These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

War dec Fees

Author
Kaarous Aldurald
Black Hydra Consortium.
#101 - 2014-11-19 18:44:25 UTC
Corraidhin Farsaidh wrote:

That depends entirely upon whether the miners feel engaged whilst mining and i'm pretty sure that any organized mining group does so as they chat and interact with fleetmates.


That has nothing to do with mining. You can chat with your friends on third party comms while not playing the game at all. (which is only a step below mining anyway)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Robert Caldera
Caldera Trading and Investment
#102 - 2014-11-19 18:44:43 UTC
Kaarous Aldurald wrote:
Corraidhin Farsaidh wrote:

That is your view of mining though and as such is subjective.


It is not subjective to say that mining is not engaging gameplay.


whatever. people enjoy it, they play to relax or collect stuff. Its their game, so
its not up to you to decide what is engaging or legit gameplay and whats not, its subjective
to everyone himself, people do what they enjoy to do thats it.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#103 - 2014-11-19 18:50:35 UTC
Kaarous Aldurald wrote:
Corraidhin Farsaidh wrote:

That depends entirely upon whether the miners feel engaged whilst mining and i'm pretty sure that any organized mining group does so as they chat and interact with fleetmates.


That has nothing to do with mining. You can chat with your friends on third party comms while not playing the game at all. (which is only a step below mining anyway)


It has everything to do with it! Those who trade in station don't even undock yet they are engaged in an entirely different way. It is a way that has no interest for me but I understand that it works for others. I have exactly the same view of mining. It is not something you enjoy clearly but that doesn't mean that others can't enjoy it.

Mining in fleet means actively co-operating in comms to ensure the fleet gets the most from a belt or anom before others do. Surely that co-operation is a key part of Eve whichever element of gameplay it comes in?
Kaarous Aldurald
Black Hydra Consortium.
#104 - 2014-11-19 18:58:18 UTC
Robert Caldera wrote:

its not up to you to decide what is engaging or legit gameplay


As a reasoning, thinking human being, yes, it is.

It can either be legitimately defined as engaging, or it can't.

Mining does not fit that definition.

It is not engaging gameplay. It does not require you to actually do anything, make any decisions, it is bar none the lowest form of gameplay possible in EVE besides ship spinning.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Robert Caldera
Caldera Trading and Investment
#105 - 2014-11-19 19:07:15 UTC
Kaarous Aldurald wrote:
Robert Caldera wrote:

its not up to you to decide what is engaging or legit gameplay


As a reasoning, thinking human being, yes, it is.

It can either be legitimately defined as engaging, or it can't.

Mining does not fit that definition.

It is not engaging gameplay. It does not require you to actually do anything, make any decisions, it is bar none the lowest form of gameplay possible in EVE besides ship spinning.


so what? Whatever definition you lay down to measure mining or any other ingame activity,
which meaning does it have for anyone else except of you?
Right, none at all. People play what they enjoy to play.
Kaarous Aldurald
Black Hydra Consortium.
#106 - 2014-11-19 19:10:18 UTC
Robert Caldera wrote:

so what?


So encouraging it at the expense of other playstyles directly hurts player retention.

That's what.

CCP has said it themselves, PvE centric playstyles hurt player retention. Whereas people who do engage in interaction with other people are much, much more likely to subscribe long term.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#107 - 2014-11-19 19:20:41 UTC
Kaarous Aldurald wrote:
Robert Caldera wrote:

its not up to you to decide what is engaging or legit gameplay


As a reasoning, thinking human being, yes, it is.

It can either be legitimately defined as engaging, or it can't.

Mining does not fit that definition.

It is not engaging gameplay. It does not require you to actually do anything, make any decisions, it is bar none the lowest form of gameplay possible in EVE besides ship spinning.


