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Dev blog: Quick, give me manual control!

First post First post First post
Author
Mini D'Matar
Danger Management
#261 - 2014-11-16 09:58:56 UTC
Well I never, We needs a camera lock over the nose/front of the ship.

You would be very surprised at how immersive feeling like a pilot can be to existing and new players. I always thought a front facing camera without the ship in view would always be a good idea even without manual control.
Samuel Wess
Doomheim
#262 - 2014-11-16 13:09:33 UTC  |  Edited by: Samuel Wess
This is probably interesting for PVE. As far as i know in PVP mode, tactical overview and zooming out are the only way to play beside 1v1s. We have limited options for the most important maneuvers like orbit, keep at range and align commands,
piloting a ship, managing range and speed is something that only a few can do it. Thats why the need to anchor on somebody cause most of the people have no idea where they are in space and what direction should they fly to. Would like to see improvements in the future in on grid positioning mechanics, range control and lock and module activation mechanics thats its rudimentary.

Walk into the club like "What up? I got a big cockpit!"

Ben Ishikela
#263 - 2014-11-16 13:23:32 UTC
+2 if proper chase cam.
+1 if no proper chase cam.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Lashara Ambramotte
Star Eagle Industrial Services
#264 - 2014-11-16 16:05:44 UTC
What I would like to see for manual control is the possible utilization of joystick control, with the assignment of additional, configuragle buttons for various functions such as AB, MWD, guns, and missles.
Vila eNorvic
#265 - 2014-11-16 17:48:24 UTC
CCP Nullarbor wrote:
Ronen Osden wrote:
Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".


No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.

Still no loops or rolls then? Pity.

I spent a fair few of my first hours in EVE flying around my starter station in my rookie ship experimenting with manual control and trying to do loops and, particularly, rolls.

(Yes, I paid attention to the tutorial and knew how to fly manually within the first ½ hour of play and never for one moment imagined that I would be able to do it any other way.)

I don't understand all the references in this thread like "at last we can fly manually" – we have always been able to do that, we are just getting an alternative, more cumbersome and less accurate, way to do it.
Rain6637
GoonWaffe
Goonswarm Federation
#266 - 2014-11-16 18:02:22 UTC
Lashara Ambramotte wrote:
What I would like to see for manual control is the possible utilization of joystick control, with the assignment of additional, configuragle buttons for various functions such as AB, MWD, guns, and missles.

u don't want a joystick. it would be covered with buttons to be functional enough to replace your hand. your not-mouse hand. you still need the mouse for selecting around the client and things. at the least, you'd need a cycle-targets shortcut to make a joystick work. unless you're just out sightseeing, and there's nothing wrong with that, it's just not functional enough for full gameplay.
Saisin
Chao3's Rogue Operatives Corp
#267 - 2014-11-16 19:29:15 UTC
Rain6637 wrote:
Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship.

Absolutely, and tis is fine, as it is not optimal flying for all the ships involved... It is like the current anchoring used in fleet fights. This tactic is designed as a conga line of sort to help pilots that do not know how to fly their ship and are only there to add body count and DPS. When the conga line leader is killed , in a fleet with humans, at least, re-anchoring is fairly easy to do. For an IsBoxer, not so much...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Jon Dekker
Dekker Corporation
#268 - 2014-11-16 21:37:08 UTC
Mharius Skjem wrote:
Jon Dekker wrote:
Altirius Saldiaro wrote:
This needs a camera view that locks in behind our ship.


YES!



Guys, you are commanding a star ship, not flying a fighter plane.

Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker.

I think you are all expecting too much from this new feature.



So don't switch to the POV camera? Even without keyboard movement I've been wanting a camera that is fixed to the ship for quite a while. Think about how in space there is no "up" or "down" yet in EVE everything is sort of locked to a single plane. Attaching a POV camera behind the ship would do quite a bit to change that perception, and give people a sense of being in space, going upside down, rolling with the ship, going down or up, etc. It's just cool.

I would like to see an overhaul of EVE's camera system anyways, so that you can zoom into an object and float around it as if tethered to the surface of the ship, not just swiveling around a center axis point. It would initially be a POV camera behind the ship at a certain distance, and then if you modified it or panned around you could reset back to POV position.

I'm sort of assuming it would work like Grand Theft Auto's camera modes, that can be switched between: Fixed, POV, & Cinematic

Cinematic would make long flights much more enjoyable I think.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#269 - 2014-11-16 23:56:03 UTC
Down W
Up S

You may continue.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Quinn Oron
Apraxia
#270 - 2014-11-17 06:23:43 UTC  |  Edited by: Quinn Oron
CCP Nullarbor wrote:
Can i rebind the keys?
Yes, in the settings menu.



I feel like I'm missing something totally obvious, but I can't get this to work on Sisi.

6-C says you have to bind the keys for this to work, but they are already configured in my client to WASD. I've even tried unbinding and rebinding to the arrow keys but still nothing. What am I missing?

EDIT: Nevermind. Apparently it's pretty easy to confuse these keybinds (Shortcuts -> Navigation tab) with the WiS keybinds (Shortcuts -> Movement tab) and I think that should be clarified for those not familiar with the menu system because at a glance they might as well be identical.
Rain6637
GoonWaffe
Goonswarm Federation
#271 - 2014-11-17 06:28:49 UTC
Saisin wrote:
Rain6637 wrote:
Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship.

