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Solo Cruor

Author
AnimeHeretic
Ministry of War
Amarr Empire
#1 - 2014-11-24 09:14:42 UTC
So I love the newly buffed blood raider ships. The Cruor especially is deadly in it's own weight class. I played in PYFA with it and came up with this. So far it's been effective. If a bit expensive. I'm looking for input.


[Cruor, Cruor]
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Armor Repairer II
Adaptive Nano Plating II
Damage Control II

Warp Scrambler II
Federation Navy Stasis Webifier
1MN Microwarpdrive II

Corpii A-Type Small Nosferatu
Corpii A-Type Small Nosferatu
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Small Anti-Explosive Pump II
Small Anti-Kinetic Pump II
Small Auxiliary Nano Pump II

179 dps tank unheated.
82 dps from the pulses with Scorch.
25 dps from the single hobgoblin.
1min 21secs of cap with vamps running.
2.5km ms unheated.

Blinging the tank improves it massively. But it's really expensive. Thoughts?



ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2014-11-24 14:06:45 UTC
AnimeHeretic wrote:
So I love the newly buffed blood raider ships. The Cruor especially is deadly in it's own weight class. I played in PYFA with it and came up with this. So far it's been effective. If a bit expensive. I'm looking for input.


[Cruor, Cruor]
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Armor Repairer II
Adaptive Nano Plating II
Damage Control II

Warp Scrambler II
Federation Navy Stasis Webifier
1MN Microwarpdrive II

Corpii A-Type Small Nosferatu
Corpii A-Type Small Nosferatu
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Small Anti-Explosive Pump II
Small Anti-Kinetic Pump II
Small Auxiliary Nano Pump II

179 dps tank unheated.
82 dps from the pulses with Scorch.
25 dps from the single hobgoblin.
1min 21secs of cap with vamps running.
2.5km ms unheated.

Blinging the tank improves it massively. But it's really expensive. Thoughts?



Faction nano plates are cheep and so worth it, also you've pimped everything else so just scatch out a little more and get at least a C-type repper

This is my fit:

[Cruor, That pesky little frigate ]
Heat Sink II
Dark Blood Adaptive Nano Plating
Corpii A-Type Small Armor Repairer
Dark Blood Adaptive Nano Plating

Limited 1MN Microwarpdrive I
Stasis Webifier II
Warp Scrambler II

Corpii A-Type Small Nosferatu
Corpii A-Type Small Nosferatu
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II

Hobgoblin II x1

Im toying with using an AB for solo work... the 20km web would do wonders.... and free up room... i just dont know what for lol

No Worries

AnimeHeretic
Ministry of War
Amarr Empire
#3 - 2014-11-24 15:00:24 UTC
[Cruor, Cruor]
Small Ancillary Armor Repairer, Nanite Repair Paste
Corpii A-Type Small Armor Repairer
Corpii A-Type Adaptive Nano Plating
Damage Control II

Warp Scrambler II
Federation Navy Stasis Webifier
Coreli A-Type 1MN Microwarpdrive

Corpii A-Type Small Nosferatu
Corpii A-Type Small Nosferatu
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Small Anti-Explosive Pump II
Small Anti-Kinetic Pump II
Small Auxiliary Nano Pump II




Hobgoblin II x1


This is my blingy fit. The tank is NO joke. 300dps heated. It's expensive though.

I was more looking for
Thoughts on the fit rather than the bling.

Like what I can and can't engage. Counters to it. Ideas etc.....
Jon Joringer
Republic University
Minmatar Republic
#4 - 2014-11-25 04:14:14 UTC  |  Edited by: Jon Joringer
I prefer beams on the Cruor. Gives you the option to engage at the extent of your tackle range (<20km) or even farther if something is kiting way out, and will also out-dps pulses at edge of scram range (which, if you've pimped your nos, should be as close as you'll ever get).

If you haven't flown an active tank Cruor before, and I know this sounds obvious, but just beware your tank is only going to be fed as long as your target has cap, which, frankly, should only be a couple of seconds. So anything with capless dps is a bad choice (unless you can outrange/mitigate damage or it really needs cap for its own tank and you're confident you can burn through after neuting fast enough). If you really want to engage capless dps that you can't mitigate much, then you have to purposefully not cap your target out and only pulse nos enough to keep your tank running for a while.
AnimeHeretic
Ministry of War
Amarr Empire
#5 - 2014-11-25 10:46:08 UTC
Jon Joringer wrote:
I prefer beams on the Cruor. Gives you the option to engage at the extent of your tackle range (<20km) or even farther if something is kiting way out, and will also out-dps pulses at edge of scram range (which, if you've pimped your nos, should be as close as you'll ever get).

If you haven't flown an active tank Cruor before, and I know this sounds obvious, but just beware your tank is only going to be fed as long as your target has cap, which, frankly, should only be a couple of seconds. So anything with capless dps is a bad choice (unless you can outrange/mitigate damage or it really needs cap for its own tank and you're confident you can burn through after neuting fast enough). If you really want to engage capless dps that you can't mitigate much, then you have to purposefully not cap your target out and only pulse nos enough to keep your tank running for a while.



I would use beams, but the dual rep fit I'm using doesn't have the grid for it. Same reason I'm running Dual Light pulses instead of focused.

I noticed the weakness to being cap starved when a corporate beat me with an AAR wolf. Cap starving the Cruor works in theory, but In practice, I'll just Warp away since your point and Web will be shut off from being capped out. So even with capless weapons I can still dictate the engagement and just disengage if it looks like I can't win.
Jon Joringer
Republic University
Minmatar Republic
#6 - 2014-11-25 21:03:28 UTC
AnimeHeretic wrote:

I would use beams, but the dual rep fit I'm using doesn't have the grid for it. Same reason I'm running Dual Light pulses instead of focused.

My fit is tight, true (even though it's single rep and afterburner fit).

Yeah, you can almost always just leave in a 1v1. One of the nice things about being totally dominant on the cap warfare side of things.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#7 - 2014-11-27 12:23:01 UTC  |  Edited by: Valleria Darkmoon
I really want to like the Cruor but I don't, at least not for solo work. For strict 1v1s it can be OK but anything with capless dps might beat you even if you're bling fit and he isn't. The Cruor's dps is always poor and nice as the web range bonus is the lack of nos range bonus means you need very expensive nos to not just be eaten alive by the first scram kiter you find. Especially in this case since you are MWD fit their scram puts them at a massive advantage for range dictation since your basically has no effect on their mobility. If worse comes to worse they can use heat every few cycles to hold you at range while they dps from 11 km and wait to commit until they can start to see signs your cap is in trouble (rep amounts getting less, no MWD cycles when scram is not active and web/guns turning off are all good indicators). I've seen even bling fit Cruors die to rail Comets this way.

At no time do I see any 1v2 working out at all if any of the other pilots have any clue what they are doing, you just don't have the damage to burn anything down before they overwhelm your tank. Sure you can hold things out far away but you can't apply any damage to them at that distance unless you fit beams and you can't hold more than one target at range assuming you want to point anything.

The best use I've found for a Cruor is in frigate gangs as a webber, fit your prop mod two webs and with its 4 lows and decent grid it can tank well enough especially if you bring an Inquisitor or two. It vastly outperforms a Hyena in terms of survivability at the cost of some web range. That's where it really shines.

Reality has an almost infinite capacity to resist oversimplification.