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We need an Anti-Drone Module

Author
Jurico Elemenohpe
Flipsid3 Tactics
#41 - 2014-11-15 11:27:11 UTC
Meditril wrote:
Hi CCP and all others,

let's face it, drones are currently the OP platform. With modules now available to raise drone damage and ships which put out crazy drone damages even with Warrior II drones, mitigation of drone damage is almost impossible since your frigate is usually melted by drones before you even managed to lock them up and shoot one of them.

So what we really need is a module which provides some kind of defense against drones. Smart Bombs (except for the large ones) are just doing too less damage to them and have too short range and completely suffer from the fact that is is absolutely risky to use them in high-sec. Therefore here is my proposal:

The Anti-Drone Electro Magnetic Pulse Module:
- It should take a high slot (but doesn't need to be a missile or gun slot)
- Once activated it takes 5 cap per every 5 secs.
- As long it is activated it will attack the nearest drone which is targeting you within a range of 5km.
- Every attack as the chance of 50% to cause the attached drone to suffer from an electric shock which makes it computer system need to restart. This basically means, the drone stops and is deactivated for 10 seconds until reset-procedure is finished.
- Let the module use 20 CPU and 5 Grid.

Numbers etc. are naturally subject to change, but I think such a module would bring back the balance to PVP against drones. Furthermore this would be another useful option for ships with an auxiliary high slot.
Best counter to drones? Drones.
I'm pretty sure a large majority of ships have at least some drone bay, and frigates are great against them with a web or 2. And good without.
Lloyd Roses
Artificial Memories
#42 - 2014-11-15 14:09:43 UTC
Meditril wrote:

(ships with a "spare" high slot) + ("drone problem")


= Smartbomb \o/
13kr1d1
Hedion University
Amarr Empire
#43 - 2014-11-16 04:36:14 UTC
Ellendras Silver wrote:
you can shoot them and you can kill them with smartbombs. drones are NOT overpowered some ships (read ishtar) MAY make them OP



Since when was the last time you reactively fitted a smartbomb onto your frig in the middle of space because of a drone boat? Since when did shooting drones become an effective tactic against T2 drones with your tracking issues because of their close orbit, while they can just spam out additional drones to replace losses, while you're taking 500-1000 damage a volley from their drones?

Since when have you ever played EvE if you think shooting drones down is a viable alternative? I hear this "shoot the drone" theorycraft so often, where's some youtube videos of a frigate actually successfully shooting down drones from droneboats rather than dying horribly in a fire?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Meditril
Hoplite Brigade
Ushra'Khan
#44 - 2014-11-16 14:24:10 UTC
Lloyd Roses wrote:
Meditril wrote:

(ships with a "spare" high slot) + ("drone problem")


= Smartbomb \o/


Still waiting for someone showing me how a Smartbomb on a frigate works against drones...
Harvey James
The Sengoku Legacy
#45 - 2014-11-16 14:31:08 UTC
just make ecm work against drones ..you jam the mothership and the drones go idle

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

13kr1d1
Hedion University
Amarr Empire
#46 - 2014-11-16 19:31:17 UTC
Still waiting for video proof by the people saying drones aren't op by them flying a frig vs a variety of drone boats, tristan, arbitrator, vexor, ishtar, etc. Provide video evidence that shooting drones is effective for a turret or missile ship vs a drone boat of any T1 or T2 variety, in a 1v1 situation. I can wait.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Mehrune Khan
Viziam
Amarr Empire
#47 - 2014-11-16 20:04:58 UTC
They could just give smartbombs a little buff instead. Reducing their activation cycle by 1 or 2 seconds would increase their DPS and make them more useful anti-drone weapons.

There's no point making a new anti-drone weapon when we already have one. If people aren't using it then maybe it does need a little buff.
13kr1d1
Hedion University
Amarr Empire
#48 - 2014-11-16 21:46:07 UTC  |  Edited by: 13kr1d1
Base stats for an Aco II are 204 hull, 228 armor, 48 shield.

How much damage would the smart bomb on a frigate need to do to counter-act 5 T2 drones, remembering that skills can buff drone's hps, damage, etc?

