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Make battleships and battlecruisers worth the warp! 2.0

First post
Author
CW Itovuo
The Executioners
#261 - 2014-11-22 10:04:47 UTC
elitatwo wrote:


...Battleships already have a hefty tank and in some cases lots of ehp to boot.


And IF someone would ask for more firepower then the smaller ships would be in a spot "waiting" to get boosted to the according powerlevels.

This is the very definition of a powercreep.


What I do not want is going one step ahead and then two step backwards, that gets us nowhere.




One step forward, two steps backwards.


Pretty certain that's CCP's content creation department's moto.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#262 - 2014-11-22 11:57:59 UTC
I'm on the fence about an overall DPS or EHP boost. Something that can help battleships define their specific role would be better as a balance point. Perhaps greatly improved ECCM, not to the point of capitals but somewhere so that a single falcon cannot change the outcome of a 10v10 fight.
Kaerakh
Obscure Joke Implied
#263 - 2014-11-22 18:26:15 UTC  |  Edited by: Kaerakh
Mostly I've just been watching people scream power creep at the top of their lungs since it's the new word of the month(more like year). Sure power creep is a problem in other games(meaning I don't think it's as big of one in EVE at the moment(I'm sure this will get quoted out of context)) and CCP should be mindful of it, but letting it debilitate any and all needed progress is obscenely absurd and flat out stupid.

Battleships used to provide unparalleled bastions of HP, range, and damage output in the subcapital sphere of gameplay. Tiericide however removed many of the advantages of BB and CB class ships. This is not to say that I think tiericide was a bad thing, quite the contrary. The problem I see is that T1 battleships(as a whole) remain largely unchanged in terms of general mechanics and meta from before tiericide. (while T1 frigs and cruisers are radically different(This is to say one was balanced for older mechanics and the other was balanced with the removal of those mechanics))

On the other hand, their price has dramatically risen. A Scorpion at one time was a cheaper lower skilled alternative to the Falcon and Rook at a mere 50 million isk. Now, with rising prices, it has more than tripled and is 4/5ths of the cost and still far inferior to either ship.

The Dominix, arguably one of the best off after the changes, also suffers from the same issue. A Dominix is currently valued at 180 million isk. A ship that can perform all of its roles and do them with faster response times and better evasiveness for the same price is the Ishtar.

Next we'll hop over to the Tempest. This ship suffers from an awkward unfocused slot layout. Its tank is lacking, its dps is mediocre, and with no range bonus it's difficult to get it to excel at anything comparatively with even just the other battleships. I can get a Hurricane to do almost everything it can do for cheaper and better. It's absolutely disgraceful and would never have a place as it currently stands in my corporation's doctrines.

The only two battleships I can think of that came out of all of this somewhat ok are the Armageddon and the Megathron. Both ships are still relevant for different reasons, but none of the other T1 battleships compare in terms of relevancy to current gameplay dynamics.

Lastly, someone will probably come in here posting price isn't a balancing factor. Without thinking for more than half a second on how pricing plays a gigantic role on which platform you use for what purpose. If you can do the same thing better at the same price or cheaper and get the same result, then what do you think people will choose?
Bullet Therapist
Caldari Provisions
Caldari State
#264 - 2014-11-22 22:26:13 UTC
Kaerakh wrote:
Mostly I've just been watching people scream power creep at the top of their lungs since it's the new word of the month(more like year). Sure power creep is a problem in other games(meaning I don't think it's as big of one in EVE at the moment(I'm sure this will get quoted out of context)) and CCP should be mindful of it, but letting it debilitate any and all needed progress is obscenely absurd and flat out stupid.


I'm not going to lie and say that I haven't entertained discussions about power creep on these forums, but I do agree with your sentiment that the fixation on it is overblown. I'm still not completely sure that power creep as it applies to EVE, at least in every case, is a real phenomenon. Another, probably more useful, way of looking at it is that ships that have been subjected to repeated buffs have instead been made into what they should have been in the first place.

It's useful to look at what's good about the classes that do what they're supposed to do well, and how they fit into CCPs balance progression. I think that right now the state of balance of cruisers and down is overall pretty good. There's a reason to fly most t1 and t2 ships, and most of them have roles that they excel at, even if they're a little bit niche. Of course there are outliers, t3s come to mind as well as the cloaky force recons. Some tactics aren't as strong as others, but I think in time these issues will be evened out.

