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Player Features and Ideas Discussion

 
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Variable Skill Training Time

Author
Jacob Nightroad
Noctiscion
#1 - 2014-11-17 14:49:02 UTC
My first time posting this was in the general discussion so I am moving it here to its proper home. For those of you reading this have you ever thought about how in real life you learn some things faster than others? Maybe you learn math really fast but your arn't so good at writing? Or maybe you can fix a car but you are bad at driving? Well what would you think about adding a system that exemplifies that to EVE? To where you could do a mini-game to see how adept you are at a type of skill and then modify your characters learning speed to match your results.

What I am talking about is all those days spent on long skills. The test would be optional but it could shave off quite a bit of time. How much would be up to CCP but I would think at least a quarter would be sufficient. it would differ for people and you could take it again. Not right away but my train of thought leads me to believe that one month between tries would be best. that way you could study but the tests would have to change otherwise it would be to easy. The last score results will also modify the test as well.

I can't speak for everyone but I am the guy who is good at math but can barely write. I can fix a car but I can't drive. But I would be willing to test myself to shorten the learning times in this game for my character. I know there are areas I wouldn't try. But it isn't all about me. What do you, the people who have read this, think of the idea?

While in the general discussions the topic of cheating on tests came up. My only answer is that for those who want to cheat it is never impossible. In the past people have hacked and cheated on almost every PC game. And when it comes to tests it isn't hard to research the topic. So to turn it into a variable/changing mini game that tests aptitude not knowledge and is based on futuristic topics that one can't research, just in case, would be the best way to deter cheating. Also with the use of new neural headsets it would further limit cheating possibilties. But as I said before there is no sure way to stop those who are absolutly determined and have the skills to cheat from cheating.


Sincerely,
Jacob N.
Fellow capsuleer
Tchulen
Trumpets and Bookmarks
#2 - 2014-11-17 14:52:21 UTC
Isn't that what character stats are for? You can alter how fast you train specific areas based on your character stats.
Gawain Edmond
Khanid Bureau of Industry
#3 - 2014-11-17 14:55:19 UTC
yea that's exactly what they're for but he's after smart people having an advantage over idiots in a game.
Jacob Nightroad
Noctiscion
#4 - 2014-11-17 14:59:28 UTC  |  Edited by: Jacob Nightroad
That is true and you can also buy implants. But this would only be optionary and would allow for you personaly to also change how your character learns based on you. I could go remap my character every time I want to train a different area but this would allow you to (as well as that bonus) add in a personal bonus. So maybe I suck at gunnery skills. I set my characters mapping to boost that while I personally boost science. Of course I could make science worse by trying to make it better. All it would be is another aspect you can use to change how your character trains.

I said before it is about aptitude not smarts. I can say E=MC^2 after practicing it a million times that is practice. That is trained intelligence. How schools grade a person. This would be I give you a something like find the missing number: 9, 10, ?, 15, 19 as a basic aptitude test question. your options are 15, 12, 10, or 13. if you are good with numbers it isn't hard. I don't have to be a genious to figure it out.
Ralph King-Griffin
New Eden Tech Support
#5 - 2014-11-17 15:33:13 UTC
moving from the other thread

Jacob Nightroad wrote:
Ralph King-Griffin wrote:
Jarod Garamonde wrote:
Jacob Nightroad wrote:
This is my first time posting on this forum.



And it should be your last.
Worst "idea" ever. And we've seen a LOT of crappy ideas.

Literally anything veers has suggested would be a worse idea than this.

And op, eves passive sp accumulation is one of its biggest boons,
it means that someone with a life and children can't be out paced by a 16 year-old with nothing but time on his hands to power grind.
So I'll have to say no to anything active one could do to shorten their training.


Is that a compliment? Also it wouldn't be that active. I am not saying you personally train every skill. it would just be another version of remapping you could choose to try in order to help some skill categories. Maybe 5 minutes per minigame.

yeah but any amount of active would give basement dwellers and teenagers an advantage over those of us that work and/or have have kids,
because we then have to eat into our game time (which is already short enough) to keep up.

the current method is great , i love it and id have serious reservations about changing it.
Tchulen
Trumpets and Bookmarks
#6 - 2014-11-17 15:58:38 UTC
Ralph King-Griffin wrote:
the current method is great , i love it and id have serious reservations about changing it.

This. The character progression part of EVE is extremely good and is one thing that really doesn't need to be messed with any more, in my opinion. It's the fairest progression system in any MMO I've played and now I don't have time to play every day I massively appreciate it.

-1, sorry OP
Kaerakh
Obscure Joke Implied
#7 - 2014-11-17 16:26:31 UTC
Tchulen wrote:
Ralph King-Griffin wrote:
the current method is great , i love it and id have serious reservations about changing it.

