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"social" corporations

Author
ShahFluffers
Ice Fire Warriors
#21 - 2014-12-04 18:24:44 UTC  |  Edited by: ShahFluffers
Tear Jar wrote:
I am betting some of you are thinking "but we can already do this through mail lists and private channels". You are right, but the fact is people simply aren't going for those. People tell newbies "join a corp", not "join a chat channel and mail list". We can speculate on the why, but it just isn't happening.

The reason I tell newbies to join a corp is twofold:

1. They [ideally] meet like-minded people and socialize... which helps them learn about the game.

2. They become exposed to risk and learn to either sink or swim.


IMO... the sooner people are exposed to risk in the game, the sooner they can acclimate to it and make proper choices based on real experiences rather than fear of supposed possibilities (that are usually spoonfed by people who themselves are thrall to the same fears).



Outside of this... I'm 5/50 on this idea of "Social Only Corporations."

The only way I would support it is if a "Social Corp" has absolutely no benefits to being in it beyond social aspects (see: tax rate is still 11% and goes to the NPCs, can't erect a POS or POCO, can't rent an office in a station, no collective standings, no corp wallet, can't join an alliance, etc).

Basically... if one wants to make a "Social Group"... let them. But mechanically they will still be in an NPC corp (because they are immune to AWOXing and War Decs).
Lugh Crow-Slave
#22 - 2014-12-04 18:28:18 UTC
Repost HTFU just stay in one man corps and use a chat ch for your friends
Tear Jar
New Order Logistics
CODE.
#23 - 2014-12-04 18:45:15 UTC
ShahFluffers wrote:


IMO... the sooner people are exposed to risk in the game, the sooner they can acclimate to it and make proper choices based on real experiences rather than fear of supposed possibilities (that are usually spoonfed by people who themselves are thrall to the same fears).


The proper choice for most of them is to not join a corp. Just make a one man corp. Eve is all about taking risks when it provides appropriate rewards. There is no appropriate reward for someone exploring, mining, mission running, hauling, or doing anything but industry or fighting other players. You just expose yourself to awoxing and war decs.

So are you telling them to join a corp to see if they will be smart enough to see that your advice is bad?
Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2014-12-05 02:10:08 UTC  |  Edited by: Daichi Yamato
Rivr Luzade wrote:

One of my alts is currently in an NPC corp and I don't see any toxic NPC corp chat.

Rivr Luzade wrote:

Actually, I don't pay attention to the NPC corp chat at all


Thanks for that insight.

Rivr Luzade wrote:
What are you talking about when you say "toxic NPC corp chat"?


Your experience (of 'not paying any attention to') is not the only experience of NPC corp chat. Reportedly new players in NPC corp chat are sometimes being told:

- Set skill queue then play another game
- You cannot PvP until you have 'x' amount of SP
- Everyone in EVE is out to kill or steal from you. Isolate yourself. (look at any Veers B post)
- Stay out of low sec at all costs
- Plenty of other myths and misinformation.

Rivr Luzade wrote:

Furthermore, your example of a corp of RL friends falls usually under the category of the unflashy, unnoticeable corps until they change their desires and ambitions.


Corps have been wardecced for less than being flashy, ambitious or otherwise significantly noticeable. Corps HAVE been decced for as much as members talking in local. im not saying its common, im not saying its a problem. But it does happen.

There is nothing wrong with giving them somewhere to go to play together, a group name and a killboard. It enables nothing more than allowing players to group together in an organised and social fashion with just a few clicks, rather than the amount of effort it would take for them to set-up all the features they could have whilst staying in an NPC corp (collective killboard, group chat, mail list, calender etc).

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Vapor Ventrillian
The Scope
Gallente Federation
#25 - 2014-12-05 02:40:32 UTC
As a smexy Npc Representative it would be remiss of me not to input


The Scope Chat has got to one of the funniest social aspects of the game and I think it needs subscribers...people who can see the chat log but not spam the crap outta it like jita

I like the idea maybe simply create a eve dating site that matches eve peeps based on interest and link it to a corp that fit the most similarities with the group

I call it The "Evobangerang"

plus one from me but I think npc fulfil this role slightly and maybe an alternative method could be found Smile

The Evil Overlord of Scope, self elected as all good overlords should be

Veers Belvar
Swordmasters of New Eden
#26 - 2014-12-05 06:01:18 UTC
I mean, it all depends on the tax rate really. If it's 0% then fine, but these will basically wipe out player PvE corps in highsec. If the tax rate is non zero, then it's better to just be in 1 man corps and roll corp in the face of wardeccs, or dock up and play on alts.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#27 - 2014-12-05 08:20:41 UTC
Daichi Yamato wrote:
Rivr Luzade wrote:
What are you talking about when you say "toxic NPC corp chat"?