If you fit SB, how many should a frigate have to fit to counter drones? More than one? it'll probably be useless vs other ships then.

Assume you give SBs maybe 100 damage per cycle at 2 second cycles. It's still going to lose 500-1000 hp from T2 drones. That's most the HP of frigates, especially if it's off-tank damage, since drone boats can swap damage out like a missile user.

So, you manage to kill the first 5 drones, but you're in hull, and now the second wave shows up, and you've done no damage to the enemy ship.

Maybe you're hugging the enemy ship so you damage them too, but since the damage is AoE, they bring a neutral and now you're flagged crim, dropping your sec status. They can also just move away, unless you fit for full on AB/nano/web/scram fit, which means your HPs are lower still. Remember, that ship that threw those drones at you still has it's own guns.

SBs in high sec are rewarded by concord blapping. SBs in lowsec keep you away from stations and make you easy prey to be chased down unless you've got some safes. FW is just lowsec with valid people to shoot at. Neutrals still comb FW for easy kills, and a flashing suspect frig is going to be a juicy one.

Smart bombs cannot be the counter for drones on frigs, because it'd both be a stronger option than turrets, and a bad option for concord/sec status issues. SBs on frigs cannot be balanced to somehow chew through drone armor fast enough to kill them before they kill you, without becoming a problem in some other way. The DPS of drones, the DPS of SBs, the damage type choices via big drone bays, the replacement drones, all these things make the idea of using SB for anti-drone work in a frig platform a non-starter before we even get to mechanics abuse like neutrals warping into you to get concord, etc.

Micro Smartbomb 1:
25 damage.
10s cycle.
2000m range.
20cpu/5pg

Small smartbomb 1:
50 damage
10s cycle.
3000m range.
30cpu/8pg

Warrior II (*5):
100 damage.
4s cycle.
156/108/120 hp.
NO FITTING COST.

Drones are no fitting requirements. I mean, that alone should spell OP. Then drones can be switched out for damage types like missiles, but drones can also be switched out for size types. Imagine if a turret or missile user could swap from large/heavy to small/light with one click, while potentially also simultaneously changing damage as well.

Crunch the numbers and tell us how to make Smartbombs worth the fitting cost, or lower fitting cost, while having the DPS to kill off drones before your frigate gets murdered by high volley/dps, while it also counters replacement drones, while it also doesn't make SB OP in ship to ship fights, while it also skirts the security status issues of an AoE weapon, and we might, might, have something.

They could stand to do something like nerf the bonus damages or tracking from hull bonuses, and then buff the ship's turret or missile based weapon damage by like 2% per level. This equalizes the damage output of the ship between drones and weapons, and also makes ewar drones more useable in PvP, because instead of losing all your DPS to have ewar, you only lose a little.

If straight damage drones weren't op, or the ship wasn't totally useless without them, we'd be seeing ewar drones mixed in.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Phaade
Know-Nothings
#49 - 2014-11-16 23:05:55 UTC
Lister Vindaloo wrote:
Your module just sounds like you are reinventing the smart bomb in a more convenient package that does exactly what you want? How about adapting your tactics against drone boats?
I could be convinced that repurposing defender missiles may work, at least then you would have to pick between ganking my hull or my drones, eve should be a game of choices, with no best option, just lots of options


LOL

So yes, it is in fact an entirely different module, with the express purpose of countering drones.

Good God man.
Phaade
Know-Nothings
#50 - 2014-11-16 23:14:13 UTC
Donnachadh wrote:
13kr1d1 wrote:
Drones have always been OP. They need worse stats for tracking and damage output, that's all. Changing the Ishtar with nerf won't solve the core issue even though everyone thinks it will solve something. We don't need an A-D module on our already precious limited slot layout for frigs and such. We need drones to stop being imba.


No way in hell. Drones and drones ships are finally getting to the point where they are a reasonable alternative for a lot of PvE activities so I say to you folks and CCP you need to find other alternatives to solving whatever perceived drone issues there are in PvP, things other than nerfing the drones.
The Ishtar on the other hand, even I admit that it needs to be looked at again although I have no idea what should be done. I do on the other hand have something that should not be touched and that is the bandwidth. That and the volume of the drones needs to stay the same Changing them to ease the Ishtar problem could create more problems with ships like the Domi and Rattlesanke.