By your thinking 'engaging' is something that requires your attention and interaction. Fleet mining requies exactly that along with comms with fleetmates to ensure maximum yield in minimum time. Miners find all of this engaging or they wouldn't do it. I'm pretty sure most miners would find sitting in a null fleet waiting to press f1 when TiDi allows to be deathly dull and not in the slightest way engaging too...each to their own!
Black Pedro
Mine.
#108 - 2014-11-19 19:37:39 UTC
Robert Caldera wrote:

Black Pedro wrote:

I think that wardecs have not lived up to the design intent of the dev blog. Making dec-dodging an exploit again (like it was for the most of the history of Eve), and changing the fee structure as Tora suggested would improve things.

oh I can hardly tell whether they lived up to, devblog was specifically about HS towers and war shielding and shedding, which isnt working anymore for what I know, so how can you tell the change has failed?

Yes, individuals can still dodge but you wont be able to force them giving you easy killmails anyways, they'll more likely stop playing eve for the period of vulnerability or even complete quit the game, which cant be CCP's intention or whose ever.

Friend, I think you are being a little obtuse on purpose here. Their intent in that devblog is pretty clear:
CCP SoniClover wrote:
It is our hope that the changes outlined here will serve to make wars a more engaging, fulfilling and fun experience for all. As always it is very difficult to create a system that supports legal PvP in a one-size-fits-all manner, as people have different playstyles, needs and expectations. With the changes currently in the pipeline we do realize that wars become a bit more hardcore and harder to avoid. But the line that is being drawn in the sand here is that if you’re in a player run corporation, then war is something you must be prepared to tackle. The ally system and the surrender with enforced peace do give options beside just duking it out (or docking for a week), but if you absolutely do not want to be war decced, then the only option right now is to be in a NPC corp. This is not an optimal solution and we might iterate here in the future, but this is the direction we’re taking right now.

Wars are currently not harder to avoid than before - if anything they are easier, and there are other ways to avoid them than staying in a NPC corp in contrast that was stated above. There has been a clear failure in implementing their intent and this should be fixed by changes to the wardec mechanic like those proposed in this thread.
Robert Caldera
Caldera Trading and Investment
#109 - 2014-11-19 19:54:45 UTC
Black Pedro wrote:

Wars are currently not harder to avoid than before - if anything they are easier, and there are other ways to avoid them than staying in a NPC corp in contrast that was stated above. There has been a clear failure in implementing their intent and this should be fixed by changes to the wardec mechanic like those proposed in this thread.


failed by design then. Probably one of the missteps CCP happens to do occassionally. Miners or mission runners wont start to learn undocking during wardec, fighting back or pvp, they will avoid it at all costs, move out to 0.0 in some got forgotten deadend where you cant even move as not part of the bluefest and if that doesnt work out for them, they will leave the game.
Whatever vision CCP is thinking in this regard, it will fail miserably. Stop trying to force miners into crippled combat mechanics Eve offers, either you like it or you don't do it, at any cost.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#110 - 2014-11-19 22:12:19 UTC
Robert Caldera wrote:


Miners or mission runners wont start to learn undocking during wardec, fighting back or pvp, they will avoid it at all costs, they will leave the game.
Whatever vision CCP is thinking in this regard, it will fail miserably. Stop trying to force miners into crippled combat mechanics Eve offers, either you like it or you don't do it, at any cost.



Hmmph, i ran an alliance not long ago.

It had some mission runners, it had some miners, most of all it had aspiring indy personel and a couple of would be combat pvpr's in training. We had pocos, pos, and a good time......
We survived a few wars.....took a few dings, and drew some blood in others. Then a group im sure that could be rightly said to have null connections kicked from null decided to try and move in the region....they dumped on everyone.

Few wanted to team up in a coalition for better defense that another group was trying to get all us miner and indy corps/alliances to agree to.

Most of us lost everything.....in my Alliance's case at our pique during this 2 month war we had a total of 57 characters spread out amongst 44 players.
5-6 total rose to the drums of War, i held off for 1 week....then the rest all came into TS one day....first time i saw everyone at once begging for me to let them fight. We had the ships, we had the gear....all we had to do was Blob the enemy 1 target at a time with the numbers we had at the best level of ship competency we could muster across the board on avg.....and we could of hurt them a little bit....maybe even earned some respect or made them back off a little or at least come to the negotiation table.
But no, the agreed time for CTA....a weekend date so we could muster everyone during the TZ of the enemy....6 logged in.
The following weeks.....those same who begged refused to log in game but would log in TS to beg for a surrender or something else while listening to their corpmates actually logged in fighting and dying...and at times having fun.

