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Blow It All(well almost) Up

Author
Psyatt
#1 - 2014-11-15 01:21:34 UTC
Pitchforks, torches, et al on the way I know. Been playing with this idea for years and now CCP is making it a possibility. They are making the tools.


TL;DR - The EveGate burps.... approx. 60% of all Losec and Nulsec gates blow along with devastating damage to many surviving systems... we make new Gates to new systems. Shuffles the moon goo and system stats nicely, while giving the newer community the same feeling that the vets had when Nulsec was new and battleships were all the rage.



The systems represented on the starmap are just the ones we use.... not all the systems around by any means. What if old paths were broken, and old systems forever lost to us, but new frontiers have opened that only the new Gate technology can access?

Three expansions.... names are placeholders only.



Harbinger - Scientists discover fluctuations in the EveGate Wormhole. These cause small but increasing disruptions in Star Gates. Visual cues(static discharges etc) at Gates show pilots that not all is well. Nulsec gates seem especially prone to disruptions.

The observant will covet the more stable connections and hope to ride it out. CONCORD and the main races use all their abilities to strengthen the core system(Hisec) Gates. CCP moves all endangered un-subbed account owners' assets to secure Hisec locations.

This may put a nice stir to the pot all on its own, as alliances scramble to move their high-end assets. There just isn't enough room for all those rats on the lifeboats.



Cataclysm - The EVEGate flares violently. Richter 10 earthquake, tsunami, and typhoon all rolled into one. For weeks... Gates blow, sub-space shock waves devastate planets, moons, and any structures nearby. Regions are cut off from the rest of New Eden without using a Jumpdrive, and they have become unreliable as well. Disaster of Biblical Proportions. Epic eye-candy but ohhh the tears. Oh yes, the supercap herd shall thin. Moon Goo is Moon Gone. Shattered is already in Thera and her sister systems.

Loss of approx. 60% total Losec/Nulsec Gates/connections in EVE. Small regional Nulsec pockets of surviving links, some singletons and trios. Some within the 5LY limit, most not.

W-space takes a hit as well. Wonky wormholes that lead to destruction. No wormholes in a system for a day or so, then seven. Mass and time variables become unreliable.

Some survivors may band together, some may fight for the stuff, some may clonejump back to Hisec.



Rebirth - In the aftermath, old connections are lost and are no longer Gate-compatible. New potential links abound on surveys across the surviving systems. No singleton/duo/trio of systems that is outside of jump range will be left stranded if it has accounts in residence. They will get a possible Gate route or two.

Gate tech is transmitted to all surviving stations. Players, as well as CONCORD, construct connections to the "New Territories".

Star type and planet numbers and types is all a pre-Gate survey shows. Have to go there to see how many moons and what they have.

The Gold Rush days are upon us. What epic struggles and treachery await.



There can be no Big Blue Doughnut if there is no doughnut. There is no spoon. The loss of a few supers/stations/etc will not impact the Old Ones as much as their Moon Goo losses. They still have the infinity-minus-ten isk wallets. Just not all their stuff survived, and they have to live off the wallet for a while. One cannot rent space that is not there anymore. The Young Ones see it coming and are prepared with their feet firmly in the starting blocks. Why rent when you can OWN.


While radical I know, this proposal may give CCP quite a bit of latitude on changing Moon Goo and other Nulsec attributes without arbitrarily changing existing system stats.

It allows actual wonder and the chance to discover something no bittervet has ever seen. Dotlan will lose their minds for a while, but o well.

It allows for vertical spikes in the starmap that may give more, but smaller, single/limited access areas. The small can survive in the shallows and crevices while the large own the deep and open areas.


I am not sure how much more emergent play could get without some kind of actual reset. Two months warning and preparation, six weeks of chaos, and then we are all on our way to new vistas.




burn heretic burn... I know. But we COULD do it.
Arthur Aihaken
CODE.d
#2 - 2014-11-15 02:18:52 UTC
Some players just want to see New Eden burn...

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
The Initiative.
#3 - 2014-11-15 02:20:29 UTC
Arthur Aihaken wrote:
Some players just want to see New Eden burn...


Others just wnt their ratting system to be safeBlink
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-11-15 04:40:21 UTC  |  Edited by: Alvatore DiMarco
Although (for reasons I've made clear in other posts) I do not live anywhere near sov null, I'm going to go out on a bit of a limb here and venture a guess that the people who rent are doing so because they're either not capable of taking territory for themselves or not interested in what comes with actual ownership. Destroying the old territory and replacing it with new territory would do very little - if anything - to change the basic conditions within a corp/alliance that lead to them being renters.

You also underestimate the sheer power of the "Old Ones". Who's going to build those new gates? The materials aren't free. The logistics won't handle themselves. It takes time and money and manpower to build an infrastructure and reconstruct civilization and who do you suppose is most capable of that? Understand now? We wouldn't have a Blue Doughnut, we'd have a Blue (insert shape here).

While I can see - and to a degree applaud - where you want to go with this, your vision lacks the clarity that a bit of careful reflection would bring to it. Stop and consider the way people in EVE actually are rather than the way you idealize them to be.
Petrified
Old and Petrified Syndication
#5 - 2014-11-15 04:58:09 UTC
An interesting idea. Not sure what I think of it yet outside of how well prepared and organized groups can take advantage/abuse it.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Catherine Laartii
Doomheim
#6 - 2014-11-15 06:04:21 UTC
Psyatt wrote:
Pitchforks, torches, et al on the way I know. Been playing with this idea for years and now CCP is making it a possibility. They are making the tools.


