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Dev blog: Starmap Improvements - A Map To Treasure

First post First post
Author
Mharius Skjem
Guardians of the Underworld
#121 - 2014-12-05 18:13:14 UTC
That star map looks Sexy!

Can't wait to try that out.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Wormerling
Center for Advanced Studies
Gallente Federation
#122 - 2014-12-05 18:57:42 UTC  |  Edited by: Wormerling
Centurax makes some great points there. I would like to comment some.

"1) When using filters to find things like clone facilities, it would be helpful to have the station also highlighted so it is easier to find in a systems with multiple stations. (Having an option to show closest and have it set as destination would always be helpful)." (Sorry, quotes aren't working for some wired reason.)

Support.

"2) System summary when zoomed in on a system, how many people in it, how many jumps that day, how many in space/docked, kills in the last hour/day, always useful info to have."

I support more statistics info on a current system (in a top left corner there is a good place), BUT since this kind of info has a strategic value probably consider limiting it empire space and sovereignity holders only. Don't know about null sec but hiding this statistics for wormspace (as it is now) is a good idea and shouldn't be changed. For wormspace there is another kind of info that may present though:

"5) Information on WH systems could be displayed better, as you can get so much from Dotlan, it would be nice to get the same in game too, for example what effects are present in that system."

Effects and their impact on various properties, wormhole class and etc. (some bores will object there is a distinction in wormhole nebulas, but I don't see good reasons to conceal such an info and not to make it just clear).


Anyways, since local is available in k-space, why not to add a one line summary about number of people in the system (k-space only), how many corps, blues, reds and etc? This will just save me (and many other people) much screen space from keeping local chat always open.


"4) Show locations of Corp (hopefully one day Alliance) assets in space, from Secure Containers to Starbases, seeing the locations of them on a map would be helpful at times."

This one and the following are staying close together.

"1) It doesn't need to have little models of ships flying around, color coded ship representations would be enough, e.g. white for neutrals, red for enemies, purple for fleet. This could be generated from what your scouts see and only what they can see."

Actually, there is an idea of a 3D magnifier tool, like the one with the same name found on Windows. You click on a celestial (with a friendly scout or POS) and a 3D space ball with a grid preview pops up while you hold the button. You rotate the view (while holding the button) and the magnified ball rotates all around. Ships and everything is just coded with color dots there like Centurax suggests.


Other points about tactical map and chartered wormspace map are great too and I support them, but I won't stop on them except of one last thing. Since (and if everything is going to be implemented some shiny day) the wormspace connections map is going to be a very powerful strategic tool (in contrast to bookmarks and especially incorporated with route planning mechanisms) I am standing against immediate sharing of such an info with large groups of people (corp is the most, and maybe even that shouldn't be allowed). Actually it might add much to gameplay if there was an option to exchange such data on close contact. For instance, you may jetcan a so called local map databank into space (passworded or not) and your friend may grab it to merge the wormspace data into his computer. Hostiles may use a data analyzer on the databank-can or even directly on you P to break the PC and steal the data...


Also, a module for analyzing a wormhole sounds a good idea to me. I would say it shuold be a mid-slot scanner of some type. Only maybe it shouldn't give 100% results even with perfect skills, because wormspace must retain it's risks or it wouldn't be much fun.


Thanks everyone for reading this offtopic and have a nice day! Smile
Michus Danether
Deep Core Mining Inc.
Caldari State
#123 - 2014-12-05 21:28:38 UTC
Awesome new map is awesome, but looking forward to those solar system information tags... viewable on a Corp and Alliance level of course, similar to bookmarks?

Would be /extremely/ convenient for running a corp if you can designate systems as Homebase, Enemy Controlled, Pirate Infested, etc, or have a section to write after-action reports linked to solar systems... being in the client and being able to hotlink to character names and corp names would make the whole thing very cohesive and awesome.

As usual, give the player base a new tool (tags on solar systems, text boxes for typing custom descriptions into solar systems, etc) and they will make it work for them :D
Bagrat Skalski
Koinuun Kotei
#124 - 2014-12-05 21:38:17 UTC  |  Edited by: Bagrat Skalski
As for showing wormholes, and separating them from the map, they will have to put the "zoom to system I am in currently" and "zoom out to show all galaxy map" buttons.

First option will move you to the system on the 3D map, or to the wormhole. The second will just zoom you out to the whole map.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#125 - 2014-12-06 01:32:54 UTC  |  Edited by: Murkar Omaristos
Wow!! Map looks fantastic, am really impressed with this! Nicely done CCP Big smile

Couple thoughts thought - will keep short and very specific since that seems to be what's helpful.

1. Map rotation speed when you click + drag feels sluggish compared to the current map; IMO definitely needs to be the same as the current map in terms of navigation speed.

