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Cynosural System Jammer

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#21 - 2014-11-14 12:12:50 UTC  |  Edited by: Rivr Luzade
Ka'Narlist wrote:
Rivr Luzade wrote:
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.

You do realize that this is not about someone roaming in supers (lol) to kill a ratter?


You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable.

So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bolur Freir
Brutor Tribe
Minmatar Republic
#22 - 2014-11-14 12:46:02 UTC
Rivr Luzade wrote:
Ka'Narlist wrote:
Rivr Luzade wrote:
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.

You do realize that this is not about someone roaming in supers (lol) to kill a ratter?


You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable.

So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.


Yes if the system is completely undefended the jammer doesn't matter, and that is as it should be. However this allows for subcaps to defend a system where the defender does not have superior super numbers, which by the way is really the only way to beat supers in combat.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#23 - 2014-11-14 12:48:22 UTC  |  Edited by: Ka'Narlist
Rivr Luzade wrote:

You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable.

So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.

Sorry to be this blunt but are you ret*rded or something?
The only one talking about ratters here is you, so you should probably just decide to stop posting here for the benefit of everyone.
Also smartbombs are not the only weapon supers have but they can kill all the close bubbles while you are locking the large ones that are farther away and send in your FBs. They don't have to kill every bubble that is there god knows how far away either, but just those that are bubbling a ship.

Last but not least if they come in and kill the jammer with a subcap fleet you can form a defense fleet with subcaps on your own and if they beat you then its totaly fine that they kill the jammer and bring in their heavy toys. But as it is currently it seems far more easy to throw your supers around if they are allready in the neighborhood then before the changes, so its a good idea to talk about this (at least if one has to contribute anything valuable to the discussion Roll)
Dodo Veetee
School of Applied Knowledge
Caldari State
#24 - 2014-11-14 13:13:12 UTC
Rivr Luzade wrote:
Ka'Narlist wrote:
Rivr Luzade wrote:
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.

You do realize that this is not about someone roaming in supers (lol) to kill a ratter?


You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable.

So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.


A bubble field can be cleared in a less then 5mins if you have enough people. And you can't contest a bubblefield cause, guess what? THEY'LL BE BRINGING SUPERS. The problem here is fighting the supers. You want us to fight the supers to stop us from fighting the supers? That doesn't seem like a good idea. If bubbles on the other side of the gate would stop supers from jumping in, then sure, but with supers on your bubbles, able to kill them and you, what stops them from steamrolling?

I think you still hadn't got the need to fight a super blob against your little alliance/coalition that has no means of defending themselves against a blob of 30 to 50 supers. (Yes, thats a blob).

The only way to not get roflcopterdicked by supers before phoebe was cyno jamming a system. Now they can do whatever they want cause no cyno jammer is going to stop them, no bubble is strong enough to stop them for more than 5min, and you still need a fuckton of people in subcaps or a superior super force to stop them from steamrolling you.

So atm you only have 2 choices: Give up, or try and find a solution that CCP MIGHT implement. They wanted to "nerf supercap projection", but the only thing they did was buff it, as I said before phoebe. Supers taking gates was the most terrible idea they ever had.
Scott Ormands
Federal Navy Academy
Gallente Federation
#25 - 2014-11-14 13:24:01 UTC
NO!!

Sorry HERO, this is a stupid mechanic idea to balance the effective nerf to the cyno jammer.
Dodo Veetee
School of Applied Knowledge
Caldari State
#26 - 2014-11-14 13:27:56 UTC
Scott Ormands wrote:
NO!!

Sorry HERO, this is a stupid mechanic idea to balance the effective nerf to the cyno jammer.


I don't disagree that this shouldn't be implemented as it is, but should be reworked to at least help defend against supers. Right now, force projection with supers is more powerful than it was before phoebe.
Bolur Freir
Brutor Tribe
Minmatar Republic
#27 - 2014-11-14 13:47:05 UTC
Dodo Veetee wrote:
Rivr Luzade wrote:
Ka'Narlist wrote:
Rivr Luzade wrote:
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.

You do realize that this is not about someone roaming in supers (lol) to kill a ratter?


You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable.

So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.


A bubble field can be cleared in a less then 5mins if you have enough people. And you can't contest a bubblefield cause, guess what? THEY'LL BE BRINGING SUPERS. The problem here is fighting the supers. You want us to fight the supers to stop us from fighting the supers? That doesn't seem like a good idea. If bubbles on the other side of the gate would stop supers from jumping in, then sure, but with supers on your bubbles, able to kill them and you, what stops them from steamrolling?

