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Deadspace modules. Shouldn't they be falling faster?

Author
Sabriz Adoudel
Move along there is nothing here
#1 - 2014-11-28 01:25:53 UTC
Deadspace modules haven't fallen as much as pirate faction battleships since the changes to escalations a while back.

I'm curious as to why. I'd been looking forward to seeing A-type energized adaptive nano membranes falling by 30-50%, and they've only dropped a few percent.

I support the New Order and CODE. alliance. www.minerbumping.com

NFain
Sebiestor Tribe
Minmatar Republic
#2 - 2014-11-28 02:09:47 UTC  |  Edited by: NFain
It has to do with the supply and demand. A-type modules don't see as much combat(that results in thw destruction of the item) as the pirate battleships / c&b type modules. And before the change there was more demand than supply, with the supply increased it seemed to have balanced that out.

C & b type mods have dropped a noticeable amount however.
Sabriz Adoudel
Move along there is nothing here
#3 - 2014-11-28 02:19:05 UTC
NFain wrote:
It has to do with the supply and demand. A-type modules don't see as much combat(that results in thw destruction of the item) as the pirate battleships / c&b type modules. And before the change there was more demand than supply, with the supply increased it seemed to have balanced that out.

C & b type mods have dropped a noticeable amount however.



This is precisely why I expected A types to fall harder. They aren't fielded in combat all that often, and more often than not they are fielded in low risk engagements so demand is pretty low, and I was expecting the increased supply to crash the price hard.

Unless the demand is more price sensitive than I had expected.

I support the New Order and CODE. alliance. www.minerbumping.com

NFain
Sebiestor Tribe
Minmatar Republic
#4 - 2014-11-28 02:27:14 UTC  |  Edited by: NFain
Sabriz Adoudel wrote:
NFain wrote:
It has to do with the supply and demand. A-type modules don't see as much combat(that results in thw destruction of the item) as the pirate battleships / c&b type modules. And before the change there was more demand than supply, with the supply increased it seemed to have balanced that out.

C & b type mods have dropped a noticeable amount however.



This is precisely why I expected A types to fall harder. They aren't fielded in combat all that often, and more often than not they are fielded in low risk engagements so demand is pretty low, and I was expecting the increased supply to crash the price hard.

Unless the demand is more price sensitive than I had expected.



Problem was there was less of a supply then there was a demand for the item(why they were so expensive). Therefore now(post changes), the atype modules drop just a tit bit more often then they are destroyed or bought. (Your slight percentage changes)

We will see the b and c type modules stablize in the same manner once the price of them warrants people to get them blown up more. In the meantime the supply will blow the demand out of the water, driving the prices even lower.
Pelle Wittewoa
University of Caille
Gallente Federation
#5 - 2014-11-28 11:48:57 UTC
Wait untill people realize their bling bling mods on their supers are getting obsulete due there usage reduction.
Daniel Plain
Doomheim
#6 - 2014-11-28 14:27:33 UTC
Pelle Wittewoa wrote:
Wait untill people realize their bling bling mods on their supers are getting obsulete due there usage reduction.

i really hope the spelling mistakes were made on purpose...

I should buy an Ishtar.

Veers Belvar
Swordmasters of New Eden
#7 - 2014-11-28 16:53:37 UTC
Seem to be falling pretty fast to me...Pithum A type adaptives have gone from 1.9 bil to 1.1 bil...pretty staggering drop.
Tear Jar
New Order Logistics
CODE.
#8 - 2014-11-29 18:07:36 UTC
Sabriz Adoudel wrote:
Deadspace modules haven't fallen as much as pirate faction battleships since the changes to escalations a while back.

I'm curious as to why. I'd been looking forward to seeing A-type energized adaptive nano membranes falling by 30-50%, and they've only dropped a few percent.



My speculation is that the demand for A-types responds better to lower prices.

People who plan to buy a pirate battleship are going to do so regardless. The cost is made back very quickly if you are doing incursions.
Andrew Indy
Cleaning Crew
#9 - 2014-12-01 02:33:22 UTC
Also remember that for the most Part A type Invlus/EANMs are low sec mods. Sure some Anoms in Null escalate to 6/10s however those sites are not as good as Ports, Hubs and Havens as far as isk per tick goes so they get run less often.

Thats why Faction Battle ships have dropped in Price so much since its the 7-10/10 that are getting run more.
HeXxploiT
Doomheim
#10 - 2014-12-01 04:57:07 UTC  |  Edited by: HeXxploiT
100% aint enough? A good portion of high end modules have had their price cut in half in the past 12 months.
Obviously the lower price will result in more buyers.

Also CCP has stated that one of the points of module tiericide is that they want to focus on not only all modules having value but to assist in maintaining the value of high end modules. Logical as it is the primary payment method for the majority of all nulsec/lowsec grinding.
Andrew Indy
Cleaning Crew
#11 - 2014-12-01 08:51:13 UTC
HeXxploiT wrote:
Logical as it is the primary payment method for the majority of all nulsec/lowsec grinding.


