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[CSM] December Summit - Future highlevel discussion - General directions

First post
Author
Trebor Daehdoow
The Scope
Gallente Federation
#1 - 2011-11-23 16:25:38 UTC
Please discuss issues related to this session in this thread. We look forward to your comments and suggestions.

Private Citizen • CSM in recovery

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#2 - 2011-11-23 17:22:49 UTC
I would like to get some discussion about this going...

There is way too many "1 player" corporations in EvE and reasons are clear.
This issue as a whole would give enough content to one entire expansion and benefit entire community.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Velicitia
XS Tech
#3 - 2011-11-23 17:30:02 UTC
Grey Stormshadow wrote:
I would like to get some discussion about this going...

There is way too many "1 player" corporations in EvE and reasons are clear.
This issue as a whole would give enough content to one entire expansion and benefit entire community.


yes, corp roles (and POS) sorely need looked into... and not just fixing the fuel (which is, btw, a good first step)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#4 - 2011-11-23 19:50:31 UTC
I'd actually like to see more comments and ideas regarding a suggestion I'm working on bringing up into the Assembly Hall.

PI 2.0

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Solo Player
#5 - 2011-11-23 20:23:41 UTC
Please make PvE (ratting and missioning, mainly) generally more than the tedious isk-racking chore that it is today.
Incursions were a nice start.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#6 - 2011-11-23 23:17:33 UTC  |  Edited by: Abdiel Kavash
YES: Production chains. Processes from gathering basic resources to creating all kinds of complex items. Players can specialize in one part of the process, or run the whole chain. The process integrates well with many other areas of the game.

Example: PI. From planet gatherers to factory consortiums, from POS fuel to TII components and outpost parts.

NO: Click-get reward.

Example: NEX store (derp). Incursions. Kill a bunch of NPCs. Get ISK.



YES: Promote cooperation. More content which gives an advantage to people teaming up in different roles. Don't be afraid to make being in a fleet a prerequisite for some content! Also make people compete for limited resources.

Example: Incursions.

NO: Purely single-player content, with no way of cooperating and/or competing, or with cooperation not bringing in enough benefits to warrant splitting the rewards in half. "Instanced" content (even in the EVE meaning - everyone gets a mission site of their own).

Example: PI.



(c wat I did thar?)
Jareck Hunter
UPS Trading and Mining
#7 - 2011-11-27 15:36:06 UTC
Well some more general ideas in short form, many have allredy been suggested in the forums. Maybe you like 1 or 2.

Real Estate:
The basic idea is that people can buy/sell production slots and maybe office slots at NPC stations.

In these slots you can install spezialized production machines, in Lowsec and 0.0 you can also install illegal machines.
They only give boni to production times of specific item groups (ammo, frigates ..), also faction machines could be possible that give better or more specific boni. For example a "Sansha Production Machine", that produces Sansha Ships in half the time or so, but nothing else.

They only change production time, cause if they would change material needs they would become mandatory.

I would suggest to only sell 1/2 or 3/4 of all npc slots at one station and only in system that had an incursion. This shall prevent that one party dominates all slots in empire and that all slots are gone after the first day. It would also make sense RP wise, cause corps that maintained these slots flee from Sanshas. At the first time, they are sold with an auction from the NPC Corp that owns the station.

They also should have a monthly maintenance cost (land tax). If it can not be paid, they are auctioned again.

They could also become a material sink if they need something like a fuel.

At player owned outposts, the machines can be installed by the owning corp, maybe selling these Slots there could be nice, but you will lose everything when the outpost get's conquered and the slots can be sold again by the new owning corp, cause they are allowed to confiscate the Slots.

Some more Buttons in production menu would also be nice then:
"Choose next free Slot" <- usefull atm too
"Choose cheapest Slot"
"Choose fastes Slot"

Mission Distribution:
It would be nice to be able to ask an agent for a fast to complete mission or maybe a longer mission. So if you just have 30 min or so to play, you can just log in and do something without risking to get a Scarlet the Piratdingbums Mission or something long.

"Micro-Outposts":
Basically spezialized Structures that can be placed somewhere in space and that have only one function of an outpost.
Those services can be taxed like in an outpost, they don't have to be conquered, they belong to the corp having sov in the system and they can be disabled like Outpost Services today.

