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Rather than having SP loss for a Tech 3 ship when it gets blown up...

Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2014-12-01 14:51:38 UTC
I'd rather retrain subsystems to 4 (or the occasional 5) than pay market prices for an expensive implant again and again.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#22 - 2014-12-01 14:51:44 UTC
How about a cut scene where a sleeper agent runs up to the pilots new clone vat and gives them a hefty kick in the groin just before they wake up...the pilot will either be distracted by wincing or laughing for a good 5 minutes...
Faren Shalni
Ministry of War
Amarr Empire
#23 - 2014-12-01 17:28:28 UTC
FT Diomedes wrote:
Vibrance Sovereign wrote:
They could continue this business with the "fatigue" timers...

T3 interfacing fatigue... the more you die in them, the longer you have to recover before you sit in another T3.


Terrible mechanic.

T3's should keep current resistances, but have the buffer defense subs nerfed. That would bring them in line, without ruining them.


Finally someone who makes sense

So Much Space

Medalyn Isis
Doomheim
#24 - 2014-12-02 11:41:54 UTC
Syrias Bizniz wrote:
Medalyn Isis wrote:
With the recent buffs to other ships, I find T3s at the moment fulfil their roles perfectly atm and actually are in a perfect position balance wise. Some of the sub systems could be toned down slightly and others improved, but generally they match up well with T"2 ships, with T2 being better in some areas and T3 having more flexibility and a few ace cards of their own such as EHP, although at a massive increase in cost.

Right now T3s are in a perfect balance I find, they are viable in a great many roles, although you will still get a lot more bang for the buck, and also a more focused approach in a specific area with a specialised T2 ship.

Also quit complaining about SP loss and just suck it up. There should be more ways to lose SP in this game, not less.



Imo, they are too easy to train in. You basically invest the time required for a 5x SKill to V, and you suddenly got the CovOps Recon Hac with nullification.

Yes, I agree with you on that one. when I see 2014 players flying with T3s it seems a bit odd.
Medalyn Isis
Doomheim
#25 - 2014-12-02 11:42:41 UTC
Faren Shalni wrote:
FT Diomedes wrote:
Vibrance Sovereign wrote:
They could continue this business with the "fatigue" timers...

T3 interfacing fatigue... the more you die in them, the longer you have to recover before you sit in another T3.


Terrible mechanic.

T3's should keep current resistances, but have the buffer defense subs nerfed. That would bring them in line, without ruining them.


Finally someone who makes sense

Yes, just the buffer resists are the ones which need toning down slightly. The others need improvements or being left as is.
Vibrance Sovereign
Sovereign Fleet Tax Shelter
#26 - 2014-12-02 12:37:40 UTC
Gawain Edmond wrote:
Vibrance Sovereign wrote:
They could continue this business with the "fatigue" timers...

T3 interfacing fatigue... the more you die in them, the longer you have to recover before you sit in another T3.



Didn't someone suggest this idea for pod loss recently too? it's a terrible idea.... it wasn't you was it? Making it so someone can't play the game is a bad idea. That is all that does and will never and should never be implimented.


Nope, wasn't me, and I'm not going to staunchly argue for it either, it was just a thought.

It wouldn't make it so you "can't play the game". It would just mean you have to use a T1 or T2 for a while.
Just like as it currently is, you can't use your T3 as well as before (loss of a skill level).

We could modify the "fatigue" idea, and have "fatigue" impose penalties on your ship, sort of like the penalties you suffer in an incursion system before hte bar is ground down.

Thus after you die, and you sit in a T3, it won't perform as well - which is the way it is now.
The penalty goes away with time - which is the way it is now (assuming you have an active skill queue to reskill what you lost).
The difference would be that it doesn't cost you training time.

Lose a T3 -> T3 interfacing effect bar goes to max, suffer penalties to DPS and EHP.
Fatigue can build up like jump timers, so that the effect bar takes longer to disappate after death.

SImilar effects to current system, no SP loss.
Igor Nappi
Doomheim
#27 - 2014-12-02 12:52:53 UTC
tl,dr: CCP please buff my lowsec T3 blob

Furthermore, I think that links must be removed from the game.

Vibrance Sovereign
Sovereign Fleet Tax Shelter
#28 - 2014-12-03 09:56:00 UTC
More like:
tl:dr
CCP pleaz no taek mah SPs

What I propose would make it even less viable to jump back into a T3 after being killed, as the penalties would be greater than the loss of 1 skill level
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