Low Sec Maybe but Null (as far as im aware) is based off Anom bounties. if running sites was better isk why not just scan for sites rather than running hundreds of anoms for a few escalations.
Andy Koraka
State War Academy
Caldari State
#12 - 2014-12-01 15:51:35 UTC
Sabriz Adoudel wrote:
NFain wrote:
It has to do with the supply and demand. A-type modules don't see as much combat(that results in thw destruction of the item) as the pirate battleships / c&b type modules. And before the change there was more demand than supply, with the supply increased it seemed to have balanced that out.

C & b type mods have dropped a noticeable amount however.



This is precisely why I expected A types to fall harder. They aren't fielded in combat all that often, and more often than not they are fielded in low risk engagements so demand is pretty low, and I was expecting the increased supply to crash the price hard.

Unless the demand is more price sensitive than I had expected.


Demand is heavily skewed twoards the "best" deadspace items since the extra price isn't a factor for that kind of buyer. For that reason when you fit a supercap you almost always buy the best deadspace version of a module. If you went with B-type membranes and A-type hardeners you'd spend about 1 billion isk, compared to roughly 3 billion on a set of A-Type/X-type tank mods. That's a pretty big price difference, but that extra 2 billion isk translates to an extra 12.8 million EHP when your Aeon is getting shot at, 3b in tank on a 20b hull is very reasonable.

On the other hand, for non-supercaps most of the time deadspace modules aren't really worth it. Regular caps and some Subcaps occasionally use the cheaper c-type or b-type modules but outside of niches like WH space the price-point limits how much sense it makes to use them, now that supply has outpaced the number of highsec bears playing ~pimp my battleship~ the prices are dropping for C-type and B-type mods.
HeXxploiT
Doomheim
#13 - 2014-12-01 16:19:05 UTC
Andrew Indy wrote:
HeXxploiT wrote:
Logical as it is the primary payment method for the majority of all nulsec/lowsec grinding.


Low Sec Maybe but Null (as far as im aware) is based off Anom bounties. if running sites was better isk why not just scan for sites rather than running hundreds of anoms for a few escalations.


Dingdingdingdingdingding. Yes scannable sites are more profitable than grinding anoms in nul. Just like everything else in eve though it's also more dangerous as one must leave the safety of ones home system.
Sabriz Adoudel
Move along there is nothing here
#14 - 2014-12-01 21:17:04 UTC
Andy Koraka wrote:
Sabriz Adoudel wrote:
NFain wrote:
It has to do with the supply and demand. A-type modules don't see as much combat(that results in thw destruction of the item) as the pirate battleships / c&b type modules. And before the change there was more demand than supply, with the supply increased it seemed to have balanced that out.

C & b type mods have dropped a noticeable amount however.



This is precisely why I expected A types to fall harder. They aren't fielded in combat all that often, and more often than not they are fielded in low risk engagements so demand is pretty low, and I was expecting the increased supply to crash the price hard.

Unless the demand is more price sensitive than I had expected.


Demand is heavily skewed twoards the "best" deadspace items since the extra price isn't a factor for that kind of buyer. For that reason when you fit a supercap you almost always buy the best deadspace version of a module. If you went with B-type membranes and A-type hardeners you'd spend about 1 billion isk, compared to roughly 3 billion on a set of A-Type/X-type tank mods. That's a pretty big price difference, but that extra 2 billion isk translates to an extra 12.8 million EHP when your Aeon is getting shot at, 3b in tank on a 20b hull is very reasonable.

On the other hand, for non-supercaps most of the time deadspace modules aren't really worth it. Regular caps and some Subcaps occasionally use the cheaper c-type or b-type modules but outside of niches like WH space the price-point limits how much sense it makes to use them, now that supply has outpaced the number of highsec bears playing ~pimp my battleship~ the prices are dropping for C-type and B-type mods.


Of course supercaps should always use A or X-types and should consider officer modules.

But for the more expensive subcaps, it's usually worth the present expense of using bling in responsible amounts (assuming the expense of fielding the more expensive hull is justified). If a task justifies fielding a Vindicator with a local tank, there's no real reason to skimp with a tech 2 local repper when a Core C-type is so cheap.

I support the New Order and CODE. alliance. www.minerbumping.com

Andrew Indy
Cleaning Crew
#15 - 2014-12-05 02:05:35 UTC
HeXxploiT wrote:
Andrew Indy wrote:
HeXxploiT wrote:
Logical as it is the primary payment method for the majority of all nulsec/lowsec grinding.


Low Sec Maybe but Null (as far as im aware) is based off Anom bounties. if running sites was better isk why not just scan for sites rather than running hundreds of anoms for a few escalations.


Dingdingdingdingdingding. Yes scannable sites are more profitable than grinding anoms in nul. Just like everything else in eve though it's also more dangerous as one must leave the safety of ones home system.


Well you still have to leave your home system if you get an escalation so that would make escalation mostly pointless in that senario.

Also Low sec DED sites are worth way more than Null (for the most part) so if you want to run DED sites you are not only safer but also richer in low.