Looking at the OP I wonder how such a thing is going to help.
At 5km it's range is to short to help with the Ishtar-sentry combination and that is the drone combo that has everyone's tongues wagging in the wind at the moment. So based on this I say -1.

Looking at the drones vs other ships within a specific class the drones ships are usually a little shorter on DPS and tank compared to their counter parts using guns or missiles/rockets and in my mind that is how it should be as the drones do give you some advantages. However if the OP is being "melted" before he can even lock targets then I see a whole lot of player related problems going on that we should address BEFORE we start to work on nerfs to the drones ships, things like these.

How did he get to a position where he has you locked and is shooting at you before you have a target lock on him or his drones?

Based on personal experiences I would say that if you are being "melted" before you can lock him or his drones then he flat beat you and you deserve to die and would die no matter what ship he was flying.

Maybe no one ever taught you the basic rule of fighting drones, screw the ship shoot the damn drones.

It sounds to me like your picker is broken, in other words you are picking fights you should be flying away from.

Or as they would say in wrestling you are jumping weight classes, taking on an Ishkur in tech 1 or faction frigate. Or perhaps thinking you can win against a Vex or Ishtar in your frigate. All of these could spell the quick and bloody end to your activities if you are not really a. careful b. lucky.

Needless to say before I would even consider supporting an idea like this I would want to know a whole lot more about the fights you are loosing, what the situations were and what if any off grid activities you may have suspected was going on.






Drones are disgustingly overpowered.

They have been for a long time.

Please let me switch between large, medium, and small guns or missiles on the fly. Let their tracking not matter, let my position on the field be irrelevant to my target.

Fly an algos and tell me drones are fine. Please.
Hakan MacTrew
Science and Trade Institute
Caldari State
#51 - 2014-11-16 23:16:40 UTC
Meditril wrote:
Hi CCP and all others,

let's face it, drones are currently the OP platform. With modules now available to raise drone damage and ships which put out crazy drone damages even with Warrior II drones, mitigation of drone damage is almost impossible since your frigate is usually melted by drones before you even managed to lock them up and shoot one of them.

So what we really need is a module which provides some kind of defense against drones. Smart Bombs (except for the large ones) are just doing too less damage to them and have too short range and completely suffer from the fact that is is absolutely risky to use them in high-sec. Therefore here is my proposal:

The Anti-Drone Electro Magnetic Pulse Module:
- It should take a high slot (but doesn't need to be a missile or gun slot)
- Once activated it takes 5 cap per every 5 secs.
- As long it is activated it will attack the nearest drone which is targeting you within a range of 5km.
- Every attack as the chance of 50% to cause the attached drone to suffer from an electric shock which makes it computer system need to restart. This basically means, the drone stops and is deactivated for 10 seconds until reset-procedure is finished.
- Let the module use 20 CPU and 5 Grid.

Numbers etc. are naturally subject to change, but I think such a module would bring back the balance to PVP against drones. Furthermore this would be another useful option for ships with an auxiliary high slot.


Pretty sure a Smart Bomb covers this...
Schneevva
Beyond Divinity Inc
Shadow Cartel
#52 - 2014-11-16 23:37:27 UTC
There is nothing actually wrong or broken with normal combat drones. It seems like everyone just takes for granted that "sentries are broken" must also mean that any non-sentry drones are broken. And thus they need to be kneecapped as well. Even though they're working perfectly, and may even be a bit terrible because of how trivial it is in larger battles for people to just have one or two smartbombing ships kill them all on top of them having travel time.
Mehrune Khan
Viziam
Amarr Empire
#53 - 2014-11-17 00:27:51 UTC
13kr1d1 wrote:
Base stats for an Aco II are 204 hull, 228 armor, 48 shield.

How much damage would the smart bomb on a frigate need to do to counter-act 5 T2 drones, remembering that skills can buff drone's hps, damage, etc?


It doesn't have to counter 5. To my knowledge the only frigates that can use 5 drones are the Tristan and Ishkur, which are specially designed to use drones. Every other ship that can use 5 drones is a cruiser hull or better. Cruisers should be able to easily kill a frigate, so I don't see the problem. In fairness of keeping frigates balanced with each other I could maybe see nerfing the Tristan to 20 bandwidth if it's such a big deal, but I don't think it is.