I think that the issue lies with the perception that power creep is somehow a negative phenomenon and hurts the game over time. I don't think that in the case of EVE that this is really true. As dumb as it seems to write it, and I hate doing this, I think that it comes from games like WoW, where repeated expansions and the need to differentiate the comparative strengths between old and new content, leads to tremendous, exponential stat growth between expansions.

Now, when the discussion turns to the poor performance of battleships, people are reluctant to see changes based on their expectations of what will happen with power creep, and are averse to the kind of numbers that battleships will need to make them competitive with other classes of ships.

Good stuff BTW, glad you posted and I enjoyed reading it.
Harvey James
The Sengoku Legacy
#265 - 2014-11-22 23:21:06 UTC
its odd that Rise decided against the battleship tweaks .. most of them need a few tweaks

Abbadon
- has cap issues
- lame dps

Geddon
- is a little too strong compared too the domi
- neut range is a bit much too many highs aswell

Apoc
- needs better mobility and cap

Tempest
- poor dps
- better mobility

Maelstrom
- buff mobility
- reduce alpha/ arty fitting

Rokh
-better cap
-better tank

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

elitatwo
Zansha Expansion
Brave Collective
#266 - 2014-11-22 23:26:59 UTC  |  Edited by: elitatwo
Bullet Therapist wrote:
-shorted for reading-
I think that the issue lies with the perception that power creep is somehow a negative phenomenon and hurts the game over time. I don't think that in the case of EVE that this is really true. As dumb as it seems to write it, and I hate doing this, I think that it comes from games like WoW, where repeated expansions and the need to differentiate the comparative strengths between old and new content, leads to tremendous, exponential stat growth between expansions.

Now, when the discussion turns to the poor performance of battleships, people are reluctant to see changes based on their expectations of what will happen with power creep, and are averse to the kind of numbers that battleships will need to make them competitive with other classes of ships.

Good stuff BTW, glad you posted and I enjoyed reading it.


Bullet dear,
while I do not know about other games, the very same discussion was held a while back in the old forums.

Your observation might be right, though in my case, I have never been active in another forum but EVE. Years back when "the old" cruisers were in dire need of something that would make them worth flying, EVE was infected with rule breaking bots that broke the economy.
Battleships and battlecruiser were not that different from the earlier days. EVE was in a meta and at a breaking point into a wasteland. As far as the forums goes, pilots were talking about powercreep very early on.

While powercreep is not even a bad thing, it was associated with a bitter taste over time. EVE was so very different than it is now and nerfs or buffs came maybe twice a year.

Some of you might remember Apocrypha and the pirate ship balance. The Sansha ships were up to this point the goto pirate-solo-bbq-ftw-pwn-mobiles so to speak.
With Apocrypha they were nerfed and the rest of them buffed in a way that left Sansha ships so far behind that is took them "only" about six years to fix them.
This is where the "bitter taste" comes from, here and even from other games, which I cannot comment on.

EVE didn't have the numbers from today and when TQ was showing about 5000 people online at Europe time zones "prime time" and soloers and small numbers of pirates in lowsec had a blast.
Back then, soloers, videomakers and lowsec pirates that wanted to be in space for longer durations took battleships or battlecruisers into space depending on if they wanted some increased mobility vs firepower and tank.
Smaller ships didn't have much firepower and the number of people you were engaging in where not a large thread to your ship(s), so you could bust a gatecamp in your battleship and tank them all for quite some time.

Battleships, like you said, were not as expensive as today and the income you had was measured in how much level 4 missions you could make.
Another "bitter taste" comes from exactly that, the price. While some currency manipulators will not like what I am about say, the close to 100% mineral increase in a battleship bpo production didn't help battleships and battlecruisers either and that is what the prices are coming from.
Thing is, the increased "price" does not even compare in the slightest to the raw performance in- or decrease as a whole.

While battleships and battlecruisers between themselves can deal with each other, all of the smaller ships were given so much more power that the bigger and less mobile ships can no longer deal with them.

Modules like those asb shield boosters didn't help the game either. What they did is that they allow smaller ships to field battleship-like tanks and left battleships much further behind.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Bullet Therapist
Caldari Provisions
Caldari State
#267 - 2014-11-23 00:57:41 UTC  |  Edited by: Bullet Therapist
elitatwo wrote:
Bullet Therapist wrote:
-shorted for reading-
I think that the issue lies with the perception that power creep is somehow a negative phenomenon and hurts the game over time. I don't think that in the case of EVE that this is really true. As dumb as it seems to write it, and I hate doing this, I think that it comes from games like WoW, where repeated expansions and the need to differentiate the comparative strengths between old and new content, leads to tremendous, exponential stat growth between expansions.

