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Player Features and Ideas Discussion

 
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Picture-in-picture 'look at' window

Author
Feyd Rautha Harkonnen
Doomheim
#1 - 2014-09-08 14:09:13 UTC  |  Edited by: Feyd Rautha Harkonnen
Issue:
- Flying nano requires awareness of your enemies vector to/away from you, to match his movements with manual 'fly by wire' double-clicking in space
- Currently a nano pilot constantly zooms-in and out repeatedly to watch his targets movements in relation to him, or make assumptions based on the radial velocity column. Use of the new 'tracking camera' is not viable, when the fly-by-wire pilot needs a constant view angle on their main display.
- This issue may not be limited to nano pilots. Many pilots want quick visual indication or a 'zoomed in view' of their target, while not taking over their main window 'tactical' view. Watching radial velocity numbers tick positive or negative don't give angle-of-attack visually like a PiP window does
- As EvE moves towards competing with up-coming games like Elite:Dangerous and Star Citizen which are very fly-by-wire, any small change to attain closer parity to fly-by-wire will aid competitiveness.

Proposed:
- Have the option to have the 'look at' button open a small picture-in-picture window of the target, which a nano-pilot would have in a 'zoomed in' mode, while the main view window remains in a 'zoomed out' mode that still allows easy double-clicking in space to pilot from.

Result & Implications:
- Nano pilots would rejoice
- Anticipated dev effort of said window is assumed to not be high, but the benefits large.
- All pilots wishing to shed 'Orbit' and 'Keep at range' button addiction would be enabled to put down the crack pipe.
- EvE would better support 'fly by wire' piloting, and have less perceived flight differences to upcoming competitors
- Unicorns would appear on field, with streams of skittles shooting out of their arses. Surely.

F
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#2 - 2014-09-08 22:41:36 UTC
The tactical overlay serves this function. However, it's old and bad and needs overhauled itself. I think that would be a better solution though, since nanos need to be aware of multiple targets and their vectors.
Celthric Kanerian
Viziam
Amarr Empire
#3 - 2014-09-09 16:56:44 UTC
The link was too long, what is a nano pilot?
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#4 - 2014-09-09 19:01:17 UTC
Celthric Kanerian wrote:
The link was too long, what is a nano pilot?

Speed tanking.
Feyd Rautha Harkonnen
Doomheim
#5 - 2014-09-09 19:27:53 UTC  |  Edited by: Feyd Rautha Harkonnen
Ines Tegator wrote:
Celthric Kanerian wrote:
The link was too long, what is a nano pilot?

Speed tanking.

One could say flying nano is more accurately about kiting and managing range (where you can hit your target but he can't hit you), with speed as the way to accomplish that.

A nano pilot thus needs a good way to easily see the aspect of his target he is trying to kite, is he flying at him, at 90 degrees, or away from him...to immediately adjust his own path and maintain optimal kite range...

Doing this by constantly zooming in/out on the main camera view, or by using radial velocity just doesn't cut it. A picture-in-picture window of currently selected target would make Nano piloting infinately better, for those not just hitting 'orbit' or 'keep at' buttons.
Steppa Musana
Doomheim
#6 - 2014-09-14 14:12:19 UTC  |  Edited by: Steppa Musana
I feel semi-confused, it's morning and my usual coffee has been spewed all over my keyboard more than once on account of :features&ideas:

If you are suggesting PIP where the small window is the hostile, and the main window is your ship as usual, +1

Hey guys.

Feyd Rautha Harkonnen
Doomheim
#7 - 2014-09-14 14:31:48 UTC  |  Edited by: Feyd Rautha Harkonnen
Steppa Musana wrote:
I feel semi-confused, it's morning and my usual coffee has been spewed all over my keyboard more than once on account of :features&ideas:

If you are suggesting PIP where the small window is the hostile, and the main window is your ship as usual, +1

Exactly that. :)

Basically something like this. Your main view remains normal, but in the top left your selected or 'look at' target is shown in a small window, showing you his flight path in relation to you.

F
Clementina
University of Caille
#8 - 2014-09-14 22:06:54 UTC
Okay, so it would be like how you can show info on a ship and see a preview of it, but instead of the orientation of the ship being whatever suits your fancy, it would be the orientation of the enemy's ship in relation to your ship. So if the enemy's ship was coming right for you then you would see the front of the ship in your preview window, or if it was headed away from you then you would see the back of the ship, or if it was going from left to right you would see the ship facing right, etc.