I pulled the plug on that alliance....we began to kick members from the corp as well. I know for a fact at least half those former members no longer play. I was not willing to carry on SRP, nor give people paychecks for disloyalty and turning their backs on those they said were friends in a time of need. I am glad those I know that no longer play are gone.

'carebearism' is the deathknell to EvE....it needs to be dealt with....the loop hole of wardec dodging needs to be closed.
Also....missioners and miners DO need to be forced to fight from time to time....
IF you can not fight/defend for what you have then you DO NOT desreve it period.....even if that is a Corp/Alliance name...you dont need it because you dont deserve the respect of having one if you are not willing to try and defend it, same with POS or pocos.
Now as to ganking vs dec'ing ...ganking is good and all if it has an objective and i wil be the first to admit my former alliance and even my corp did so when a dec against other miners turned into a corp drop....you leave us no choice but to gank...and so QQ about either one is just dumb...play the game, and if you want something put some effort into it, fight for it in one way or another....just dont drop corp and run like a carebear pansy.

i will reiterate:
1.) I support the idea to changing the fees as Tora proposed.
2.) I would support a change to the mechanics that would at least give a corp 1 Killright per person that dropped corp during war....even if that meant i could shoot a former corp mate myself for going soft.
3.) I would even support a change that prevented a corp being closed or members dropping once war has been declared.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#111 - 2014-11-19 22:32:02 UTC
In terms of the OP the fees for wars could do with a change so +1 on that but as for changes that force people into pvp i could never support those as forcing any player into something is always going to be a bad idea. I don't see ganking as forcing pvp by the way since it can be avoided with preparation. Wars should mean something though but a corpbshould also be able to counter pay concorf to not lok the other way at a hopefully dreadfully inoppertune moment ...
Veers Belvar
Swordmasters of New Eden
#112 - 2014-11-19 22:45:55 UTC
Why is it good for the game to make it cheaper for Tora to dec Goons? What does it accomplish? Goons don't fight back, and they have no way to do so. All it does is cause Goons to play in highsec on alts. Until there is a meaningful way for the Defender to force combat, I see no reason to perpetuate more pointless wars by mercs.
Tora Bushido
From Hisec with Love Holdings
From Hisec with Love Coalition
#113 - 2014-11-19 23:53:52 UTC
Veers, go play another game, unless you seriously want to make this game better.

My main goal with the changes, is to protect the smaller corps in hs and give them a change to grow and setup a proper defense mechanism, IF they wish. You do this by making the fees high, so no grievers will see them as profitable targets.

Larger alliances should get cheaper. Large alliance had enough time for proper defend, they have the isks to defend, You force bigger allainces to go to low,00 and wh space. Which is something CCP also wants I was told.

Yes it will make our war dec fees for larger alliances drop..... so what ? Look at the bigger picture without being jealous.

If you have a better idea to protect the smaller new corps in hs, let me know. It should never be 100% safe, but a bit more protection is needed.

How about the first 25 members in a corp increases the dec fees to 500M, then from 26 and above we keep the old system ?

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Veers Belvar
Swordmasters of New Eden
#114 - 2014-11-20 00:05:38 UTC
Tora Bushido wrote:
Veers, go play another game, unless you seriously want to make this game better.

My main goal with the changes, is to protect the smaller corps in hs and give them a change to grow and setup a proper defense mechanism, IF they wish. You do this by making the fees high, so no grievers will see them as profitable targets.

Larger alliances should get cheaper. Large alliance had enough time for proper defend, they have the isks to defend, You force bigger allainces to go to low,00 and wh space. Which is something CCP also wants I was told.

Yes it will make our war dec fees for larger alliances drop..... so what ? Look at the bigger picture without being jealous.