Now, when the discussion turns to the poor performance of battleships, people are reluctant to see changes based on their expectations of what will happen with power creep, and are averse to the kind of numbers that battleships will need to make them competitive with other classes of ships.

Good stuff BTW, glad you posted and I enjoyed reading it.


Bullet dear,
while I do not know about other games, the very same discussion was held a while back in the old forums.

Your observation might be right, though in my case, I have never been active in another forum but EVE. Years back when "the old" cruisers were in dire need of something that would make them worth flying, EVE was infected with rule breaking bots that broke the economy.
Battleships and battlecruiser were not that different from the earlier days. EVE was in a meta and at a breaking point into a wasteland. As far as the forums goes, pilots were talking about powercreep very early on.

While powercreep is not even a bad thing, it was associated with a bitter taste over time. EVE was so very different than it is now and nerfs or buffs came maybe twice a year.

Some of you might remember Apocrypha and the pirate ship balance. The Sansha ships were up to this point the goto pirate-solo-bbq-ftw-pwn-mobiles so to speak.
With Apocrypha they were nerfed and the rest of them buffed in a way that left Sansha ships so far behind that is took them "only" about six years to fix them.
This is where the "bitter taste" comes from, here and even from other games, which I cannot comment on.

EVE didn't have the numbers from today and when TQ was showing about 5000 people online at Europe time zones "prime time" and soloers and small numbers of pirates in lowsec had a blast.
Back then, soloers, videomakers and lowsec pirates that wanted to be in space for longer durations took battleships or battlecruisers into space depending on if they wanted some increased mobility vs firepower and tank.
Smaller ships didn't have much firepower and the number of people you were engaging in where not a large thread to your ship(s), so you could bust a gatecamp in your battleship and tank them all for quite some time.

Battleships, like you said, were not as expensive as today and the income you had was measured in how much level 4 missions you could make.
Another "bitter taste" comes from exactly that, the price. While some currency manipulators will not like what I am about say, the close to 100% mineral increase in a battleship bpo production didn't help battleships and battlecruisers either and that is what the prices are coming from.
Thing is, the increased "price" does not even compare in the slightest to the raw performance in- or decrease as a whole.

While battleships and battlecruisers between themselves can deal with each other, all of the smaller ships very given so much more power that the bigger and less mobile ships can no longer deal with them.

Modules like those asb shield boosters didn't help the game either. What they did is that they allow smaller ships to field battleship-like tanks and left battleships much further behind.


Yeah, I remember how much the game has changed over the years. Personally though, I think overall the game has been vastly improved.

I agree with most of your points here. I just don't remember all of the past discussions of power creep, but I've only been active on the forums for the last few years, so I may have just missed it.

Edit: Anyhow, I want to know, what do you think should happen with battleships and battlecruisers? How do you think they should be changed, if at all and why?
Albert Spear
Non scholae sed vitae
#268 - 2014-11-23 03:03:43 UTC
A bit of history of ships - Pre 1950.

Small Craft - PT Boats, and other small fast craft. Typically armed with torpedoes or deck guns, they did far more damage for their size than anything else. Of course a machine gun could take them out of the game. Super fast and hard to hit. Zero armor, and no redundancy. People who crewed these ships were the bravest of the brave.

Submarines - Up until WWII - submarines were surface ships that could hide just below the surface. The advent of the snorkel and better hull design meant that submarines could truly disappear from the battle field until they struck. More ships were killed with the deck guns of the submarines than with torpedoes because they could carry more rounds for the deck guns than they could torpedoes. They forced convoys to exist in WWI and WWII.

Frigates cover a wide range of sizes, from a very small ships to ships of the line. Frigate was one of the most common names applied to ships pre-1900. In the age of sail, almost any size ship could be called a frigate. Frigates have come and gone in the military, Many of today's frigates are larger than light cruisers were in WWII.

Destroyers - small, fast ships, with little or no armor, small crews, and far more weapons then a ship that size should have. Living on a destroyer was horrible, they had a very poor ride at sea, great acceleration, and weapons that could track and down almost any smaller vessel. Cruisers in WWII learned that a couple of destroyers ruin their whole day. They ended up being used to hunt submarines because they were expendable and cheap to build.

