These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Any more Int/Mem skills for PvP?

Author
Jacob Stiller
The Scope
Gallente Federation
#1 - 2011-11-18 22:52:12 UTC
Ultimately training this toon to be a subcap PvP generalist, probably cross-training Amarr and Minimatar. Currently, I plan to switch off of this Int/Mem mapping after Cybernetics V finishes training. Hence, I now spam the forum with a generic "do I need anymore int/mem skills before remapping thread." I think I've pretty much covered everything important except for the drug skill nanite control, which goes for 250 million isk on the market. My character sheet on Eveboard.
Lukriss
Caldari Provisions
Caldari State
#2 - 2011-11-19 04:50:11 UTC
It's a hard question to answer, you could keep training int/mem skills for MANY months still. How many you should train depends on how much time you're willing to invest, and what you're planning to do

I could say
Remote Rep/Shield Xfer/Hull Rep V
Graviton Physics IV
Probing Skills IV
Rigging Skills IV
EW Skills IV
Propulsion Jamming V
Navigation Skills V
Thermodynamics V
T2 Scout/Heavy/Sentry Drones
Combat Drone Ops IV
Drone Interfacing V
EW Drones/Drone Sharpshooting/Durability/Naviation IV
Logi Drones V
Nanite Control/Neurotoxing Recovery IV

and I wouldn't be "wrong" but you probably wouldn't want to spend that much time training support skills before remapping.

I myself am on my verge to remapping perc/will, but I have a 45ish day plan left before I do so. What I did was add Core Competency Elite, figure out which ships/fits I'd like to learn to fly during the next year of perc/will and get every related skill int/mem to at least IV
Jacob Stiller
The Scope
Gallente Federation
#3 - 2011-11-22 21:45:00 UTC  |  Edited by: Jacob Stiller
Forum ate my long post. Anyway, good job on pointing out graviton physics IV and propulsion jamming V. I did not know about the AOE warp disruptors. Questionable whether I'll go for it, however, as I'd need science V as well.

Not sure why you mention level V rep skills when level IV are sufficient for T2 large reppers.

Probe skills are there to rescue myself from wormhole space if necessary, and I've already practiced by finding 2 wormholes with my current skills.

Not planning on specializing in EW. I trained the skills up to the point where the curve gets steep so I can at least use EW if the situation demands it.

Navigation and thermo are all good, but I feel that most of those V's can wait for a second int/mem map.

Nanite control is super expensive and only has a multiplier of 2, so that can wait until I'm actually using boosters.

And I'm actually sitting on 2 maps so the next one is mem/per to train all those lovely drone skills. Of course, yet another barrier until I get to juicy ship and gunnery skills, but I obviously can't do it the other way around with only a few months of relevant drone skills. In fact, IIRC, you can't even spend a year on mem/per even if you want to fly a supercarrier and max out the entire drone tree.

Edit - As for the rig skills, T2 is horribly expensive and killboard research revealed that even the toppers use T1 rigs.
Zhilia Mann
Tide Way Out Productions
#4 - 2011-11-22 22:00:27 UTC
Jacob Stiller wrote:
Edit - As for the rig skills, T2 is horribly expensive and killboard research revealed that even the toppers use T1 rigs.


It really depends on the rig in question. T2, say, trimarks are pretty horrible and rarely needed. But large T2 EDEs open up lots of possibilities for not too much money. If it were me, I'd take a long, hard look at individual rigging skills and almost certainly take a few up to 4.
Jacob Stiller
The Scope
Gallente Federation
#5 - 2011-11-22 23:56:21 UTC
I take it you mean Energy Discharge Elutriation. I admit I completely missed this rig. I did notice early on that T2 weapon rigs are more reasonably priced. But I also discounted them early on as I noticed that tanking rigs, whether armor, shield, or speed, are much more widely used and that the dps weapon rigs were worse than the corresponding low slot modules. Granted this example you give certainly has a use in increasing capacitor life in laser builds, but I have to wonder, if you're having such capacitor trouble that you're resorting to rigs, why not switch to projectiles? And I have to wonder how this rig would compare to a simple T1 capacitor control circuit.
Zhilia Mann
Tide Way Out Productions
#6 - 2011-11-23 16:47:43 UTC
Bah. Forum ate a longer post, but the bottom line takeaways of what I'm not going to re-write:

1) Weapon rigging skills can and should be considered fitting skills. Each level you train will open up new fitting options, and that's a good thing. If you're considering training AWU to 5, you should very well better have weapon rigging skills to 4.

3) T2 Burst Aerators and Collision Accelerators give more benefit than even faction damage mods. Consider using them.