If you have a better idea to protect the smaller new corps in hs, let me know. It should never be 100% safe, but a bit more protection is needed.

How about the first 25 members in a corp increases the dec fees to 500M, then from 26 and above we keep the old system ?


I'm always trying to make this game better. Small corps can already pretty trivially disband corp and reform. The only ones who can't do that are the ones with substantial assets in place...and why exactly should we be trying to protect those folks? I mean the 25 and under corps are in a pretty good spot to just roll corp...is there any real need to protect those corps that refuse to do so?

I just don't see much value in Marmite wardeccing 150 bigger corps/alliances at once. It's not creating interesting gameplay...just easy gatecamp kills for Marmite, who then dock up if the big boys come to look for a fight. I mean why is it good for the game to make it easy for Marmite to decc more people without any mechanic in place to incentivize Marmite to engage in actual combat when they lack an overwhelming advantage?

Honestly, if I were asked to change wardeccs, my #1 change would be to make the attacker face real consequences for running away if the defender formed a fleet and came looking for a fight. Docking up and playing on alts after you declare war should not be costless.

As far as "helping" smaller corps, the only real help they need is making it easier to roll corp. If they are big enough or proud enough to not want to do that - go learn to fight.
Tora Bushido
From Hisec with Love Holdings
From Hisec with Love Coalition
#115 - 2014-11-20 00:11:04 UTC
What part of this isnt about Marmites dont you get ?

New small corps are the future of EVE, they should be protected as you protect little ducksBlink

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Veers Belvar
Swordmasters of New Eden
#116 - 2014-11-20 00:17:33 UTC  |  Edited by: Veers Belvar
Tora Bushido wrote:
What part of this isnt about Marmites dont you get ?

New small corps are the future of EVE, they should be protected as you protect little ducksBlink



Well, Marmite's would be the main beneficiary of a significant drop in wardecc fees against large organizations.

As far as protecting "new small corps," while I'm sure that is a laudable goal, I don't really see how that would materially benefit the game. They already have a very easy time rolling corp to avoid wardeccs, and those that don't utilize that option seem perfectly willing to fight out their wars. If anything from the whining and gnashing of teeth on the forums, it seems that by and large the 25 and under shops are already quite willing to roll corp and foil the wardeccers.

If anyone needs protection it's new players who want to join highsec PvE corps, but such protection would not depend on the size of the corp. A 100 man corp full of unskilled PvE players is far more in need of protection than a 15 man PvE/PvP corp full of hardened vets.

So it seems to me that making it more expensive to decc small groups doesn't much help the game, nor does making it cheaper to decc large groups, unless you give them some recourse against attackers docking up and playing on alts when the defenders come and try to actually fight the war.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#117 - 2014-11-20 00:28:11 UTC
Veers Belvar wrote:
Tora Bushido wrote:
Veers, go play another game, unless you seriously want to make this game better.

My main goal with the changes, is to protect the smaller corps in hs and give them a change to grow and setup a proper defense mechanism, IF they wish. You do this by making the fees high, so no grievers will see them as profitable targets.

Larger alliances should get cheaper. Large alliance had enough time for proper defend, they have the isks to defend, You force bigger allainces to go to low,00 and wh space. Which is something CCP also wants I was told.

Yes it will make our war dec fees for larger alliances drop..... so what ? Look at the bigger picture without being jealous.

If you have a better idea to protect the smaller new corps in hs, let me know. It should never be 100% safe, but a bit more protection is needed.

How about the first 25 members in a corp increases the dec fees to 500M, then from 26 and above we keep the old system ?


I'm always trying to make this game better. Small corps can already pretty trivially disband corp and reform. The only ones who can't do that are the ones with substantial assets in place...and why exactly should we be trying to protect those folks? I mean the 25 and under corps are in a pretty good spot to just roll corp...is there any real need to protect those corps that refuse to do so?