Cruisers - The original escort for larger ships, cruisers were the leaders of smaller ships (destroyers), they acted as the "flag" for a group of smaller ships. Cruisers came in light, medium, and heavy. Heavy cruisers mounted 8 inch guns in WWII, and were an equal to almost anything at sea. They tended to be slower than destroyers (and surprisingly most battleships). They were the largest ship that a commander of a fleet could easily write off - sending them into harms way more often than not. Medium cruisers disappeared and heavy cruisers got bigger - not to support more weapons, but to support more command staff and sensors.

Battlecruisers - designed to get around a number of Naval Treaties, the Battlecruiser was neither a battleship nor a cruiser, rather it was a ship designed to bend the rules of the treaties limiting the number and size of battleships. Battle cruisers died the day that the treaties were no longer in effect. While they were still used in WWII, no more were built once war was declared.

Battleships - the queen of the sea, until aircraft carriers came along. Battleships could take the rounds from any other ship at sea, and could one shot kill cruisers and destroyers. Air power relegated them to shore bombardment and the time to build meant that carriers took the docks that battleships used to be built on. In fact several carriers were finished on battleship hulls. Battleships were FAST, Tough and heavily armed. Not only with the main battery, but with large numbers of secondary batteries and anti-aircraft batteries.

If we look at this history then some mapping can be done:

(EVE) = (Naval History)

Bombers = PT Boats or Submarines - there is no T1 equal to these classes of Navy ships...though the Rifter might be considered a PT boat.

Frigates = Frigates

Destroyers = Destoryers

Cruisers = Light and Medium Cruisers

Battle Cruisers = Heavy Cruisers more than Battle Cruisers

Battleships = Battleships

Having served on almost every class of ships listed above in my career, I can tell you that Eve's idea of a battleship does not even begin to match what a real battleship was. There are no secondary batteries to keep small ships and aircraft off the battleship, there in no where near the sustained speed of a battleship, while a frigate or destroyer in the navy could our accelerate a battleship, over a few miles the battleship's higher top speed won out. Battleships are tough, while a destroyer, cruiser, or frigate would be seriously hurt by a cruise missile or a kamikaze, the battleship had no issues continuing to fight.

In short Eve has something today that no real battleship sailor would recognize.

Key characteristics of a naval battleship:
1) High endurance - a fully fueled battleship could sail 1/2 way around the world with the food, crew, ammo, and fuel on board
2) Redundancy - 4 engine rooms, 4 propellers, 2 bridges, 2 combat information centers - in short the ability to take hits
3) Multiple batteries - not just the main guns but secondaries, anti-aircraft and more
4) Top speed - You can water ski behind a battleship at flank speed, without any issues
5) Slow acceleration - something this big and heavy takes time to get up to speed
6) Time consuming and expensive to build - years to build - not the days that it took to knock out a destroyer at the height of WWII
7) Complex to command - so many things going on that it took a real pro to get the most out of the ship
8) Tough, Tough, Tough - There are hundreds of pictures of Kamikaze's hitting battleships and sliding off the side, there are pictures of torpedoes going off next to the hull with no issues. Several of the battleships had dents in the armor from where they were hit during WWII

Maybe it is the Dreads that are really the battleships of EVE, or the Titans, who knows how CCP thinks - but if the battleship is the namesake of history - there is a huge amount of work to do to make it live up to the name.
Bullet Therapist
Caldari Provisions
Caldari State
#269 - 2014-11-23 03:40:16 UTC
Albert Spear wrote:
Lots of good stuff.


I like the synopsis of navy history here, but I think in the context of EVE ship names are really just names, we could call battleships Ice cream sandwiches and it wouldn't really have a big impact on game balance. I think drawing analogies to real historical contexts can be fun sometimes, but it isn't really helpful for game balance. I'm not sure if that's what you're getting at, but it probably wouldn't benefit the game to try to emulate real world physics or combat in EVE.
James Baboli
Warp to Pharmacy
#270 - 2014-11-23 09:16:13 UTC
Bullet Therapist wrote:
Albert Spear wrote:
Lots of good stuff.


I like the synopsis of navy history here, but I think in the context of EVE ship names are really just names, we could call battleships Ice cream sandwiches and it wouldn't really have a big impact on game balance. I think drawing analogies to real historical contexts can be fun sometimes, but it isn't really helpful for game balance. I'm not sure if that's what you're getting at, but it probably wouldn't benefit the game to try to emulate real world physics or combat in EVE.

It is the last bit that really has my attention about the comparison to wet navy ships.

