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Crime & Punishment

 
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Advice Please

Author
Drez Depran
Ministry of War
Amarr Empire
#1 - 2011-12-14 16:41:53 UTC
I'd like to get some opinions from more experienced players.

My buddy and I are three month old chars, we are exploring low sec in a Harby and Helios. Last night we lost our first ship to pirates and i would like to know what we could have done better.

We found a radar site, i cleared the rates as he opened can's. Local Spiked and I started up the D-scanner. Just before we opened the last can I caught Combat Probes on the D-scan and we both safe spotted. He picked a gate and warped cloaky to scout ahead and checked the other side.

This is where we messed up. he informed me that there was a pirate on the gate but the next system was clear. i figured i could warp to zero, get thru and we could both warp to a new system and in an effort to lose the pirates. I warped to zero on the gate, where I saw the pirate my friend had reported, but i also saw 3 other pirates landing at the same time i did.

I got thru and tried to align to something in the direction my ship was facing, but was scrammed and pointed too quickly. I tried to burn to the gate with my reper/ after burner running, but instead my ship melted like ice cream on a hot day.

I got my pod out and dropped gf in local...

What could I have done better?

Thank you

Brego Tralowski
Tralowski Independent Traders.
#2 - 2011-12-14 16:54:36 UTC
Some times there is little you can do, it seems that you were doing the right things by Scouting and using your D-Scan and safe spots etc. Sometimes it can be a good idea to also fit a cloak on your ship at least that way you can fly to your safe spot and cloak up, most of the time the pirates move on if they can't find you.

In most PvP someone in the gang has Neuts fitted, so your cap goes quickly and if you are active tanked that shuts down, and so do your lazors! etc. Best thing to do is make sure you are insured, unfortunately you can not guard against everything in Eve and sometimes you have to accept the loss.

This loss will however give you kill rights on the guys that shot and destroyed you for 30 days, try getting your own back Blink

Supplying Quality goods to the masses.

See 'T1 Module supplies' for all your T1 needs or T1.com in game chat.

Vaeliel
Slander Acquisitions
#3 - 2011-12-14 17:13:41 UTC
The pirate on the gate saw your friend uncloak to jump. Recognizing a covops and probably thinking he was a scout alt, the pirate on gate likely called his buddies to jump.

When you warped to zero and jumped through, a tackler caught you.

You can doubleclick on people in Local and look at their corporations. If there's 3+ people in the same corp in system and one is sitting on a gate, they're probably going to try to pull this maneuver.

However you did basically everything right, like Brego said sometimes you can't do anything about it.

This was much better than MY first lowsec outing though. ;)

Good for you getting out there, and showing sportsmanship by dropping a GF in local.
Xolve
State War Academy
Caldari State
#4 - 2011-12-14 17:14:50 UTC
Theres a few things you could have done in that situation...

Arrow Warped to a planet, cloaked while slowboating in some obscure direction away from the planet (If you have a cloak fitted)

ArrowBounce between rolling safes.. Set these up during slow periods in something fast, then land, align, check d-scan, watch for probes, move to next safe.. this is best done with sets of 5-7, just remember to burn any safe you get caught in (delete it)

ArrowWhen warping to a gate at 0, see how much of the enemy will aggress you. Anyone that aggresses you cannot jump through for a minute, this can be done repeatedly depending on how well you ship holds up under fire, but when you jump through to the other side, hold you cloak for about 5 seconds, then burn back to the gate. Anything with a web bonus will make this very difficult.

ArrowSet-up a POS or team up with people that live in the same area, that way you have somewhere to safe up at; few people will mess with a POS in low-sec; its just too screamingly 'Hot Drop Bait'


ArrowAccept the idea that more experienced players, are keen to all of this, and will often attempt to counter it. Theres always a fast tackle that won't engage on a gate that you have to seperate from his gang before you can destroy him. Losses will happen, Ships will get exploded, the thrill will never end. Learn from your mistakes.
Sverige Pahis
Deep Core Mining Inc.
Caldari State
#5 - 2011-12-14 17:22:12 UTC
Drez Depran wrote:


I got thru and tried to align to something in the direction my ship was facing,




First of all there's no such thing as passive alignment. It doesn't matter which way your ship is facing if you're at 0 m/s it will accelerate in any direction at the same rate. Secondly it sounds like you got pretty unlucky, it happens, what matters is though you didn't just panic and sit there, but actively tried to escape and when you did die you didn't just sit there in your pod either. So hats off to you for that. Don't forget if you're not aggressed and there's probes closing in and you're sick of bouncing safes just log off for an hour and they'll lose interest.
Drez Depran
Ministry of War
Amarr Empire
#6 - 2011-12-14 19:47:49 UTC
Quote:
The pirate on the gate saw your friend uncloak to jump. Recognizing a covops and probably thinking he was a scout alt, the pirate on gate likely called his buddies to jump.


