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Unlimited skill queue isnt

First post
Author
Feyd Rautha Harkonnen
Doomheim
#1 - 2014-11-18 21:28:34 UTC
..and it favors high skill toons who already have most predecessor skills injected.

What I mean is this....

Now that we have this awesome shiny unlimited skill queue, why the frack am I still prevented from injecting a skill because I don't have its predecessor trained to a particular level?

I should be able to inject any skill and put it in the skill queue at any time, and the only restriction be that I can't actually start training a successor skill until the requisite is met. If someone does puts an invalid skill in the queue without a predecessor trained in front of it, it just freezes their skill queue when that point is reached...done.

But don't block me from injecting said successor or loading it into the shiny new 'unlimited' skill queue. Kinda defeats the whole purpose of an unlimited skill queue amiright?

F
FireFrenzy
Cynosural Samurai
#2 - 2014-11-18 21:36:10 UTC
Or you could, i dont know, Log in and change skills...

I mean if you want Marauders you can skill 5 levels of battleships, AWU and all that jazz and then slam in some t2 weapon skills (or something) and then, as an example... Oh i dunno, log in, and go "no i believe i'll take 4 levels of marauders before i continue skilling t2 autocannons (in the case of a vargur)
Jackson Apollo
Federal Navy Academy
Gallente Federation
#3 - 2014-11-18 21:39:43 UTC
I disagree.

Injecting skills before you can train them is just too easy.

"not limited or restricted in terms of number, quantity, or extent"

you are correct, the "unlimited" queue is limited by both number and extent but "injecting" was not changed to be unlimited.

I understand *why* you post this but I do not agree with your statements.

Injecting skills is not part of the Skill Queue.

Apples meet Oranges.

Zan Shiro
Doomheim
#4 - 2014-11-18 22:43:13 UTC
is it that hard to log into a char you have paid to run? Either its a regular second account. Or its mutlitrain. EIther way it has been paid for in some way to train. May as well log in and run it once in a while and mix up skills if needed.


PLus the usual basic control flow logic probably in place:

if prereq's met
inject_Skilll
else
print "need prereq's"



Also in this case the skill list is not unlimited but still works out better if going this route. In the old days you'd have to be there to be put that prereg 4 or 5 once list got below 24 hours. Now you don't. skill level 3 runs out in 32 hours. You are away a few days and may not see this. Well now you can put in level 4 and some other fillers. You at least get the level 4 in. Marked improvement here.

Hit this scenario week and a half ago. tactical logistics 4 was running out days into my week long vacation my internet connection was iffy. So I tacked on tactical logistics 5 as well with the list far from the 24 hours limit of old. Nice setup really. In the "old days"...I would have had to suspend my level 4 train, chuck in a skill to cover my week off and come back and hit that level 4 train when I came back. New system....the planned train just rolled on. Look for silver linings the tl;dr, system is a lot better these days.
Gawain Edmond
Khanid Bureau of Industry
#5 - 2014-11-18 22:47:35 UTC
they said it's 50 skills with a 10 year training time if you're moaning that's not enough stfu
Sugar Kyle
Middle Ground
#6 - 2014-11-18 23:56:52 UTC
Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue.

Member of CSM9 and CSM10.

Oscae
Caldari Provisions
Caldari State
#7 - 2014-11-19 00:24:59 UTC  |  Edited by: Oscae
I say that should you have the prereq skill(s) in the queue at the time of putting, say marauders in, it should add marauders on to the queue. Should you remove the prereq skill(s) from the queue or move it to after marauders it should then automatically remove maruaders from the queue.

I do however disagree with injecting skills you don't have the prereqs for, that does seem too easy
Lugh Crow-Slave
#8 - 2014-11-19 04:29:20 UTC
pretty sure this is a problem with the code
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2014-11-19 04:54:44 UTC
CCP: "Here everyone have a piece of hard candy!"
You: "Why don't we get chocolate also?"

If you don't follow the rules, neither will I.

Maradusa Macarthy
Doomheim
#10 - 2014-11-19 05:09:08 UTC
Sugar Kyle wrote:
Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue.



Geez I can't believe anybody from CCP is even considering allowing skills to be injected without having the skill prerequisites meet first. I mean seriously just how easy do you intend to make this game. Keep it up and before long this game is gonna get very BOOOOORING. The new skill training queue is fine as is. You don't have to cater to everyone's needs because of laziness. I mean before the change I had to log on to update my skill queue every single day and now it's like once a month which I consider a HUUGE improvement. SO what more do you need. Quit been lazy and be happy with the current changes the older veterans as you describe had it way harder in the past.
Feyd Rautha Harkonnen
Doomheim
#11 - 2014-11-19 14:26:18 UTC
An 'unlimited' skill queue without being able to also pre-inject and load successor skills, is kind of like putting a nuclear submarine into service and extolling its virtues of not having to surface for six months, but then turning around and telling the captain he still has to surface his boat every day like an old diesel sub 'because'...

F
Ix Method
Doomheim
#12 - 2014-11-19 14:36:11 UTC
Jackson Apollo wrote:
Injecting skills before you can train them is just too easy.

Maradusa Macarthy wrote:
Sugar Kyle wrote:
Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue.

Geez I can't believe anybody from CCP is even considering allowing skills to be injected without having the skill prerequisites meet first. I mean seriously just how easy do you intend to make this game.

Logging in has literally nothing to do with how 'difficult' this game is. The skillqueue was extended because making people login to update skills does nothing for the game. Making people login because they've finished a certain skill is similarly pointless.