Your experience (of 'not paying any attention to') is not the only experience of NPC corp chat. Reportedly new players in NPC corp chat are sometimes being told:

- Set skill queue then play another game [1]
- You cannot PvP until you have 'x' amount of SP [1]
- Everyone in EVE is out to kill or steal from you. Isolate yourself. (look at any Veers B post) [2]
- Stay out of low sec at all costs [3]
- Plenty of other myths and misinformation.


  1. is being taken care of by players like suitonia or clahim and their videos about low skill level frigate PVP as well as their throughout analyses of what new players need for that, what they should pay attention to and so on. That not many people point to these two or other, similar tutorialesque EVE player videos shows that even the supposedly more educated and older players are utterly incapable of playing the game properly. So, if a better educated and more capable player in the NPC corp chats notices such behavior, it would be only natural for them to correct the old noobs. So far, I have not seen this in Caldari Provisions in the 3 weeks my alt is in there. Yes, I do sometimes pay attention to the NPC corp chat and scroll up when I notice a lot of activity, but it's not my main job to do that in EVE. It is a player responsibility to change and correct the misbehavior of other players, who deliberately spread misinformation.
  2. That is not misinformation or mythes, it is what you have to expect and what you should be prepared for in EVE. Even the most loyal, most supporting, most friendly corp members can turn on you and ruin your EVE life quite considerably. That's what CCP is promoting and saying that it is not the case, is spreading misinformation and is cosying someone along. It is important that new players are being prepared for that to happen. If this leads to more isolation, so be it. I am happy with my alt's isolation in his corp, as I decide what happens to me inside that corp. I don't need other corp members to socialize myself with other players; that's what the chats I frequent are for. Other players and many of the new new players do want more socializing and they can certainly have that in bigger corps and communities, but they need to be aware of what looms in the darker corners of their cosy home.
  3. Staying out of Low sec is a good advice, considering that there are players who want to shoot billboards right from Minute one. What is the point of them going into Low sec with their inadequate ships, get blown up by gate guns and return to their rookie system in a fresh alpha clone? They don't know the ropes of the game, they don't know the mechanics, there has not been enough time to explain it to them yet. And while I had my first Low sec experience with my Harbinger in Mai back in 2011 with a then notorious pirate group living there, who educated me a bit about the locals and dangers, most Low sec residents today are not as well mannered. This just leads to more frustration in my opinion if players just go there without any information, guidance or support. On the other hand, newbies must tone down their expectations. There is no quick way in EVE to everything, and there should never be. There is a infamous learning curve and you should take at least some meters on that curve before you think about going out of space that kind of helps to get a hang of the game. If you don't do that, lose stuff and then come back, ranting and complaining, nothing is gained from that. But this toning down of expectations is another big problem of the new game population.


Daichi Yamato wrote:
Corps have been wardecced for less than being flashy, ambitious or otherwise significantly noticeable. Corps HAVE been decced for as much as members talking in local. im not saying its common, im not saying its a problem. But it does happen.

There is nothing wrong with giving them somewhere to go to play together, a group name and a killboard. It enables nothing more than allowing players to group together in an organised and social fashion with just a few clicks, rather than the amount of effort it would take for them to set-up all the features they could have whilst staying in an NPC corp (collective killboard, group chat, mail list, calender etc).

Again completely the players failure. EVE is a game full of ... unpleasant people. Setting up a killboard should not be that much of a problem with the amount of killboard offers in the forum, and putting in individual API keys gives new players a valuable lesson right away, instead of letting the corp do everything for them. Group chats are created with a word and a click, same for mailing lists; however, both need to be configured, which again gives people (under proper guidance) valuable lessons for the future.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dave Stark
#28 - 2014-12-05 11:27:31 UTC
so... you mean chat channels?
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2014-12-06 00:00:38 UTC  |  Edited by: Daichi Yamato
2 and 3

there is a point where the fear of other players becomes detrimental to your game experience. I suspect that many players who 'never find the real EVE' end up getting bored and leave the game as a result of their isolationist ways.

final point
making something that is already possible, easier and more accessible is not always a bad thing. doubly so when the only effect is on game experience and not game play.

i wholeheartedly defy that this is a pointless and redundant idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tear Jar
New Order Logistics
CODE.
#30 - 2014-12-06 00:10:56 UTC
Daichi Yamato wrote:
I suspect that many players who 'never find the real EVE' end up getting bored and leave the game as a result of their isolationist ways.



