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[PROPOSAL] Anti-cloaking device / stopping frag warping

Author
Simeon Whiteheaven
Deep Core Mining Inc.
Caldari State
#61 - 2011-12-15 19:54:58 UTC
No, cloaking should remain as it is today.
CaleAdaire
Deep Core Mining Inc.
#62 - 2011-12-15 22:24:51 UTC
EvE is about risk! If you don't like AFK cloakers, then risk going out and running sites and getting popped. If you don't like that risk, THEN DOCK UP AND QUIT WHINING!!! Or, better yet, go back to High Sec where you can carebear in safety.

Trust in God, Have Faith in Fusion.

Ingvar Angst
Nasty Pope Holding Corp
#63 - 2011-12-16 14:15:43 UTC
Shirly Schmidt wrote:
not unless you make the range around 10km, no falcon or other cloaky ship should be that close to a target while cloaked anyways, its designed to aid you in decloaking a ship in your immediate vicinity.

CCP does not consider the FRAG warping a bug and working as intended.


So basically you're butt-hurt because a covops hauler got through your gate-camp, so you want a guaranteed method to catch them instead of actually earning some real PvP kills?

Horribly bad idea.

Six months in the hole... it changes a man.

5p4c3 M4n
Doomheim
#64 - 2011-12-16 15:33:46 UTC
Drake Draconis wrote:
5p4c3 M4n wrote:
Drake Draconis wrote:
5p4c3 M4n wrote:
I would just like CCP to tell us any ideas they have about fixing this broken came mechanic and when this will take place? If a dev could respond?

Please don't tell me "it's not a broken came mechanic". that is a whiners way out. This is a sandbox environment, meant to resemble real life in space. if this were real life hundreds of people would have developed an anti cloaking device long long ago. For a sandbox to work there cannot be a device/mod/skill that makes you "untouchable".

CCP please respond to this request for a time frame to fix this broken game mechanic.


Who said it was a broken game mechanic in the first place?

One would argue you are just as guilty as you claim those who said it isn't.

I suggest you take a step back and rethink your argument before you make foolish statements again.

*Oh and nice of you to "hide" in a NPC corp.*


It's obviously a broken game mechanic as it makes someone using it untouchable. Stop all your high and mighty and think before you talk. Looks like you're the one with the foolish statements.

I'm hiding in an NPC corp because I use this broken game mechanic all the time. It makes me untouchable and it proves CCP has a broken sandbox everytime i sit cloaked in a system from dt to dt.

Also the cloaky nulli T3's make it even easier to use this broken game mechanic as it's almost impossible to catch them without a lot of people and a lot of work.



You sir are not untouchable.... your invisible...thats the difference.

You can still be killed by area effect weaponry....you can be found by disruption of your cloak...and you can be tracked/ambushed/blown up with some very careful planning.

Your also unarmed for the duration of your cloak...not to mention unable to activate any modules unless your covert cloak capabale and that only grants warp.

That is not a broken game mechanic.

That is aragonance on your part....and sheer stupidity in others.

You call it broken because you "think" its broken because you use it to its fullest capabilities.
You just didn't bother to think about how to counter it propperly...so your answer is to cry like a fat baby in need and tell everyone else they are stupid and demand CCP Fix it.

Keep telling yourself its broken...you might even start to beleive the lie.

No one said taking down a cloakie was supposed to be easy....stop treating it as such.
I have been on recieving end and giving end of such things.

I even nearly lost my covert ops frigate to a near miss of a space bomb....

Count on it...you sir are not as untouchable as you think you are....and I'm quite sure there are a great many people who would be more than happy to prove you wrong.

PS: And stop treating it as its a broken mechanic becasue solo peopel can't take you down....eve is not a solo game...its a multiplayer game...that means getting a team together...


I'm sorry you're mad cause i'm right. It's ok and you'll get over it eventually. You keep lying to yourself and everything will be ok in your head. Any time I cloak in 0.0 at a safe spot I am completely untouchable. You tell me what 0.0 space you live in and i'll come out there in my cloaky nulli T3 and cloak up at a safe spot. Then you try to find me. I could leave this toon there until eve dies and you will never find me. Just for your benefit, that is the definition of "untouchable".

No need to respond as I'm through fighting about this with an unarmed person. I feel as though i'm taking advantage of you.

CCP. Please respond with a fix time frame for this broken game mechanic.