I think you still hadn't got the need to fight a super blob against your little alliance/coalition that has no means of defending themselves against a blob of 30 to 50 supers. (Yes, thats a blob).

The only way to not get roflcopterdicked by supers before phoebe was cyno jamming a system. Now they can do whatever they want cause no cyno jammer is going to stop them, no bubble is strong enough to stop them for more than 5min, and you still need a fuckton of people in subcaps or a superior super force to stop them from steamrolling you.

So atm you only have 2 choices: Give up, or try and find a solution that CCP MIGHT implement. They wanted to "nerf supercap projection", but the only thing they did was buff it, as I said before phoebe. Supers taking gates was the most terrible idea they ever had.


For reference I ran the numbers on what it would take for a pure subcap fleet to take on 30 supers.

An Aeon can rep around 7000 dps, around 10k if you assume they swap tank to match the incoming damage profile (which they will). Assuming an average of 500 dps per subcap that's 20 subcap dps ships needed to break the reps of 1 super. That's 600 dps ships for only a small 30 man super fleet and that number only gets higher when you factor in links and titan bonuses. Also of course each super is putting out around 5000 dps while tank fit so even if you can get over 600 dps ships you need around 150 logi ships to prevent those supers from killing off the dps before they can break.

That's a minimum of 750 subcaps to beat only 30 supers, the actual numbers would be much higher as you need other support ships, you need a lot of extra dps ships so that you can break them in a meaningful time frame. Also you need to completely rework how to run logi for 750 subcaps.
Zan Shiro
Doomheim
#28 - 2014-11-14 14:07:05 UTC  |  Edited by: Zan Shiro
Wouldn't even basic intel be reporting a 50 cap fleet slow boating up the pipe to you know....form a defense fleet? This is done with basic roams and space poor alliances on full blown ops all the time. I was in a space poor alliance once, no titans. Same as our neighbors who were not exactly on the x-mas card list. Even a few ratters out and about would go umm....guys....100 peeps just rolled through here. If a response fleet can form for these faster aligning and warping fleets (verses caps)....I think welcome committees can be formed for 50 slow boating caps + support.


Caps can kill bubbles, yes. This be why you bring a few dics. To keep bubble pressure up. One home i was in wanted bubble pressure so bad leadership/trusted run caps and higher carried dics in bays. Lost a ship? Can you fly a dictor? well if pod lived by some twist of luck go to Player D and pull out a dictor.

Nice touch I found...you are shipless, maybe eyeing pod suicide to get back and reship as fast as possible...may was well die in a blaze of glory running a string of bubbles to do it. You may die doing it (what you wanted anyway) and be of use in the process giving more bubbles to deal with (what leadership wanted).
Jafit McJafitson
Viziam
Amarr Empire
#29 - 2014-11-14 16:53:45 UTC  |  Edited by: Jafit McJafitson
Bolur Freir wrote:
An Aeon can rep around 7000 dps, around 10k if you assume they swap tank to match the incoming damage profile (which they will). Assuming an average of 500 dps per subcap that's 20 subcap dps ships needed to break the reps of 1 super. That's 600 dps ships for only a small 30 man super fleet and that number only gets higher when you factor in links and titan bonuses. Also of course each super is putting out around 5000 dps while tank fit so even if you can get over 600 dps ships you need around 150 logi ships to prevent those supers from killing off the dps before they can break.


Super blobs aren't local tanked like regular sieged/triaged capitals. I don't think you factored in the remote reps from all the other supers in your calculations there. 30 supers can quite happily tank 750 subcaps all the way till downtime.

Judging from other actual engagements where supers have died, the average cost of killing a single supported super is somewhere around 70 suicide dreads. There doesn't seem to be a way to kill supers without trading an equal if not greater value of suicide capitals, unless you yourself have more supers than they do.

So some kind of strategic defense structure that forces subcap engagements would be pretty nice. However I understand it's not fair how a defender can put the jammer on a gunned POS, cycle the cynojammer and park a slowcat fleet on top of it so that subcaps get massacred when they try to attack the cynojammer.

It might be more interesting to require as many cyno jammers in separate locations as there are gates in the system, and then if any one of them goes down then the gates will then admit capitals again, but cynos are still disabled as long as one jammer remains.