This is probably true, but thats how the game mechanics encourages most high sec players to play. When most players join a corporation with other players in it, they are doing it in spite of the game mechanics, not because of them. There is no risk/reward, just risk.

The goal of my suggestion is to provide a minor encouragement to group up with others. It gives players the status symbol of a corporation. They get to feel like they belong to a group.

Then if they decide they want a POS/POCO/corporate hangars they can upgrade to a real corp.
Catherine Laartii
Doomheim
#31 - 2014-12-06 06:23:16 UTC  |  Edited by: Catherine Laartii
People in this thread keep posting about there already being NPC corps that function in the same way the OP is talking about. I would posit that this isn't the case since NPC corps are an 'opt out' system rather than an 'opt in', which is what I'm guessing would be closer to what the OP has in mind.

A solution would be to turn things around so in order to leave your corporation you have to 'opt in' to a racial npc corp rather than 'opting out' into the default. Ideally there would be advantages and different attributes; ex. would be NPC mining corps get better returns/more LP for mining missions if you're a member of their corp, so Ducia foundry would give out more for mining, but less for security missions than the caldari Navy. Same could apply for R&D corps like Khanid Innovation or Core Complexion.

So in essence you'd have a 'social' npc corp that's opt-in instead of opt-out, and a new meta for PVE. You could even set it to where certain groups give out better bonuses and have better rewards, but you have to increase your standing with them before having the option to join; example would be the CEP for caldari or any of the royal families for amarr. Or to take a more extreme example, the pirate faction NPC corps, since god knows quite a few of us would want to literally join up with the angel cartel or the guristas or whomever.

Minmatar starter corps already sort of solve the 'default' npc corp problem by sorting into a tribe bureau that matches their bloodline. Amarr could do the same with certain royal families (case in point would be khanid defaulting into the khanid royal navy), and gal and cal could fit into something more becoming of their racial identity. Other than that, most npc corps would have a certain bar of entry standing-wise to join them, and in addition to returns might give other station service bonuses, depending on how high a bar of entry they set.
Bagrat Skalski
Koinuun Kotei
#32 - 2014-12-06 08:30:01 UTC  |  Edited by: Bagrat Skalski
Catherine Laartii wrote:
...

I wouldn't touch starter corps, as they are fairly accurate lore wise. But the rest is good.

Quote:

I like the idea maybe simply create a eve dating site that matches eve peeps based on interest and link it to a corp that fit the most similarities with the group

Opt-in NPC corps coulld become something like that when it comes to RP or social interests.
Black Pedro
Mine.
#33 - 2014-12-06 12:39:11 UTC
+1

Allowing new/risk-adverse players to form a safe social corp that is (more-or-less) exactly the same as a NPC corp (and thus immune to wardecs and awoxing) will do nothing to change current game mechanics, but will increase the possibility of social interaction and the likelihood of players staying in Eve. This is good.

Players that want to upgrade and earn the benefits and rewards of a full player corp can do so accepting the added risk of receiving a wardec or being awoxed. Players that do not want to deal with these challenges can remain in the social corp and PvE to their heart's content like many currently do in the existing NPC corps, only now they can do it with corpmates.

Now we just need some more mechanisms to make being in a full player corp more attractive and have benefits that are improved with combined effort to encourage players to stay and defend corps after a wardec, or hire mercenaries to defend what they have built together. Those changes should go a long way to making highsec the vibrant and competitive place that it was original designed to be.
Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2014-12-07 03:47:26 UTC
i do like the idea of 'opt in' NPC corps.

i have the impression this would be appreciated by CAS.

i dnt like the mechanical benefits though. If being in an NPC corp offered me better LP, why would i want to be in a player corp when i run SOE missions?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2014-12-07 03:57:27 UTC
Bagrat Skalski wrote:

Opt-in NPC corps coulld become something like that when it comes to RP or social interests.


NPC's corps labelled by career was another idea i liked.

When players feel like leaving the rookie corp but dont have a player corp to goto they can join corps focused around activities they are interested in. Meet ppl doing the same things as them and socialise. Or if they are still not sure what they want to do they can jump between corps at their convenience.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tear Jar
New Order Logistics
CODE.
#36 - 2014-12-07 04:37:31 UTC
Daichi Yamato wrote:
Bagrat Skalski wrote:

Opt-in NPC corps coulld become something like that when it comes to RP or social interests.