Examples:
Repair Outpost - basic repair service
Storage Outpost - limited Corporate Hangar Array in Space (usefull for mining maybe)
Refinery Outpost
Automated Shipyard's - just an idea, but thing about an array in space, where you can place an BPO and Minerals and it automaticly builds Ships, Ammo and whatever without using a Prodslot of a Pod-Pilot. If they are conquered, the enemy gets everything in the array. Like a Complex Reactor Array with Silos at a POS.

They can be limited to one per region or constellation or system.

Pleae no new Pos Modules for this, cause POS can only be used by one Corp and have many Risk's associated. (Run out of fuel, getting sabotaged by corpmembers, geting killed)
They also don't offer some services that an Outpost have, like a usefull refinery, repair services, maybe the market and a place to work with Contracts (Very important for corp internal logistiks and othe things).

Corp-NPC-Standing:
Something that bugs me every time i think about it. Why is the Corporate Standing towards NPC Corps based on the average standing of every Member with Standing towards this Corp. So if you bring a new Pilot to a NPC Corp to do Missions for them, your Corpstanding towards them drops until he reaches the former average Standing. I would love to see that it works like the system from players, where you get a bit of Standing for every Mission. So normal corps can use POS in empire without using a Alt-Corp for it and JumpClone Services and so on... Wardeccing another Corp cause of an Moon would also be more predicable, cause you never know who's AltCorp owns the Moon you want.

Tower Defense in EvE - Player created Complex:
Well, this is just a small idea i had. But what if players could design complexes, with a limited amount of parts for NPC Factions, that get placed in space. You could influence spawntimes, spawnplaces, position of gates and sentryguns and other things with limits. You get paid based on the time players need to complete it and maybe boni for destroyed ships, but this could be exploitet, so just small boni, worth less than the ships. Maybe you could place them for Pirat Factions in Highsec, the longer they survive the more money you get from the pirat Faction. They could also become Lowsec Pockets in Empire and you could defend them actively.

Minions:
We already have NPC-Technicans as NPC Loot. Why not use them during production jobs, to accelerate them. They can be specialized like the scince skills, so you have teams for battleship construction or maybe faction teams and so on.

They can be sold directly by NPC Corps, or you buy a basic "Student" that can be trained in a special POS-Modul or maybe later at planetary colonies.

Maybe they have a monthly cost (loan) asociated or paid per job, i would prefer the first.

CCP t0rfifrans wrote: "We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air."

Jareck Hunter
UPS Trading and Mining
#8 - 2011-11-27 15:36:41 UTC
Great running out of space... heres the rest:

A more advanced market system:
In todays system, you only create buy and sellorders, which get processed automaticly, so you can not choose to buy from someone or not to buy from someone.

I would like to see a system, like in other games, where you can choose to buy from one person and not only just the cheapest one.

It would also be nice if you could choose, which persons are allowed to buy your goods for what price, too.
So if you press the advanced button in the sellorder screen, you can have the following options:
- set price for alliance/ don't sell to
- set price for corp/ don't sell to
- set price for blue/ don't sell to
- set price for neutral/ don't sell to
- set price for red/ don't sell to
when you open the screen the prices get automaticly set to the price set in the standard sell-screen, so you don't have to c&p everything and can only change the thing you like (maybe only better price for corpmembers).

The same could be done with advanced buyorders.

With this system you could create internal markets for corps/alliances or even trade-coalitions without the fear that someone just comes by, buys everything and relists it or you could start more or less effective trade-blockades against other corps (neutral tradealts are still available but less pleasant).

For example i don't want to trade with people in Privateers, cause i think they are a lame bunch of loosers without balls, but i want to buy Veldspar from Chribba just for the lulz, if it only costs 0.01 ISK more^^. Or if i buy my monthly PLEX, i would prefer to buy it from someone in my alliance and not someone in PL or the DRF.

This maybe could also prevent 0.01 ISK games, where people without a life can dominate a market. This would still be a valid tactic, as people can still choose just to buy from the cheapest one, but there will also be a way around it if you have good connections to some other people and get better prices than the rest.

To prevent confusion, the market screen should have 2 additional informations for every order:
- "your price", where the price is shown you would have to pay/get
- owner of the order with a tag like in local or in the show info screen
- the price of today will then be the price for neutral standings
and maybe some filtering options.

Thanks for reading.

CCP t0rfifrans wrote: "We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air."

Voddick
AFK
#9 - 2011-11-27 18:48:20 UTC  |  Edited by: Voddick
Big Picture
- Roll-out Korean, Spanish, and Indo-Aryan (India) localizations of the game client. EVE needs to grow for the health of CCP and the gaming experience. This sandbox needs more diverse sand.