Thank you.
Ingvar Angst
Nasty Pope Holding Corp
#65 - 2011-12-16 16:17:07 UTC
5p4c3 M4n wrote:
I'm sorry you're mad cause i'm right. It's ok and you'll get over it eventually. You keep lying to yourself and everything will be ok in your head. Any time I cloak in 0.0 at a safe spot I am completely untouchable. You tell me what 0.0 space you live in and i'll come out there in my cloaky nulli T3 and cloak up at a safe spot. Then you try to find me. I could leave this toon there until eve dies and you will never find me. Just for your benefit, that is the definition of "untouchable".

No need to respond as I'm through fighting about this with an unarmed person. I feel as though i'm taking advantage of you.

CCP. Please respond with a fix time frame for this broken game mechanic.

Thank you.


So what? You're cloaked and safe somewhere and can't be touched.

Big frakking deal. Cloak up in a wormhole, same thing, yet no one bitches about that. Ever stop to wonder why? Ever really sit down and think about the real difference, and real issue here?

No? Well, you seem to think cloaking is the problem, so obviously you haven't. Let me enlighten you, and solve the alleged problem at the same time without breaking the cloaking mechanic or severly nerfing wormholes. You're sitting down, right?

Good.

The problem is simple... when you're cloaked up in null sec (or anywhere else in empire), people can still see you're in the system. Crazy, isn't it? The whole "afk cloak" whine-fest is based on that simple fact... people can still see you're there while cloaked. So... how do we fix this without breaking other aspects of the game... aspects that rely on cloaking working as it does now?

First of all, removing local isn't the answer. Too nuclear. Empire has local, the natives rely on local, let them keep their local. In light of the real problem, and in order to preserve local in empire spaces, here's the solution.

1. When a ship cloaks, it gets removed from local. It's freakin' cloaked... you should see it at all.

2. When a ship cloaks, it loses access to local. You can't be seen, you can't see them either. If you're going to gather intel, go hunting, etc. you need to actively work to get the data you need. Works great in wormholes, would work just as well in the softer spaces.

3. To prevent abuse regarding hot drops, have there be a delay in being able to light a cyno after decloaking. Length of delay to be determined... 15 seconds, 30 seconds... the point is to offset the "SURPRISE!" factor enough to keep it sporting. Possible exception should be considered for Black Ops ships... they're a special class that shouldn't have this restriction IMO.

There you go... the afk cloaking problem is gone. *POOF* Cloaks don't get broken, and actually get a little better balanced. Intel gathering while cloaked becomes an active endeavour instead of passive. Null space gets to retain a degree of the danger it's supposed to have that you'd lose by nerfing cloaks. Bots get easier to be snuck up on. Twisted

All in all, a better balanced plan that breaks nothing that I can see.

Six months in the hole... it changes a man.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#66 - 2011-12-16 18:04:56 UTC

1.) The anti-cloaking bubble is a terrible idea. It makes gate camps completely OP, and is just bad for the game.

2.) While off topic from the original idea, its very much on topic of the rest of the thread: A cloaker-hunter mechanic, that allows you to find cloakies in system must not be implemented until the all powerful intel tool of local gets changed. If you create a way to purge cloakers from your system, then you can effectively make your system completely safe. Frankly, this is NOT how nullsec life is meant to be... and if you can't deal with constant potential danger, then go back to hisec!!!
Drake Draconis
Brutor Tribe
Minmatar Republic
#67 - 2011-12-16 18:26:53 UTC  |  Edited by: Drake Draconis
Ingvar Angst wrote:
5p4c3 M4n wrote:
I'm sorry you're mad cause i'm right. It's ok and you'll get over it eventually. You keep lying to yourself and everything will be ok in your head. Any time I cloak in 0.0 at a safe spot I am completely untouchable. You tell me what 0.0 space you live in and i'll come out there in my cloaky nulli T3 and cloak up at a safe spot. Then you try to find me. I could leave this toon there until eve dies and you will never find me. Just for your benefit, that is the definition of "untouchable".

No need to respond as I'm through fighting about this with an unarmed person. I feel as though i'm taking advantage of you.

CCP. Please respond with a fix time frame for this broken game mechanic.

Thank you.


So what? You're cloaked and safe somewhere and can't be touched.

