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[Ship Proposal] Skiff is overpowered & needs a rebalance.

First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#101 - 2014-11-25 13:00:56 UTC
Tchulen wrote:
The OP's OP is hilarious when coupled with the OP's killboard which consists entirely of mining ship kills with a notable ommission of any Skiffs. Seems to me that the OP is butthurt that people use them and he can't kill them in his frigate. I mean, I could be wrong but that's very much what it looks like.

Skiffs are just fine as they are imo.

I can't even find the OP's killboard. The OP's kills don't show up on EVE-kill, and the OP doesn't show up at all on Battleclinic.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tchulen
Trumpets and Bookmarks
#102 - 2014-11-25 14:22:55 UTC  |  Edited by: Tchulen
Reaver Glitterstim wrote:
I can't even find the OP's killboard. The OP's kills don't show up on EVE-kill, and the OP doesn't show up at all on Battleclinic.

https://eve-kill.net/?a=pilot_detail&view=kills&plt_id=2214190&m=10&y=2014 should give you the idea.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#103 - 2014-11-25 15:00:16 UTC  |  Edited by: Niskin
Kaarous Aldurald wrote:
I was talking about freighter ganking, first of all.

And secondly, I don't suppose it's crossed your minds that the people who sell mining barges and exhumers are the ones paying into the New Order's coffers in the first place?

People who like explosions get explosions, and people who sell things stimulate demand for their product. Win/win, unless you're an afk miner. But then if you are an afk miner, you're actively engaged in not playing the game anyway.


See now you are just being ridiculous. Freighter ganking isn't profitable? I mean some groups may choose to operate at a loss so they can get in more ganks, but the entire point of suicide ganking freighters is because it can be profitable. Do you read anything these guys post? Because I do. If they didn't care about doing it in a profitable way they wouldn't have scouts with cargo and ship scanners. They wouldn't try to min/max the cost of the attack. They wouldn't watch hubs to see which targets may be headed their way. No, they'd just sit in one place and throw an equal number of Talos's (maxing the kill chance) at as many freighters as they could afford that day.

As far as who is paying in to support miner ganking, I'm sure you're right, the ship builders may be part of that. I'm not sure why that matters. That just makes them douchebags by association.

Kaarous Aldurald wrote:
EVE is a PvP game. Do you call someone a **** for shooting you in Call of Duty?

No, you don't, because that's the entire point of the game.

PvP does not stop being the point of EVE Online just because of highsec. No one gets to be immune, no one gets a single player game.

If they want a game like that, Star Trek Online is waiting for them.


You may want to reread the description of the game from their website.

WHAT IS EVE ONLINE?
EVE Online is a massively multiplayer online game set 23,000 years in the future. As an elite spaceship pilot, you will explore, build, and dominate across a universe of over 7,000 star systems. Sandbox gameplay and advanced skill-based progression provide you with a truly unique experience as you rise to power among the stars.

The possibilities are endless in EVE Online:
Takes sides in factional warfare. Join an alliance and wage epic battles for sovereignty over star systems. Discover wormholes leading to unknown regions of space. Uncover pirate outposts and lucrative resources hidden in the far reaches of the cosmos.


High sec exists for a purpose, and the ability to kill people there exists in limited form. War decs are an option, suicide ganking is an option, albeit less of one than it used to be. EVE is a great game for PvP but that doesn't mean it is only a PvP game or that PvP is mandatory everywhere.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Black Pedro
Mine.
#104 - 2014-11-25 15:33:20 UTC
Niskin wrote:


You may want to reread the description of the game from their website.

WHAT IS EVE ONLINE?
EVE Online is a massively multiplayer online game set 23,000 years in the future. As an elite spaceship pilot, you will explore, build, and dominate across a universe of over 7,000 star systems. Sandbox gameplay and advanced skill-based progression provide you with a truly unique experience as you rise to power among the stars.

The possibilities are endless in EVE Online:
Takes sides in factional warfare. Join an alliance and wage epic battles for sovereignty over star systems. Discover wormholes leading to unknown regions of space. Uncover pirate outposts and lucrative resources hidden in the far reaches of the cosmos.