I don't think a single frigate should be able to cripple a vexor in a fight using a magical anti-drone gun. This idea gets -1 from me.
Phoenix Jones
Small-Arms Fire
#54 - 2014-11-17 00:46:35 UTC
Mehrune Khan wrote:
13kr1d1 wrote:
Base stats for an Aco II are 204 hull, 228 armor, 48 shield.

How much damage would the smart bomb on a frigate need to do to counter-act 5 T2 drones, remembering that skills can buff drone's hps, damage, etc?


It doesn't have to counter 5. To my knowledge the only frigates that can use 5 drones are the Tristan and Ishkur, which are specially designed to use drones. Every other ship that can use 5 drones is a cruiser hull or better. Cruisers should be able to easily kill a frigate, so I don't see the problem. In fairness of keeping frigates balanced with each other I could maybe see nerfing the Tristan to 20 bandwidth if it's such a big deal, but I don't think it is.

I don't think a single frigate should be able to cripple a vexor in a fight using a magical anti-drone gun. This idea gets -1 from me.


Still the droneboats (which are primarily the ishtar and the navy vexor), need to be balanced a bit more.

Yaay!!!!

Donnachadh
United Allegiance of Undesirables
#55 - 2014-11-17 00:53:51 UTC
13kr1d1 wrote:
Drones are no fitting requirements. I mean, that alone should spell OP. Then drones can be switched out for damage types like missiles, but drones can also be switched out for size types. Imagine if a turret or missile user could swap from large/heavy to small/light with one click, while potentially also simultaneously changing damage as well.

If you are coming up against a drones ship that can fly full squads of either lights or mediums than you are fighting a cruiser class vessel in a frigate, I wonder how much that has to do with the outcome. I know this for fact because the Ishkur and Tristan only have 25 band width which would only get you 2 medium drones and neither of them have enough drone bay for 2 full squads of lights much less a full squad of lights and one of mediums.


13kr1d1 wrote:
They could stand to do something like nerf the bonus damages or tracking from hull bonuses, and then buff the ship's turret or missile based weapon damage by like 2% per level.

Again I say no to nerfing the damage output from drones. As I stated after nearly 5 years in the game drones are just now becoming a viable alternative for many PvE activities. If they are OP, and still do not believe they are then add buffs to other segments of the game. Maybe increase resistances, base tank abilities or some other stats for the non-dedicated drones ships. And I reject the argument about EVE being a PvP game so that is all that matters, we PvE folks deserve some love once in a while. And after nerfing the usefulness of the Rattlesnake as a PvE ship for some god only knows what PvP related reason they need to leave our drones alone thank you.

Oh and you really need to go back and study drones before you complain any further about them, you see drones do not receive a bonus to tracking speeds from the ship, velocities yes, but not tracking.


Phaade wrote:
[Drones are disgustingly overpowered.

They have been for a long time.

Please let me switch between large, medium, and small guns or missiles on the fly. Let their tracking not matter, let my position on the field be irrelevant to my target.

Fly an algos and tell me drones are fine. Please.


Says you, I have about 4 years worth of sparing with non-drones pilots that says otherwise, and yes I am smart enough to know the differences between our sparring into structure between friends and real PvP fights till someone goes pop.

In real PvP action my son and 6 of his friends I know that play the PvP side of this game have never lost a true one on one fight with a drones boat, so maybe there is a trick out there that you need to learn yet.

It is 11/16 at 5:00 in the afternoon here on the west coast of the US and a simple look at the top ten killers on the Battle Clinic kill board says you are wrong as well. Of those only 3 of them have more than 5 kills using a drones ship. Add in the pilot with 3 kills in an Ishtar and you get 4 of the top 10 that even fly drones ships. Even for those 4 characters the kills using drones ships are a very small portion of their totals. If drones are so OP how come the top ten killers on the Battle Clinic board are not using them?

So you may be tempted to argue that those are solo kills and you are talking about fleet engagement. My response to that is to ask the simple question, are the drones truly OP or just OP in the fleet engagements that you have been in?

