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T2 Modules & ammo prices

Author
Sabriz Adoudel
Move along there is nothing here
#21 - 2014-11-16 22:21:13 UTC
This is almost solely caused by the indirect buff to tech 2 BPOs for ammunition. BPOs that used to produce 300k units of ammo per month can now produce (literally) millions and in the absence of a massive, massive increase in ships popping, this is more than the end user demand.

I panic sold all of my T2 ammunition except for a couple weeks worth of personal use ammo a week after Crius landed for that reason, and two or three other items that were also affected by their T2 BPOs being buffed.

I support the New Order and CODE. alliance. www.minerbumping.com

Amseln deBrabant
Ochsenbruegger
#22 - 2014-11-17 07:24:27 UTC
all these tears....

.people are always the same.....its EVE,

adapt or die

and

can i haz your stuff pls?
Samillian
Angry Mustellid
#23 - 2014-11-17 09:41:07 UTC
Interesting, personally while margins are not what they were I'm still making a respectable profit and thanks to the invention changes actually have more game time to spend on other things.


NBSI shall be the whole of the Law

Lil' Brudder Too
Pistols for Pandas
#24 - 2014-11-18 02:03:16 UTC
with the recent invention changes, my costs have all but overrun my margin after the changed one of my datacores to cost 3x as much. Thankfully i timed my last batch of materials well enough that i'm out of materials to build from just as this hit.

And to all you who said, 'well, demand hasn't changed, but i can still make the same IPH because i'm making up for the lost margin in volume'....well guess how long that will go on? Yeah, definitely not very long, as the price will ultimately reflect the new demand.

I think eventually there may be spurts of decent margins on some items...from all the serious contenders having left those markets, but they will only be little bumps as they will get swamped again.

i just took down my indy POS because it lost its edge in regards to T2 modules...2% ME reduction doesn't mean much when you only have 6 units to begin with.

The massively reduced build time and lack of skills barrier is what has brought the margins down. I kinda wish CCP would apply the same logic to the skills needed to fly the ships...because then everyone would be flying T2 ships, which might help increase the market volume. I mean, its only fair that the newbs should never be at any disadvantage because they don't have the same number of SP as a vet...right?
Ellion Calyce
I.X Research
#25 - 2014-11-18 07:42:36 UTC
What's amusing is the amount of panic dumping going on. There's a lot of stuff being flogged at stupidly cheap prices. I've seen certain modules being sold for as low as 40% their mineral costs without even factoring in invention and manufacturing costs.
Sabriz Adoudel
Move along there is nothing here
#26 - 2014-11-20 04:55:40 UTC
I'm quite fine with cutting my losses and dumping in the markets I'm permanently leaving. I could hold my T2 ammo and hope to get 300m slowly, or I can dump it now, get 150m, and not have to pay attention to that market again (except as a consumer).

I can see no forseeable circumstance that results in me wanting to return to that market now. My time is worth more than the extra 150m or so I might otherwise get.

Crius has just made overproduction worse in EVE, and EVE's economy has always been based upon massive overproduction.

I support the New Order and CODE. alliance. www.minerbumping.com

Andrew Indy
Cleaning Crew
#27 - 2014-11-20 06:37:25 UTC
Quote:
I'm quite fine with cutting my losses and dumping in the markets I'm permanently leaving.


Well I guess leaving production is assist in reducing over production, Good work.
Aker Krane
OMEGADYNE LABS
Rising Darkness
#28 - 2014-11-21 11:52:04 UTC
There is a "reckoning" coming in the T2 module/ammo/drone production market.

It has been pushed off awhile (probably until spring or so) with things like the consolidation going on in null sec and possibly with Thera if it does actually turn into some sort of market hub.

For now, the changes that Crius brought make it so you have to work twice as hard, to make half as much.
There are still profits to be had, but good margins will be harder to find.

Eventually, the T2 module/ammo/drone market will look a lot like the T1 market. Overproduction on all fronts.
And with refine rates in the 50% region... there will be a severe penalty for producing the "wrong thing".

What CCP should have done is to have double or tripled the production time on everything to make more room in the market for more manufacturers. Similar to what they did with T2 ship production.

But meh, they tend to do irrational things like this every now and again. I am sure they have their reasons--hell if I know what they are.

Overall, the changes in Crius, made less room for new manufacturing players, not more.

Colossal f**K-up by CCP in my book. But hey, adapt or die right?

Robert Caldera
Caldera Trading and Investment
#29 - 2014-11-21 12:14:31 UTC  |  Edited by: Robert Caldera
350125GO wrote:
Margins are **** now for all T2, and sadly, sales volume hasn't increased any. Though they made industry easier and more user friendly, they made it a less likely place to earn your billions. It's easier to run incursions than to get rich on manufacturing T2 goods.


this is what people seem not to understand, they spammed forums with their "ideas" and "suggestions" to make industry "better" and "easier", completely ignoring obvious consequences from effort = profit formula.
Easy industry = more people doing it = less profit.
You people killed your own niche with constant crying for "improvements".
Shiloh Templeton
Cheyenne HET Co
#30 - 2014-11-21 22:52:38 UTC
Robert Caldera wrote:
this is what people seem not to understand, they spammed forums with their "ideas" and "suggestions" to make industry "better" and "easier", completely ignoring obvious consequences from effort = profit formula.
I think there were suggestions to remove tedium from the UI, but CCP pursued removing all barriers to entry, striving to localize manufacturing, introducing teams, and making most user skills/decisions further increase production throughput on their own.

