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Make WHs 100% like Anoms

Author
muhadin
Brutor Tribe
Minmatar Republic
#21 - 2014-12-08 15:14:23 UTC
While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs, would be a small but massive step in the right direction.

"Love the Life you Live, Live the Life you Love"

Sundial Hakaari
Leshak Bros. Wrecking and Towing Inc.
#22 - 2014-12-08 15:15:22 UTC
If this change was made there would be far less people in C1-C2 wormholes to hunt because hunting would be easy mode. You have less people checking out the lower classifications then you have less people trickling up to higher classifications over time. I want more targets in wormholes thinking they are safe, not less.

I find it somewhat entertaining that you think WH space is safer than highsec. Every time you do any activity uncloaked you are potentially landing on a site that someone else already probed out or is simply an anom and there is a cloaky tackle ship waiting for you. Dscan doesn't protect you against this kind of attack and local sure as hell isn't going to.

You should need a specialized ship/equipment to get the benefits of scanning down wormhole chains. Scanning is already a quick and well rewarded activity currently if you are good at it. Completely trivializing it because some people are too lazy to do it for whatever reason is stupid.

muhadin
Brutor Tribe
Minmatar Republic
#23 - 2014-12-08 15:17:32 UTC  |  Edited by: muhadin
Please don't mistake this for lazyness. I scan an absolute ton in wormhole space currently and i am fine with it.

My main goal here is to point out the fact that there are a ton of people who have no interest in wh space primarily because of the tediousness of scanning, and that in and of itself is a huge loss to the activity of wspace.

"Love the Life you Live, Live the Life you Love"

Frostys Virpio
State War Academy
Caldari State
#24 - 2014-12-08 15:30:01 UTC
Barrogh Habalu wrote:

I think he refers to discovery scanner and how it gives away the very fact of signatures being present in system and location you need to scan.


Didn't people used to run that 256 AU probe to spot all sigs in system and then compare to a spreadsheet and directly know what most of them were?

Also, no to OP's idea.
Sundial Hakaari
Leshak Bros. Wrecking and Towing Inc.
#25 - 2014-12-08 15:42:27 UTC
muhadin wrote:
Please don't mistake this for lazyness. I scan an absolute ton in wormhole space currently and i am fine with it.

My main goal here is to point out the fact that there are a ton of people who have no interest in wh space primarily because of the tediousness of scanning, and that in and of itself is a huge loss to the activity of wspace.


I like your alternative idea, but wouldn't that make new K162's less of a "surprise" factor if you can just see them as a new anom? I feel like that would make wormholes more safe instead of less.

Increasing the signal strength of wormholes and/or decrease the complexity of the astrometric skills would be another option.
Severnij Veter
Sebiestor Tribe
Minmatar Republic
#26 - 2014-12-08 15:48:24 UTC
Sundial Hakaari wrote:
[quote=muhadin]

Increasing the signal strength of wormholes and/or decrease the complexity of the astrometric skills would be another option.


This sounds more interesting

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General Robert E. Lee.

Leoric Firesword
Imperial Shipment
Amarr Empire
#27 - 2014-12-08 16:04:54 UTC
-5

so let me understand this, you want WH's to not have to be scanned, so you can get to W-space, where you have to scan pretty much everything?
Iain Cariaba
#28 - 2014-12-08 16:38:53 UTC
muhadin wrote:
Please don't mistake this for lazyness. I scan an absolute ton in wormhole space currently and i am fine with it.

My main goal here is to point out the fact that there are a ton of people who have no interest in wh space primarily because of the tediousness of scanning, and that in and of itself is a huge loss to the activity of wspace.

And those people should not be rewarded for their unwillingness to probe the wormholes down. If you want the benefits, you need to expend the effort to achieve it.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#29 - 2014-12-08 17:10:57 UTC
-a lot
This is a terrible idea. I'm not entirely sure that even ore belts should be visible without scanning, I see no reason why wormholes should just appear at 100% or why doing so would be a step in the right direction. Scanning isn't hard, it isn't that tedious unless you're either bad at it or scanning entirely too much, and if you aren't willing to scan then you don't belong in wormholes. Just like if you aren't willing to blob you don't belong in null. (Or something like that)
Alundil
Rolled Out
#30 - 2014-12-08 19:18:35 UTC
muhadin wrote:
While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs, would be a small but massive step in the right direction.

First: -1, do not support this idea.
Second: What "right direction"?