And last is the most obvious of all, if drones are so OP why are you complaining about them instead of joining the party and using them?
13kr1d1
Hedion University
Amarr Empire
#56 - 2014-11-17 01:48:24 UTC  |  Edited by: 13kr1d1
Tristans are ubiquitous in FW. Nuff said.

The first few weeks I played EvE in my life I figured out drones were disgustingly OP.

As you say, someone must be going against a cruiser vessel in a frig, well, how about those cruisers with slim to no drone bay, who get stuck with medium guns vs frigs? Or how about those cruisers that can fit a full medium and light set of drones? They get to chose to instantly counter frigs or other cruisers in a way none of the aforementioned cruisers can.

I'd also like to be able to change my attack BC guns from large to medium on the fly in the middle of space with single button click, or my cruisers from HMLs to RLMLs or medium turrets to light turrets, at a glance, in order to just counter anything.

Drones are OP, and specifically combat drones. Otherwise you'd see more ewar drones, and you' wouldn't see drone boats everywhere.

T2 drones in a cruiser don't just counter frigs, they BLAP frigs. T2 drones from a tristan or a drone destroyer do nearly as much blapping. They're too good across the board, and too flexible. They should be flexible or highly damaging, not both.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Aran Hotchkiss
School of Applied Knowledge
Caldari State
#57 - 2014-11-17 06:25:07 UTC  |  Edited by: Aran Hotchkiss
EDIT: This post deviates a bit from the main topic of the thread, just a warning.

The idea of tracking disruption/sensor dampening/target jamming applying to drones is interesting, although that may open the door to letting tracking disruption affect missiles.

On the point of that, AFAIK these are how drones/turrets/missiles stand in terms of modules (not rigs) affecting their range / damage application

Turrets:
-Tracking Computer [Requires Medium Power Slot] - Active module, hence can be loaded with scripts
-Tracking Enhancer [Requires Low Power Slot] - Passive Module, hence cannot be loaded with scripts.
-Is affected by tracking disruption

Drones:
-Omni-directional Tracking Computer [Medium Power Slot] - Active module
-Omni-directional Tracking Enhancer [Low Power Slot] - Passive module

-Targeting drones specifically may allow tracking disruption to affect them, never tried.

Missiles:
...nowt, really. No modules increase their flight velocity, flight time, explosion radius or explosion velocity, and consequentially no e-war affects these attributes either.



One idea would be to merge the two tracking computers/enhancers so when used they both buff your ship's tracking and that of your drone's. This might lead to balancing issues though. Anyway this would then allow for the logical progression of tracking disruption affecting both a ship's turrets and the ship's drones. And similarly for remote tracking computers.

Likewise, you could consider having a sensor booster affect your drones too, likewise sensor damps and remote sensor boosters targetted on your ship hull would affect your drones.

Would you consider the same with ECM/ECCM? This is where I think the idea begins to fall apart. One idea mentioned was when jammed out you lose your bandwidth, but the implications of that were already mentioned. Two variants of the same idea occur to me.

A:
When your ship hull gets hit by ECM, your drones react as if they were hit by the ECM too - and are all treated individually in terms of jamming, i.e. your ship itself might remain unjammed, but two of your five bouncers were jammed. Two sub-variants:
A1 - Drones maintain their old sensor strength values
A2 - Drones inherit the ship's sensor strength values (Already sounds like a bad idea given what happens when drones are abbandoned, and this would also screw with combat scanning down drones)
In either case, since the effect of the ECM is shared between the hull and the drones, so would any local/remote ECCM effects.

B: When your ship gets jammed, all drones get jammed.
This already sounds awful, as one of the key issues with ECM is the binary, discrete nature of it - either you jammed, or you ain't. All other e-war has a more continuous function. This variant would even further that on/off problem.

I'm trying to see past my bias in this, as A) I'm a Caldari pilot who'll be trained up enough to sit in a falcon soon, and B) I don't really care much for Ishtars Online.



PS: Tried thinking of my responses to the more immediate discussion, nothing I can think of that hasn't already been said.
Drones are incredibly versatile, as you're able to (within limits) adjust your damage type and damage size with enormous ease compared to turret/missile ships. Not to mention drones have no fitting requirements... should this be changed? Personally I don't think so, as it has the chance to detract from the versatility of eve, but yeah... about that Ishtar.... wat do?