You are not super genius players of an infinitely complex game just because you login every day, sorry.

Travelling at the speed of love.

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#13 - 2014-11-19 16:41:16 UTC
Without having learnt first the basics of a subject your mind is incapable of understanding the more advanced stuff. So it is with skill training. Being able to inject into your mind a new skill without learning first the prereq's is also impossible.

The ability to inject a skill is not a function of the skill training queue, and it's wrong to make it one. The current system is fine; no need to change it.

-1
Feyd Rautha Harkonnen
Doomheim
#14 - 2014-11-19 17:05:06 UTC
What the mental midgets are failing to understand, is no one is proposing an injected successor skill actually be trainable until it meets its pre-req. If the queue runs into a skill that doesn't have its pre-req, it just stops...or skips over that skill.

What is stupid is having an unlimited skill queue that is not unlimited..based on the need to wait until a pre-req is trained before you can simply inject the successor skill and load it into the queue.

Here's an example. Someone in the armed forces (protecting your goddamned way of life by putting his bawls on the line) cannot log into EvE for a full two month period while on deployment in the suck. They have paid for their account, been told a shiny new 'unlimited skill queue' has now been rolled out, yet they STILL can't load said queue with all the skills needed to train a Damnation command ship...

...all because they can't inject and load the goddamned successor skills into said queue, because logging in every four or five days just to inject a skill and re-work the queue simply isn't possible.

tldr;
Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.

F
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#15 - 2014-11-19 17:13:23 UTC
Ceawlin Cobon-Han wrote:
The ability to inject a skill is not a function of the skill training queue, and it's wrong to make it one. The current system is fine; no need to change it.

-1

This.
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-11-19 17:16:55 UTC  |  Edited by: Alvatore DiMarco
Feyd Rautha Harkonnen wrote:
tldr;
Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.

F


You lost any hope of my support when you decided to make your platform "Either you're with me or against our troops."

Additionally, pasting "support our troops" onto something does not automatically make it good.

Moreover, someone disagreeing with you does not mean they don't understand your point; it simply means they disagree with you. I don't know if they teach you anything in Basic Training other than how to make your bed, use a weapon and follow orders, but it is possible for people who aren't you to have an IQ of over 6 and still not agree with or like what you're saying.

Now get the hell out.
Iain Cariaba
#17 - 2014-11-19 17:39:59 UTC
Feyd, you surprise me. I never figured you as the Oliver Twist type.

If you're going to be gone for an extended period of time, queue up all those prereqs, then queue up the prereqs for your next training goal, or add one of those really long level 5 skills you know you're going to want later in the game and do some training on it. If your goal skill is a 10x skill, you'll have to wait about an hour and a half to use whatever you're training for when you get back to the game. I fail to see the problem with having to exercise a few brain cells and manage a skill queue. This was possible with a 24 hour queue. The new longer queue makes this stupidly easy. Just consider queue management as another skill you need to learn as a player.
Feyd Rautha Harkonnen
Doomheim
#18 - 2014-11-19 17:52:06 UTC
Alvatore DiMarco wrote:
Feyd Rautha Harkonnen wrote:
tldr;
Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.

F


You lost any hope of my support when you decided to make your platform "Either you're with me or against our troops."

Additionally, pasting "support our troops" onto something does not automatically make it good.

Moreover, someone disagreeing with you does not mean they don't understand your point; it simply means they disagree with you. I don't know if they teach you anything in Basic Training other than how to make your bed, use a weapon and follow orders, but it is possible for people who aren't you to have an IQ of over 6 and still not agree with or like what you're saying.

Now get the hell out.

Tell me cupcake, what compelling gameplay is involved in keeping the skill queue loading tied to dependancies? Im not talking about removing skill planning (which some sick fux consider fun), or bypassing predecessors for actual skill training, but the physical act of being forced to log in as soon as a predecessor skill finishes, to just immediately inject and load its successor into a queue that has been recently re-invented and marketed by CCP as 'unlimited'?

So tell me, compelling gameplay how?

F
Jackson Apollo
Federal Navy Academy
Gallente Federation
#19 - 2014-11-19 17:54:36 UTC
Feyd Rautha Harkonnen wrote:
(protecting your goddamned way of life by putting his bawls on the line)

tldr;
Don't be a d1ck. Support our troops. Support non-dependancy skill injection and queue loading.


No. Not my way of life.

Nope, not convinced to change my stance.

I will however add a yellow ribbon to my Brutix if needed.


To mare
Advanced Technology
#20 - 2014-11-19 17:54:51 UTC
Ix Method wrote:
Jackson Apollo wrote:
Injecting skills before you can train them is just too easy.

Maradusa Macarthy wrote:
Sugar Kyle wrote:
Injection of skills you do not have to prereqs for is a very common request. It is not the same task as opening up the skill queue. Hopefully things will reach the point that we can also have this change made. I do not think the lack of it invalidates the current improvements to the skill queue.

Geez I can't believe anybody from CCP is even considering allowing skills to be injected without having the skill prerequisites meet first. I mean seriously just how easy do you intend to make this game.

Logging in has literally nothing to do with how 'difficult' this game is. The skillqueue was extended because making people login to update skills does nothing for the game. Making people login because they've finished a certain skill is similarly pointless.

You are not super genius players of an infinitely complex game just because you login every day, sorry.

injecting skills w/o the prereq means you can go jita or wherever you like buy all the skills in the market and forget about skill book logistic for the rest of your EVE life, that's why some ppl claims that injecting skillbooks you dont have the prereq would dumb the game down
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