I didn't realize this. Figured he could get thru undetected.

Quote:
Good for you getting out there, and showing sportsmanship by dropping a GF in local.


Yeah....we knew the risks. It's not their fault we got caught.

Quote:
Anyone that aggresses you cannot jump through for a minute


This seems like it's important to know. I think I might have been able to put up a fight if I had waited for some of them to shoot me before I jumped thru...Thank you...

Quote:
First of all there's no such thing as passive alignment


Good to know as well.

Thanks for the help.
Barakkus
#7 - 2011-12-14 21:48:28 UTC
If you see combat probes out keep going between safe spots. Don't sit in any safe longer than 20 seconds.

If you jump through and didn't let them agress first on the other side, hold your cloak until the very last second, burning back to a gate then not being able to jump because of session timer sux.

If you're scouting gates in a cov ops/covert t3/recon warp in at some random distance other than 0 but greater than 50km, 100 and 70km is sort of bad since they are default warp to distances. Start moving in a random direction not towards the gate so you aren't decloaked by someone warping in from a celestial on top of you or some people jumping through and they randomly spawn near where you would have been if you had been moving towards the gate in some fashion.

If you're in a dead end system, you're kind of screwed, if not, scout the other gates for an exit if the one you wanted to leave through already has someone on it. If you find one with no one on it, jump through, align to something and immediately cloak...do this with a hotkey for your cloak, so the second you start moving you cloak up immediately.

If you get caught on a gate and you sit there waiting for them to shoot, and know you can't win, DO NOT SHOOT THEM PERIOD. You will not be able to jump if you agress back for a minute, and that minute is probably going to cost you your ship. Getting them to agress is a good idea, returning fire is not if you're trying to escape. Lock them up and make them think you're going to shoot, but don't shoot if you're going to run.

http://youtu.be/yytbDZrw1jc

Jori McKie
Hedion University
Amarr Empire
#8 - 2011-12-15 11:47:42 UTC  |  Edited by: Jori McKie
The Pirates which know what they are doing following this:
Target at Gate in jump range > only ONE ship aggroes, tackler jumps ahead
Target at Gate jumps > All non aggroed ships jump too, tackler on the other side is waiting > Dead
Target at Gate aggroes > Dead

There is only one safe way to escape (with ships that can't warp cloaked)
Cloak - MWD trick
You need a MWD and a TII cloaking device
You jump through a Gate, you align to a Celestial, Station, Gate, BM and "instantly" (it takes about 1s after your align command for the cloaking device to be ready to activate) activate your cloak followed by your MWD for one cycle. 1-2 sec before your MWD cylce ends you decloak and warp to your alignment. (make sure your MWD is deactivated for the 2nd cycle)

Semi safe way:
Nano fitting or speed nano. Anything with an align time below 5-6sec and enough speed is quite safe, anything below 2-3sec is nearly impossible to tackle even with a remote boosted fast tackle Legion with above 2000 scan reso. Eve is working with 1sec ticks be aware of that.
Example: Nano Shield Hurricane
All V with 2x Nanofibers TII in low slots
6.3s align time
2205 m/s with heated MWD

You jump through, you align to Celestial, Station, Gate, BM, do not activate warp. Pre overheat your MWD before you activate it and run :), get out of tackle range, deactivate your MWD and warp out. This isn't a 100% safe way as any Rapier, Huginn or Loki with web will most likely catch you.


Edit:
If you are followed and tackled by a fast ship, Ceptor or Frig or speed nano CR/BC, either use ECM Drones and pray or with some PvP experience kill the tackling ship at about 100km off Gate. (Make sure your aren't more than 150km off gate as any friends can warp to the tackler then). Any Ceptor and Non ECCM Frig/CR will die to a speed nano Cane with proper fitting.

Trying to get back to the Gate if it's not a highsec Gate will result in most cases in a loss. Exceptions are active armor tanked ships like Myrmidon (dual or triple rep) or Hyperion or active shield tanked ships like Maelstrom with those ones you should try to get back to the Gate.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Klown Walk
Federal Defense Union
Gallente Federation
#9 - 2011-12-15 13:20:34 UTC
You can hold the cloak for abit and then burn back to the gate.
MeestaPenni
Mercantile and Stuff
#10 - 2011-12-15 16:08:22 UTC
Drez Depran wrote:
[quote]

I didn't realize this. Figured he could get thru undetected.


Nope. Cloaked or not, the gate will always show activity; either inbound or outbound.

