wrote:
The thought just occurred to me:
Wouldn't it be cool if ships 'aged' ?

The older your ship is and the more you use it the more 'dated' and 'rusted' it becomes?

Every time you need to carry out an extensive repair in station the ship gets new cracks or hull patches on it?

Just to add more 'unique-ness' to our ships and stuff I suppose.

Sorry if this has been suggested before!

Then I repackage my rusted, busted ship, it loses its unique id in the database, and when I reassemble it, good as new, because to the database, it is.

Shhhh, that's the hidden car wash feature.
Xe'Cara'eos
A Big Enough Lever
#5 - 2014-12-09 17:05:24 UTC
gimmick that detracts from actual gameplay - though it is kinda cool

sorry, but -1

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

DaeHan Minhyok
Logical Outcomes
#6 - 2014-12-09 17:13:31 UTC
Iain Cariaba wrote:
Sarpy Aranori wrote:
The thought just occurred to me:
Wouldn't it be cool if ships 'aged' ?

The older your ship is and the more you use it the more 'dated' and 'rusted' it becomes?

Every time you need to carry out an extensive repair in station the ship gets new cracks or hull patches on it?

Just to add more 'unique-ness' to our ships and stuff I suppose.

Sorry if this has been suggested before!

Then I repackage my rusted, busted ship, it loses its unique id in the database, and when I reassemble it, good as new, because to the database, it is.


Maybe you'd have to pay to repair it? It could result in a new skill for ship renovation. This could lead to a new "space mechanic" occupation which could interplay with logistics (the repping kind) in new and interesting ways. And damaged ships would be contract only so there could be some interesting second hand markets.
Iain Cariaba
#7 - 2014-12-09 17:31:02 UTC
DaeHan Minhyok wrote:
Iain Cariaba wrote:
Sarpy Aranori wrote:
The thought just occurred to me:
Wouldn't it be cool if ships 'aged' ?

The older your ship is and the more you use it the more 'dated' and 'rusted' it becomes?

Every time you need to carry out an extensive repair in station the ship gets new cracks or hull patches on it?

Just to add more 'unique-ness' to our ships and stuff I suppose.

Sorry if this has been suggested before!

Then I repackage my rusted, busted ship, it loses its unique id in the database, and when I reassemble it, good as new, because to the database, it is.


Maybe you'd have to pay to repair it? It could result in a new skill for ship renovation. This could lead to a new "space mechanic" occupation which could interplay with logistics (the repping kind) in new and interesting ways. And damaged ships would be contract only so there could be some interesting second hand markets.

You cannot repackage damaged items, but once an item is repaired, it can once again be repackaged. Once repackaged, it loses all database entries that differentiate it from every other packaged ship of the same type.

Pretty much, the only way to implement this, and have it persist so that repackaging and assembly won't just give you a new looking ship again, is to give every single ship in the game a unique ID in the database upon construction instead of only when assembled. The database bloat this would cause rules it out.

Without the ability to have the effect persist is rather pointless. If you want to flyna rusted, beaten up bucket, just train minmatar ships.
DaeHan Minhyok
Logical Outcomes
#8 - 2014-12-09 19:21:06 UTC
Iain Cariaba wrote:
DaeHan Minhyok wrote:
Iain Cariaba wrote:
Sarpy Aranori wrote:
The thought just occurred to me:
Wouldn't it be cool if ships 'aged' ?

The older your ship is and the more you use it the more 'dated' and 'rusted' it becomes?

Every time you need to carry out an extensive repair in station the ship gets new cracks or hull patches on it?

Just to add more 'unique-ness' to our ships and stuff I suppose.

Sorry if this has been suggested before!

Then I repackage my rusted, busted ship, it loses its unique id in the database, and when I reassemble it, good as new, because to the database, it is.


Maybe you'd have to pay to repair it? It could result in a new skill for ship renovation. This could lead to a new "space mechanic" occupation which could interplay with logistics (the repping kind) in new and interesting ways. And damaged ships would be contract only so there could be some interesting second hand markets.

You cannot repackage damaged items, but once an item is repaired, it can once again be repackaged. Once repackaged, it loses all database entries that differentiate it from every other packaged ship of the same type.

Pretty much, the only way to implement this, and have it persist so that repackaging and assembly won't just give you a new looking ship again, is to give every single ship in the game a unique ID in the database upon construction instead of only when assembled. The database bloat this would cause rules it out.

Without the ability to have the effect persist is rather pointless. If you want to flyna rusted, beaten up bucket, just train minmatar ships.


Not necessarily. Each ship could receive a single additional attribute, call it dmg_lvl which represents a given value to be augmented by an algorithym to effect say speed, %bonus per ship level, tracking or rate of fire penalty etc. this could easily avoid "database bloat"
ShahFluffers
Ice Fire Warriors
#9 - 2014-12-09 20:22:09 UTC  |  Edited by: ShahFluffers
Speaking as a PvPer, this would wreak havoc with my hanger.

See... I have lots of ships pre-fit and ready to go. This way, when I die, I can just jump into a new ship and undock.

Sometimes I will go for awhile without losing any ships... other times I'll go through a whole bunch in one night.
Sometimes I will use one type of ship because that is the preferred tactic/fleet at the time... other times I have to switch to different ships for different types of tactics/fleets.

If my ships are just being damaged by sitting around... well... this penalizes me for "planning ahead" (by having pre-fit ships "just in case") and being "good" (see: "not dying").
The only way to get around this would be to keep all my ships packaged and fit each one up on an "as needed" basis... which slows me (and others like me) down.


Not Supported (unless it is a purely cosmetic thing).