I just don't see much value in Marmite wardeccing 150 bigger corps/alliances at once. It's not creating interesting gameplay...just easy gatecamp kills for Marmite, who then dock up if the big boys come to look for a fight. I mean why is it good for the game to make it easy for Marmite to decc more people without any mechanic in place to incentivize Marmite to engage in actual combat when they lack an overwhelming advantage?

Honestly, if I were asked to change wardeccs, my #1 change would be to make the attacker face real consequences for running away if the defender formed a fleet and came looking for a fight. Docking up and playing on alts after you declare war should not be costless.

As far as "helping" smaller corps, the only real help they need is making it easier to roll corp. If they are big enough or proud enough to not want to do that - go learn to fight.



No Veers....a Corp should not be allowed to just roll up. If it becomes that is to be the norm then the corp name and alliance names that do go inactive should be permanently inactive by their spelling.
I have also seen enough little corps that have had little to nothing in space assets where they figured that was their only choice was to roll up.....they instead should have to fight or return to NPC corp land because they are not ready for the responsibility of a Corp's needs. We dont need it easier to roll corp....if that becomes the case then it needs to be easier and les punitive to gank in HS.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#118 - 2014-11-20 00:37:49 UTC  |  Edited by: Max Deveron
Veers Belvar wrote:
Tora Bushido wrote:
What part of this isnt about Marmites dont you get ?

New small corps are the future of EVE, they should be protected as you protect little ducksBlink



Well, Marmite's would be the main beneficiary of a significant drop in wardecc fees against large organizations.

As far as protecting "new small corps," while I'm sure that is a laudable goal, I don't really see how that would materially benefit the game. They already have a very easy time rolling corp to avoid wardeccs, and those that don't utilize that option seem perfectly willing to fight out their wars. If anything from the whining and gnashing of teeth on the forums, it seems that by and large the 25 and under shops are already quite willing to roll corp and foil the wardeccers.

If anyone needs protection it's new players who want to join highsec PvE corps, but such protection would not depend on the size of the corp. A 100 man corp full of unskilled PvE players is far more in need of protection than a 15 man PvE/PvP corp full of hardened vets.

So it seems to me that making it more expensive to decc small groups doesn't much help the game, nor does making it cheaper to decc large groups, unless you give them some recourse against attackers docking up and playing on alts when the defenders come and try to actually fight the war.



You dont get it do you Veers, that is evident from the weeks and months of shiptoasting i have seen from you.
A corp of 100 unskilled PVE players does not deserve to exsist. EvE is a player vs plaver (PvP) game no matter how you dice it. The sooner a new player learns that the better. PVE Activities....ie missioning, PI, Incursions, Mining, and the actual act of hauling stuff around is all related to a PvP oreinted landscape of control of markets and resources and creting the best darn personal player story and sandcastle one can make. Its not about gaining ISK, or collecting things in a Hangar to not show off....its about player interaction and so if small corps cant survive or larger CAREBEAR or unskilled corps that have no clue what they are doing can not survive then they need to rethink their approach to EvE.

Activity wise = I am a Carebear
Metality wise = I am not a carebear and i dont want them here because they ruin my and many others gameplay.

They need to learn how to play EvE....and that means learning how to be diplomatic, be a spy, be a thief...learn how to be devious and cunning....and learn also that if they want something they have to reach out and take it....because no one will give it to them. Because no one has had anything given to them that is worth their salt in what ever profession they play in EvE.
Veers Belvar
Swordmasters of New Eden
#119 - 2014-11-20 00:44:15 UTC  |  Edited by: Veers Belvar
Max Deveron wrote:
lots of text.


Lots of words....not sure how this relates to OP suggestion of making it cheaper to wardecc big corps and more expensive to wardecc larger ones.

What is your position on that?
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#120 - 2014-11-20 00:58:40 UTC
Veers Belvar wrote:
Max Deveron wrote:
lots of text.


Lots of words....not sure how this relates to OP suggestion of making it cheaper to wardecc big corps and more expensive to wardecc larger ones.

What is your position on that?


ive given my position....
Too bad your too much of a carebear or an idiot to understand. Im really close to being the next to add to your bounty pot.