These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
12Next page
 

Exploration Cherry pickers

Author
Zierohour
Royal Amarr Institute
Amarr Empire
#1 - 2014-12-07 20:49:34 UTC
Is there no way CCP can make relic/data sites despawn after someone warps out of it the first time?

Spending all afternoon scanning down sites only to find someone left 1 piece of carbon in 1 container gets VERY old.

There are a lot of combat sites that despawn on warp out, why not data/relic sites?
Mara Rinn
Cosmic Goo Convertor
#2 - 2014-12-07 22:52:57 UTC
Some explorers need to leave the site for whatever reason, such as hostiles or neutrals in local.

I would be happy with a despawn timer which resets when some one new arrives and only starts counting down when there are no capsuleera on grid. Ten minutes should be more than enough time. Perhaps as little as three minites, allowing for a warp out & back while waiting for neutrals to cruise through.
Zierohour
Royal Amarr Institute
Amarr Empire
#3 - 2014-12-07 23:06:42 UTC
Mara Rinn wrote:
Some explorers need to leave the site for whatever reason, such as hostiles or neutrals in local.

I would be happy with a despawn timer which resets when some one new arrives and only starts counting down when there are no capsuleera on grid. Ten minutes should be more than enough time. Perhaps as little as three minites, allowing for a warp out & back while waiting for neutrals to cruise through.



That is understandable and completely acceptable. But something needs to be put in place. found 7 sites today with nothing more then 1-2 carbon a pop in em. Gets old picking up everyone's trash to get fresh sites to spawn. Ugh
Orlacc
#4 - 2014-12-07 23:40:37 UTC  |  Edited by: Orlacc
It is also a weekend...not the best time for hacking. There have been more than enough changes to exploration as of late. I mean how long does it take to scan a system? Five minutes?

"Measure Twice, Cut Once."

Zierohour
Royal Amarr Institute
Amarr Empire
#5 - 2014-12-08 01:45:15 UTC
Orlacc wrote:
It is also a weekend...not the best time for hacking. There have been more than enough changes to exploration as of late. I mean how long does it take to scan a system? Five minutes?



It isn't a weekend thing, it is an all the time thing. Let us also remember, due to spawn mechanics, if someone doesn't go in and clear the site, it won't despawn. If it doesn't despawn it is going to stay there until down time.

So to get a chance at some decent sites, you have to go around and pick up everyone's trash. Implementing a despawn timer wouldn't be overly complicated, and would be a quality of life change for everyone. The amount of time it takes to go around and pick up everyone's carbon is irrelevant.
Abrazzar
Vardaugas Family
#6 - 2014-12-08 02:03:56 UTC
Easiest tweak would be slapping cargo scan immunity on the containers.
Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2014-12-08 07:07:45 UTC
Not clearing a site is a form of PVP, which is acceptable in a PVP oriented game.
Abrazzar wrote:
Easiest tweak would be slapping cargo scan immunity on the containers.

This would cause even more outcry when someone hacks open all the cans in a site and doesn't get what they feel is enough loot.
Over all removing cargo scanning is just a bad idea.

If you don't follow the rules, neither will I.

FT Diomedes
The Graduates
#8 - 2014-12-08 07:26:55 UTC
Abrazzar wrote:
Easiest tweak would be slapping cargo scan immunity on the containers.


This would be a great addition. It would force explorers to potentially spend more time in the sites if they want to get all the good loot.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Abrazzar
Vardaugas Family
#9 - 2014-12-08 07:47:36 UTC
Omnathious Deninard wrote:
This would cause even more outcry when someone hacks open all the cans in a site and doesn't get what they feel is enough loot.

Those entitled babies can go right back to WoW.
flaming phantom
Unlimited LTD
#10 - 2014-12-08 11:10:00 UTC
I understand that it could get annoying, and that it would leave others to do the dirty work. To be fair, I want to be able to scan the faction ship in DED complexes to know what he is going to drop, that way I know if I should just leave it for the next unlucky sole, or if I should actually kill him Pirate
Leoric Firesword
Imperial Shipment
Amarr Empire
#11 - 2014-12-08 15:42:10 UTC
make the sites have less cans, make the cans closer together, make the cans unscannable by cargo scanners

so instead of having a bunch of cans with crap loot and one can with good loot (cherry pick time! I do it too) you have like 2 cans with the loot value of 4 (because the hacking mini game is annoying as all hell clickfest for the sake of clickfest isn't fun)

also, make the cans like 10-15 km away from each. You want me to burn 40km for a can with basically crap loot? thanks but no thanks.