You claim that people are not in wspace because they do not want to scan. There are thousands of other systems for them to play in then that require no scanning whatsoever.
Wspace was designed to be different for a reason. Scanning for entrance/exit/content is part and parcel of the space itself.

I'm right behind you

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#31 - 2014-12-08 19:22:40 UTC
Why not make missions show up as anomalies too? (I don't actually support this, just using it as a slightly hyperbolic example.)

Certain content requires more work to access than others. Such is EvE.

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Phaade
LowKey Ops
Shadow Cartel
#32 - 2014-12-08 19:28:38 UTC
Keep the scanning, make them a seperate signature type.

Scanning down 46 different signatures in a wormhole to find an exit is the epitome of tedium.

Keep the scanning, remove the tedium.
Les Routiers
Proudly Snoring
#33 - 2014-12-08 20:00:56 UTC
Fewer people, in proportion, live in nullsec than in highsec. That's because of the tedium of getting past gate camps and having to watch local.

I say: give all 0.0 systems the same Concord response as 1.0 sec space gets so you don't have to worry about local so much. Remove bubbles, they're a pain for travelers.

Also: have all sites, in highsec / lowsec / nullsec turned into anomalies.

Finally: remove all the NPCs from combat sites, leaving only the cans, with those holding valuable loot (BPCs, Overseer Effects, Officer mods, etc) having a different color.

That thread has opened my eyes: let's take the tedium out of farming sites Twisted



To be honest, I believe the OP was much smarter than what I'm describing above, but I'm still strongly opposed to making wormholes easy to identify. Don't like scanning? Lots of k-space systems for you to play in.

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Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#34 - 2014-12-08 20:13:25 UTC  |  Edited by: Aliventi
I think it would be cool for K to K space connections to not have to be scanned down. Mostly because it gets people to places they don't live around. A scout or someone who doesn't scan often can go "Oh hey! There's a K to K-space WH to [insert fun region where people fight]. We should form a fleet and go find a fight." Everyone wins in that situation.

I think making WHs quicker to scan would be good (different signature type or simply easier to scan), but I don't like removing scanning for WHs.
Gay Pornstar
Federal Defense Union
Gallente Federation
#35 - 2014-12-08 20:22:37 UTC
Aliventi wrote:
I think it would be cool for K to K space connections to not have to be scanned down. Mostly because it get's people to places they don't live around. A scout or someone who doesn't scan often can go "Oh hey! There's a K to K-space WH to [insert fun region where people fight]. We should form a fleet and go find a fight." Everyone wins in that situation.

I think making WHs quicker to scan would be good (different signature type or simply easier to scan), but I don't like removing scanning for WHs.


Im +1 for this.

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Phaade
LowKey Ops
Shadow Cartel
#36 - 2014-12-08 21:23:59 UTC  |  Edited by: Phaade
Gay Pornstar wrote:
Aliventi wrote:
I think it would be cool for K to K space connections to not have to be scanned down. Mostly because it get's people to places they don't live around. A scout or someone who doesn't scan often can go "Oh hey! There's a K to K-space WH to [insert fun region where people fight]. We should form a fleet and go find a fight." Everyone wins in that situation.

I think making WHs quicker to scan would be good (different signature type or simply easier to scan), but I don't like removing scanning for WHs.


Im +1 for this.


I second the motion.

Adding traffic to WH's is a great thing. Allowing people travel to far reaches of space more easily is also a great thing. Something something more dangerous.

EDIT: Would also be awesome for the hundreds of new WH's coming out! Personally I will hardly ever go into WH's because I don't want to have to bring a scanner on every ship I want to pvp in. Especially the small ones.
muhadin
Brutor Tribe
Minmatar Republic
#37 - 2014-12-08 22:03:20 UTC
Alundil wrote:
muhadin wrote:
While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs, would be a small but massive step in the right direction.

First: -1, do not support this idea.
Second: What "right direction"?

You claim that people are not in wspace because they do not want to scan. There are thousands of other systems for them to play in then that require no scanning whatsoever.
Wspace was designed to be different for a reason. Scanning for entrance/exit/content is part and parcel of the space itself.


Wormholes don't open as much as they should. WH chains are not as big as they could be. By increasing the ease of traveling down wormhole chains, and the increase in players to wh space because of that, would greatly increase the amount of wormholes in every wspace system.

A large majority of wormhole systems are always isolated in very small wormhole chains, rarely ever connected to any active wh systems. Overall there are not that many players scanning wh space daily, nowhere near on the scale of players that actually live in wh space, and nowhere near the active players in comparison to nullsec.

