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EVE New Citizens Q&A

 
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Questions and Comments - Week 1

First post
Author
Morgan Strigidae
State War Academy
Caldari State
#1 - 2014-11-17 17:21:32 UTC
Just finished my first week in EVE. I have a couple of questions for more experienced players and some comments for other noobs.

First, the questions.

1. I've read Louis's epic skill guide, but it's somewhat out of date now. What do experienced players think are the most essential skills for new characters? How far should we go in each of them in the first 2-3 weeks?

2. For the overview, I've also read Louis's guide on that, but again it's out of date. I ended up reading the Eve University guide to overviews and adding a combat tab and a mining tab. Do you experienced players have any advice on this?

Loius, if you ever read this, thanks for the guides! They really did help, and they led me to other helpful links.

Now for a noob's advice for other noobs. Some of the advice from experienced players seemed more appropriate for people in month 2 rather than week 2, so this is just for players in weeks 1-2. Everyone feel free to chime in and correct me or add your own advice for weeks 1 & 2.

1. Eve has a reputation that encourages paranoia. You should assume everyone is out to scam and kill you. HOWEVER, I found a lot of people in the Rookie Help channel that were happy to give advice and help me out.

2. When you do the tutorial missions, if warping to the mission site dumps you in front of an acceleration gate and there's nothing else around, take the gate. (Not knowing that was very confusing in my first hour.)

3. I read Louis's epic skill guide, v. 1.1, and it recommends getting a number of basic skills to IV ASAP, but in the first week III is enough. You don't need anything at IV in the first week, I think.

Why not go to IV in the first week? Because it can take a day or more to get one skill from III to IV, and you'll want to keep some flexibility for skillbooks you get from tutorial missions and for other stuff you decide you want to learn during the tutorials. At this stage, level II can be useful and usually takes an hour or less to train to. Level III is for filling your queu while away from the game and will often take 3 - 10 hours per skill. Level IV is for when you'll be away from the game for a couple of days or more. (In week 2 I noticed the first skill I wanted that required another skill be at IV.)

Also, if you're on the trial version, then you only have a 24 hour queue, but you can go over that if one skill requires more than you have. E.g., you could load up 20 hours of skills, then add one skill that takes 20 hours, and now you have 40 hours in your queue. This reduces your flexibility, but if you're out of the game for a couple of days, it's nice.

4. Tutorial missions will get you lots of frigates. I did all of the Caldari tutorial missions and by the end of them I had received a Bantam, Heron, 2 Merlins, 2 Ventures, & 2 Badgers. I also got a destroyer at the very end. I don't remember how much I spent during the tutorials on ammo, skill books, etc., but my bank account was about 10 million ISK when I finished all of the tutorials. You can get Caldari frigates for around 500K and the destroyer for around 1M, to give you some perspective.

5. Mining with a Venture for 20 minutes made me a lot more cash than most missions. Mining is also a good way to take a semi-break from the game. I am mostly interested in fighting and exploration, but when it's time to answer some email, make dinner, or whatever, mining in high-sec is a good way to rake in some cash to buy ammo, modules, skill books, and ships. I can easily mine enough in an hour to replace any of my frigates. (I'm mining as I write this, for example.)
Thanatos Marathon
Moira.
#2 - 2014-11-17 17:45:05 UTC
1. Skills in the first couple weeks are normally driven by what you need to complete the tutorial and career agents. Generally you don't need to go past 3-4 on any skill in that timeframe. Once you know what you really want to do for your first few couple of months in eve you can directionally train and bang out some of the longer skills (racial frig 5 for instance).

2. Overview setups vary a lot at the moment based on the activities that you pursue. Utilizing all your tabs and setting things so you don't shoot the wrong stuff is recommended, especially once you join a corp and are PVPing (one of your tabs shouldn't show any friendlies or other clutter so that you can pew to the max without shooting your friends on accident).
Azda Ja
Native Freshfood
Minmatar Republic
#3 - 2014-11-17 18:10:11 UTC
Here is a good guide on a starting skill plan. Even if you don't follow it to the letter, or focus on non combat skills, it's still a good read and lays out a good way of approaching the skill system in this game.

http://blog.beyondreality.se/Newbie-skill-plan-2

Having used it when I started in July, I can say it's a great starting point, and I'm very satisfied with my capabilities now, and the foundation they've provided for the glorious future.

Grrr.

Mike Azariah
The Scope
Gallente Federation
#4 - 2014-11-17 18:42:04 UTC
Advice is free and worth twice that (math joke)

Talk to people, yes there are SOME out to do you wrong and laugh at your tears but there are actually others there to help. You mentioned Eve Uni. Good start. There are pvp corps that will also help you along the road or leave you buried by the side of it. There are players so scrupulously honest that they are commonly offered isk to be go betweens for less savoury individuals.

Getting to know folks and not treat this as a single player game is the difference between bouncing a ball on your knee and getting into a league or even going pro. Beyond the Rookie Help there will be the main Help channel, The Angel Project, and people in whatever corp or alliance you choose to join.

