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Player Features and Ideas Discussion

 
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A Corporate HQ for Avatars?

Author
Lateris
#1 - 2014-12-05 19:27:41 UTC  |  Edited by: Lateris
Would it really be a big deal to add Corporate Offices with Cantinas for our Avatars? Allow me to state that space ships are the focus. But lets extend Avatars to Corporations. I am not asking for a ground based game within Eve- just an extension for our pilots. Make it an option for players. Beta it for for a while- no biggie. Assign it to a small team that does not take away the focus on ships. It is just an instance./
Lugh Crow-Slave
#2 - 2014-12-06 12:33:51 UTC
there was this thing long ago called incarna since then CCP has been afraid to touch anything regarding the avatar area of eve since it almost killed CCP.


that said i really wish they would look back into a lot of the things they were trying to do then or at the very least remove that damn door
Call Rollard
Caldari Provisions
Caldari State
#3 - 2014-12-06 12:41:45 UTC
It will probably be a while until we see further additions and changes.

The issue with it at the moment is the vast amount of Processing power it requires compared to simply being docked. From the EVE Future Vision video I'd say we'd see additions and changes in the next few years. Big smile
Lateris
#4 - 2014-12-08 16:06:24 UTC
Call Rollard wrote:
It will probably be a while until we see further additions and changes.

The issue with it at the moment is the vast amount of Processing power it requires compared to simply being docked. From the EVE Future Vision video I'd say we'd see additions and changes in the next few years. Big smile



I am cool with that :) I love the attention that Spaceships are getting. But at some point we should return to a discussion on avatars within Eve and how it can be accomplished in a slow beta phase on the test server without it taking away the focus from the space game.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2014-12-08 16:48:00 UTC
one of the biggest problems players had with the CQ's was because it was a feature that did nothing but look pretty.

your idea looks just as purposeless.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bagrat Skalski
Koinuun Kotei
#6 - 2014-12-08 17:07:47 UTC  |  Edited by: Bagrat Skalski
Daichi Yamato wrote:
one of the biggest problems players had with the CQ's was because it was a feature that did nothing but look pretty.

your idea looks just as purposeless.


It isn't purposeless, did you go to CQ and watched the screen for awhile? It shows many usefull informations. Like agents with epic arcs, and informations about game world. This all ads to immersion, I made few videos in bik just to watch screenshoots i made in my journeys thru the EVE, and i run it on CQ screen. It isn't purposeless for everyone, as you see.

The bigest problem is it is only the CQ. And you are alone there.
Lateris
#7 - 2014-12-08 19:32:03 UTC
Daichi Yamato wrote:
one of the biggest problems players had with the CQ's was because it was a feature that did nothing but look pretty.

your idea looks just as purposeless.



Yamoto you are right, what are your suggestions because a purpose is essential. My personal view is it should be purely social and allowed to use as a strategic battle room and a meeting center for Corporations. That would include interfaces that directly integrate into the space game, information that can be shared with corporations, taking nothing away from our space ship game. It should also go into a very long beta phase on the test server with small released steps that are modular implementations for level design. I really do feel it is time to revisit this discussion for plans down the road from CCP.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-12-08 20:12:02 UTC
My suggestion would be to bundle it with the whole WiS feature/s. Bagrats probably right, the biggest problem was limited scale and no interactions.

the shops, the mini-games and gambling, the mugging (hopefully), the strip bars (inevitable) etc Then have private 'rooms' that are obviously customizable/decoratable. Dont tell the players what the rooms are for or what they have to do with them. Just 'rooms'.

this is the way i see such a feature being implemented, as part of something bigger, without half the player base thinking 'wtf is the point?'

Lateris wrote:
My personal view is it should be purely social and allowed to use as a strategic battle room and a meeting center for Corporations. That would include interfaces that directly integrate into the space game, information that can be shared with corporations, taking nothing away from our space ship game.


i agree. it would be silly to give WiS unique activities. i imagine it wouldnt take long before players start asking why they cant play this minigame or buy that item from space.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Call Rollard
Caldari Provisions
Caldari State
#9 - 2014-12-08 20:59:47 UTC
Daichi Yamato wrote:
My suggestion would be to bundle it with the whole WiS feature/s. Bagrats probably right, the biggest problem was limited scale and no interactions.

the shops, the mini-games and gambling, the mugging (hopefully), the strip bars (inevitable) etc Then have private 'rooms' that are obviously customizable/decoratable. Dont tell the players what the rooms are for or what they have to do with them. Just 'rooms'.

this is the way i see such a feature being implemented, as part of something bigger, without half the player base thinking 'wtf is the point?'

