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Tech II Frigate Logi - A Hole in the T2 Frigate Lineup

Author
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#1 - 2014-12-06 06:25:49 UTC  |  Edited by: Murkar Omaristos
Assault frig fleets are pretty badass \o/ one of the things I've always found odd is that there is a t2 variant of every frigate class, except for frigate logi.

What I'd propose as an idea is t2 frigate logi. The equivalent of t2 cruiser logi but on a smaller scale.

All frigate logi have the same stats more or less. T2 frigate logi should still get 10% bonus to remote rep (armor or shield) amount and 10% reduction in rep cost. 500% bonus to remote repairer range as the frigate bonus. Hulls would be based off of T1 Frigate Logi hulls (so inquisitor, bantam, navitas, burst).

All hulls would be slightly slower than the t1 variants, but with more base HP and higher base resists. T2 Logistics Frigate skill would add further bonus based on level (as with all other t2 hulls) - but I have no idea for what that should be, since it would be important that t2 frigates not be OP.
Reaver Glitterstim
The Scope
Gallente Federation
#2 - 2014-12-06 07:13:32 UTC
Needs time. T1 logi frigates are pretty new (as in post-tiericide) so they haven't had time to get properly balanced. CCP is still learning about their impact on the game. I figure t2 frigate logi will happen soon enough, but you have to give it time.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Trinkets friend
Sudden Buggery
Sending Thots And Players
#3 - 2014-12-06 07:21:54 UTC
I wholeheartedly agree and support this product and/or service.

There are two problems with the current T1 logistical frigates - their poor resists and relatively poor ranges. The 500% bonus to range amounts to 28km from T2 reppers, which is pretty small.

Their EHP is also fairly low.

A Burst has 0% EM, 20% Thermal, 40% kinetic and 50% explosive resists and 400 HP shield base, for 550 EHP. At all 5's this goes to 500 shield HP and 690 EHP base. To make the Burst tanky requires filing mid slots with resists, or rgs. This gets you around 4.8K EHP with common fittings.

If you give the T2 frigate logi T2 resists you should be able to get a reasonable tank from them. eg, using the Jaguar as a template with 75% EM, 60% Thermal, 40% Kinetic and 50% Explosive resists, 830 shield gives 1900 base shield EHP. At all 5's 1040 shield results in 2.38K EHP. That is without any shield resist mods.

This would be enough by itself to make them effective. You could easily end up with 8-11K EHP tanks on your T2 logi frigates.

I think that the T2 hull bonuses for T2 logistic frigate skill could be a 10% increase in MWD duration (ie; uses less capacitor), or 10% sig radius bonus, or an increase in sensor strength of 10% per level, because frigate logi are particularly susceptible to ECM.

Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2014-12-06 07:29:51 UTC
I don't see a problem with their short range. The emphasis should be on staying mobile, so they only need enough range to reach their target while kiting enemies. Perhaps the T2 should have a bonus to afterburners.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Bullet Therapist
FT Cold Corporation
#5 - 2014-12-06 08:11:42 UTC
Reaver Glitterstim wrote:
I don't see a problem with their short range. The emphasis should be on staying mobile, so they only need enough range to reach their target while kiting enemies. Perhaps the T2 should have a bonus to afterburners.


That might not be a bad idea. T2 frigate logi with a bonus to AB speed would probably be useful even in cruiser up fleet comps.
James Baboli
Warp to Pharmacy
#6 - 2014-12-06 08:15:04 UTC
I would worry about giving them strong AB bonuses, as this seems likely to make a gang of them effectively untouchable without double/triple webbing them

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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#7 - 2014-12-06 09:07:04 UTC
If they followed on with the same sort of bonuses T2 Logi cruisers have vs T1 Support cruisers, then a T2 Logi frigate would actually be fitting Medium remote reps, so that would cover repair amount there, and would even give some bonus range even if the range bonus were dialed back a bit. Still, given their size, and the fact they are meant to support groups with smaller ships which, due to the ranges on weapons, tend not to be as spread out, I don't think they are wanting for too much extra range. Maybe out to 35-40K at the most.

Regarding secondary bonuses, would you want energy transfer and remote tracking computers like the cruiser counterparts, or would a different bonus be in order and would it still be support oriented?