Mostly:
3) Multiple batteries - not just the main guns but secondaries, anti-aircraft and more
7) Complex to command - so many things going on that it took a real pro to get the most out of the ship
8) Tough, Tough, Tough - There are hundreds of pictures of Kamikaze's hitting battleships and sliding off the side, there are pictures of torpedoes going off next to the hull with no issues. Several of the battleships had dents in the armor from where they were hit during WWII

It would be cool, but admittedly hard to balance giving most battleships and the combat battlecruisers secondary batteries. Already pushing the Battleships needing more EHP, and with more native buffer, resists will tend to go up for as given number of slots devoted to tank. Also, the complexity of command would be the low scan resolution in part, as rather than one person running sensors and getting you the information, you may have dozens.

Neat out of the box solutions I wish I could figure out how to balance:
Secondary batteries
Straight up E-war resistance
Nine possible slots (only on the scorpion as things sit)
A decoupling of top speed and warp entrance speed
Multiple effective turrets (A dual heavy electron blaster, or dual 250 rails that really are 2 250mm rails in one high slot, etc,)

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

elitatwo
Zansha Expansion
Brave Collective
#271 - 2014-11-23 10:08:30 UTC
Albert Spear wrote:
-shortened for reading, I don't want to be disrespectful-
Having served on almost every class of ships listed above in my career, I can tell you that Eve's idea of a battleship does not even begin to match what a real battleship was...


This is completly off topic, but I will say it anyway.

I salute you, sir!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Harvey James
The Sengoku Legacy
#272 - 2014-11-23 13:02:57 UTC
Rokh
- switch a lowslot to an extra mid so it has 7 like the raven
-buff cap
-buff shield HP

Abbadon
- drop 2 turrets and launcher
- give it a double damage bonus
- switch a high for a lowslot
- buff cap

Geddon
- lose a high slot
- gain a midslot
- reduce neut range bonus to 5%
-change drone bonuses to 10% damage to Amarr heavy and sentry drones

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Fonac
Imperial Academy
Amarr Empire
#273 - 2014-11-23 13:50:27 UTC
Another thing not mentioned here, is the fact that due to the new jump range nerfs, moving a battleship around is much more demanding than it where before. While you can store up to 10 hacs in a carrier you can only store 2 battleships. Now that moving around is much more demanding, this has a big effect on their viability.

The only real thing battleships has going is their range and capacitor amount. The range thing is however surpassed by many sub battleship after the buffs and rebalances.
I'd also mention that the range benefits are easily negated by the mobility of cruisers, rendering it largely irrelevant.

So that leaves capacitor. Not really a great benefit compared to the setbacks.

Battleships are not useless, but they are not really useful either.

Kaerakh
Obscure Joke Implied
#274 - 2014-11-23 17:18:40 UTC
Bullet Therapist wrote:
Albert Spear wrote:
Lots of good stuff.


I like the synopsis of navy history here, but I think in the context of EVE ship names are really just names, we could call battleships Ice cream sandwiches and it wouldn't really have a big impact on game balance. I think drawing analogies to real historical contexts can be fun sometimes, but it isn't really helpful for game balance. I'm not sure if that's what you're getting at, but it probably wouldn't benefit the game to try to emulate real world physics or combat in EVE.


Yeah, unfortunately, while interesting, the post has no real relevance to the current discussion.
elitatwo
Zansha Expansion
Brave Collective
#275 - 2014-11-23 18:14:30 UTC  |  Edited by: elitatwo
Kaerakh wrote:
Bullet Therapist wrote:
Albert Spear wrote:
Lots of good stuff.


I like the synopsis of navy history here, but I think in the context of EVE ship names are really just names, we could call battleships Ice cream sandwiches and it wouldn't really have a big impact on game balance. I think drawing analogies to real historical contexts can be fun sometimes, but it isn't really helpful for game balance. I'm not sure if that's what you're getting at, but it probably wouldn't benefit the game to try to emulate real world physics or combat in EVE.


Yeah, unfortunately, while interesting, the post has no real relevance to the current discussion.


Maybe, but it gives a few important pointers where to look at when we analyse where our battleships are dire lacking.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nikk Narrel
Moonlit Bonsai
#276 - 2014-11-23 18:23:58 UTC
James Baboli wrote:
Bullet Therapist wrote:
Albert Spear wrote:
Lots of good stuff.


I like the synopsis of navy history here, but I think in the context of EVE ship names are really just names, we could call battleships Ice cream sandwiches and it wouldn't really have a big impact on game balance. I think drawing analogies to real historical contexts can be fun sometimes, but it isn't really helpful for game balance. I'm not sure if that's what you're getting at, but it probably wouldn't benefit the game to try to emulate real world physics or combat in EVE.

