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EVE New Citizens Q&A

 
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Race&Corporation Membership

First post
Author
Jumbo Kring
Minners in WAR
#1 - 2014-12-01 17:14:28 UTC  |  Edited by: Jumbo Kring
Hello.

I play EVE since yesterday and after I did some tutorials and discovering a few game aspects, one thing is still puzzle for me. Recently, I've joined polish corporation (ok, not joined, just met people and asking them about the game)...

But this gave me a point of view about game. I realized that in spite of fact that I'm Minmatar, in this corp, the Amarr helps me. I noticed that it isn't important, what side you'd chose, because a real politic in EVE is shown in corp life and the player's structures/guilds. In contrast to other mmorpg's, when a static division by, for instant - two sides really works, and different races have a various maps, only dedicated for them and in background often we can see the conflict beetwen those two races. A good example is AION, where the Elyos ("good side"), and the Asmodian ("Evil...") even cannot talk together. If the Asmodian type something to Elyos, on the chat you'd see only strange, mixed and senseless sentences. (Because the races have a different languagues).

So, for what reason the game first gave me a choice? Is there someone, who keeps the rp aspects and isn't focus only on the mechanic game purposes? (like earning ISK or something)

I know that in EVE it's not necessary to create sham sides, because the players usually HAVE a real conflicts and in the universe the wars for influences are frequent. Ok, so why the game creates the sides like Amarr, Caldari? (I know, different ships, ok...)
Xercodo
Cruor Angelicus
#2 - 2014-12-01 17:38:14 UTC
It boils down to two reasons: how you wanna look, and who you wanna be if you RP.

That's about it. You're unrestricted in all other regards from doing anything any other character can.

The Drake is a Lie

Jur Tissant
Garoun Investment Bank
Gallente Federation
#3 - 2014-12-01 17:48:25 UTC
There is little if any functional difference with regards to your chosen race, bloodline, etc. It's mostly about looks and RP if you're into that. It wouldn't really fit into the open nature of the EVE universe to restrict access and communications either.
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-12-01 17:51:57 UTC
Lore based politically strife is rather uncommon in eve as there are much more engaging player politically motivated things happening.
The races in eve are purely a cosmetic choice for your avatar , noon ship and start point.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2014-12-01 18:07:12 UTC
Jumbo Kring wrote:
Ok, so why the game creates the sides like Amarr, Caldari? (I know, different ships, ok...)


Mainly:

Lore. EVE has a huge history of lore and how each empire started out and how their relations came to be.



Secondly:

* Ships
* Missions / NPC enemies.
* Various game mechanics (Faction police hunting you / FW)
* Role Play.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#6 - 2014-12-01 18:19:07 UTC
Jumbo Kring wrote:
Ok, so why the game creates the sides like Amarr, Caldari?

Eve has changed a lot over the 11 years of its existence. Different races/bloodlines used to give different character attributes, affecting skill training time. That's gone, as it was reducing variety in the game due to min-maxing. Race also used to pose a barrier to joining corps, until the corp's director trained some specific Racial Relations skills that apparently made them stop being racist. That vanished too, since there were workarounds and it overly restricted small groups. There might be another couple of relevant mechanics that I'm forgetting.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-12-01 18:40:59 UTC
ISD LackOfFaith wrote:
Jumbo Kring wrote:
Ok, so why the game creates the sides like Amarr, Caldari?

Eve has changed a lot over the 11 years of its existence. Different races/bloodlines used to give different character attributes, affecting skill training time. That's gone, as it was reducing variety in the game due to min-maxing. Race also used to pose a barrier to joining corps, until the corp's director trained some specific Racial Relations skills that apparently made them stop being racist. That vanished too, since there were workarounds and it overly restricted small groups. There might be another couple of relevant mechanics that I'm forgetting.


Wow

Totally forgot those 2 "legacy" things.

It's why I'm an Achura Caldari, it was the best choice for an industrial character at that time with the fixed attributes.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2014-12-01 18:53:48 UTC  |  Edited by: Tau Cabalander
J'Poll wrote:
Wow

Totally forgot those 2 "legacy" things.

It's why I'm an Achura Caldari, it was the best choice for an industrial character at that time with the fixed attributes.

<= Legacy Caldari Achura industrialist here o/

The benefit was that Caldari Achura had quite high intellect, and could be given a balanced attribute mapping, back when we couldn't change attributes! You were given starting attributes, and 5 points you could spread around, with no more than 3 per attribute.

Attribute remapping was introduced in Apocrypha expansion (wormholes), March 2009.