2. Glowy lines and dots looks really nice but for a map, but slightly larger and brighter dots and clearer lines would make it much easier to navigate (readability and clarity is more important for a map than fanciness ). Although it does look really really good), more visibility/clarity would be nice.

An option to turn off the glowiness in favor of a very clear and concise map with brighter dots for starts and clearly visible lines would be nice if this is going to be a permanent change which will eliminate the old map.

3. I don't see the square cursor adding anything...prefer the old one. However others may feel differently.

4. System names need to show up when you hover the cursor over a system without needing to zoom in on them

5. Map is slow to respond when you click on a system; sometimes you need to click two or three times to get it to select the system you are trying to click on.

6. If you have a system selected and you try to zoom in somewhere else on the map, everything disappears/fades out. This shouldn't happen; you shouldn't always have to select a system that is exactly where you want to zoom in on to prevent this from happening (this doesn't happen on the old map). It's useful to be able to quickly zoom in on one location, then another without this added unnecessary step. See this example.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#126 - 2014-12-06 09:37:37 UTC  |  Edited by: Soleil Fournier
Checked out this feature on SiSi and I am blown away at how awesome the new map is. It's incredible! Most favorite feature of Rhea. The art/coloring and the functionality are both ridiculously good. I also liked the new UI at the top of the window, much cleaner and more enjoyable to work with.

Some Suggestions:

I found clicking on individual systems to be a bit awkward. If you can, please make them have a 'button' feel or some other type of feedback for the player when clicking on the individual star system. It might also be a good idea to have a system info window pop up whenever a system is highlighted to be more intuitive to new players who might not know to right click for that information.

It would be really cool if you could add in bookmarks, planets, structures, POS', or whatever else into the system map when zoomed in. That would be an incredible tool for FCs.

The "zoom" function is reversed. I would like the map to zoom out when pulling back on the mouse wheel, and zoom in when pushing the wheel forward, right now it is opposite of this. Or at least have a UI option for players to set this to their preference.


Awesome work!!
Sell Aideron
Xanticorp
#127 - 2014-12-06 11:26:50 UTC  |  Edited by: Sell Aideron
Attention option to have map follow ship +1

edit: I really like it . Nice sound too.
Friedman
Caldari Provisions
Caldari State
#128 - 2014-12-06 17:44:58 UTC
First iteration looks great. Cool Some suggestions for the new map:


  • An option to follow your ship while on the move between systems
  • Mark Autopilot Gates and Stations in yellow as in the 3d view and Overview
  • Optional "Directional" scan cone in the solar system zoomed-in view (as in the F11 navigation panel)
  • Configurable statistics overview (pilots in space etc.) in a popup when you hover over a system

Robby Titan
Guards of Old
#129 - 2014-12-06 20:41:38 UTC
Can't wait for this to see it's full potential, so excited!

If your boat hasn't come in yet, swim out to it

Baneken
Arctic Light Inc.
Arctic Light
#130 - 2014-12-07 09:24:03 UTC
I did a little quick testing and my first impression was glowing balls, glowing balls nothing but glowing balls and getting sense of anything was near impossible from all the glow.

So if we might have something less glowing and more utilitarian such as the minimap that you get when pressing F11 that would be great, thank you because I don't need a map that's pretty I need a map that gives me information that I need when I need it.
M'aak'han
C-7
#131 - 2014-12-07 11:16:41 UTC  |  Edited by: M'aak'han
Looks promising.

A "center on your location" button could be very useful, in addition to the right click option.

When following the autopilot route, I could have used a "center on next system" when hovering/clicking on a jump line, useful when using the map in a smaller window.

Have the window pinnable and behave like any other window regarding snapping ability. I use the neocom bar on the right side with "autohide on". When I display the bar, the windows on the right side move accordingly, but not the map window in floating mode. The existing "dock on right side" is not always an option when using a single monitor, as it can't be resized vertically to save screen space.
Ynci De'Sinaar
Ministry of War
Amarr Empire
#132 - 2014-12-07 13:31:44 UTC
I loved this as soon as it appeared - however after a little update that happened yesterday(?) I no longer have the little wheel to choose what I want to see. Also the overlay (with the Map and X on top) can be dragged all over the place if you click in the header box bit, so it no longer lines up properly.

Seems part of the update was putting the planet and gate brackets on a little "pin" which is nice.

Can I have my functionality back please I wanted to do some proper testing.
Oskar Newton
Chroma Corp
Prismatic Legion
#133 - 2014-12-07 15:17:58 UTC
The map is looking good, just a few issues I'm having::

1. When I switch the map between being docked left to right (or right to left) the images do not change but the text and interactions do. Hopefully this image better explains what I mean: http://i.imgur.com/UM0iD6T.jpg

- Pressing ESC to go the menu and then back again fixes this, until I try docking it again.