Lateris wrote:
My personal view is it should be purely social and allowed to use as a strategic battle room and a meeting center for Corporations. That would include interfaces that directly integrate into the space game, information that can be shared with corporations, taking nothing away from our space ship game.


i agree. it would be silly to give WiS unique activities. i imagine it wouldnt take long before players start asking why they cant play this minigame or buy that item from space.


Like Mass Effect? P

I think the way Captains Quarters was implemented is what players hated most. You could not get out of being in it, and it drains computer's processing power. Additionally it just didn't have any features or anything other than what you can simply do when docked. When the ideas of WiS becomes improved and better ways of implementing it, then sure.

WiS isn't really a focus at the moment though, once there isn't anything important that needs changing then enhancements will be welcome.
Lateris
#10 - 2014-12-08 23:34:04 UTC
Call Rollard wrote:
Daichi Yamato wrote:
My suggestion would be to bundle it with the whole WiS feature/s. Bagrats probably right, the biggest problem was limited scale and no interactions.

the shops, the mini-games and gambling, the mugging (hopefully), the strip bars (inevitable) etc Then have private 'rooms' that are obviously customizable/decoratable. Dont tell the players what the rooms are for or what they have to do with them. Just 'rooms'.

this is the way i see such a feature being implemented, as part of something bigger, without half the player base thinking 'wtf is the point?'

Lateris wrote:
My personal view is it should be purely social and allowed to use as a strategic battle room and a meeting center for Corporations. That would include interfaces that directly integrate into the space game, information that can be shared with corporations, taking nothing away from our space ship game.


i agree. it would be silly to give WiS unique activities. i imagine it wouldnt take long before players start asking why they cant play this minigame or buy that item from space.


Like Mass Effect? P

I think the way Captains Quarters was implemented is what players hated most. You could not get out of being in it, and it drains computer's processing power. Additionally it just didn't have any features or anything other than what you can simply do when docked. When the ideas of WiS becomes improved and better ways of implementing it, then sure.

WiS isn't really a focus at the moment though, once there isn't anything important that needs changing then enhancements will be welcome.


What is left to enhance?
Lateris
#11 - 2014-12-09 08:46:26 UTC  |  Edited by: Lateris
I would even be happy with a minimalist mini game inside the CQ's- any who - back to space Cool
Nevyn Auscent
Broke Sauce
#12 - 2014-12-09 09:06:05 UTC  |  Edited by: Nevyn Auscent
If you could have a Corporate War Room.
Where the CEO or someone else could bring up the star map of a Constellation, Region, etc (or even several map tables) and put labels, notes, routes and the like on it.
That would actually create a reason to work on WIS. As well as creating a sense of Corp Unity when you are actually standing in the same place in game looking at the maps when planning an offensive or being briefed on upcoming ops or deployments for the week.
It could even display positions of members on the starmap in real time while you are looking at it. So you can have the real tactical generals issuing orders using the war room to plan from, not having to be out in space with a ship to use map tools.

But WIS should only be worked on if there is going to be an actual purpose behind it. Not simply a social function but a real part that adds to the spaceship side of the game.
War room being an example, even if out of game tools can do the same already that doesn't mean an in game tool shouldn't be made. The fewer out of game/third party tools that are needed the better.
Bagrat Skalski
Koinuun Kotei
#13 - 2014-12-09 10:09:37 UTC  |  Edited by: Bagrat Skalski
Helios Panala
#14 - 2014-12-09 10:39:49 UTC
Nevyn Auscent wrote:
If you could have a Corporate War Room.
Where the CEO or someone else could bring up the star map of a Constellation, Region, etc (or even several map tables) and put labels, notes, routes and the like on it.
That would actually create a reason to work on WIS. As well as creating a sense of Corp Unity when you are actually standing in the same place in game looking at the maps when planning an offensive or being briefed on upcoming ops or deployments for the week.
It could even display positions of members on the starmap in real time while you are looking at it. So you can have the real tactical generals issuing orders using the war room to plan from, not having to be out in space with a ship to use map tools.


Well I was going to say WiS should be worked on because it would be cool and people keep asking about it, but this is loads better.
Bagrat Skalski
Koinuun Kotei
#15 - 2014-12-12 08:14:25 UTC
Adding more rooms for station only for RP, or maybe deployable structures that someone can dock in their pod, would look like it isn't a big deal on the first glance, but maybe it is. If only anyone from dev team could tell us...