I typically recommend this to new industrialists now: 23i 21p 21m 17w 17c

I started with 3 Charisma and +2 willpower. Later that became 15 Charisma when the minimum changed to 17 when learning skills were removed. I remapped and lost it over a year ago now, so I'm a much more dashing and debonair 17 Charisma now Blink
Jumbo Kring
Minners in WAR
#9 - 2014-12-01 19:36:32 UTC
It is possible to meet a corporation cosisting of only the Amarr members with clearly defined purpose, which is also connected with their rp playstyle? I know, the game enforce on the players to survive in the universe, but...

For example, Amarr corporation, who's trying to catch slaves (in the game, it would be shown as destroying only minmatar ships).

If no, then can I assume that the corporations are in 3/4 cases just mixed group of people, who chose the race and the bloodline, only for attributes or proper appearence? Can I find the corpotations, which recruit the new people and look at the race? (only caldari members or something...)
Cara Forelli
State War Academy
Caldari State
#10 - 2014-12-01 20:13:56 UTC  |  Edited by: Cara Forelli
Jumbo Kring wrote:
If no, then can I assume that the corporations are in 3/4 cases just mixed group of people, who chose the race and the bloodline, only for attributes or proper appearence? Can I find the corpotations, which recruit the new people and look at the race? (only caldari members or something...)

More like 999/1000. There are some corporations that focus on "RP", usually taking the form of establishing fleet compositions from a single race (just amarr ships) or doing some healthy Gallente-bashing in corp chat, etc. Normally these corporations don't even require you to be "born" a certain race, as long as you are interested in participating in their style of RP. The vast majority of corporations don't care at all what your race is, and are more interested in whether or not you have the skills and attitude to participate with their chosen activities. The "lore" reason for this is that capsuleers are in general "above" the law (think rich elite) and don't really care what the empires have going on.

However, EVE is a sandbox. If hunting dirty Minmatar slaves appeals to you, you can be the one to rally a band of Amarrians from the new player corp and take up the righteous cause. Content in EVE is driven by players. Some of the most interesting and well known groups were born with a specific purpose in mind (see RvB, CODE, etc.)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#11 - 2014-12-01 20:19:22 UTC
Cara Forelli wrote:
Jumbo Kring wrote:
If no, then can I assume that the corporations are in 3/4 cases just mixed group of people, who chose the race and the bloodline, only for attributes or proper appearence? Can I find the corpotations, which recruit the new people and look at the race? (only caldari members or something...)

More like 999/1000. There are some corporations that focus on "RP", usually taking the form of establishing fleet compositions from a single race (just amarr ships) or doing some healthy Gallente-bashing in corp chat, etc. Normally these corporations don't even require you to be "born" a certain race, as long as you are interested in participating in their style of RP. The vast majority of corporations don't care at all what your race is, and are more interested in whether or not you have the skills and attitude to participate with their chosen activities. The "lore" reason for this is that capsuleers are in general "above" the law (think rich elite) and don't really care what the empires have going on.

However, EVE is a sandbox. If hunting dirty Minmatar slaves appeals to you, you can be the one to rally a band of Amarrians from the new player corp and take up the righteous cause. Content in EVE is driven by players. Some of the most interesting and well known groups were born with a specific purpose in mind (see RvB, CODE, etc.)


How could you forget Goons in that list.

Everybody needs an archenemy...





Grrrrr Goons.Evil

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#12 - 2014-12-01 20:29:00 UTC
Jumbo Kring wrote:
It is possible to meet a corporation cosisting of only the Amarr members with clearly defined purpose, which is also connected with their rp playstyle? I know, the game enforce on the players to survive in the universe, but...

For example, Amarr corporation, who's trying to catch slaves (in the game, it would be shown as destroying only minmatar ships).

If no, then can I assume that the corporations are in 3/4 cases just mixed group of people, who chose the race and the bloodline, only for attributes or proper appearence? Can I find the corpotations, which recruit the new people and look at the race? (only caldari members or something...)


Imperial Dreams [IG] is Amarr-only, as is Praetoria Imperialis Excubitoris [PIE]. I'm not sure of what other race-centric groups exist out there, but they are pretty much exclusive to a RP context, so you might want to check out the Intergalactic Summit, the RP section of the forums.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Jumbo Kring
Minners in WAR
#13 - 2014-12-01 21:03:22 UTC
I don't know this lore well. Capsuulers are the specific group, who are beyond the divisions and just stay aside from main conflicts between galactic "countries"? Or they represent main forces of their nations?
Ralph King-Griffin
New Eden Tech Support
#14 - 2014-12-01 21:07:16 UTC
Think of them as Demigods.
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2014-12-01 21:16:56 UTC  |  Edited by: Tau Cabalander
ISD LackOfFaith wrote:
Imperial Dreams [IG] is Amarr-only, as is Praetoria Imperialis Excubitoris [PIE]. I'm not sure of what other race-centric groups exist out there, but they are pretty much exclusive to a RP context, so you might want to check out the Intergalactic Summit, the RP section of the forums.