It is the last bit that really has my attention about the comparison to wet navy ships.

Mostly:
3) Multiple batteries - not just the main guns but secondaries, anti-aircraft and more
7) Complex to command - so many things going on that it took a real pro to get the most out of the ship
8) Tough, Tough, Tough - There are hundreds of pictures of Kamikaze's hitting battleships and sliding off the side, there are pictures of torpedoes going off next to the hull with no issues. Several of the battleships had dents in the armor from where they were hit during WWII

It would be cool, but admittedly hard to balance giving most battleships and the combat battlecruisers secondary batteries. Already pushing the Battleships needing more EHP, and with more native buffer, resists will tend to go up for as given number of slots devoted to tank. Also, the complexity of command would be the low scan resolution in part, as rather than one person running sensors and getting you the information, you may have dozens.

Neat out of the box solutions I wish I could figure out how to balance:
Secondary batteries
Straight up E-war resistance
Nine possible slots (only on the scorpion as things sit)
A decoupling of top speed and warp entrance speed
Multiple effective turrets (A dual heavy electron blaster, or dual 250 rails that really are 2 250mm rails in one high slot, etc,)

Quite seriously, if you want to give the battleship a role comparable to it's historic naval role, it needs to be at least part capital ship, if not comparable to the dread in overall power.

This assumes, by necessity, that the carriers, supers and titans are all completely off scale to historic naval ship types.

We need a Bismarck type, as the larger example of a Battleship.
Link here

I believe this would be a capital ship whose entire purpose would be to dominate sub caps, rather than deal with anchored POS or outposts. I refer to this as a capital ship due to it's size being comparable to a dread, not because of skill requirements.
The requirements, I believe, would need to be equal to other T2 BS hulls, in that it would likely have self jumping capability along with expanded turret / launcher mounting options.

Quoting an earlier idea for reference:
Nikk Narrel wrote:
Here is another thought, for what should be the ultimate sub-cap in my view.

Give it a three tiered set of high slots.
The middle and bottom sets being purely for launchers and / or turrets
The top tier for Big slot items, probably keep that the same.
This would include any and all utility or items which had no size specifications.

A middle tier, for medium size high slot weapons
A bottom tier, for small size high slot weapons

The historical examples we have, suggests that guns of many sizes were mounted on battleships.

Possible additional item, make available a sensor boost module that allowed improved lock time on smaller vessels.

Possible balance aspect, reduce tracking on large weapon systems so speed tanking is easier.


Long story short, I believe the BS class needs a quality that cannot be duplicated by smaller classes.
Whether it be the ability to effectively mount multiple ranges of weapons, or other details.
elitatwo
Zansha Expansion
Brave Collective
#277 - 2014-11-24 03:11:36 UTC
Bullet Therapist wrote:
-shortned-
Edit: Anyhow, I want to know, what do you think should happen with battleships and battlecruisers? How do you think they should be changed, if at all and why?


So far, I'll let James run the show and if I believe that something is off too much I'll point it out.

Please excuse my ignorance on minmatar ships, since I don't fly them.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Bullet Therapist
Caldari Provisions
Caldari State
#278 - 2014-11-28 07:41:09 UTC
And the napoc doctrine took a little bit of a nerf today, not a bad one really, but they didn't need it. Sad
James Baboli
Warp to Pharmacy
#279 - 2014-11-28 07:46:21 UTC
Bullet Therapist wrote:
And the napoc doctrine took a little bit of a nerf today, not a bad one really, but they didn't need it. Sad

I missed it. What happened?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kagura Nikon
Native Freshfood
Minmatar Republic
#280 - 2014-11-28 09:59:29 UTC
The Hamilton wrote:
I'm on the fence about an overall DPS or EHP boost. Something that can help battleships define their specific role would be better as a balance point. Perhaps greatly improved ECCM, not to the point of capitals but somewhere so that a single falcon cannot change the outcome of a 10v10 fight.



THe dps boost does nto need to threaten smaller ships.

Jsut make it as I said earlier.

Change the guns. Make the current second strongest short range gun be boosted to current strongest short range gun DPS ( example the dual 650mm to the 800mm level). Now boost the previous strongest one (example 800mm) with some 15-20% more dps, and increase the signature of the weapon to 600-700meters. Now they wil be VERY powerful agaisnt capitals and imoblized battleships but very bad against smaller ships.

"If brute force does not solve your problem....  then you are  surely not using enough!"