There are podcasts galore, news sites, blogs . . . hell you could be part of this game without ever logging on. (and many are). The funny thing is the more you learn, the more there is to do as space opens up and you hear about this guy ratting or that guy huntint ratters. This alliance backstabbing that one or signing a pact and bluing each other.

And we keep changing the rules, making it different. (sometimes better)

m

Mike Azariah  ┬──┬ ¯|(ツ)

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2014-11-17 18:47:07 UTC
As for overview:
SaraShawa Overview Pack - Hyperion Update

Sorry, but I just glanced over your questions. I'll look closer when I get a chance later (about to go into a meeting).
Morgan Strigidae
State War Academy
Caldari State
#6 - 2014-11-17 20:35:32 UTC
Thanks for the comments, everyone. I know skills and overview are pretty complicated topics.

Azda Ja: That plan looks pretty good. It fits what I've learned so far, and gives me some good ideas of what to train next.

Tau Cabalander: The overview pack looks pretty cool. I'll have to load it up and see how it works.

Mike Azariah: Good points. There is so much information, though, that it's a bit overwhelming for beginners, and it slowly goes out of date as the game changes. The New Citizens forum is excellent for bringing it together, though.
Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#7 - 2014-11-17 20:52:30 UTC
It looks like your first week has rolled out as it has done for many of us.

If you're looking for informational sources you've already found Eve Uni's wiki. Also in that theme you'll find their public Help and recruitment channel as a great source of many helpful people. It can be found in the chat channel's list under "Help", normally second after the English help channel. It's called "E-Uni." Most in there are not Uni members but a lot of regulars that are willing to help and of course Uni recruiters.

You can also take their public classes. I attend these fairly regularly and being able to listen in and interact with the teachers and the attendees is great. You can find details here. They even have a wiki page with recorded classes.

You'll find that Eve is a game best played with others. You'll want to find a group or a player corp that you feel suits your outlook and needs.
Baneken
Arctic Light Inc.
Arctic Light
#8 - 2014-11-17 21:30:56 UTC
Don't know if you have played around with evemon yet but I suggest you DL it and play around with different skills and what they do.
You will soon notice that each skill tree has one or two main skills that have to be at V to learn other more advanced skills.

Such as:
Armor -> mechanics and hull upgrades
Corporation management -> anchoring
Drones -> drones
Gunnery -> gunnery

And so forth they are pretty obvious once you have spent some time browsing different skill trees.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2014-11-17 23:48:22 UTC
Baneken wrote:
Don't know if you have played around with evemon yet but I suggest you DL it and play around with different skills and what they do.

My post-o-links and other useful info:
https://forums.eveonline.com/default.aspx?g=posts&m=1263560#post1263560

The CCP Official New Pilot FAQ

Do take a look at the linked ISK The Guide (a bit outdated, but still useful as a general guide).

The only link in there I see that has changed:

Ombey is gone, but his maps remain (the Internet never forgets):
https://web.archive.org/web/20140702113015/http://www.ombeve.co.uk/Eve_Regions.pdf
Dotlan has it uses, but sometimes I prefer Ombey's maps.
Sabriz Adoudel
Move along there is nothing here
#10 - 2014-11-18 00:16:01 UTC
On mining - beware player pirates (like my alliance in highsec, and pretty much anyone in low/null/WH space). Ore exists as a reward to encourage putting a noncombat ship at risk and to drive conflict, it's not 'free'. Whether you accept the odd ship loss to pirates, try to buy the pirates off, or bring a combat escort of some sort is entirely up to you. Or, you can become a predator yourself.


On skills - during your first month I would recommend training Power Grid Management and CPU Management to 5, and consider training Drones 5. Those skills add so much to the capability of every ship that you fly that they are practically essential. Other than that, mostly focus on getting a wide variety of skills that are useful to the ships you fly to 2 ASAP, then to 3 and 4 in time. Training a skill to 2 takes only 4% of the time it takes to get that skill to 4 (and less than 1% of the time to reach 5) but provides (in most cases) half the benefit of level 4.


One more thing. You know all those ships you've been getting awarded from tutorials? They are perfect candidates to get blown up by doing reckless things. Pick a fight with a combat ship; try to gank someone else's Venture or Iteron; run a lowsec combat site.

I support the New Order and CODE. alliance. www.minerbumping.com

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-11-19 04:04:48 UTC
Morgan Strigidae
State War Academy
Caldari State
#12 - 2014-11-19 04:39:31 UTC
Celine: Thanks for the EVE Uni info. I've applied to join. Looks like a good group and very useful wiki.

Banekin: Thanks! I'll have to check out evemon; it's been recommended several places.

Thanks for all the links, Tau! Ombey's maps look great! And very useful. I've downloaded the "ISK the Guide" PDFs -- that's a lot of information right there!

Sabriz: Thanks for the advice. I'll be sure to keep an eye out for you Pirate when I mine. I've been thinking about those ships ... Plus, frigates are fairly cheap, and even a destroyer isn't that expensive.