Its really not an ideal system, but then neither is the existence of supercapitals, which CCP originally intended to be a rarity.

Zan Shiro wrote:
Caps can kill bubbles, yes. This be why you bring a few dics. To keep bubble pressure up. One home i was in wanted bubble pressure so bad leadership/trusted run caps and higher carried dics in bays. Lost a ship? Can you fly a dictor? well if pod lived by some twist of luck go to Player D and pull out a dictor.


Smartbombs kill dictor bubbles too, friend. Throw in a few T3 escorts for the super fleet and dictors will not be able to perma-bubble a super fleet. This was tested before Phoebe hit

You can bubble all you want, all you can really do is slow them down and annoy them, which doesn't matter a whole lot because sov structures don't move.
Bolur Freir
Brutor Tribe
Minmatar Republic
#30 - 2014-11-14 17:04:53 UTC
Jafit McJafitson wrote:
[
Super blobs aren't local tanked like regular sieged/triaged capitals. I don't think you factored in the remote reps from all the other supers in your calculations there. 30 supers can quite happily tank 750 subcaps all the way till downtime.



That is how I calculated it, the actual dps and rep numbers are a bit back of the envelope but it gives a rough estimate of the scale of the subcap fleet needed for 30 supers. If you'd like to run more exact numbers, it would only further support the idea that the only real way to counter supers is more supers. Which confirms the idea that there needs to be some method of keeping them out of system without them having a reasonable support fleet.
Perseus Kallistratos
Lowlife.
Snuffed Out
#31 - 2014-11-14 17:26:57 UTC
Bolur Freir wrote:
Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.

In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.


Previously capitals could jump more than 5LY. Can you make a thread about that too? You know, for the originality of the jump drive and all.

Also if you put your thinking cap on (if you have one) there are lots of ways to keep a gate safe.

THANKS
The Djentleman Paulson
Dreddit
Test Alliance Please Ignore
#32 - 2014-11-14 22:53:15 UTC
you just need enough arty nags to alpha the supers in the bubbles geez get good
Melvin Coulter
Abyssal Freighting
High Bear Nation.
#33 - 2014-11-15 01:40:49 UTC
Rivr Luzade wrote:
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.


if you think that they will have only one smart bomb you really need to rethink

Move along!

Dorijan
W-Space IT Department
Test Alliance Please Ignore
#34 - 2014-11-15 08:58:54 UTC
At which point did TEST let in the pubbie whiners that started this thread?
Adrie Atticus
Caldari Provisions
Caldari State
#35 - 2014-11-16 11:51:46 UTC
Bolur Freir wrote:
Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.

In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.


http://i.imgur.com/hbtuJ.jpg

Problem solved.
Melvin Coulter
Abyssal Freighting
High Bear Nation.
#36 - 2014-11-17 08:00:28 UTC
Adrie Atticus wrote:
Bolur Freir wrote:
Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.

In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.


http://i.imgur.com/hbtuJ.jpg

Problem solved.


we already addressed this at least i thought we did

Move along!

Bolur Freir
Brutor Tribe
Minmatar Republic
#37 - 2014-11-17 18:02:05 UTC
Yes bubbles are completely ineffective against a super fleet, they are far too easy to kill and are at best a short term delay tactic.

If adding this ability to the jammer module is too strong, perhaps something like an SBU that can be anchored to block capitals from using a specific gate, Capital Blockade Unit or something like that.
Beffah
Imperial Academy
Amarr Empire
#38 - 2014-11-17 22:02:57 UTC
Dorijan wrote:
At which point did TEST let in the pubbie whiners that started this thread?


Pretty much this.

I imagine, that on the backend coding of this, it (at least currently) is an all or nothing deal. Either you allow everything to jump the gate, or nothing - you can't have your cake with your pie, bad boy.
Bolur Freir
Brutor Tribe
Minmatar Republic
#39 - 2014-11-18 00:07:57 UTC
Beffah wrote:
Dorijan wrote:
At which point did TEST let in the pubbie whiners that started this thread?


Pretty much this.

I imagine, that on the backend coding of this, it (at least currently) is an all or nothing deal. Either you allow everything to jump the gate, or nothing - you can't have your cake with your pie, bad boy.


They have the ability to filter caps from jumping into high sec so it must be possible.
Migui X'hyrrn
No More Dramas Only Llamas
#40 - 2014-11-19 00:47:34 UTC
TEST Alliance, feeding the universe of bitter ex girlfriends since 2012.
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