NPC's corps labelled by career was another idea i liked.

When players feel like leaving the rookie corp but dont have a player corp to goto they can join corps focused around activities they are interested in. Meet ppl doing the same things as them and socialise. Or if they are still not sure what they want to do they can jump between corps at their convenience.


My only concern is that this will trap a lot of new players into mining/leveling their raven until they leave, because they only interact with people doing those things.
Daichi Yamato
Jabbersnarks and Wonderglass
#37 - 2014-12-07 04:48:21 UTC
its a possibility, but the average raven level upperer today has little interaction with other players, even their fellow NPC corp members.

I dont see why they wouldnt have increased interaction with other NPC corp members when the corp itself is designed around people like themselves. They can move around until they find one they like (like CAS) and during their time there either meet other players or join/form a 'social' corp with other players.

or maybe they wont and things will go on as they do now.

I cannot see it hurting player retention anyways.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Steppa Musana
Doomheim
#38 - 2014-12-07 08:59:22 UTC  |  Edited by: Steppa Musana
I've been saying this for a while as have some others. This needs to become a reality.

Coincide these changes with massive nerfs to the NPC corps and to these new social corps. I proposed 50% tax on all forms of PVE. That might be harsh, 30% being more reasonable, but I feel like at less than 50% the solution becomes roll an extra alt and stay in the NPC corp risk-free'.

Gevlon had a good idea too, structures that you need to defend and can only erect in a real corp that give you access to higher-tier missions and better ores. Without it doing a higher-tier mission is impossible and mining non-Veldspar turns you suspect. That could work or even an ESS kind of system which increases payouts, cycle times for mining modules, etc

Daichi Yamato wrote:
I dont see why they wouldnt have increased interaction with other NPC corp members when the corp itself is designed around people like themselves. They can move around until they find one they like (like CAS) and during their time there either meet other players or join/form a 'social' corp with other players.

NPC chat is filled up with unhelpful and elitist idiots. and you get sperglords like that Persifone guy spamming his scam attempts every 10 minutes. Its not the most motivating place to engage with other players
Bagrat Skalski
Koinuun Kotei
#39 - 2014-12-07 09:40:25 UTC
Quote:
Persifone guy spamming his scam attempts every 10 minutes

Still, its not jita, and you have "block" option.
Donnachadh
United Allegiance of Undesirables
#40 - 2014-12-07 16:12:25 UTC  |  Edited by: Donnachadh
Social interactions happen now and they do not need a corp of any kind to occur.
If you want a private chat just open one up and invite the people you want to be in them so this idea changes nothing.
Every person I know in this game uses various Team Speak or Ventrilo voice chats for the social interactions. Based on these experiences again this idea changes nothing.

Since we can rule out social interactions as a reason for these new corps what do the offer? What is the reason people would form one of these instead of a normal player corp where they can have a POS if they want it?

For a group of players that formed a corp simply because they thought it was neat, or as some form of social club a WD is so easy to avoid that they are not a factor even with the current mechanics so I do not see how this idea would change any of that.

AWOX'ing, not sure how you would be able to prevent this from happening in these "social corps". The only way I could see would be to set them up so that corp mates cannot shoot at each other.
To be honest the whole AWOX thing is one of the biggest problems we have in this game. I talk to perhaps 15-20 newer players a month and most of them refuse to join a corp because of the risks associated withAWOX. The only idea I can come up with to solve this would be for CCP to implement a mechanic that disables all weapons and ewar systems once the ship you are shooting at goes into structure. This may be abd as well I do not know, but I do know that the AWOX thing is bad for the game as a whole.

Who decides what type of corp a player can form? If you leave it up to the players will they form one of these new corps, or choose to form a normal corp so they can have a POS at some point?

Tax, tax, tax why always tax high sec?
Higher NPC taxes will likely drive many new players out of the game before they have a chance to explore the various options so I say no to that idea.
Charging taxes in the "social corp" will make them a forgotten waste land. Most of the people who play this game on a casual basis form or join corps to avoid the NPC taxes.

To me this seem like another in the long line of proposed changes to the WD system and I do not see how it would be a positive change.
I wonder how many WD players would support it since it potentially removes large portions of the player base as possible war targets?
I wonder how the WD community would feel when the only targets they have left are the larger corps that can and do defend themselves under the current system?
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