Big frakking deal. Cloak up in a wormhole, same thing, yet no one bitches about that. Ever stop to wonder why? Ever really sit down and think about the real difference, and real issue here?

No? Well, you seem to think cloaking is the problem, so obviously you haven't. Let me enlighten you, and solve the alleged problem at the same time without breaking the cloaking mechanic or severly nerfing wormholes. You're sitting down, right?

Good.

The problem is simple... when you're cloaked up in null sec (or anywhere else in empire), people can still see you're in the system. Crazy, isn't it? The whole "afk cloak" whine-fest is based on that simple fact... people can still see you're there while cloaked. So... how do we fix this without breaking other aspects of the game... aspects that rely on cloaking working as it does now?

First of all, removing local isn't the answer. Too nuclear. Empire has local, the natives rely on local, let them keep their local. In light of the real problem, and in order to preserve local in empire spaces, here's the solution.

1. When a ship cloaks, it gets removed from local. It's freakin' cloaked... you should see it at all.

2. When a ship cloaks, it loses access to local. You can't be seen, you can't see them either. If you're going to gather intel, go hunting, etc. you need to actively work to get the data you need. Works great in wormholes, would work just as well in the softer spaces.

3. To prevent abuse regarding hot drops, have there be a delay in being able to light a cyno after decloaking. Length of delay to be determined... 15 seconds, 30 seconds... the point is to offset the "SURPRISE!" factor enough to keep it sporting. Possible exception should be considered for Black Ops ships... they're a special class that shouldn't have this restriction IMO.

There you go... the afk cloaking problem is gone. *POOF* Cloaks don't get broken, and actually get a little better balanced. Intel gathering while cloaked becomes an active endeavour instead of passive. Null space gets to retain a degree of the danger it's supposed to have that you'd lose by nerfing cloaks. Bots get easier to be snuck up on. Twisted

All in all, a better balanced plan that breaks nothing that I can see.


Nice....but removal of Local from the cloaked ship kinda defeats the purpose of a cloakie doing recon in a system.

But at least its inventive.

EDIT: Removal of local all together (like WHS...delayed local) is best IMHO.

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Ingvar Angst
Nasty Pope Holding Corp
#68 - 2011-12-16 18:35:02 UTC
Drake Draconis wrote:
Ingvar Angst wrote:
5p4c3 M4n wrote:
I'm sorry you're mad cause i'm right. It's ok and you'll get over it eventually. You keep lying to yourself and everything will be ok in your head. Any time I cloak in 0.0 at a safe spot I am completely untouchable. You tell me what 0.0 space you live in and i'll come out there in my cloaky nulli T3 and cloak up at a safe spot. Then you try to find me. I could leave this toon there until eve dies and you will never find me. Just for your benefit, that is the definition of "untouchable".

No need to respond as I'm through fighting about this with an unarmed person. I feel as though i'm taking advantage of you.

CCP. Please respond with a fix time frame for this broken game mechanic.

Thank you.


So what? You're cloaked and safe somewhere and can't be touched.

Big frakking deal. Cloak up in a wormhole, same thing, yet no one bitches about that. Ever stop to wonder why? Ever really sit down and think about the real difference, and real issue here?

No? Well, you seem to think cloaking is the problem, so obviously you haven't. Let me enlighten you, and solve the alleged problem at the same time without breaking the cloaking mechanic or severly nerfing wormholes. You're sitting down, right?

Good.

The problem is simple... when you're cloaked up in null sec (or anywhere else in empire), people can still see you're in the system. Crazy, isn't it? The whole "afk cloak" whine-fest is based on that simple fact... people can still see you're there while cloaked. So... how do we fix this without breaking other aspects of the game... aspects that rely on cloaking working as it does now?

First of all, removing local isn't the answer. Too nuclear. Empire has local, the natives rely on local, let them keep their local. In light of the real problem, and in order to preserve local in empire spaces, here's the solution.

1. When a ship cloaks, it gets removed from local. It's freakin' cloaked... you should see it at all.

2. When a ship cloaks, it loses access to local. You can't be seen, you can't see them either. If you're going to gather intel, go hunting, etc. you need to actively work to get the data you need. Works great in wormholes, would work just as well in the softer spaces.

3. To prevent abuse regarding hot drops, have there be a delay in being able to light a cyno after decloaking. Length of delay to be determined... 15 seconds, 30 seconds... the point is to offset the "SURPRISE!" factor enough to keep it sporting. Possible exception should be considered for Black Ops ships... they're a special class that shouldn't have this restriction IMO.

