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UI Modernization preview - Feedback and issues

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Martin Gregor
Science and Trade Institute
Caldari State
#441 - 2014-12-02 18:50:16 UTC
UI looks fantastic, but there is one thing that creeps me out every time:
http://i.imgur.com/ky0cBhe.jpg

Every time I look at this I think "damnit I forgot to fit half of my modules" - so please make the module buttons visible as well.
Noriko Mai
#442 - 2014-12-02 18:51:23 UTC
I want Minmatar Background and Carbon UI elements (basically Dark Opaque from TQ)!!! And I want it now!!!

"Meh.." - Albert Einstein

Noriko Mai
#443 - 2014-12-02 18:53:06 UTC
Martin Gregor wrote:
UI looks fantastic, but there is one thing that creeps me out every time:
http://i.imgur.com/ky0cBhe.jpg

Every time I look at this I think "damnit I forgot to fit half of my modules" - so please make the module buttons visible as well.

Deactivate "Enable window blur"

"Meh.." - Albert Einstein

Altrue
Exploration Frontier inc
Tactical-Retreat
#444 - 2014-12-02 19:14:28 UTC
Still no RGB color slider for the UI? Sad

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Nolan Kotulan
Nova Tabula Rasa
#445 - 2014-12-02 22:24:56 UTC  |  Edited by: Nolan Kotulan
Damn CCP, what did you do???
You listened to us!!!
And you know what? ...
This is far more better than it was before!
This is even almost really good!

THANK YOU!!! Big smile

This blur toggle option was, still is and will always be really an imperative...

The UI is now ready for release in my personnal own opinion and the new design compared to the old TQ one is worth it and very well done!

Except (yes, there is always something...):
- Wondering why did you remove (again) the transparency slider? I said nothing, found that you moved it...
- I didn't try any other theme but black one, so maybe they suck, maybe not, I don't know (cf. other comments)...
- Please, please, please, I beg you, remove these corner brackets. This doesn't fit in well at all. This is distracting and confusing (yes, still...), ugly, useless, "too much"! Over bright backgrounds windows look like they're unfinished in the corners, like cuted off, bitten...

Anyway, good work!

BUT REMOVE THESE CORNER BRACKETS DAMNIT!!! Evil

What a graphical aberration...

Per aspera ad astra

Sky Marshal
State War Academy
Caldari State
#446 - 2014-12-02 22:31:16 UTC  |  Edited by: Sky Marshal
RGB sliders must return. The only choice we have is dark, dark, dark... It make the UI hard to use for people like me.

I prefer a gaming experience who is confortable, than a gaming experience who is coherent with itself. The dark themes are coherent with the dark feeling of the Eve Universe, but it is the players who play the game, not the game itself.

So please, the dark themes should remain, but return this options as fast as you can to offer alternatives to everyone who can't tolerate them.
Amber Lana
Pator Tech School
Minmatar Republic
#447 - 2014-12-03 00:07:14 UTC
Anyone have a picture of the current UI? Can't get on Sisi myself.

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TigerXtrm
KarmaFleet
Goonswarm Federation
#448 - 2014-12-03 00:20:36 UTC
Some very nice improvements guys! And for a moment you had us worried. Tsk tsk.

Now for some last pieces of feedback before you wrap up for the release:

1. Customization is always good. I'm personally a fan of the dark color schemes, but options to customize your own primary and secondary color would be great. If it's not an option to get that done for Rhea, at least consider it for the next release.

2. The transparency slider is a great addition, but it would be even better if we could also control the transparency level for selected windows and the Neocom separately. The functionality of a selected window becoming more opaque is very good, but controlling just how opaque it gets would be a very user friendly addition. Again, probably not for Rhea, but something to work on.

3. As cool as the new blur effect is, personally I like the ability to make windows fully transparent much more. In a way it creates more screen real estate where the blur effect does the complete opposite. And even at full transparency pinned windows aren't hard to read at all unless you're staring at the sun. I think that's the greater improvement over the blur effect, ironically enough.

4. Most of the icons look good now. Despite a lack of color I feel they are growing on me and becoming easier to find each time I check Sisi. So good work there. There are some icons that still need work though and I would advice to get this done before Rhea's release because changing icons around later is not the best way to keep newer players who have enough to learn as it is.

Particularly the icons for the Fitting Screen, Cargo Hold and Ship Hanger, which all use the top-down rifter icon, really need to be looked at again. As mentioned before the Rifter simply isn't recognizable as a ship in those icons. And unless a new player starts out as Minmatar and a Rifter is the first ship they see, newbies are going to be utterly confused by it.