That seems like a slightly good idea, I gave you a like for good measure.
Feyd Rautha Harkonnen
Doomheim
#9 - 2014-09-15 19:30:25 UTC
Clementina wrote:
Okay, so it would be like how you can show info on a ship and see a preview of it, but instead of the orientation of the ship being whatever suits your fancy, it would be the orientation of the enemy's ship in relation to your ship. So if the enemy's ship was coming right for you then you would see the front of the ship in your preview window, or if it was headed away from you then you would see the back of the ship, or if it was going from left to right you would see the ship facing right, etc.

That seems like a slightly good idea, I gave you a like for good measure.

Indeed. This piece of info is crucial in two ways...

1) It allows a nano-pilot to better twitch fly against an opponent. Real pilots do not use 'orbit' or 'keep at range' buttons.

2) It can allow for parallel evaluation of an opponents weapon systems, while doing 'other stuff'. Right now, one has to do a 'look at, and then zoom in on a target to see what weapon systems he actually has fitted. Does he have rails or blasters fitted? Important info for someone looking to sig tank in a frigate for example.... Key here is you aren't blind to everything else around you while doing this with a PiP window, like you are with todays look-at and zoom mechanic.

I am actually pretty surprised this hasn't been suggested before.

F
Feyd Rautha Harkonnen
Doomheim
#10 - 2014-09-24 18:53:01 UTC

A PiP window that provides a zoomed-in view of the selected/targetted ship in fact seems such an obviously good idea, I am gobsmacked (gobsmacked I tell you..) it hasn't already been implemented.

Why CCP, why?

F
Ralph King-Griffin
New Eden Tech Support
#11 - 2014-09-24 19:12:43 UTC  |  Edited by: Ralph King-Griffin
+2 (obligatory +1 for my being an underling and another for actually liking the idea.)
Feyd Rautha Harkonnen
Doomheim
#12 - 2014-11-26 14:28:01 UTC
Feyd Rautha Harkonnen wrote:
Issue:
- Flying nano requires awareness of your enemies vector to/away from you, to match his movements with manual 'fly by wire' double-clicking in space
- Currently a nano pilot constantly zooms-in and out repeatedly to watch his targets movements in relation to him, or make assumptions based on the radial velocity column. Use of the new 'tracking camera' is not viable, when the fly-by-wire pilot needs a constant view angle on their main display.
- This issue may not be limited to nano pilots. Many pilots want quick visual indication or a 'zoomed in view' of their target, while not taking over their main window 'tactical' view. Watching radial velocity numbers tick positive or negative don't give angle-of-attack visually like a PiP window does
- As EvE moves towards competing with up-coming games like Elite:Dangerous and Star Citizen which are very fly-by-wire, any small change to attain closer parity to fly-by-wire will aid competitiveness.

Proposed:
- Have the option to have the 'look at' button open a small picture-in-picture window of the target, which a nano-pilot would have in a 'zoomed in' mode, while the main view window remains in a 'zoomed out' mode that still allows easy double-clicking in space to pilot from.

Result & Implications:
- Nano pilots would rejoice
- Anticipated dev effort of said window is assumed to not be high, but the benefits large.
- All pilots wishing to shed 'Orbit' and 'Keep at range' button addiction would be enabled to put down the crack pipe.
- EvE would better support 'fly by wire' piloting, and have less perceived flight differences to upcoming competitors
- Unicorns would appear on field, with streams of skittles shooting out of their arses. Surely.

F

Manual (keyboard) flying is a good start, but we still need this.

F

Helios Panala
#13 - 2014-11-26 14:44:49 UTC
+1 from me.

Would help me keep a close eye on those sneaky rocks Cool.
TheExtruder
TheExtruder Corporation
#14 - 2014-11-26 15:03:30 UTC
Had similar idea, an alternative solution to problems with situational awareness and having proper visual on enemies on grid with you https://forums.eveonline.com/default.aspx?g=posts&t=387637&find=unread
Iain Cariaba
#15 - 2014-11-26 16:51:17 UTC
You could investigate the advanced camera commands. Activate the option in the options, and play with the 'set as parent' and 'set as interest' commands in the right click menu.
Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#16 - 2014-11-27 16:13:47 UTC
Additional camera controls are handy for video making but for a pvp I'd prefer PiP so non-obligatory bump... I mean +1