Net is they have a much improved user experience that accommodates new players who will likely not end up making very much isk.

Lister Dax
The Scope
Gallente Federation
#31 - 2014-11-23 21:08:26 UTC
What was the idea behind the huge manufacturing time reduction?
Lady Zarrina
New Eden Browncoats
#32 - 2014-11-25 03:30:14 UTC
Yeah I would agree, they could lengthen the manufacturing time on most items. Need to increase demand or limit supply somehow.

EVE: All about Flying Frisky and Making Iskie

Sabriz Adoudel
Move along there is nothing here
#33 - 2014-11-25 03:54:46 UTC
Aker Krane wrote:
There is a "reckoning" coming in the T2 module/ammo/drone production market.

It has been pushed off awhile (probably until spring or so) with things like the consolidation going on in null sec and possibly with Thera if it does actually turn into some sort of market hub.

For now, the changes that Crius brought make it so you have to work twice as hard, to make half as much.
There are still profits to be had, but good margins will be harder to find.

Eventually, the T2 module/ammo/drone market will look a lot like the T1 market. Overproduction on all fronts.
And with refine rates in the 50% region... there will be a severe penalty for producing the "wrong thing".

What CCP should have done is to have double or tripled the production time on everything to make more room in the market for more manufacturers. Similar to what they did with T2 ship production.

But meh, they tend to do irrational things like this every now and again. I am sure they have their reasons--hell if I know what they are.

Overall, the changes in Crius, made less room for new manufacturing players, not more.

Colossal f**K-up by CCP in my book. But hey, adapt or die right?



T2 production remains too click intensive to get margins down to T1 levels. I still expect things to fall further, however, and have noticed much lower prices for bulk buy orders on popular modules.

I support the New Order and CODE. alliance. www.minerbumping.com

SJ Astralana
Syncore
#34 - 2014-11-25 07:00:43 UTC
T2 production is as dead as Zed and Maynard. Zed's dead baby. Zed's dead. I would love just one T2 producer to step up and claim he makes 10bil a month logged in 10 minutes a day, because I'll be damned if I can find even a marginal case to deal with how hands on T2 production is. The margins are a reflection of how much work is involved but at the end of each week you make millions instead of billions.

Hyperdrive your production business: Eve Production Manager

Amseln deBrabant
Ochsenbruegger
#35 - 2014-11-25 13:57:53 UTC
i make 1,5 bil/m, maybe a tad more, but not with 10 minutes a day^^
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#36 - 2014-11-25 16:30:09 UTC
I have a question about T2 ammo: Do you think there is a point where the price drop will spike demand?

The reason I ask is that for as long as I can remember I've only purchased T2 ammo for my PvP ships, due to the higher cost. For mission ships I stuck to T1 ammo. If T2 ammo gets cheap enough I could see using it in more situations, maybe even all situations. But I don't know how most others operate, so I can't say if I'd be part of a trend or just an anomaly.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Sabriz Adoudel
Move along there is nothing here
#37 - 2014-11-26 01:14:36 UTC
Niskin wrote:
I have a question about T2 ammo: Do you think there is a point where the price drop will spike demand?

The reason I ask is that for as long as I can remember I've only purchased T2 ammo for my PvP ships, due to the higher cost. For mission ships I stuck to T1 ammo. If T2 ammo gets cheap enough I could see using it in more situations, maybe even all situations. But I don't know how most others operate, so I can't say if I'd be part of a trend or just an anomaly.


I don't think there's much price sensitivity to T2 ammo demand. It was already so cheap to begin with. Back when Void L was 900 isk per charge, a Megathron was firing around 4 million ISK worth of it per hour in POS bashes and maybe 1.5 million in missions. That's assuming neutron blasters (electrons use more but aren't commonly fitted; other weapons systems generally fire slower). If you can afford a Megathron, you can afford that, and the performance boost is significant.

The barrier to using tech 2 ammunition is skills, not ISK. Just fitting T2 large guns takes a month of training.

I support the New Order and CODE. alliance. www.minerbumping.com

Abrazzar
Vardaugas Family
#38 - 2014-11-27 20:12:15 UTC
I would increase all production and research time by a factor of some 3-5. Right now there is absolutely no supply pressure and it completely kills the market.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#39 - 2014-11-30 17:10:50 UTC
Abrazzar wrote:
I would increase all production and research time by a factor of some 3-5. Right now there is absolutely no supply pressure and it completely kills the market.

If base production times were brought back to sensible levels (as you suggest) then those production speed bonuses that have been added to various skills would actually be worth something.
Tear Jar
New Order Logistics
CODE.
#40 - 2014-12-02 20:28:13 UTC
Abrazzar wrote:
I would increase all production and research time by a factor of some 3-5. Right now there is absolutely no supply pressure and it completely kills the market.


I have noticed this big time. I was setting up manufacturing and found that with several common modules, I could reasonably meet jita market demand by myself.
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