As a side note, I quit doing data/relic sites because of the silly hacking mini game, having to burn between cans, and the fact that unless you're on right after downtime it pretty much sucks.
Orlacc
#12 - 2014-12-08 16:54:11 UTC
Maybe I am tripping, but yesterday after looting two cans in a WH relic site, I was hanging out cloaked to zap any newb who happened by and the site despawned about an hour after I hacked it.

So are we all SURE that sites don't despawn after one or two cans are hacked?

"Measure Twice, Cut Once."

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#13 - 2014-12-08 17:00:51 UTC
my concern is it seems someone has found a way to time ghost sites, i found one and when i warped in there was a ferox sitting 58 kms away who promptly warped away and the site proceeded to explode.
That being said my ship was destroyed but the 4 unhacked containers were gone and the new guy with me was in a pod.

Past that i didnt find anything like abandoned hacking sites that was left empty by others

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Zierohour
Royal Amarr Institute
Amarr Empire
#14 - 2014-12-08 23:23:00 UTC
Agondray wrote:
my concern is it seems someone has found a way to time ghost sites, i found one and when i warped in there was a ferox sitting 58 kms away who promptly warped away and the site proceeded to explode.
That being said my ship was destroyed but the 4 unhacked containers were gone and the new guy with me was in a pod.

Past that i didnt find anything like abandoned hacking sites that was left empty by others



I have found an extreme amount of sites over the last 6 months that have 2-3 completely empty cans in em and 1 can with piece of carbon. happens constantly. And i dont tend to stay in the same regions/ the time of day i play in varies a lot. So these are not isolated events. =/
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2014-12-08 23:31:20 UTC
Abrazzar wrote:
Omnathious Deninard wrote:
This would cause even more outcry when someone hacks open all the cans in a site and doesn't get what they feel is enough loot.

Those entitled babies can go right back to WoW.

And what about all the entitled babies who think they should get risk free sites with no competition?

If you don't follow the rules, neither will I.

Orlacc
#16 - 2014-12-08 23:39:05 UTC
I guess you missed my post. Sites DO despawn after cans have been opened. One or all. I saw it myself.

"Measure Twice, Cut Once."

Mara Rinn
Cosmic Goo Convertor
#17 - 2014-12-09 11:29:11 UTC
Orlacc wrote:
I guess you missed my post. Sites DO despawn after cans have been opened. One or all. I saw it myself.


Things work differently in w-space.
FT Diomedes
The Graduates
#18 - 2014-12-09 14:20:45 UTC
Orlacc wrote:
I guess you missed my post. Sites DO despawn after cans have been opened. One or all. I saw it myself.


Yes, they do, but it takes substantially longer.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nalia White
Tencus
#19 - 2014-12-09 17:25:42 UTC
there is a timer starting after the first container is getting hacked (successfuly or not). it's about one hour, then the site despawns.

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Sam Spock
The Arnold Connection
#20 - 2014-12-09 18:22:20 UTC
Making the cans un-scanable would be the easiest option but would probably cause more whining than coming from the side that wants it. I scan all the time and lately I have been leaving decent loot in whole sites since I want to spend my time to get the really good loot instead.

I think a better idea would be to create a chance for an escalation to another site on the final can. Perhaps that is one security level higher than the system you are in so a High sec would get a Low sec, Low sec gets a null and a null/wh null gets a sleeper site (complete with rats) This is not to say the site would go to low/null. It would possibly even be in the same system. Just the difficulty level would be higher and the potential loot much better because of it.

That would give everyone an incentive to do all the cans. It would have to be rare enough to not make going to low/null a waste of time.

The trigger could be something like: Random chance for an escalation site+one randomly chosen can to trigger it but only if it is the last one.

The sites could be something new or go to existing types complete with a chance to keep escalating. The escalation sites would not show up as signatures, just like they do for combats.


Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

12Next page