High sec exists for a purpose, and the ability to kill people there exists in limited form. War decs are an option, suicide ganking is an option, albeit less of one than it used to be. EVE is a great game for PvP but that doesn't mean it is only a PvP game or that PvP is mandatory everywhere.


You may want to also want to reread the description of the game from their website.

CCP wrote:
Find Your Path in the Sandbox
The Sandbox is the game world of EVE combined with the persistent actions of thousands upon thousands of players who interact with one another in a single-server environment.

Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands.

Highsec does exist for a purpose, but that purpose isn't to isolate people from all the influences and interactions of others, which the current incarnation of the Skiff in large part does. PvP, at least defined as competition with other players for resources, markets, etc., is in fact mandatory everywhere as Eve is a single-shard competitive sandbox.

Honestly, while I think the Skiff provides too much isolation from the sandbox, I don't actually think the Skiff breaks the sandbox as there are still ways I can compete directly and indirectly with the Skiff pilot. However the dangerous carebear notion that players have the right to be left alone (in highsec), yet still earn significant rewards and influence the greater economy with impunity is one that needs to be strongly resisted.

Just tweak it so that players have a reason to use a ship other than the Skiff and emergent gameplay will take care of the rest.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#105 - 2014-11-25 15:50:01 UTC  |  Edited by: Niskin
Black Pedro wrote:

Highsec does exist for a purpose, but that purpose isn't to isolate people from all the influences and interactions of others, which the current incarnation of the Skiff in large part does. PvP, at least defined as competition with other players for resources, markets, etc., is in fact mandatory everywhere as Eve is a single-shard competitive sandbox.


High sec is where people can play casually, and worry less about being afk. Yes, I said worry less, not zero worry. Honestly if they cut the cost of war dec's in half and reduced CONCORD response time in a 0.5 I think high sec would still be a place where PvP happens non-consensually often enough. As you pointed out there are other forms of PvP besides ships fighting and all of it goes on in high sec, maybe more so than anywhere else. But some people just need to f*ck up somebody else's day in a mostly safe area to feel good about themselves. The game allows it, and it should to some degree, but that doesn't make that person any less of a douchebag for enjoying it.

Black Pedro wrote:

Honestly, while I think the Skiff provides too much isolation from the sandbox, I don't actually think the Skiff breaks the sandbox as there are still ways I can compete directly and indirectly with the Skiff pilot. However the dangerous carebear notion that players have the right to be left alone (in highsec), yet still earn significant rewards and influence the greater economy with impunity is one that needs to be strongly resisted.

Just tweak it so that players have a reason to use a ship other than the Skiff and emergent gameplay will take care of the rest.


The ship is balanced just fine against the others. There are legitimate reasons to use all of them. The Skiff is being used more where there is more risk. If you want to see less of them used, don't do things that cause them to perceive more risk in that area.

TLDR; You can't just blow everybody up and expect them not to react to it.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Black Pedro
Mine.
#106 - 2014-11-25 16:39:23 UTC
Niskin wrote:

High sec is where people can play casually, and worry less about being afk. Yes, I said worry less, not zero worry. Honestly if they cut the cost of war dec's in half and reduced CONCORD response time in a 0.5 I think high sec would still be a place where PvP happens non-consensually often enough. As you pointed out there are other forms of PvP besides ships fighting and all of it goes on in high sec, maybe more so than anywhere else. But some people just need to f*ck up somebody else's day in a mostly safe area to feel good about themselves. The game allows it, and it should to some degree, but that doesn't make that person any less of a douchebag for enjoying it.

You seem to be projecting motives on to other people. Enjoying the destruction of your competitor's assets in a game which centers around the destruction of virtual space ships, does not appear to require any level of malice. You can be happy and take satisfaction in your win after defeating your opponent in chess, ping pong, Call of Duty, or poker, so why not in Eve Online?

I am not sure where you get this idea highsec should allow people to play "casually" and while "afk". Certainly, there is less risk there so if you are going to play badly, or not actually at all (be AFK), then highsec is the best place to do it. However, if there was actually no risk in highsec, the game would be awfully boring, and if there is risk casuals and AFKers will explode. There are ways to be near 100% safe operating in highsec - in fact using these techniques to protect your assets (and outwitting the other players) is the game.