As for speed bonuses, I am not so sure those would be needed. The T1 versions are reasonably able to keep up with other frigates, and I see no reason to change that for the T2 versions. I would definitely veto MWD sig radius bonuses, though. My thought is that if they give any more ships a bonus to that, they should just go ahead and lower the sig bloom on 1mn MWDs
Aiyshimin
Mea Culpa.
Shadow Cartel
#8 - 2014-12-06 11:14:15 UTC
+1
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2014-12-06 13:41:38 UTC
Xindi Kraid wrote:
I would definitely veto MWD sig radius bonuses, though. My thought is that if they give any more ships a bonus to that, they should just go ahead and lower the sig bloom on 1mn MWDs

I think they should just lower the sig bloom to 350% and reduce the sig bloom bonus on the ships that have it. Assault frigates don't need a sig radius bloom reduction, it was MWDs in general that were giving too much sig radius in the first place. Sure, at +500% speed, the +500% sig radius bonus gives your opponents the tracking boost they need to nullify the MWD's speed-tanking use, but most of the time you're using it you aren't at full speed and most ships can't actually get +500% speed out of it because their mass is over "par".

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2014-12-06 14:35:25 UTC
I could bet behind this if they did not get bonuses to medium RR modules like how the cruisers get bonuses to large rr modules.

If you don't follow the rules, neither will I.

Ersahi Kir
Brutor Tribe
Minmatar Republic
#11 - 2014-12-06 18:33:29 UTC
I would love to have a tech 2 logi frigate, but the only things I want are some better base shield resists and some better agility/less mass. These ships handle like cruisers instead of frigates.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#12 - 2014-12-07 02:43:04 UTC  |  Edited by: Murkar Omaristos
Omnathious Deninard wrote:
I could bet behind this if they did not get bonuses to medium RR modules like how the cruisers get bonuses to large rr modules.


yer of/c wouldn't want them to be OP. Basically atm frigate logi is extremely easy to pop. Frigate logi w/ t2 resists would be nice, and possibly slightly increased range (which could for example be the base for t2 frig. logi skill imporovements so that at lvl 1 range is cose to the same as a regular frig logi, but improved up until max is reached at lvl 5).

@Ersahi - it would make sense for them to handle like an assault frigate I think
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-12-07 04:17:25 UTC
Trinkets friend wrote:
I wholeheartedly agree and support this product and/or service.

There are two problems with the current T1 logistical frigates - their poor resists and relatively poor ranges. The 500% bonus to range amounts to 28km from T2 reppers, which is pretty small.

Their EHP is also fairly low.


This is actually why they are my favourite logi.

coming from a logi pilot, i love how you have to be a pretty decent pilot to get the most out of them. You can easily fly out your range or accidentally get yourself into a sticky situation.

most balanced and fun logi ever. More like this plox.

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Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2014-12-07 04:24:27 UTC
Daichi Yamato wrote:

This is actually why they are my favourite logi.

coming from a logi pilot, i love how you have to be a pretty decent pilot to get the most out of them. You can easily fly out your range or accidentally get yourself into a sticky situation.

most balanced and fun logi ever. More like this plox.

I am of the mind that the base logi module range is much too short, while the logistics cruisers' range is a bit too high. I think range like that should be left to battleships. (Logi battleships need to be a thing, and nerf the T2 logi cruisers! Leave em with same defenses but less output and they'll be less of a target!) I'd like to see more viability in using remote reps in utility high slots, and less of this staggering difference between bonused and unbonused logi that makes it so that logi ships are indispensable while logi modules on regular ships are just a waste of powergrid.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-12-07 04:36:19 UTC
I'd actually be down for a T2 logi nerf, specifically EHP, rep range and rep-amount. But it could be softened with a mobility and sig buff (read a sig buff means it takes longer for friendly logi to lock as well). id even do something similar to the range of T1 logi cruisers. What you end up with is something less strategic (making sure you have enough reps and then just sitting, not moving much and cycling reps at targets) but more tactical (positioning and pilot skill becomes more important).

As for lowering bonuses but buffing the mods themselves, it would make unbonused ships less of a joke. so sure.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#16 - 2014-12-07 04:52:30 UTC
Am not sure about that - T2 logi is fairly easy to break as it is with the right fleet composition and tactics (so long as you have the numbers and DPS for it), it's not so OP that it needs a nerf IMO.
Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2014-12-07 05:04:34 UTC
thats kind of my issue

defending fleet sees logi, fits fleet comp, checks numbers for dps then decides to engage or not.
attacking fleet sees defenders undock, checks numbers for dps and fleet comp, decides whether to go home or not.

it does not necessarily have to be a buff or nerf (EHP and dps-tank can theoretically be equalised by tweaking sig and mobility), but shifting things to a more pilot orientated game and less of a numbers game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Meloni HELL
Sebiestor Tribe
Minmatar Republic
#18 - 2014-12-07 08:58:57 UTC  |  Edited by: Meloni HELL
I'd honestly like to see T2 frig logi as a Remote Sensor booster / remote tracking link / remote ECCM bonused version of the T1. Same rep bonuses as T1, but slightly more HP and a bigger drone bay for those repper drones. So sorta like a fleet utility frig - gives it a place in larger ships - supporting the Cruiser logi or whatever.

Also, hull rep bonus would make me happy.