There you go... the afk cloaking problem is gone. *POOF* Cloaks don't get broken, and actually get a little better balanced. Intel gathering while cloaked becomes an active endeavour instead of passive. Null space gets to retain a degree of the danger it's supposed to have that you'd lose by nerfing cloaks. Bots get easier to be snuck up on. Twisted

All in all, a better balanced plan that breaks nothing that I can see.


Nice....but removal of Local from the cloaked ship kinda defeats the purpose of a cloakie doing recon in a system.

But at least its inventive.


Not really... it just minimizes free intel. You need to actively search out what you want to know, like currently in wormholes.

Six months in the hole... it changes a man.

Drake Draconis
Brutor Tribe
Minmatar Republic
#69 - 2011-12-16 19:17:48 UTC
Ingvar Angst wrote:
Good Stuf



Not necessarily.

Don't get me wrong... I do like the concept....but it would be best if it was delayed local in 0.0 much like WHS.


Your the fool if you reveal yourself in open space.

And cloaked or not... no ones gonna know your there until its too late.

But then the whiney tearful _____Bears are gonna #### their brains out even if local was removed in that fashion i fear.


Would make life interesting.


But blinding the cloaky...I would think at a minimum if smoeone speaks in local...cloaky should hear it/know it.

Blinding him isn't gonna be a perfect solution either because all he'd have to do is record or ask someone else to report in on such things....good try tho...but hard to beat delayed local solution.

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Wolodymyr
Breaking Ambitions
#70 - 2011-12-16 21:56:18 UTC
CaleAdaire wrote:
EvE is about risk! If you don't like AFK cloakers, then risk going out and running sites and getting popped. If you don't like that risk, THEN DOCK UP AND QUIT WHINING!!! Or, better yet, go back to High Sec where you can carebear in safety.

And what about the risk to the cloakers?

I don't think it's right that you can have this module on your ship that makes you 100% safe.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Simi Kusoni
HelloKittyFanclub
#71 - 2011-12-16 22:27:29 UTC
Wolodymyr wrote:
CaleAdaire wrote:
EvE is about risk! If you don't like AFK cloakers, then risk going out and running sites and getting popped. If you don't like that risk, THEN DOCK UP AND QUIT WHINING!!! Or, better yet, go back to High Sec where you can carebear in safety.

And what about the risk to the cloakers?

I don't think it's right that you can have this module on your ship that makes you 100% safe.


Simi Kusoni wrote:

There IS something you can do against it. Load up a bait ship, go ratting. Cloaked ship attacks you, they probably pop a cyno, SB swarm cometh. Your bait ship pops cyno, three smart bombing Chimeras appear.

If they don't attack you, then where's the problem? Alternatively, stick an alt in their alliance and find out what they actually have and when they've fleeted up.

I must admit cyno/titan bridge mechanics are a bit lame in situations like this, but if you cant get Intel on whoever is attacking your systems or form a fleet to defend it then quite simply you don't deserve the space.

I know, I know, quoting myself in response to a post... but meh, I'm lazy. Cloaking isn't 100% safe unless you never uncloak, in which case it isn't a threat.

If you have a carebear alliance that can't defend it's space against whatever could come through a covert cyno, then you probably shouldn't be in nullsec anyway.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

5p4c3 M4n
Doomheim
#72 - 2011-12-16 22:41:19 UTC
+1 for getting rid of local in 0.0. I completely agree that 0.0 should not have anything that relates to empire.

However, this is a completely different topic to be discussed in a different thread.

The cloaking game mechanic is broken and must be fixed. Once again, if this were a true sandbox, players would have developed a way to track cloaked ships long ago.

CCP should respond with a fix time frame for this problem.
Drake Draconis
Brutor Tribe
Minmatar Republic
#73 - 2011-12-16 22:53:44 UTC  |  Edited by: Drake Draconis
5p4c3 M4n wrote:
+1 for getting rid of local in 0.0. I completely agree that 0.0 should not have anything that relates to empire.

However, this is a completely different topic to be discussed in a different thread.

The cloaking game mechanic is broken and must be fixed. Once again, if this were a true sandbox, players would have developed a way to track cloaked ships long ago.

CCP should respond with a fix time frame for this problem.