If someone decides that your stuff is worth more to them then the cost imposed by CONCORD for taking it, they should try to take it as that is the game. And you should try to stop them because that is also the game. But they are not a "douchbag" for playing the game.

Niskin wrote:

The ship is balanced just fine against the others. There are legitimate reasons to use all of them. The Skiff is being used more where there is more risk. If you want to see less of them used, don't do things that cause them to perceive more risk in that area.

TLDR; You can't just blow everybody up and expect them not to react to it.


I agree, people should have the tools to respond to different risks. We disagree on the balance issue though - I view the Skiff as too desirable as compared to the other Exhumers under almost all situations, not just risky ones, at least from a highsec perspective.

Only CCP has the full stats on their use and I fully expect them to respond to the growing preponderance of Skiff usage at some point with a nerf or buffs to the other Exhumers.
Bethan Le Troix
Krusual Investigation Agency
#107 - 2014-11-25 16:52:10 UTC  |  Edited by: Bethan Le Troix
Hairpins Blueprint wrote:
come on ... but mackinav have the bigest ore hold and hulk mines the most ...


and skiff is the tankes one.
i don't see the problem. a lot of people mine in mackinaws and hulks and skiff is still a rather rare sight. Blink

i think it's well balanced



Not sure If I have corrected you specifically on this one already or not.

The Mackinaw has the largest ore hold. Yes I think that is correct.
The Hulk has the highest mining yield. Yes that is correct also.

The Skiff has the largest tanking ability. Yes. BUT it also has a fairly decent ore hold, mines as much as the Mackinaw, is resistant to 'bumping', and has a 50% bonus to drone damage. In short it has all the positives but no negative aspects. Fozzie should have seen this when the last changes were made so either he made an error or he chose to break the role based ship rule for the Skiff.

Regarding use of Skiffs they are used a lot in fleets in ice anomalies and this is spreading slowly into asteroid belts over time. On the other hand use of the Mackinaw and especially the Hulk is getting rarer all the time.
Ellendras Silver
CrashCat Corporation
#108 - 2014-11-25 17:44:42 UTC
Bethan Le Troix wrote:
Hairpins Blueprint wrote:
come on ... but mackinav have the bigest ore hold and hulk mines the most ...


and skiff is the tankes one.
i don't see the problem. a lot of people mine in mackinaws and hulks and skiff is still a rather rare sight. Blink

i think it's well balanced



Not sure If I have corrected you specifically on this one already or not.

The Mackinaw has the largest ore hold. Yes I think that is correct.
The Hulk has the highest mining yield. Yes that is correct also.

The Skiff has the largest tanking ability. Yes. BUT it also has a fairly decent ore hold, mines as much as the Mackinaw, is resistant to 'bumping', and has a 50% bonus to drone damage. In short it has all the positives but no negative aspects. Fozzie should have seen this when the last changes were made so either he made an error or he chose to break the role based ship rule for the Skiff.

Regarding use of Skiffs they are used a lot in fleets in ice anomalies and this is spreading slowly into asteroid belts over time. On the other hand use of the Mackinaw and especially the Hulk is getting rarer all the time.


it has plenty of negative aspects you even named both of them. they have lower yield and smaller ore hold which both has negative influence in income. so look for another ship to suicide on you smuck

[u]Carpe noctem[/u]

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#109 - 2014-11-25 18:03:03 UTC
Black Pedro wrote:
You seem to be projecting motives on to other people. Enjoying the destruction of your competitor's assets in a game which centers around the destruction of virtual space ships, does not appear to require any level of malice. You can be happy and take satisfaction in your win after defeating your opponent in chess, ping pong, Call of Duty, or poker, so why not in Eve Online?

I am not sure where you get this idea highsec should allow people to play "casually" and while "afk". Certainly, there is less risk there so if you are going to play badly, or not actually at all (be AFK), then highsec is the best place to do it. However, if there was actually no risk in highsec, the game would be awfully boring, and if there is risk casuals and AFKers will explode. There are ways to be near 100% safe operating in highsec - in fact using these techniques to protect your assets (and outwitting the other players) is the game.

If someone decides that your stuff is worth more to them then the cost imposed by CONCORD for taking it, they should try to take it as that is the game. And you should try to stop them because that is also the game. But they are not a "douchbag" for playing the game.