Absolutely, and tis is fine, as it is not optimal flying for all the ships involved... It is like the current anchoring used in fleet fights. This tactic is designed as a conga line of sort to help pilots that do not know how to fly their ship and are only there to add body count and DPS. When the conga line leader is killed , in a fleet with humans, at least, re-anchoring is fairly easy to do. For an IsBoxer, not so much...

I don't use ISBoxer fyi. I'm just clienting 6x harder than you.
Sallinna
Royal Amarr Institute
Amarr Empire
#272 - 2014-11-17 08:09:57 UTC
Are you going to be adding roll support in addition to the move left, move right?
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#273 - 2014-11-17 08:10:32 UTC
IB4 rage post on how it took 3 days for newbro to get to next station...

No Worries

Navara von Nyx
Altamis Trade Association
#274 - 2014-11-17 13:03:00 UTC
Please also add something for fire control - both keyboard and gamepads/joysticks (ie. LT/RT for switching targets, etc).

Also, when considering new players... One of the most confusing matter is cycling. How do I know if weapons are ready to fire? Will F1 shutdown my weapons? Do I need to do that to target another ship? Or do I just select another? Do modules have effect while under cycling time or does clicking them shut them down immediately (so it's better for me to wait until last possible time)? That interface and mechanics are extremely confusing.
Vorll Minaaran
Centre Of Attention
#275 - 2014-11-17 13:08:00 UTC
I'm totally speechless. T-O-T-A-L-L-Y.
I was away from EVE all weekend, and coming back to this.
It's Christmas now? :)

sautia
Commander Maxter
Rancho Buena Vista
#276 - 2014-11-17 18:20:20 UTC
This may have been mentioned already, as I have not read all of the thread. I think it would be cool to have the ability to lock the camera behind your ship so when your manually flying, space is always in front of you (similar to a flight Sim). When I first tried manual control in a frig, it seemed a little slow on response time, but I then realized when you double click space, the ship also responds a little slow. I guess I was just used to it over the years. Overall, it is a very cool addition to the game. I probably will not use it much as I am used to flying via select item window, but this would have been golden my first few weeks in the game. I hated not having control when I started playing. Good job CCP!
Mharius Skjem
Guardians of the Underworld
#277 - 2014-11-17 19:09:42 UTC
Jon Dekker wrote:
Mharius Skjem wrote:
Jon Dekker wrote:
Altirius Saldiaro wrote:
This needs a camera view that locks in behind our ship.


YES!



Guys, you are commanding a star ship, not flying a fighter plane.

Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker.

I think you are all expecting too much from this new feature.



So don't switch to the POV camera? Even without keyboard movement I've been wanting a camera that is fixed to the ship for quite a while. Think about how in space there is no "up" or "down" yet in EVE everything is sort of locked to a single plane. Attaching a POV camera behind the ship would do quite a bit to change that perception, and give people a sense of being in space, going upside down, rolling with the ship, going down or up, etc. It's just cool.

I would like to see an overhaul of EVE's camera system anyways, so that you can zoom into an object and float around it as if tethered to the surface of the ship, not just swiveling around a center axis point. It would initially be a POV camera behind the ship at a certain distance, and then if you modified it or panned around you could reset back to POV position.

I'm sort of assuming it would work like Grand Theft Auto's camera modes, that can be switched between: Fixed, POV, & Cinematic

Cinematic would make long flights much more enjoyable I think.



Having read that, I now agree, supported +!

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Aleqs Villint
Aliastra
Gallente Federation
#278 - 2014-11-17 20:20:16 UTC
Would it be possible to merge the Align and Approach commands?
Plofkip Arji
School of Applied Knowledge
Caldari State
#279 - 2014-11-18 00:53:35 UTC  |  Edited by: Plofkip Arji
Semi-new player here,

I'm pretty happy to hear that you guys are doing something about ship controls, since I have recently started to learn how to fly my T1 frig manually.
While using double clicking in space, I have found pretty easy to manage my transversal velocity to my target, but have quite an hard time understanding enemies positioning, distance and heading.

The idea of giving more direct control over the ship's movement seems worth a try, but I am not sure it is a path worth pursuing. Even though this is a small change to ship controls, and the utopia of flying your own ship from the cockpit is still far away, I would like to make clear that I didn't start to play EVE because I wanted to have a dog fight kind of experience, there is plenetely of games out there doing that already, and even if this change will make sense to a new player, I don't feel like it will be one of the reasons that will make them stay.

Controls are definitely steep for a beginner, but I would rather prefer to see space RTS like controls (check out flotilla as a good example) in a robust tactical overlay (where I can read clearly distances and the XZ plane does not rotate maybe), explained in a nice tutorial, rather than something gimicky that veterans in my first PvP corp will tell me to not use.

Keep up the good work.
Rain6637
GoonWaffe
Goonswarm Federation
#280 - 2014-11-18 01:40:18 UTC  |  Edited by: Rain6637
Aleqs Villint wrote:
Would it be possible to merge the Align and Approach commands?

yeah this. I find myself tapping A and Q with anything, just to be sure. I still don't have the situations memorized.

and why can't I keep a gate at range?