Yes NPC Man... keep saying its broken enough times and CCP will give you every ounce of attention.

Maybe if you say its broken really fast 3 times they may actually appear magically on this forum and say something.


Ok maybe 3 billion times...like this is the 3 millionth time someoen has whined...and gotten stompped hard for this.

Start reading and start listening.

People are giving you sound tactiical solutions to this "problem" and your ignoring them...keep it up...see where it gets you.

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Wolodymyr
Breaking Ambitions
#74 - 2011-12-16 23:23:24 UTC
Simi Kusoni wrote:
If you have a carebear alliance that can't defend it's space against whatever could come through a covert cyno, then you probably shouldn't be in nullsec anyway.

.... If you can't lock down every station system within 14 light years then you deserve to get hot dropped.

This is why large nullsec power blocks exist and why null is a sea of blue NAP fests these days. Because they are the only ones big enough to get anything out of their space.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Katie Door
the united
#75 - 2011-12-19 07:40:25 UTC
Drake Draconis wrote:
Yes NPC Man... keep saying its broken enough times and CCP will give you every ounce of attention.

Maybe if you say its broken really fast 3 times they may actually appear magically on this forum and say something.


Ok maybe 3 billion times...like this is the 3 millionth time someoen has whined...and gotten stompped hard for this.

Start reading and start listening.

People are giving you sound tactiical solutions to this "problem" and your ignoring them...keep it up...see where it gets you.



You should really get off your high and mighty horse, read the OP and respond to that, in stead of proclaiming over and over again that local should be removed. go derail some other thread.

frag warping not anly effects pirates, it also hinders hi-sec war dec groups, nullbears roaming around in hi sec trying to kill off their 0.0 arch-enemies, etc etc.

Once again, get off your high horse, read the OP and STFU, for frack's sake.
Drake Draconis
Brutor Tribe
Minmatar Republic
#76 - 2011-12-19 08:38:27 UTC
Katie Door wrote:
Drake Draconis wrote:
Yes NPC Man... keep saying its broken enough times and CCP will give you every ounce of attention.

Maybe if you say its broken really fast 3 times they may actually appear magically on this forum and say something.


Ok maybe 3 billion times...like this is the 3 millionth time someoen has whined...and gotten stompped hard for this.

Start reading and start listening.

People are giving you sound tactiical solutions to this "problem" and your ignoring them...keep it up...see where it gets you.



You should really get off your high and mighty horse, read the OP and respond to that, in stead of proclaiming over and over again that local should be removed. go derail some other thread.

frag warping not anly effects pirates, it also hinders hi-sec war dec groups, nullbears roaming around in hi sec trying to kill off their 0.0 arch-enemies, etc etc.

Once again, get off your high horse, read the OP and STFU, for frack's sake.


Oh is the widdle piwat/greifer crying over cloaking? you poor poor baby. I'm so sorry I hurt your feelings.

Here's a tissue.... now go cry somewhere else.

Maybe if you bothered to listen to the strats given for dealing with cloaks you'd actually get somewhere.

These tactics have been in the game as long as I can recall...and yet people continue to cry over something easily solved.
Pathetic.

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Simi Kusoni
HelloKittyFanclub
#77 - 2011-12-19 11:45:18 UTC
Drake Draconis wrote:
Katie Door wrote:
Drake Draconis wrote:
Yes NPC Man... keep saying its broken enough times and CCP will give you every ounce of attention.

Maybe if you say its broken really fast 3 times they may actually appear magically on this forum and say something.


Ok maybe 3 billion times...like this is the 3 millionth time someoen has whined...and gotten stompped hard for this.

Start reading and start listening.

People are giving you sound tactiical solutions to this "problem" and your ignoring them...keep it up...see where it gets you.



You should really get off your high and mighty horse, read the OP and respond to that, in stead of proclaiming over and over again that local should be removed. go derail some other thread.

frag warping not anly effects pirates, it also hinders hi-sec war dec groups, nullbears roaming around in hi sec trying to kill off their 0.0 arch-enemies, etc etc.

Once again, get off your high horse, read the OP and STFU, for frack's sake.


Oh is the widdle piwat/greifer crying over cloaking? you poor poor baby. I'm so sorry I hurt your feelings.

Here's a tissue.... now go cry somewhere else.

Maybe if you bothered to listen to the strats given for dealing with cloaks you'd actually get somewhere.