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Cassius Invictus
Viziam
Amarr Empire
#58 - 2014-11-17 07:57:42 UTC
Change how the sentry drones work. They should be mobile (but really slow, maybe 200 m/s and become stationary to fire) but their control range should be fixed at max 10 km. The problem with sentry is that one pilot makes two targets and two sources of dps/neuts - the drone blob and the ship itself. It makes no difference on ships like Dominix which will not go far from its drones anyway, but ships like Ishtar are able to apply their dps without any danger to themselves. Its like previous Tier 3 BC, but with even more speed and even better dmg application.

Also reducing drone bay of Ishtar and Vexor Navy to 100 m3 is a nice and easy solution while reducing bw of heavy drones to 20 mb (also some ships could use buff to their bw after this - prophecy, vexor 80 bw).
Schneevva
Beyond Divinity Inc
Shadow Cartel
#59 - 2014-11-17 12:21:26 UTC
13kr1d1 wrote:
Tristans are ubiquitous in FW. Nuff said.



This might be because the Tristan is a well balanced and flexible ship, it still gets outdpsed or tanked by most other tech 1 frigates, and because there are a lot of alternate fits available for it.

13kr1d1 wrote:
The first few weeks I played EvE in my life I figured out drones were disgustingly OP.

I don't know why this is relevant, other to allude that you have some weird deep down hatred for drones, I wouldn't trust a newbro to have a good understanding of game mechanics and balance.


13kr1d1 wrote:
I'd also like to be able to change my attack BC guns from large to medium on the fly in the middle of space with single button click, or my cruisers from HMLs to RLMLs or medium turrets to light turrets, at a glance, in order to just counter anything.

As someone who has killed and fought larger ships in a frigate several times, this is basically a trivial thing, and I see nothing wrong with drones as a system having an advantage that makes them unique from other weapon systems.

Also comparing light combat drones to the absolutely broken mess that is RLML is ridiculous.

13kr1d1 wrote:
Otherwise you'd see more ewar drones, and you' wouldn't see drone boats everywhere.


What do you mean "see drone boats everywhere"? Are you implying that they're a usable weapons platform and that's a bad thing? People spamming ishtars has absolutely nothing to do with combat drones and everything to do with sentry drones.

Also the reason no one uses EWAR drones (which isn't really true but whatever) is that all of them are terrible except the ECM ones (which are still mediocre) and people would rather have DPS than garbage amounts of webs or terrible low amounts of tracking disruption.

13kr1d1 wrote:
T2 drones in a cruiser don't just counter frigs, they BLAP frigs. T2 drones from a tristan or a drone destroyer do nearly as much blapping. They're too good across the board, and too flexible. They should be flexible or highly damaging, not both.


Combat drones are kitable and killable, and this is standard operating procedure when fighting against cruisers. I fail to see how it's a problem at all, there are innumerable advantages that cruisers have over frigates and light drones is the least of them. webs, neuts, and RLML are all way more problematic.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#60 - 2014-11-17 12:48:22 UTC
13kr1d1 wrote:
Base stats for an Aco II are 204 hull, 228 armor, 48 shield.



Micro Smartbomb 1:
25 damage.
10s cycle.
2000m range.
20cpu/5pg

Small smartbomb 1:
50 damage
10s cycle.
3000m range.
30cpu/8pg

Warrior II (*5):
100 damage.
4s cycle.
156/108/120 hp.
NO FITTING COST.


Crunch the numbers and tell us how to make Smartbombs worth the fitting cost, or lower fitting cost, while having the DPS to kill off drones before your frigate gets murdered by high volley/dps, while it also counters replacement drones, while it also doesn't make SB OP in ship to ship fights, while it also skirts the security status issues of an AoE weapon, and we might, might, have something.




Technically, A micro smartbomb does 125 damage percycle to a full flight of drones and a small smartbomb does 250 damage per cycle to a full flight of drones. You know, because of area of effect and all that. So I think smartbombs are actually in a good place right now. They're just a bit too tough to fit in most instances