And Aura really just needs to be redesigned all together. She still looks like some sort of alien, which is particularly confusing for lore loving newbies since this is a space game but it has never actually featured any aliens. Personally I think you can get away with the original image for Aura perfectly fine. Maybe adjust the colors to match the rest of the icons, but the shape and look of the original image wouldn't stand out immensely. More importantly it would allow Aura to retain her 'character' as an AI instead of being reduced to a simplistic alien icon in the Neocom.

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Inir Ishtori
Perkone
Caldari State
#449 - 2014-12-03 01:15:21 UTC
TigerXtrm wrote:


3. As cool as the new blur effect is, personally I like the ability to make windows fully transparent much more. In a way it creates more screen real estate where the blur effect does the complete opposite. And even at full transparency pinned windows aren't hard to read at all unless you're staring at the sun. I think that's the greater improvement over the blur effect, ironically enough.


This is my number one issue with the new UI. There absolutely needs to be an option for a total transparency. I like how i can pin/unpin windows on TQ right now to switch between transparency states, so maybe there could be two different sliders for the new transparency effects - each for a different window state?
Cajun Style
Shattered Planet
#450 - 2014-12-03 01:36:30 UTC
One of the icons used in the Ctrl-Tab windows hasn't been modernized.
chaosgrimm
Synth Tech
#451 - 2014-12-03 02:30:09 UTC
I hopped on the test server to test out the new controls and was happy to see the new interface.

Overall I think this interface is really cool.

I think the cargohold meter and selected ship in the ship hanger should have colors that mesh a little better with the theme you're using.
Dersen Lowery
The Scope
#452 - 2014-12-03 05:10:35 UTC  |  Edited by: Dersen Lowery
I haven't had a chance yet to really poke at the new UI, but so far it looks like a huge improvement. Certainly it's much more of a visual treat, and I had a much better sense of what the active window was. Modal dialog boxes (*spit*) are highlighted especially well.

The only remaining problem is that when I undocked in Amarr and looked "up"-- ouch. All those white reticules and circles just disappear, and especially in the Amarr theme it can be difficult to make out the white text in, for instance, the overview, or the system information in the upper left corner. The word "Domain" is almost impossible to make out.

I still have decent vision. If I'm not comfortable, it can't be good for people who don't.

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X4m
Center for Advanced Studies
Gallente Federation
#453 - 2014-12-03 08:42:21 UTC
new UI looks good, but need RGB and transparency settings.Evil
Adrie Atticus
Caldari Provisions
Caldari State
#454 - 2014-12-03 09:35:38 UTC
Dear CCP, the glow on selected windows is horrible. Why does an 8th of my screen need to change colour to indicate that I've selected the window? It's getting disorientating after a minute or less.

Old: http://i.imgur.com/7AAO8LZ.jpg
New: http://i.imgur.com/wqTOsAk.jpg

On top of that, windows still do not sit flush and they have gaps. Why can't the snapping feature understand that I do not want 2px padding around all windows?
Rain6637
GoonWaffe
Goonswarm Federation
#455 - 2014-12-03 10:49:29 UTC
Minchurra
Perkone
#456 - 2014-12-03 11:16:46 UTC
It's good that we can now turn the blur off.

Bit of a shame the interface has regressed in terms of customization functionality with the loss of colour sliders, though.
Nimf
Our Allies
Post Pod Clarity
#457 - 2014-12-03 11:25:39 UTC
New icons are the worst i've ever seen in eve for 8 years playing.
Logged on sisi and couldnt find anything. Time helps, but they're still ugly.
I hope you will return the old icons
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#458 - 2014-12-03 11:29:35 UTC
Looking better but two things:

1. Icons on the Neocon should match the ones in the station services window for recognition - they are the same in the old/Current UI, in the new you have to sets of icons that are not the same - I would suggest you use the version of one or the other on both windows to keep it consistent, if recognition and ease of identity are the goals.

2. The Amarr theme - you took the one that matches the hangar and ships and left us with "burnt orange" - really? really CCP... burnt orange is the Amarr theme? - that is pumpkin color, the other was at least complimentary to the whole Amarrian hangar. Ugh
Rain6637
GoonWaffe
Goonswarm Federation
#459 - 2014-12-03 12:12:53 UTC
The themes don't go far enough. A better effort would be an interface that looks different by race, with shapes and lines that take after the design cues of the ships (of that race). There's also the issue of there being way too much UI. The goal should be reduction, rather than recolor.
Don Pera Saissore
#460 - 2014-12-03 12:39:34 UTC
Are neocom icons and themes still negotiable or not?