2) It's your character; train him as you will. I'd personally take the rigging skills to 4 and consider 5 for the ones I use most often, but I apparently have a masochistic ability to stay on a remap far longer than most. Going on 2.5 years of per/will now....
Jacob Stiller
The Scope
Gallente Federation
#7 - 2011-11-27 02:42:12 UTC
Was just giving you a hard time to see if you'd spill the beans on what exactly you are using EDE's on. Your forum alt alone is 4 years old so your experience must exceed that. Lukriss doesn't look too shabby either. In any case, thanks to both of you for giving advice even if I might prove too impatient to actually follow it. It will at the very least be included in my second int/mem remap in a few years.
Othran
Route One
#8 - 2011-11-28 08:03:30 UTC
Immediate thoughts :

1) You have no cyno skill at all (Cyno 5 for covert cynos);
2) You have no ability to use interdictors (Prop jamming 5, Graviton Physics 1 - or 4 for hictor);
3) Cloaking 5 is pretty important if you intend flying recons a lot, not so if you don't
Malcanis
Vanishing Point.
The Initiative.
#9 - 2011-11-28 11:36:05 UTC
T3 subsystem skills are a glaring ommission on your sheet.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

yumike
Doomheim
#10 - 2011-11-28 11:56:54 UTC
Jacob Stiller wrote:

Edit - As for the rig skills, T2 is horribly expensive and killboard research revealed that even the toppers use T1 rigs.


Don't think of it like that though you are not taking it to IV or V for T2, You are taking it there for reduction in penalties.


Also depending on what your remapping even if your going amarr/minmatar (amarr use drones quite heavily) I suggest you give your drone skills a once over, T2 small and heavy are very easily achieveable and depending on your remap you may be shooting yourself in the foot if you don't get them out of the way with now.
Charles37
Bookmark Both Sides
#11 - 2011-11-28 22:59:36 UTC
Don't forget Energy Emission Systems V for running neuts and sending cap remotely when in a logi. I'd also question if you really need Remote Hull Repair V.
Zhilia Mann
Tide Way Out Productions
#12 - 2011-11-28 23:09:23 UTC
Jacob Stiller wrote:
Was just giving you a hard time to see if you'd spill the beans on what exactly you are using EDE's on. Your forum alt alone is 4 years old so your experience must exceed that. Lukriss doesn't look too shabby either. In any case, thanks to both of you for giving advice even if I might prove too impatient to actually follow it. It will at the very least be included in my second int/mem remap in a few years.


Just shy of four years, it seems. 1.2 million SP and still going strong.

Anyhow, I give you the hellcat, the textbook use of EDE IIs:

[Abaddon, Abaddon: Hellcat Abbadon]
Damage Control II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Plating II

Quad LiF Fueled I Booster Rockets
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Heavy Capacitor Booster II, Cap Booster 800

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Anti-Kinetic Pump I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II

The logic here is simple: you want to maximize the number of shots you get out of each booster instead of maximizing your cap regeneration/life/whatever. And this is the way to do it.
Mona X
Caldari Provisions
Caldari State
#13 - 2011-11-29 02:10:44 UTC
yumike wrote:
[quote=Jacob Stiller]
Also depending on what your remapping even if your going amarr/minmatar (amarr use drones quite heavily) I suggest you give your drone skills a once over, T2 small and heavy are very easily achieveable and depending on your remap you may be shooting yourself in the foot if you don't get them out of the way with now.


Drones are better skilled on max perc/will than max int/mem

I need new signature.

Jacob Stiller
The Scope
Gallente Federation
#14 - 2011-12-10 03:49:57 UTC  |  Edited by: Jacob Stiller
Went ahead and took the advice of training some rigging skills to 4. What I'm torn up about right now is whether I should lay the groundwork for eventually training (heavy) interdictors by going for prop jamming V and graviton physics IV. It seems that they are only useful if you are in nullsec corp, which I have no idea whether that will eventually happen. Even if I do join one, there are still plenty of other roles I'll be able to fill. OTOH, they might be the only T2 ships I would not be able to train.

As for the cyno comment, I could train a standard <900K cyno-alt on my second account if I ever joined a corp that requires them. Subsystems are an intentional omission as I have no intention of flying T3 cruisers at this time. And I see little value in Energy Emission V. IV is sufficient for all subcap energy transfer arrays, and the meta IV large neuts have the same stats as T2 at a lower market price and lower fitting requirements. I think I'll only be screwed by this decision if CCP lowers the drop rate of the meta IV's thereby increasing their price.

Therefore, if I decide not to train towards interdictors, I should be changing to a mem/per map very soon. Otherwise, it'll be over 2 weeks away.

And thanks for posting an EDE build.

Edit: The fact that I failed to put a space between Any and more has really been getting getting under my skin these past few weeks . . .
Edit2: And editing the subject line on this post successfully changed the title of this thread. Hurray!
Jacob Stiller
The Scope
Gallente Federation
#15 - 2011-12-14 00:22:08 UTC
Last chance to sell me on dictors and hictors. P
Hooker T Washington
Doomheim
#16 - 2011-12-14 03:36:24 UTC  |  Edited by: Hooker T Washington
Jacob Stiller wrote:
Last chance to sell me on dictors and hictors. P


Good hic pilots are gods. Dictors are called flying coffins for a reason.

Both are very amusing if you're prone to suicidal tendencies in fleet combat scenarios and you usually get a glamorous reimbursement package to go along with the job.
ColdCutz
Frigonometry
#17 - 2011-12-16 19:18:06 UTC
Bubbles are also used in W-space.