I am not Prencleeve Grothsmore.

GhostDragoon
Imperial Academy
Amarr Empire
#11 - 2011-12-15 16:23:01 UTC
If people are actively hunting you with combat scanner probes in a system and you have no cloak the best thing you can do is stay away from gates, don't try to jump out. Open up your star map and go to system map. find celestials that are separated from each other, like on the other side of the system from each other, etc. Grab safes on 3 different paths between the celestial clusters and make 3 safe spots. This is so you have multiples that are not in probe range of the others. Once you have these 3 safes just bounce safe spots. If you have an aggression timer do this to wait the timer out and then log off. Go watch a movie or something and come back later.

If you do not have aggression of any kind you can simply warp to any safe and log off. Your ship will disappear in about 2 mins or so.

If you have a cloak then just warp to safe and cloak up.

Hope the info helped

~Ghost
Deltor Griffith
Sebiestor Tribe
Minmatar Republic
#12 - 2011-12-16 12:38:46 UTC
Lose more ships and enjoy it.
Pamela Podpopper
Doomheim
#13 - 2011-12-16 13:21:15 UTC
Drez Depran wrote:
I'd like to get some opinions from more experienced players.

My buddy and I are three month old chars, we are exploring low sec in a Harby and Helios. Last night we lost our first ship to pirates and i would like to know what we could have done better.

We found a radar site, i cleared the rates as he opened can's. Local Spiked and I started up the D-scanner. Just before we opened the last can I caught Combat Probes on the D-scan and we both safe spotted. He picked a gate and warped cloaky to scout ahead and checked the other side.

This is where we messed up. he informed me that there was a pirate on the gate but the next system was clear. i figured i could warp to zero, get thru and we could both warp to a new system and in an effort to lose the pirates. I warped to zero on the gate, where I saw the pirate my friend had reported, but i also saw 3 other pirates landing at the same time i did.

I got thru and tried to align to something in the direction my ship was facing, but was scrammed and pointed too quickly. I tried to burn to the gate with my reper/ after burner running, but instead my ship melted like ice cream on a hot day.

I got my pod out and dropped gf in local...

What could I have done better?

Thank you



fill your entire low slots with stabs
Sutskop
Republic Military School
Minmatar Republic
#14 - 2011-12-16 14:29:56 UTC
Pamela Podpopper wrote:

fill your entire low slots with stabs


And die to a HIC like a Noob.
The PitBoss
Interstellar Brotherhood of Gravediggers
#15 - 2011-12-16 15:23:15 UTC
In eve ... Be paranoid and trust no one ...

Your Helios friend set you up ....

Lunkwill Khashour
Ministry of War
Amarr Empire
#16 - 2011-12-16 15:32:44 UTC
You did a lot of things right and sometimes you just get caught. I'ld however have waited on the gate before jumping. Even if one agresses you, that'll be one less on the other side.
L'ouris
Have Naught Subsidiaries
#17 - 2011-12-16 15:56:09 UTC
As mentioned above, you sound like you took some precautions regarding the probes etc.

I didn't see anyone mention the WH escape option though. If you are getting camped into a system, and have a prober capable of finding radar sites its worth your time to see if there is a wormhole you can duck into when the gates are camped.
Drez Depran
Ministry of War
Amarr Empire
#18 - 2011-12-16 17:43:17 UTC
Quote:
I didn't see anyone mention the WH escape option though


I like this idea...sounds like a more daring/dangerous way to escape

Quote:
Your Helios friend set you up ....


We work together....this has now made things awkward between us....

Quote:
If you have an aggression timer do this to wait the timer out and then log off. Go watch a movie or something and come back later.

If you do not have aggression of any kind you can simply warp to any safe and log off. Your ship will disappear in about 2 mins or so


I knew that your ship disappeared after logging out... I didn't know that it was a bad idea to log during the aggression timer

Quote:
The Pirates which know what they are doing following this:
Target at Gate in jump range > only ONE ship aggroes, tackler jumps ahead
Target at Gate jumps > All non aggroed ships jump too, tackler on the other side is waiting > Dead
Target at Gate aggroes > Dead


Smart.

Quote:
Cloak - MWD trick


this was interesting too....is that "as intended"?


This thread has been very helpful to me and my backstabbing helios friend =). Thanks again




Jori McKie
Hedion University
Amarr Empire
#19 - 2011-12-17 10:42:38 UTC  |  Edited by: Jori McKie
The Cloak - MWD trick is no exploit, it works "as intended" and is very annoying for most Pirates.

Do some test runs in highsec to train and automate the procedure, it helps a lot under adrenaline rush ;)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar