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War dec Fees

Author
Veers Belvar
Swordmasters of New Eden
#41 - 2014-11-19 03:23:50 UTC
Arden Elenduil wrote:



Well, wardecs were already changed once, and they increased the price of starting a war 25-fold at the very minimum.
So you see, things have already gotten quite a bit better for people that don't wish to be involved in wars.

That said, I can understand Tora's reasoning, since whacking on smaller corporations, especially for a large alliance such as Marmites doesn't really offer a good return on investment, so to speak.


Well, from Tora's perspective he probably isn't asked to take on too many mini-corps, since it's so easy for them to just disband. His main business is engaging larger entities, especially nullsec alliances (I think he gets a few hundred mil a week to go after Goons), and there the 50 mil wardecc fees start to act up quickly.

I guess the real question is whether it makes sense for it to be easier to wardecc big alliances. They mostly respond by playing on alts, with a few hilarious killmails thrown in. Tora's wars don't seem to lead to much real fighting in highsec...it's mostly just Marmite camping and blowing up the guy stupid enough to pilot a freighter in his Nullsec main instead of his NPC alt. Not that I necessarily have a problem with that...but it's not something I necessarily see as beneficial enough to the game that we should want to encourage more of it (I mean we could make wars free against any corp with 100+ members, and watch Marmite dec the entire nullsec. Would this really add valuable "content?").
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#42 - 2014-11-19 06:57:06 UTC
Veers.......

The second part of his suggestion is to make it more expensive for a larger group to dec a smaller group.........so a balance if you will. That along should fall in line with what you like to preach about a lot.

Otherwise yet again your just blowing hot air....Conflict is the driver for EvE in one way or another....can you please stuff it already or just leave.
Helios Panala
#43 - 2014-11-19 09:48:01 UTC
Komi Toran wrote:
Helios Panala wrote:
An idea I saw for high sec war decs was to make the attackers anchor a war command facility at a high-sec POS, they put their CONCORD bribe in it and get a week of war.

This is a terrible idea for a simple reason: You will no longer have any CONCORD-compliant means to harrass null-sec supply lines. I mean, not even our *terrible* players will be at risk. Marmite will anchor their structure, and the CFC will roll over it. Done. No more high-sec war decs for us null bears. We can once again travel high-sec on our mains under the umbrella of CONCORD.


They would have over 1000 systems to hide it in. Even if the 'automatic war command finding facility' is included they'd still have 3 or 4 days before you find it, unless you have a group search every moon in a region, and when the CFC rolls over it they can just anchor another one somewhere totally different and shoot you for another 3-4 days while you figure out where that one is.

And if Marmite can't afford to/don't want to keep doing that, well who cares. Seriously. Declaring war on someone much bigger than you should have the potential to become a miserable time consuming pain in the ass.
Bullet Therapist
Caldari Provisions
Caldari State
#44 - 2014-11-19 11:00:52 UTC
Veers Belvar wrote:
Bullet Therapist wrote:
Veers Belvar wrote:
Wardeccs are being used as a tool to destroy player corporations and force people into NPC corps. That is bad for highsec, and bad for the game. We should be making it easier to be in a highsec corp, not more difficult. Wardeccs need to be revamped so they can only hit bigger corps/alliances, say a minimum of 25+ people, or barring that, removed from highsec entirely.

Big -1 to any idea that makes it easier to perpetuate these useless wars and discourages social interaction in highsec.


Wardecs are a tool to get easy kills, not to destroy corps or force players into NPC corps. Highsec players that are ignorant of tools that low, null and WH players have used for years should ask themselves first how to utilize existing game mechanics to protect themselves rather than asking for CCP to change the game to cater to their wants.

I argue that making highsec safer discourages social interaction, because there's nothing to force people to work together to accomplish a goal. If your little ten man corp can operate with total autonomy and in complete safety, why would you ever interact with anyone else in highsec, except to participate in the economy? Anyone looking for pvp can just take a quick trip to low, null or wormholes, and doesn't have a care in the world when operating in high.

You want to be safer with existing game mechanics? You should start by learning them first and then educating other players. Use locator agents, watchlists, form an intel channel. Don't have enough players to fight back or form an op to move corp or personal assets? Well then talk to your neighbors and form an alliance. Use scouts, cloaky alts, or corp spies. Marmite disseminates wardec and important information via mailing list- maybe you should try to get this information. Fight back. Many wardec corps are notoriously risk averse, and faced with something they can't deal with, will dock up and log off.

None of these things involve changing the game, but most of them require you to make friends and talk to people. If you want the social option then take it and stop spreading your self serving lies about what problems that highsec faces are.


Not all of us want to play your game. I live in highsec specifically because I don't want to operate without CONCORD protection. I follow the law, keep a high security status, and set my safety to green, because I want to know that whoever comes to mess with me, CONCORD has my back. I have no interest in playing your wardecc game, and CCP have quite rightly decided that the purpose of Eve is not to force highsec players into PvP without CONCORD protection. If you want that go to low/null/wh, or engage in suicide ganking. I'm perfectly safe already, and have no desire to become less so.

And no, danger doesn't lead to social interaction...danger just leads to risk aversion and less interaction. Example - awoxxing. Could you do RL background checks and hold money in escrow when someone wants to join your highsec corp? Sure. But will you? No. Why? Because it's too hard. So instead you just stay in NPC corp or stick with RL friends. Result - more danger, less social interaction.

Same with wardeccs - they deter people from joining player corps, and rationally encourage them to stay in NPC corps. Result - less interaction.

And no, we don't need danger for interaction. Incursions have lots of interaction, but little PvP danger. Ditto for group mission running, manufacturing, etc... Wardeccing is fundamentally broken, and is yet another tool discouraging the creation of useful highsec PvE corps.


Firstly it's not my game or your game, it's CCPs game, and they've designed it so that you can never operate in total safety anywhere in EVE, and have stated clearly that it is a fundamental design choice that they've made with this game, and it won't change.

Secondly, CONCORD doesn't protect you. CONCORD only punishes. CONCORD doesn't have your back, because if I, or anyone else wants to blow up your ship enough, we can. If some day they allowed titans in highsec it would still technically be possible to suicide gank them, the only question on weather it will be done or not is how much do they want to do it? Anyone engaging in suicide ganking has already decided that losing their ship is acceptable and is willing to deal with that and every time you undock, regardless of you being conscious of it or not, you consent to PVP at any moment.

Thirdly, CCP has provided players with multiple avenues of avoiding awoxers. The only issue that I have here is that CCP should probably provide an in game method of reviewing a character's API, it could be like a resume that may be submitted per request showing the same information as an API, only in game. Regardless, players can still demand an API from prospective recruits, or demand that said recruit has a certain minimum time to discourage people from using throwaway accounts. If its too hard for you, that's your problem.

Fourth, if you think that danger leads to risk averstion, you should look to the most dangerous systems in EVE before you make such a statement. Systems like GE-8JV are buzzing because they're dangerous, and the danger, the ships that are blown up, the excitement and opportunity, all of it, it attracts people and makes them come together, either as friends or enemies.

Wardecs are a part of this game, and they'll continue to be in some form or another. You are always going to be subject to pvp as long as you play EVE. It's a core part of this game. Instead of making it an opportunity you try your hardest, and lie, misinform, and exaggerate in an attempt to convince everyone that this issue, which is merely an inconvinience at the absolute worst, is somehow ruining the game. If the devs ever listened to people like you (thankfully they don't) this game would die, and it would be your fault.
Daoden
The Scope
Gallente Federation
#45 - 2014-11-19 11:35:40 UTC
The biggest issue with the war dec system atm is players looking for easy targets and going after non combat groups. These players arnt looking for a fight they are looking for easy kills and there is very little indy corps can do to counter this other then disband. Most cant afford to hire a merc group and most wont join an alliance for protection because that opens them up to more wars most of the time.

War decs do have their purpose but unfortunately you will have the high sec pvpers that don't want to risk their ships against someone that will shoot back. Ive been decced by a small 3 man corp before and when we started shooting back they joined an alliance and they brought more friends in, so its not so easy to fight back when half of these griefers have a small network in which they can pool their resources to fight a group that does try and defend themselves and then over power them. It shows that actually trying to interact with other players can become even more costly then just dropping a corp.

If wars were not just about getting kills, like going after null sec supply lines or POS/POCO removal, we wouldn't have this problem, but there are to many killboard addicts just trying to pad their numbers.
baltec1
Bat Country
Pandemic Horde
#46 - 2014-11-19 11:40:27 UTC
Daoden wrote:
The biggest issue with the war dec system atm is players looking for easy targets and going after non combat groups. These players arnt looking for a fight they are looking for easy kills and there is very little indy corps can do to counter this other then disband. Most cant afford to hire a merc group and most wont join an alliance for protection because that opens them up to more wars most of the time.

War decs do have their purpose but unfortunately you will have the high sec pvpers that don't want to risk their ships against someone that will shoot back. Ive been decced by a small 3 man corp before and when we started shooting back they joined an alliance and they brought more friends in, so its not so easy to fight back when half of these griefers have a small network in which they can pool their resources to fight a group that does try and defend themselves and then over power them. It shows that actually trying to interact with other players can become even more costly then just dropping a corp.

If wars were not just about getting kills, like going after null sec supply lines or POS/POCO removal, we wouldn't have this problem, but there are to many killboard addicts just trying to pad their numbers.


Natural selection.
Black Pedro
Mine.
#47 - 2014-11-19 11:59:36 UTC  |  Edited by: Black Pedro
Daoden wrote:
The biggest issue with the war dec system atm is players looking for easy targets and going after non combat groups. These players arnt looking for a fight they are looking for easy kills and there is very little indy corps can do to counter this other then disband. Most cant afford to hire a merc group and most wont join an alliance for protection because that opens them up to more wars most of the time.

[truncated]

If wars were not just about getting kills, like going after null sec supply lines or POS/POCO removal, we wouldn't have this problem, but there are to many killboard addicts just trying to pad their numbers.


This is what wardecs are about. There are no such thing as "non-combat groups". Eve is a single-shard sandbox where everyone is in competition with, and therefore can and should be able to influence everyone else. If you are a "non-combatant" you should team up with some "combatants" and protect yourself. Read the last wardec dev blog to see how it is suppose to work. The whole system is designed for you to hire mercenaries or otherwise protect yourself.

Can't afford to hire mercs? Come on, you are not entitled to print ISK risk- and cost-free. Spend some of that ISK you are making on hiring protection for your assets. If you are truly making so little to do this then you would have no assets(POSes/POCOs) to protect, or a significant number of members to inconvenience, so just drop corp and reform.

I'm not claiming the wardec system is perfect, it is actually far from it, but it certainly isn't in its current form stacked against the defenders in anyway.
Helios Panala
#48 - 2014-11-19 12:17:15 UTC
Black Pedro wrote:
I'm not claiming the wardec system is perfect, it is actually far from it, but it certainly isn't in its current form stacked against the defenders in anyway.


The attacker chooses who to attack, when to attack and when to stop attacking. That seems to favor the attacker to me.
Black Pedro
Mine.
#49 - 2014-11-19 13:04:45 UTC  |  Edited by: Black Pedro
Helios Panala wrote:

The attacker chooses who to attack, when to attack and when to stop attacking. That seems to favor the attacker to me.


The attacker has to pay 50M ISK (which is lost if the defender folds corp), cannot have any allies, and cannot stop the war without the consent of the defender (a formal surrender). The defender can drop corp temporarily, fold and reform to shed the dec completely, can invite any ally after the war is declared (and the attacker is committed) for free, and invite additional allies for a cost.

The mechanics are clearly designed to favour the defender.

Frankly, if you think an attacker should require prior consent for PvP to be "fair" you are probably playing the wrong game. Non-consensual PvP is by definition a requirement of the sandbox (everything is PvP) and cannot be removed without breaking the game completely.

But this is getting off-topic. I agree with Feyd, the drop-reform mechanic (as it is) is too powerful a tool for the defender and should be looked at when any further modifications to the wardec mechanic are considered.
Helios Panala
#50 - 2014-11-19 13:42:03 UTC  |  Edited by: Helios Panala
Black Pedro wrote:
The attacker has to pay 50M ISK (which is lost if the defender folds corp), cannot have any allies, and cannot stop the war without the consent of the defender (a formal surrender). The defender can drop corp temporarily, fold and reform to shed the dec completely, can invite any ally after the war is declared (and the attacker is committed) for free, and invite additional allies for a cost.

The mechanics are clearly designed to favour the defender.


I think the aggressor should get a proportional refund if the defender folds. The aggressor is only locked in for a week max and they also have the option of folding their own corp (I think.) The other things are there to balance out the attackers natural advantages & can be minimized by doing your research on a corp before attacking it.

Black Pedro wrote:
Frankly, if you think an attacker should require prior consent for PvP to be "fair" you are probably playing the wrong game. Non-consensual PvP is by definition a requirement of the sandbox (everything is PvP) and cannot be removed without breaking the game completely.


Yeah. I've never said prior consent should be obtained for war decs... I posted an idea that I think could result in more fighting, on the aggressors terms as well.
admiral root
Red Galaxy
#51 - 2014-11-19 14:14:36 UTC
Robert Caldera wrote:
If you want pew pew so badly, you are wrong in high sec anyways, you know there is lowsec, 0.0 and WH space. Oh wait, lemme guess, people there shoot back, right??


Roll

No, your rights end in optimal+2*falloff

Feyd Rautha Harkonnen
Doomheim
#52 - 2014-11-19 14:37:30 UTC
So, for all the pansy carebears who continually chime in when war mechanics are mentioned, I will simply refer them to membership in an existing mechanic called NPC corporations. If you want to be safe from wardecs, simply stay in an NPC corp, and shut the hell up re: spreading your pansification into further nerfs to wars...

Now with regard to war mechanics. If war mechanics are to exist, they should be *meaningful*. The biggest hole right now that you can (and many do) drive a truck through is the fact people who are wardecced can simply shed the war before its normal & paid-for expiry and 'dodge' it, by dropping corp to either run to an NPC corp or other corp, immediately.

This is a bad mechanic. Again, if someone wants to be safe from wars, they stay in NPC corps. If they decide to start a corporation or join one, that has *implications*. We aren't debating wars 'yes' or 'no' here. We are saying wars are still BROKEN.

Now Tora suggests one angle to make war mechanics better. I still however believe tweaking around the edges like that takes focus away from the real main issue, and that is dec dodging.

Solution wise? Its completely balanced and fair to say that IF someone decides to make or join a player corp, and a wardec lands, every person in that corp should be subjected to the war for the paid-for duration. No exploit to remove the war.

This means quite simply, we should be focussing our efforts on having wars follow INDIVIDUALS that drop corp, for a period of one week (or until war was already set to expire, whichever comes first).

This is balance. This is fairness.

Now. AFTER that exploit has been plugged, we can talk about revising rate structures, or even putting fees in a bucket claimable by defenders based on agressor ships killed, etc etc.

F
Robert Caldera
Caldera Trading and Investment
#53 - 2014-11-19 14:50:57 UTC  |  Edited by: Robert Caldera
Feyd Rautha Harkonnen wrote:

If someone leaves a corp under wardec, the war should follow them for 1 week, or until the war ends.


why? You wardec a player corp, not individual player. If player leaves corp, its no longer in a player corp which can in turn be wardecced.
Why do you think you should be in position to speak last word over people? You do a click in order to shoot them, they return a click and counter your wardec, its all fine.


Jackson Apollo wrote:


because I have a long list of NPC corp people I want to murder and in this sandbox I might want to rub sand in their eyes.

but your question begs the follow up question of "why let griefers force their play style on poor highsec miners?"

if opting out of pew pew is easily allowed why not just get rid of war all together?

its not like its used to settle disputes, promote religion, or to steal oil.


suicide them if you want it that badly.
Opting out of pew pew is as easily as opting in at your part. Its balanced.
Did you ever think about wardeccing people who share your playstyle and enjoy HS wars? No?


Bullet Therapist wrote:
Highsec players that are ignorant of tools that low, null and WH players have used for years should ask themselves first how to utilize existing game mechanics to protect themselves rather than asking for CCP to change the game to cater to their wants.

All I see are wardeccer griefers out for easy kills, asking CCP to change high sec to cather to their wants, ignoring existing WH, Low and 0.0 space, where people are successfully living in for years.

Bullet Therapist wrote:

I argue that making highsec safer discourages social interaction, because there's nothing to force people to work together to accomplish a goal. If your little ten man corp can operate with total autonomy and in complete safety, why would you ever interact with anyone else in highsec, except to participate in the economy?

am I the only one who sees a discrepancy in this post?

Bullet Therapist wrote:

You want to be safer with existing game mechanics? You should start by learning them first and then educating other players. Use locator agents, watchlists, form an intel channel. Don't have enough players to fight back or form an op to move corp or personal assets? Well then talk to your neighbors and form an alliance. Use scouts, cloaky alts, or corp spies. Marmite disseminates wardec and important information via mailing list- maybe you should try to get this information. Fight back. Many wardec corps are notoriously risk averse, and faced with something they can't deal with, will dock up and log off.

why should they want to fight back as industrialist and as someone not playing your game?
Its like they would ask you to mine and build your own ships instead of buying all stuff from jita. How would you feel about that?
Robert Caldera
Caldera Trading and Investment
#54 - 2014-11-19 14:58:08 UTC  |  Edited by: Robert Caldera
Bullet Therapist wrote:

Firstly it's not my game or your game, it's CCPs game, and they've designed it so that you can never operate in total safety anywhere in EVE, and have stated clearly that it is a fundamental design choice that they've made with this game, and it won't change.

exactly. Its their game, where you can leave a player corp and dodge a wardec and yet still be vulnerable to attacks (suicide ganks) and never be safe. Its all fine.


Bullet Therapist wrote:

Fourth, if you think that danger leads to risk averstion, you should look to the most dangerous systems in EVE before you make such a statement. Systems like GE-8JV are buzzing because they're dangerous, and the danger, the ships that are blown up, the excitement and opportunity, all of it, it attracts people and makes them come together, either as friends or enemies.

its buzzing with people sharing your playstyle, not industrialists you trying to grief in HS. Why arent you in GE but instaed are squatting in HS crying for CCP to give you vicims and easy prey on a silver platter?
In fact those in GE- are way better than you, instead of crying at CCP for nerfing high sec players they head out to places where pew pew is happening.

Bullet Therapist wrote:

Wardecs are a part of this game, and they'll continue to be in some form or another. You are always going to be subject to pvp as long as you play EVE. It's a core part of this game. Instead of making it an opportunity you try your hardest, and lie, misinform, and exaggerate in an attempt to convince everyone that this issue, which is merely an inconvinience at the absolute worst, is somehow ruining the game. If the devs ever listened to people like you (thankfully they don't) this game would die, and it would be your fault.

lol
yes they are part of the game, noone argues about this. So are NPC corporations.
baltec1
Bat Country
Pandemic Horde
#55 - 2014-11-19 15:10:12 UTC
Robert Caldera wrote:

exactly. Its their game, where you can leave a player corp and dodge a wardec and yet still be vulnerable to attacks (suicide ganks) and never be safe. Its all fine.




Not really. It makes wardecs more or less useless.
Robert Caldera
Caldera Trading and Investment
#56 - 2014-11-19 15:13:41 UTC
baltec1 wrote:
Not really. It makes wardecs more or less useless.

no, they arent useless if you wardec people who in fact play HS wars and will return fire. Without wardecs noone could be doing wars in HS.
Black Pedro
Mine.
#57 - 2014-11-19 15:13:42 UTC
Robert Caldera wrote:

why should they want to fight back as industrialist and as someone not playing your game?
Its like they would ask you to mine and build your own ships instead of buying all stuff from jita. How about that?


This is the point of the game. You are suppose to compete with others for power and resources and protect your means of production from the bad intentions of others.

That is what Eve is.

People who buy their stuff from Jita pay the industrialist for it. The game is designed so that the industrialist is suppose to use some of that ISK to pay for the protection of their means of production, either through weapons, or by hiring mercenaries to do it for them. Some of that ISK you earned and covet so much is suppose to be spent of defense of your operation, and flow back to mercenaries (in part through the wardec mechanic).

What is not suppose to happen as many carebears seem to think, is for them to sit risk-free in highsec, hiding under the free protection of CONCORD and other game mechanics, amassing ISK and spending none of it on their own defense.

Eve needs both explosions and industry, but you don't get to cut yourself off from everybody else just because you want to "play your own game". Grow a backbone, or team up with someone who has and play the game as it was designed.







Robert Caldera
Caldera Trading and Investment
#58 - 2014-11-19 15:17:05 UTC  |  Edited by: Robert Caldera
Black Pedro wrote:

This is the point of the game. You are suppose to compete with others for power and resources and protect your means of production from the bad intentions of others.

point of the game is to do whatever you do. Its sandbox, played by CCP's rules, no more no less.

Black Pedro wrote:

People who buy their stuff from Jita pay the industrialist for it. The game is designed so that the industrialist is suppose to use some of that ISK to pay for the protection of their means of production, either through weapons, or by hiring mercenaries to do it for them. Some of that ISK you earned and covet so much is suppose to be spent of defense of your operation, and flow back to mercenaries (in part through the wardec mechanic).


if this would've been this only way, CCP havent given us NPC corps. Right?
You can pay mercenaries but you dont need to. So is the game, so are the rules. Its sandbox.

Black Pedro wrote:

What is not suppose to happen as many carebears seem to think, is for them to sit risk-free in highsec, hiding under the free protection of CONCORD and other game mechanics, amassing ISK and spending none of it on their own defense.

I love it when high sec squatters calling out other high sec squatters for being carebears :D
Go low, WH or 0.0 there you'll receive lots of pew pew.
You are amongst those people hiding under free protection of CONCORD, or what exactly is the reason you live in HS?

Black Pedro wrote:

Eve needs both explosions and industry, but you don't get to cut yourself off from everybody else just because you want to "play your own game". Grow a backbone, or team up with someone who has and play the game as it was designed.

yeah grow a backbone and head out of HS and play the game as it was designed - instead of cutting off yourself from everybody else you havent wardecced (industrials and mission runners).
Holy sh**...
DaeHan Minhyok
Logical Outcomes
#59 - 2014-11-19 15:38:32 UTC
How about you cant war dec alliances that hold sov? You know where to find us, come get some! Stop your petty station games and neutral reps.

Big alliances get enough griefer war decs as is without it being cheaper, war decs should be more expensive and there should be a max cap on outstanding wars.
baltec1
Bat Country
Pandemic Horde
#60 - 2014-11-19 15:38:41 UTC
Robert Caldera wrote:
baltec1 wrote:
Not really. It makes wardecs more or less useless.

no, they arent useless if you wardec people who in fact play HS wars and will return fire. Without wardecs noone could be doing wars in HS.


They are and you know it, we all know it. If you want to hit a rivals assets then your better off just ganking them.