I get the idea that high sec should allow for casual or afk play from the fact that the inherent security forces, CONCORD, are designed to provide such an environment. I mean why else do they kill you when you perform a criminal act? Maybe they programmed them wrong? Or maybe it's because criminal acts in high sec are supposed to be limited, that would make sense. And since criminal acts are limited the space should be mostly safe. But it's not, for the pilots of a few specific types of ships, and we seem to disagree on how safe it should be, at least for those pilots. I feel that high sec should allow for costly targeted killings which would generally serve some purpose like revenge or whatever. You seem to feel that if you want to kill anybody in high sec that you should be able to, and maybe even make a profit from it. If that isn't what you feel then please clarify.

As far as douchebaggery goes, it's a pretty simple measure. If you only enjoy killing people who didn't knowingly take a risk, you might be a douchebag. If you enjoy killing people who did knowingly take a risk and/or are attacking you then your honor is intact. Since you think high sec is some place where things should still be really risky, when it isn't, then you may appear as a douchebag to me without actually being one. This isn't specifically about you though, it's about the mentality of those who only enjoy killing the weak and helpless.

When I'm in low/null/wspace I expect people to try to kill me, and I applaud them when they do, because I'm pretty careful and it's not an easy thing when I'm paying attention. That is killing with honor, and it is one of the great things about EVE.

Black Pedro wrote:
I agree, people should have the tools to respond to different risks. We disagree on the balance issue though - I view the Skiff as too desirable as compared to the other Exhumers under almost all situations, not just risky ones, at least from a highsec perspective.

Only CCP has the full stats on their use and I fully expect them to respond to the growing preponderance of Skiff usage at some point with a nerf or buffs to the other Exhumers.


What if they responded to overuse of the Skiff by nerfing suicide ganking? Would that be ok? I mean if they feel the ships are pretty well balanced overall and it is an external influence that is causing the overuse, wouldn't they just fix that?

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Jacid
Corvix.
#110 - 2014-11-25 18:29:07 UTC
This isn't a skiff problem its an NPC corp problem. The solution is to allow sanction-able war to happen against NPC corps either through war decs or the conflict between factions or by removing NPC corps for players as a whole (with the exception of newb corps)
Black Pedro
Mine.
#111 - 2014-11-25 19:10:32 UTC  |  Edited by: Black Pedro
Niskin wrote:

I get the idea that high sec should allow for casual or afk play from the fact that the inherent security forces, CONCORD, are designed to provide such an environment. I mean why else do they kill you when you perform a criminal act? Maybe they programmed them wrong? Or maybe it's because criminal acts in high sec are supposed to be limited, that would make sense. And since criminal acts are limited the space should be mostly safe.

I think you are a little mistaken here. The whole point of the complex security status/crimewatch/facpo system is to allow for the career of "highsec criminal". If the game designers didn't want that, they can just lock out -10s from highsec, turn off offensive modules, or any other number of changes that would provide actual safety in highsec. But they didn't because highsec criminality has been explicitly allowed in the game by how it was designed and programmed.

This systems provides for some risk and forces highsec players to at least pay some small attention to the risk side of the
equation and fit some tank. Otherwise, every fit would be max yield/cargo, and there wouldn't be much actual gameplay decisions left to be made by a player.

It also serves as a bit of a brake to prevent groups of players with massive resources from permanently shutting down highsec systems, and provides some protection to solo and small group players from the more massive player organizations in the game.

There is of course much room for playing with balance to tune the level of protection, but ultimately, if there is risk it is the casual and AFK players are going to be the first to explode since they cannot or do not want to protect themselves.

Niskin wrote:

But it's not, for the pilots of a few specific types of ships, and we seem to disagree on how safe it should be, at least for those pilots. I feel that high sec should allow for costly targeted killings which would generally serve some purpose like revenge or whatever. You seem to feel that if you want to kill anybody in high sec that you should be able to, and maybe even make a profit from it. If that isn't what you feel then please clarify.

Yes. Any ship that fits or carries more cargo than it can protect should explode at the hands of other players. Protection can come from pure tank, player attentiveness, speed, ability to cloak, or a number of other mechanisms, but there are numerous ways to protect yourself from making yourself a profitable gank target although some of them take effort. If highsec players choose not to protect themselves because they are lazy, greedy, or clueless another player should call them on it and make them explode (see CCP Falcon's comment 1 and 2, or all of them in context).