This. The character progression part of EVE is extremely good and is one thing that really doesn't need to be messed with any more, in my opinion. It's the fairest progression system in any MMO I've played and now I don't have time to play every day I massively appreciate it.

-1, sorry OP


One of my corp members in a nut shell. Agreed, -1.
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2014-11-17 16:47:13 UTC
As the other one got locked.

1 answer...

NO.

Just...NO.



There is already a minigame...it is called EVEMON.

With that you can tell what are the best remap options etc. and execute them in EVE.

And really. You expect that people will not figure out the answers they need to give to shave off as much time as possible within days (if not hours).

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Samillian
Angry Mustellid
#9 - 2014-11-17 16:53:11 UTC  |  Edited by: Samillian
The system as it currently exists is reasonably fair and as far as I know can't be gamed and I see no good or compelling reason to change it let alone add elements to it that could be gamed.

Not supported.

NBSI shall be the whole of the Law

Jacob Nightroad
Noctiscion
#10 - 2014-11-18 03:10:34 UTC
I understand what you guys are saying. It is fair in a sense but the idea behind MMOs is to be able to grind if you want. To have aspects that increase skill gain. I understand people want to get away from realism with escapism. I am one of those people. But part of escapism that makes it work the best is a sense of being in that world to quote those working on VR. Sure I can't work on future tech but my character can. and by getting closer to my character I feel more like I am escaping reality and entering the game. With VR around the corner and Neural headsets already out there the way games advance in skills needs to advance as well. sure I can set my character up with a huge skill que for a day of some free 10 day setup, leave the game and wait for the next free days to come along and add to my que again until I have master every skll. would take forever but that is one way to do it. using remaps I could shorten the time. but if you add in yourself and then modify it using the remaps it would be better. also for those dissing on minigames every major MMO has them. The main one being fishing but that wouldn't really work with this. lets say for gunnery you get stationed in a turret and have to kill rats. the better you are with the gun the better your gunnery? hard to cheat at that. that is the style of test I am proposing.
ShahFluffers
Ice Fire Warriors
#11 - 2014-11-18 03:45:25 UTC  |  Edited by: ShahFluffers
Jacob Nightroad wrote:
the idea behind MMOs is to be able to grind if you want. To have aspects that increase skill gain.

No.
"MMO" stands for "Massively Multiplayer Online."

The reason you think that "MMO" is synonymous with XP-grinding is because almost every MMO since their inception has used the XP-grinding system... which dates back to Dungeons and Dragons in the 1970s.

And the reason that it keeps getting used is because the XP-grinding mechanic essentially forces players to be active as much as possible lest they be "left behind"... despite its soul crushing nature.
Oh... and it gets better; games have built entire worlds to encourage this behavior. Grind, build a new world to grind more, rinse and repeat.

It is a self-reinforcing loop where grinding IS the content!

Not so in EVE. The passive skill system allows one to focus on what they WANT to do other than grinding with the time they have available.

This is part of the reason I have stayed with EVE for as long as I have. I don't have to grind for anything! Not even ISK (because I know how to get it easily)!

Jacob Nightroad wrote:
I understand people want to get away from realism with escapism. I am one of those people. But part of escapism that makes it work the best is a sense of being in that world to quote those working on VR.

So go out and get involved in the world of EVE. You don't need skills to talk to people and become a part of their group.

And if they make it a requirement... you didn't want to be a part of their group anyways.

Jacob Nightroad wrote:
sure I can set my character up with a huge skill que for a day of some free 10 day setup, leave the game and wait for the next free days to come along and add to my que again until I have master every skll. would take forever but that is one way to do it.

Stop right there!

You do not NEED to have every skill mastered before you go out and do something. Just do it! Even with all the skills in the game at max, if you do not know how to use them they are practically useless.

Read this thread. It perfectly illustrates what I am trying to say here.
tldr; newbie gets mature character with high skills from a veteran friend... newbie fits it out and gets stomped on by people who probably have half the skills he/she has, but know and understand the mechanics/tactics/ship fits better.

Jacob Nightroad wrote:
also for those dissing on minigames every major MMO has them.

Just because some games have them, it doesn't mean they will fit into every aspect of another game. The skill system is fine as is.
Arden Elenduil
Unlimited Bear Works
#12 - 2014-11-18 04:08:49 UTC
To the poster above, i couldn't have said it better myself, +1

To the op, you're terrible for even suggesting it, -1
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2014-11-18 06:36:02 UTC
Shahfluffers wrote everything I was going to write and more - and did it better. So there you go.

-1, OP. Try to understand more about EVE before you propose changes to it.