- Put pirate faction POS BPC’s in their LP store.

- Seed Navy Tier 3 BS in the faction warfare LP stores.

- Fleet boosters should be required to be outside a POS and On-Grid.

- Update the UI to retain trial users and older adults.

- Capital rigs: should battleship rigs really fit on a titan? This will also increase the cost of caps, which is a good thing. Especially for T2 rigs.


PVE – Balance faucets / sinks
- Increase LP payouts for missions and reduce liquid ISK payouts (including incursions)

- Increase ISK cost of LP store items and lower LP cost. Thus preventing a crash and retaining item value


SOV
- Scale SOV cost exponentially, thus preventing super SOV blocs…but not necessarily power projection. https://forums.eveonline.com/default.aspx?g=posts&m=418432#post418432

- Destroyable Outposts…all items lost forever. Either defend your space or don’t spam outposts.


NULL
- Move all moon minerals to PI activity. Gives DUST 514 relevance and puts the T2 economic power in the hands of the people. Alliances can then tax PI. Win/win/win.

- Moon mining produces massive amount of low-end minerals to make null more self supporting while allowing miners to focus on the valuable ores. Low end values would be propped up by fuel costs, avoiding a crash.

- No belt rats…0.0 income can / should be from anoms, missions, and exploration. Too many simple bots depend on belts.


Low Sec
- Move all ice out of empire and make it a Low / Null only resource. Raiding parties can then target rival ice systems which are sure to be packed with miners / bots. Thus, small gangs can make a difference.
Gripen
#10 - 2011-12-06 00:15:55 UTC
Relevant thread on FHC wrote:
They should focus on changing the way combat works. Instead of 500 people focusing fire on one person; deciding who to shoot should be more strategic. Hundreds of people checking off the same target and seeing who can finish the list first is ******* ********. A large battle involving hundreds of ships should consist of a hundred or so smaller battles.

+1000

Also, an update from devs about fate of local would be nice. Local change seems to be postponed together with rest of incarna stuff.
Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2011-12-06 00:18:31 UTC
You mean like pairing off for a mini-duel like... space-bushido?
Zirse
Risktech Analytics
#12 - 2011-12-08 19:04:38 UTC



Within the next 5 years I would like to see a better looking, more emergent and dynamic EVE.

Today, EVE is very stale gameplay wise. I think a gradual shift of incentivized economic activity to combat areas will create more emergent gameplay and breathe fresh air into EVE. More ratters, miners, haulers and industrialists in lowsec/nullsec means a more target rich environment. With more targets you can facilitate a change to local mechanics-- as long as you keep some method of facilitating pvp you will draw in even more people.

Nullsec sovereignty needs to move away from structures and be more centered around a dynamic approach that determines sov based on system activity.

Lowsec should have its barrier to entry reduced. Remove or mitigate the sec status hit-- there needs to be a way to facilitate pick up and play pvp for weekend warriors. Possibly look at removing the ability to deploy fighterbombers in lowsec. Lowsec in general could be expanded upon-- better faction warfare, viable anti-pirating, a better bounty system, etc.

Highsec should remain a center of both commerce and manufacturing. It should also be a viable place to live, albeit with a lesser incentive than riskier areas. Missions need to be redone in such a way that they are not a one stop shop for minerals, ISK, and LP.
Zylawy
Z3 Inc.
#13 - 2011-12-15 18:59:34 UTC
Back in the day when a fanfest they were talking about the technology used... loads of Microsoft products, server etc.

I have always been suprised as how the roles in corps worked compaired to what CCP uses in their office.

Why not made the permission for corporations like they do with AD (Active Directory)

It would be nice to see these permission with a seniro as below.

Where you can take an OU (Orginzational Unit) and associate it with an Object (like a ship array), so lets call the OU..... "POS1" and lets make a another one and call it "Manufacturing"

Now where POS 1 is, you add the OU to the POS
And add the other created OU's into it respected places like Manufacturing to ship array
So when you have a new recruit and and he wants to use the POS you add his name into the group POS1. (POS1 can be at 1 or all of the poses you have up) & (for argument sake lets just say that POS only has permission for the player to go inside it)
Now lets say you only want him to be able to use the ship assembly arry. so you just add him into the group "Manufacturing"

This would be a pain for larger corp's/alliances however people will only have access to what they are given. The current layout is kind of like inharited permissions are locked and your thowing the users directly into the permission scheam rather then adding to an OU then the OU to the object.

whew.... if you dont understand, please DO NOT call you local IT help desk. lol