2. I don't have the coloured wheel with the options to select what information is displayed on the map as seen in JonneyPew's video.

But it looks pretty and I'm excited for what you guys have in store for the future Big smile
ergherhdfgh
Imperial Academy
Amarr Empire
#134 - 2014-12-07 16:00:29 UTC
All that I am hearing from you guys lately is "new player". While I understand why you want to increase you subscription base where does that leave vets? Eve historically has never been a noob friendly game. If you dumb this game down to a level that anyone can understand in a day or two then you will remove a lot of the complexity that keeps vets playing this game for years and years.

I have yet to see these new changes so I can't say as to weather it is dumbing the game down or not I am just cautioning against making noobs your golden goose and alienating the vets that those same noobs are wanting to come play with.

Want to talk? Join Cara's channel in game: House Forelli

Soltes
Nullsec Logistics
#135 - 2014-12-07 16:34:28 UTC
The new map looks fantastic!

There's a few issues that I ran into though.

1) I wanted to have the map on it's own monitor so I chose to dock it to the left, increased the window size to cover both monitors, then dragged the map until it fit the screen. This looks great, but the problem is the center of focus (where my active ship is) is not in the center of my right monitor, it's to the far left of it. My right monitor has a larger width than my left one.

2) It's not currently functional for me because when I hover over a system it's not showing me information based on what I've set the map to. i.e. with system cost index on and hovering over a system, nothing happens.

3) When I select something to look at say, system cost index, it's really unclear which systems have a higher one. Comparing the old map side by side I can immediately see large red blobs of high SCI. I think those large red blobs are needed, otherwise the map becomes pointless for me.

4) Somehow on this character I've lost access to the settings button for the new map. Also, when I choose to float the map and drag it, only a ghost of the map gets dragged (see picture): new eve map bug
Adrie Atticus
Caldari Provisions
Caldari State
#136 - 2014-12-07 17:04:58 UTC
ergherhdfgh wrote:
All that I am hearing from you guys lately is "new player". While I understand why you want to increase you subscription base where does that leave vets? Eve historically has never been a noob friendly game. If you dumb this game down to a level that anyone can understand in a day or two then you will remove a lot of the complexity that keeps vets playing this game for years and years.

I have yet to see these new changes so I can't say as to weather it is dumbing the game down or not I am just cautioning against making noobs your golden goose and alienating the vets that those same noobs are wanting to come play with.


The new map has all of the functionality of the old one, except has a better UI and can be used in windowed mode. It's also imo more intuitive, not really sure how "older players" are getting shunned with this. I guess you dropped this rant in the wrong thread?
M'aak'han
C-7
#137 - 2014-12-07 17:15:58 UTC
Soltes wrote:

1) I wanted to have the map on it's own monitor so I chose to dock it to the left, increased the window size to cover both monitors, then dragged the map until it fit the screen. This looks great, but the problem is the center of focus (where my active ship is) is not in the center of my right monitor, it's to the far left of it. My right monitor has a larger width than my left one.


I have the same issue on a single monitor, the slider "Camera Center" in Esc menu > Display & graphics > Ship view camera settings is overriden by the docked map.
Jinn Aideron
#138 - 2014-12-07 17:33:49 UTC
Two small comments:

  • With ISIS, PI, and now Map 2.0 the Close Window 'X' is moving all over the place. Some people might actually use a mouse.
  • More of a concern to me personally:
  • The Google-map-alike 'pins' / system map markers hover a fixed, but undefined margin above the actual point of interest. (Best viewed from the ecliptic plane.) More so, the icon itself isn't placed at the actual 'place' at all. I understand you cannot blot out a point of interest with an oversized icon, but right now nothing marks the spot.

    I can think of two solutions off-hand:
    1. Give us, in addition to the current sisi markers, a 3x3 pixel cross-hair, X, v, or inverted v centered on the coordinates.
    2. Axe the hovering margin, and have the pointy end of your inverted droplet be high contrast, e.g. ending in a white v at the actual coordinates.


Right now, lines are ending 'off', and I fear for dscan again with all the actual markers being so far off from what they ought to indicate.

Stealth deletes are bad.

Alhira Katserna
Deep Space Exploration And Exploitation
#139 - 2014-12-07 19:13:06 UTC
Can someone explain to me why some of the lines between the systems are normal and some of the lines are dashed? Question
Soltes
Nullsec Logistics
#140 - 2014-12-07 20:20:40 UTC
Alhira Katserna wrote:
Can someone explain to me why some of the lines between the systems are normal and some of the lines are dashed? Question


They're jumps that connect two different constellations.