I would think there are several Amarr-only corps in ProviBloc... though I hear some are tolerant of Caldari.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#16 - 2014-12-01 21:33:46 UTC  |  Edited by: ISD LackOfFaith
Tau Cabalander wrote:
ISD LackOfFaith wrote:
Imperial Dreams [IG] is Amarr-only, as is Praetoria Imperialis Excubitoris [PIE]. I'm not sure of what other race-centric groups exist out there, but they are pretty much exclusive to a RP context, so you might want to check out the Intergalactic Summit, the RP section of the forums.

I would think there are several Amarr-only corps in ProviBloc... though I hear some are tolerant of Caldari.

I think most of them are actually pretty tolerant of anyone coming in. Cutting out 3/4 of the playerbase does not make for a strong corp, you know?

Jumbo Kring wrote:
I don't know this lore well. Capsuulers are the specific group, who are beyond the divisions and just stay aside from main conflicts between galactic "countries"? Or they represent main forces of their nations?

Capsuleers are people who (through a grueling and expensive process) have acquired implants that let them interface directly with "capsules" -- the small egg shaped thing you find yourself in when you're not in a ship.

These capsules do two things. First, they let capsuleers directly manipulate whatever ship they are currently piloting. That means no need for any crew or real command structure; the ship is an extension of the capsuleer's consciousness. This leads to absolutely ridiculous performance of capsuleer-piloted ships, such as when a player ship can wipe the floor with tens of NPC (non-capsuleer) ships.

Second, if the capsule is ever breached, the capsuleer's consciousness is saved and sent to a new, fresh, and safe clone, with a cheery message welcoming them to the afterlife. Thus, a capsuleer never truly "dies". This is where part of their status as demigods comes from.

The other part of their "demigod" status comes from capsuleers living on a completely different level from everyone else in the galaxy. For a sense of perspective, I seem to recall the figure of 1 ISK being the weekly pay of a normal officer on a battleship. A single bullet for a frigate is 500 ISK. A fully fitted, cheap, and disposable frigate is a few million ISK. Mainline combat battleships are a few hundred million ISK, and even that isn't very expensive. Value destroyed in big capsuleer battles is in the trillions of ISK. Because of their semi-immortal state along with their immense amount of power and wealth, capsuleers largely don't care about national borders or ideology unless it results in profit (see: missions and factional warfare).

For another perspective, capsuleers in real life would be weird sociopathic immortal trillionaires/quadrillionaires who dogfight in gold-plated airliners for fun, singlehandedly pose threats to the world's militaries, and refer to any show of force by normal people as "rats" and either ignore them or blow them up while complaining about how boring it is. It's pretty ridiculous.

More details on lore found here: https://wiki.eveonline.com/en/wiki/Portal:EVE_Fiction

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Sabriz Adoudel
Move along there is nothing here
#17 - 2014-12-01 21:51:17 UTC
One clarification here:

Your character's race, and their loyalty to the various empires do not need to align.

My main character is Gallente, and is regarded highly by both the Gallente Federation and Minmatar Republic and disfavorably (but not to the extent of hostility) by the Caldari State and the Amarr.

However, a Caldari character with my history would be entirely possible. There are Caldari characters that are loyal to the Gallente Federation in factional warfare, for instance.

Your choice of race is very unimportant, but your loyalty in practice matters. It's also very much possible to disregard the empires entirely.

I support the New Order and CODE. alliance. www.minerbumping.com

Shayla Sh'inlux
Aliastra
Gallente Federation
#18 - 2014-12-03 13:17:50 UTC  |  Edited by: Shayla Sh'inlux
Quote:
It's why I'm an Achura Caldari, it was the best choice for an industrial character at that time with the fixed attributes.


It's even worse than that.

Achura was, at the time, the best choice for ANY character. It didn't matter what you wanted to be, you rolled achura and sunk 3 into perception and 2 into intelligence. Period. Naturally the release of new bloodlines also coincided with the first Power of Two offer they ever did, which is why there are so freaking many Achura's with birthdates in early 2006.

Achura was added right before the China release of Eve in Red Moon Rising. Before that, you had only 2 bloodlines per race. I was in the unfortuante position of rolling a Gallente Intaki, which was basically the worst possible bloodline you could roll. Battleship 5 took me an agonizing 64 days thanks to that. And that was with +3 implants (the best at the time) and maxed learning skills (naturally without advanced learning skills, which didn't exist yet).

RMR as a whole wasn't really received very ehtousiastic. For a funny flashback moment check out this old flash movie

https://www.youtube.com/watch?v=dnKk2ysyNrA