This is the game.

Niskin wrote:
As far as douchebaggery goes, it's a pretty simple measure. If you only enjoy killing people who didn't knowingly take a risk, you might be a douchebag. If you enjoy killing people who did knowingly take a risk and/or are attacking you then your honor is intact. Since you think high sec is some place where things should still be really risky, when it isn't, then you may appear as a douchebag to me without actually being one. This isn't specifically about you though, it's about the mentality of those who only enjoy killing the weak and helpless.

When I'm in low/null/wspace I expect people to try to kill me, and I applaud them when they do, because I'm pretty careful and it's not an easy thing when I'm paying attention. That is killing with honor, and it is one of the great things about EVE.

Eve is not a balanced, area-style combat simulator. It is an open-world competitive sandbox where all of us players compete on multiple levels simultaneously. You can "be the villain" and obey no code of honour at all, or you can be a hero and follow the strictest e-Bushido code you like. Honour isn't coded into the game which is in part what makes Eve such an interesting and distinct game. But it is still just a video game where it is only pixels that get exploded.

All player know, or should know that they are taking a risk when they undock. There are risks, and there are consequences in Eve. There is also emergent gameplay. All of these things can result in your ship exploding. If some players don't get this, then we need to educate them either with a better NPE, or by some gentle exploding of them when they are young and still aren't flying anything expensive.

These risks can be managed, and with some minor effort there is no reason you cannot operate as you like unmolested in highsec. Isn't the game more rewarding if you know you are dodging people that are actually trying to get you?

Niskin wrote:
What if they responded to overuse of the Skiff by nerfing suicide ganking? Would that be ok? I mean if they feel the ships are pretty well balanced overall and it is an external influence that is causing the overuse, wouldn't they just fix that?

Why would the nerf a fundamental and explicitly-included part of the game, rather than just tweak the stats of the Exhumers like they did six months ago when the increased this imbalance?
Bethan Le Troix
Krusual Investigation Agency
#112 - 2014-11-25 23:47:08 UTC
Niskin. Even putting the threat of being ganked to one side in the round the Skiff is still currently the best ship to mine in.

It's not directly connected to the OP but with CCP Falcons announcement today that the 'business end' use of ISBoxer will illegal in the new year we are starting to get somewhere. Good news comes to those who wait. Big smileBig smileBig smile
Bethan Le Troix
Krusual Investigation Agency
#113 - 2014-11-25 23:55:02 UTC
Reaver Glitterstim wrote:
Tchulen wrote:
The OP's OP is hilarious when coupled with the OP's killboard which consists entirely of mining ship kills with a notable ommission of any Skiffs. Seems to me that the OP is butthurt that people use them and he can't kill them in his frigate. I mean, I could be wrong but that's very much what it looks like.

Skiffs are just fine as they are imo.

I can't even find the OP's killboard. The OP's kills don't show up on EVE-kill, and the OP doesn't show up at all on Battleclinic.


Battleclinic is the most poorly designed killboard available plus once I got a Trojan attack from using it so I wouldn't touch that with a bargepole.

EVE-Kill is a good killboard. It is linked to Z-board which is the best one available currently. If you type my name or corporation correctly you will find me on Z-board.

To be honest though I use diplomacy & non-lethal methods first to achieve my contractors aims in removing large ISBoxer and bot mining fleets from one system. Despite what some people may tell you there is not always a direct profit motive in suicide ganking.

To Reaver Glitterstim. The OP is about reducing the mining yield to return the Skiff to CCPs role based ship system. Please try and stick to the proposal subject.
Bethan Le Troix
Krusual Investigation Agency
#114 - 2014-11-25 23:57:14 UTC
Tchulen wrote:
Reaver Glitterstim wrote:
I can't even find the OP's killboard. The OP's kills don't show up on EVE-kill, and the OP doesn't show up at all on Battleclinic.

https://eve-kill.net/?a=pilot_detail&view=kills&plt_id=2214190&m=10&y=2014 should give you the idea.


