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Expanding an idea: Cloaking, Local, Cynos, and You!

Author
Gerrick Palivorn
Caldari Provisions
Caldari State
#1 - 2011-12-14 07:53:33 UTC
Given the plethora of whine threads about AFK cloaking recently I am currently expanding on this forum post

https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread

In summary Ingvar Angst suggests that we modify the game so that:

1 - Cloaking removes the cloaker from local

2 - Cloaking removes local from the cloaker

3 - A firing delay on cynos after a vessel decloaks

I fundamentally agree with all these points and I want to work on the details on the third point.

When dealing with jump drives and there components the entry levels and the skill points required can seem extremely prohibitive, which is good, it acts as a buffer so people will really question whether to train for capitals or not.

I believe that cynos should be simular to jump drives. So here is my idea.

Change the stats on the Cyno Generator and the Covert Cyno Generator so that there is a 'Calibration time', this will make it so the cyno has to be active for a period of time before any ship can jump to it. Regular Cyno's will have a base calabration time of 60 Seconds (don't kill me, just finish the post), and Covert Cynos will have a 30 Second Calibration time. This means that the cyno is active and all the negative effects are present while the cyno is calibrating.

This will make it so you can kill the cyno ship before the ship that the cyno was intended for can jump in!

Also there should be an initial Capacitor cost for lighting the cyno, this will act alot like Jump Drives and drain a percentage of your capacitor rather than a specific amount. Regular Cyno's and Covert Cyno's will have a base 90% Cap Drain, meaning that the ships capacitor has to be above 90% or the cyno fails.

Two new skills will be introduced, and they fall in line with Jump Skills, since the two skill sets are so dependant on each other I don't see why they shouldn't be simular. Also Cyno field theory needs to be tweaked.

Cynosaural Field Theory: 10% Reduction in Capacitor cost to initiate a cyno per level.

Cynosaural Field Calibration(x7)
- Prerequisites: Cynosaural Field Theory IV
- Decreases the calabration time for Cynosaural Field Generators and Covert Cynosaural Field Generators by 10% per level.

Cynosaural Field Optimization(x6)
- Prerequisites: Cynosaural Field Theory III
- Decreases the fuel consumption of cynosaural fields by 10% per level.

Recons will have the new role of 50% reduction in cyno calibration time.

These changes will make it so the following will be implimented:
- Ships will have to be vulnerable for 30-60 seconds (depending on skills) before the ships jumping in can do so.
- Hotdropping capitals will be much more difficult and require a specific setup on ships to ensure they don't get nuked in the calibration time.
- Covert cynos are effected negatively and only Recons will be able to effectively hotdrop with almost no delay, 7.5 seconds for covert and 15 seconds for regular.
- Bombers/Covops will have 15 second delay to there Covert cyno before the fleet can drop, making it so that the opposing ship can react, either killing the bomber, or warping away.

I believe that these things will help solve the reason why people afk cloak in the first place (local changes), and create more of a buffer to hotdrops.

tl;dr reworked how cynos work(jump in delay after cyno is lit), and introduced two new skills to make cyno theory like jump drive operation.

Thank you for your time, I look forward to your responses.

Gerrick Palivorn

MMOs come and go, but Eve remains.  -Garresh-

Gerrick Palivorn
Caldari Provisions
Caldari State
#2 - 2011-12-14 21:01:03 UTC
I feel this deserves to be on the first page. Bump.

MMOs come and go, but Eve remains.  -Garresh-

Merin Ryskin
Peregrine Industries
#3 - 2011-12-14 21:19:10 UTC
Gerrick Palivorn wrote:
Black Ops aren't nerfed enough, please nerf them even more.


No.
Gerrick Palivorn
Caldari Provisions
Caldari State
#4 - 2011-12-14 22:25:16 UTC
Merin Ryskin wrote:
Gerrick Palivorn wrote:
Black Ops aren't nerfed enough, please nerf them even more.


No.


When combined with the fact that cloaked ships will be removed from local a change in the mechanics of how hot drops happen need to be addressed to prevent black ops gangs from become OP. This is addressing those issues before there is a problem.
Also the if you had finished the post you would have noted that the wait time on a Covert Cyno on a Recon is very short, not making hot drops impossible, but more strategic.

If you still disagree, please make a counter arguement so that we can discuss the issue rather than making blanket statements, clearly showing that you didn't even read the entire post.

MMOs come and go, but Eve remains.  -Garresh-

Shaidar Hussan
HelloKittyFanclub
#5 - 2011-12-15 06:15:01 UTC
Gerrick Palivorn wrote:
Merin Ryskin wrote:
Gerrick Palivorn wrote:
Black Ops aren't nerfed enough, please nerf them even more.


No.


When combined with the fact that cloaked ships will be removed from local a change in the mechanics of how hot drops happen need to be addressed to prevent black ops gangs from become OP. This is addressing those issues before there is a problem.
Also the if you had finished the post you would have noted that the wait time on a Covert Cyno on a Recon is very short, not making hot drops impossible, but more strategic.

If you still disagree, please make a counter arguement so that we can discuss the issue rather than making blanket statements, clearly showing that you didn't even read the entire post.

It doesn't need discussion, the fact that this thread has been ignored for >1 day should tell you all you need to know.

I had the misfortune of reading through the entire wall of text, and at no point was there anything of interest to be found. You managed to somehow find a proposed set of solutions that would annoy people on every side of the arguments involving black ops, AFK cloaking and hot drops equally. Congratulations.
Gerrick Palivorn
Caldari Provisions
Caldari State
#6 - 2011-12-15 06:18:42 UTC
Ok you make a valid point.

Thanks for your time.

MMOs come and go, but Eve remains.  -Garresh-

Wolodymyr
Breaking Ambitions
#7 - 2011-12-15 08:14:33 UTC
Gerrick Palivorn wrote:
Regular Cyno's will have a base calabration time of 60 Seconds

You know actually If I had a minute to blow away a cyno ship before the "Lol hot drop-o-clock" got started I think I'd be OK with that. Still dunno how I feel about losing local though. And a minute might not be long enough, it'd definitely be worth doing a few cyno frig vs ratting ship matches on the test server to see what kind of escape times we'd be looking at.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544