Casual players don't do well in wormhole space, even if they are good at the game.

"Love the Life you Live, Live the Life you Love"

Kaerakh
Obscure Joke Implied
#38 - 2014-12-08 22:21:42 UTC
muhadin wrote:
Alundil wrote:
muhadin wrote:
While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs, would be a small but massive step in the right direction.

First: -1, do not support this idea.
Second: What "right direction"?

You claim that people are not in wspace because they do not want to scan. There are thousands of other systems for them to play in then that require no scanning whatsoever.
Wspace was designed to be different for a reason. Scanning for entrance/exit/content is part and parcel of the space itself.


Wormholes don't open as much as they should. WH chains are not as big as they could be. By increasing the ease of traveling down wormhole chains, and the increase in players to wh space because of that, would greatly increase the amount of wormholes in every wspace system.

A large majority of wormhole systems are always isolated in very small wormhole chains, rarely ever connected to any active wh systems. Overall there are not that many players scanning wh space daily, nowhere near on the scale of players that actually live in wh space, and nowhere near the active players in comparison to nullsec.

Casual players don't do well in wormhole space, even if they are good at the game.


What?
http://i.imgur.com/E1rk7tY.png
What?
http://i.imgur.com/0RlYTkn.png
What?
muhadin
Brutor Tribe
Minmatar Republic
#39 - 2014-12-08 22:32:09 UTC  |  Edited by: muhadin
Kaerakh wrote:
muhadin wrote:
Alundil wrote:
muhadin wrote:
While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs, would be a small but massive step in the right direction.

First: -1, do not support this idea.
Second: What "right direction"?

You claim that people are not in wspace because they do not want to scan. There are thousands of other systems for them to play in then that require no scanning whatsoever.
Wspace was designed to be different for a reason. Scanning for entrance/exit/content is part and parcel of the space itself.


Wormholes don't open as much as they should. WH chains are not as big as they could be. By increasing the ease of traveling down wormhole chains, and the increase in players to wh space because of that, would greatly increase the amount of wormholes in every wspace system.

A large majority of wormhole systems are always isolated in very small wormhole chains, rarely ever connected to any active wh systems. Overall there are not that many players scanning wh space daily, nowhere near on the scale of players that actually live in wh space, and nowhere near the active players in comparison to nullsec.

Casual players don't do well in wormhole space, even if they are good at the game.


What?
http://i.imgur.com/E1rk7tY.png
What?
http://i.imgur.com/0RlYTkn.png
What?


Most people don't do that, that would take one person 2-3hours. Not every wormhole chain has large chains like that, most are 3-6 jumps before its just BS. And I'm talking 15-20 jump wh chains in every static.

"Love the Life you Live, Live the Life you Love"

Kaerakh
Obscure Joke Implied
#40 - 2014-12-08 22:52:35 UTC  |  Edited by: Kaerakh
muhadin wrote:
Kaerakh wrote:
muhadin wrote:
Alundil wrote:
muhadin wrote:
While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs, would be a small but massive step in the right direction.

First: -1, do not support this idea.
Second: What "right direction"?

You claim that people are not in wspace because they do not want to scan. There are thousands of other systems for them to play in then that require no scanning whatsoever.
Wspace was designed to be different for a reason. Scanning for entrance/exit/content is part and parcel of the space itself.


Wormholes don't open as much as they should. WH chains are not as big as they could be. By increasing the ease of traveling down wormhole chains, and the increase in players to wh space because of that, would greatly increase the amount of wormholes in every wspace system.

A large majority of wormhole systems are always isolated in very small wormhole chains, rarely ever connected to any active wh systems. Overall there are not that many players scanning wh space daily, nowhere near on the scale of players that actually live in wh space, and nowhere near the active players in comparison to nullsec.

Casual players don't do well in wormhole space, even if they are good at the game.


What?
http://i.imgur.com/E1rk7tY.png
What?
http://i.imgur.com/0RlYTkn.png
What?


Most people don't do that, that would take one person 2-3hours. Not every wormhole chain has large chains like that, most are 3-6 jumps before its just BS. And I'm talking 15-20 jump wh chains in every static.


Dude, I ignore those kind of chains on a daily basis, and scanning them by yourself is the wrong way to do it. As for fights, I don't know what to tell you. My corp used to live in fear of larger wormhole corps and alliances back when we lived in the C5. If you're saying you've found tranquility(ar ar), then you should sell that to some bears. Because that's hard to come by.
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