My page on Z-board looks much better than the one you linked on EVE-Kill. I like pretty things. Blink
Gadget Helmsdottir
Gadget's Workshop
#115 - 2014-11-26 00:05:52 UTC
Bethan Le Troix wrote:
Niskin. Even putting the threat of being ganked to one side in the round the Skiff is still currently the best ship to mine in.

It's not directly connected to the OP but with CCP Falcons announcement today that the 'business end' use of ISBoxer will illegal in the new year we are starting to get somewhere. Good news comes to those who wait. Big smileBig smileBig smile


Link that please.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#116 - 2014-11-26 00:31:10 UTC
Yeah I read Falcon's posts. I think he's looking at it a bit too romantically here, but their direction is clearly to allow high sec ganking to be as unrestricted as possible. Hey that's cool, I guess the noobs need to learn it the hard way right away. I think there could be a slightly less vicious high sec and the principles of the game would still remain intact.

Still I think the Skiff is fine, and considering there was already a 2nd balancing pass and it nerfed the Mack in comparison to the Skiff, there probably won't be an adjustment made here. As much as Falcon wants nobody to be truly safe, he is at least giving us choices to mitigate stuff.

So I concede that EVE is supposed to be dangerous everywhere, more so than I thought anyway. But I still think suicide ganking is a douchy thing to do, sorry, it's just how I'm wired. Anyway it doesn't matter, the whole "asking for Skiff nerfs" thing pissed me off, but I'm over it. Sorry I called everybody sociopaths and douchebags! Well, maybe only a little bit sorry.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#117 - 2014-11-26 00:36:36 UTC
Gadget Helmsdottir wrote:
Bethan Le Troix wrote:
Niskin. Even putting the threat of being ganked to one side in the round the Skiff is still currently the best ship to mine in.

It's not directly connected to the OP but with CCP Falcons announcement today that the 'business end' use of ISBoxer will illegal in the new year we are starting to get somewhere. Good news comes to those who wait. Big smileBig smileBig smile


Link that please.

--Gadget


I can't find the link but it's around here somewhere, maybe the dev blogs. ISBoxer is not banned itself, you can still use functions like screen management and login. CCP will be tracking account activity for multiple simultaneous actions to see if multiple accounts are using it to do the same thing at once.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Kaarous Aldurald
Black Hydra Consortium.
#118 - 2014-11-26 00:42:06 UTC
Niskin wrote:

But some people just need to f*ck up somebody else's day in a mostly safe area to feel good about themselves. The game allows it, and it should to some degree, but that doesn't make that person any less of a douchebag for enjoying it.


It doesn't make them ANY kind of a douchebag.

It makes them people who are playing a PvP game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rowells
Pator Tech School
Minmatar Republic
#119 - 2014-11-26 01:24:20 UTC
Niskin wrote:
Gadget Helmsdottir wrote:
Bethan Le Troix wrote:
Niskin. Even putting the threat of being ganked to one side in the round the Skiff is still currently the best ship to mine in.

It's not directly connected to the OP but with CCP Falcons announcement today that the 'business end' use of ISBoxer will illegal in the new year we are starting to get somewhere. Good news comes to those who wait. Big smileBig smileBig smile


Link that please.

--Gadget


I can't find the link but it's around here somewhere, maybe the dev blogs. ISBoxer is not banned itself, you can still use functions like screen management and login. CCP will be tracking account activity for multiple simultaneous actions to see if multiple accounts are using it to do the same thing at once.

here
Gadget Helmsdottir
Gadget's Workshop
#120 - 2014-11-26 01:28:15 UTC
Rowells wrote:
Niskin wrote:
Gadget Helmsdottir wrote:
Bethan Le Troix wrote:
Niskin. Even putting the threat of being ganked to one side in the round the Skiff is still currently the best ship to mine in.

It's not directly connected to the OP but with CCP Falcons announcement today that the 'business end' use of ISBoxer will illegal in the new year we are starting to get somewhere. Good news comes to those who wait. Big smileBig smileBig smile


Link that please.

--Gadget


I can't find the link but it's around here somewhere, maybe the dev blogs. ISBoxer is not banned itself, you can still use functions like screen management and login. CCP will be tracking account activity for multiple simultaneous actions to see if multiple accounts are using it to do the same thing at once.

here



Thanks!

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."