These tactics have been in the game as long as I can recall...and yet people continue to cry over something easily solved.
Pathetic.

He isn't QQing about cloakers, he's QQing about frag warping ;)

To be honest, the only reason I'm not vehemently against the MWD trick is because I use it myself. Also, for some reason very few other plays seem to bother with it. Even when it is used, it's usually some idiot in a drake. Don't think I've ever lost a decent target due to it, excluding a single black ops ship.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Drake Draconis
Brutor Tribe
Minmatar Republic
#78 - 2011-12-19 15:23:02 UTC
Simi Kusoni wrote:

He isn't QQing about cloakers, he's QQing about frag warping ;)

To be honest, the only reason I'm not vehemently against the MWD trick is because I use it myself. Also, for some reason very few other plays seem to bother with it. Even when it is used, it's usually some idiot in a drake. Don't think I've ever lost a decent target due to it, excluding a single black ops ship.



Is there that much of a difference?

All you have to do is get a large fleet of smart bombing ships pounding away at gate fire and the problems solved.

Something I suspect his alliance should be very well versed in....missing a few targets isn't going to hurt stats that much.

I continue to be "resolute" in my argument.

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Katie Door
the united
#79 - 2011-12-19 17:11:02 UTC
Drake Draconis wrote:
Katie Door wrote:
Drake Draconis wrote:
Yes NPC Man... keep saying its broken enough times and CCP will give you every ounce of attention.

Maybe if you say its broken really fast 3 times they may actually appear magically on this forum and say something.


Ok maybe 3 billion times...like this is the 3 millionth time someoen has whined...and gotten stompped hard for this.

Start reading and start listening.

People are giving you sound tactiical solutions to this "problem" and your ignoring them...keep it up...see where it gets you.



You should really get off your high and mighty horse, read the OP and respond to that, in stead of proclaiming over and over again that local should be removed. go derail some other thread.

frag warping not anly effects pirates, it also hinders hi-sec war dec groups, nullbears roaming around in hi sec trying to kill off their 0.0 arch-enemies, etc etc.

Once again, get off your high horse, read the OP and STFU, for frack's sake.


Oh is the widdle piwat/greifer crying over cloaking? you poor poor baby. I'm so sorry I hurt your feelings.

Here's a tissue.... now go cry somewhere else.

Maybe if you bothered to listen to the strats given for dealing with cloaks you'd actually get somewhere.

These tactics have been in the game as long as I can recall...and yet people continue to cry over something easily solved.
Pathetic.


i'm going to call BS here. first off i'm not QQing, you however seem to think so. second, you still have not read or responded to the OP. Third of all: there is no counter to the frag warp trick.

and lets be fair: all you have done is over and over again trying to derail the thread with your own QQing about removing local, whilst not giving any valid, usefull advise or arguments.

Drake Draconis wrote:
Yes NPC Man... keep saying its broken enough times and CCP will give you every ounce of attention.

Maybe if you say its broken really fast 3 times they may actually appear magically on this forum and say something.


Ok maybe 3 billion times...like this is the 3 millionth time someoen has whined...and gotten stompped hard for this.

Start reading and start listening.


maybe take a bit of your own advise, start reading, in stead of over and over and over and over again trying to get atttention to your own personal agenda.

nice try
Drake Draconis
Brutor Tribe
Minmatar Republic
#80 - 2011-12-19 17:57:37 UTC  |  Edited by: Drake Draconis
Katie Door wrote:
maybe take a bit of your own advise, start reading, in stead of over and over and over and over again trying to get atttention to your own personal agenda.

nice try



Cna't beleive I'm educating a "united" pilot...must be a newbie or something.

1: Use Drones...lots of drones..sensor boosts..whatever you have to do to decrease lock on time. You lock..they can't cloak up.

2: Smart Bombs...massive battleship fleet with smart bombs will make life miserable for anynoe shownig up via stargate....and allow for locking on of targets.

*Obviously don't mix the 2 as drones don't take kindly to smart bombs.

That's just my 2 cents worth...I'm sure there are tons of pilots here with their own tricks of the trade.


If you can't figure that out...your an embarassment to your alliance.

The United are pros when it comes to this stuff...they pratically patended the gate camp thanks to the Rancer Pipe and everything else.

Now start taking your own advice and learn to read before you open your mouth again.

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