TL;DR - The EveGate burps.... approx. 60% of all Losec and Nulsec gates blow along with devastating damage to many surviving systems... we make new Gates to new systems. Shuffles the moon goo and system stats nicely, while giving the newer community the same feeling that the vets had when Nulsec was new and battleships were all the rage.



The systems represented on the starmap are just the ones we use.... not all the systems around by any means. What if old paths were broken, and old systems forever lost to us, but new frontiers have opened that only the new Gate technology can access?

Three expansions.... names are placeholders only.



Harbinger - Scientists discover fluctuations in the EveGate Wormhole. These cause small but increasing disruptions in Star Gates. Visual cues(static discharges etc) at Gates show pilots that not all is well. Nulsec gates seem especially prone to disruptions.

The observant will covet the more stable connections and hope to ride it out. CONCORD and the main races use all their abilities to strengthen the core system(Hisec) Gates. CCP moves all endangered un-subbed account owners' assets to secure Hisec locations.

This may put a nice stir to the pot all on its own, as alliances scramble to move their high-end assets. There just isn't enough room for all those rats on the lifeboats.



Cataclysm - The EVEGate flares violently. Richter 10 earthquake, tsunami, and typhoon all rolled into one. For weeks... Gates blow, sub-space shock waves devastate planets, moons, and any structures nearby. Regions are cut off from the rest of New Eden without using a Jumpdrive, and they have become unreliable as well. Disaster of Biblical Proportions. Epic eye-candy but ohhh the tears. Oh yes, the supercap herd shall thin. Moon Goo is Moon Gone. Shattered is already in Thera and her sister systems.

Loss of approx. 60% total Losec/Nulsec Gates/connections in EVE. Small regional Nulsec pockets of surviving links, some singletons and trios. Some within the 5LY limit, most not.

W-space takes a hit as well. Wonky wormholes that lead to destruction. No wormholes in a system for a day or so, then seven. Mass and time variables become unreliable.

Some survivors may band together, some may fight for the stuff, some may clonejump back to Hisec.



Rebirth - In the aftermath, old connections are lost and are no longer Gate-compatible. New potential links abound on surveys across the surviving systems. No singleton/duo/trio of systems that is outside of jump range will be left stranded if it has accounts in residence. They will get a possible Gate route or two.

Gate tech is transmitted to all surviving stations. Players, as well as CONCORD, construct connections to the "New Territories".

Star type and planet numbers and types is all a pre-Gate survey shows. Have to go there to see how many moons and what they have.

The Gold Rush days are upon us. What epic struggles and treachery await.



There can be no Big Blue Doughnut if there is no doughnut. There is no spoon. The loss of a few supers/stations/etc will not impact the Old Ones as much as their Moon Goo losses. They still have the infinity-minus-ten isk wallets. Just not all their stuff survived, and they have to live off the wallet for a while. One cannot rent space that is not there anymore. The Young Ones see it coming and are prepared with their feet firmly in the starting blocks. Why rent when you can OWN.


While radical I know, this proposal may give CCP quite a bit of latitude on changing Moon Goo and other Nulsec attributes without arbitrarily changing existing system stats.

It allows actual wonder and the chance to discover something no bittervet has ever seen. Dotlan will lose their minds for a while, but o well.

It allows for vertical spikes in the starmap that may give more, but smaller, single/limited access areas. The small can survive in the shallows and crevices while the large own the deep and open areas.


I am not sure how much more emergent play could get without some kind of actual reset. Two months warning and preparation, six weeks of chaos, and then we are all on our way to new vistas.




burn heretic burn... I know. But we COULD do it.


The only REAL issue I see with this logically is how the t2 market will be affected. Perhaps if they add moon goo into belts or PI in a limited capacity the effect of this on the market could be less of a repeat of the oil crisis i the US during the 70s, and more of a swelling of prices.
Psyatt
#7 - 2014-11-15 11:28:40 UTC
Alvatore DiMarco wrote:
Although (for reasons I've made clear in other posts) I do not live anywhere near sov null, I'm going to go out on a bit of a limb here and venture a guess that the people who rent are doing so because they're either not capable of taking territory for themselves or not interested in what comes with actual ownership. Destroying the old territory and replacing it with new territory would do very little - if anything - to change the basic conditions within a corp/alliance that lead to them being renters.

You also underestimate the sheer power of the "Old Ones". Who's going to build those new gates? The materials aren't free. The logistics won't handle themselves. It takes time and money and manpower to build an infrastructure and reconstruct civilization and who do you suppose is most capable of that? Understand now? We wouldn't have a Blue Doughnut, we'd have a Blue (insert shape here).

While I can see - and to a degree applaud - where you want to go with this, your vision lacks the clarity that a bit of careful reflection would bring to it. Stop and consider the way people in EVE actually are rather than the way you idealize them to be.



I have not lived in nul since Atlas was in Omist. I have no skin in this particular game.

It is an idea that is based in mechanics and adding experiences for newer players that older players had. No ideology or politics was considered. The players make their own emergent behavior out of whatever CCP gives us regardless of whether we like it or not.

There would of course be CONCORD-built gates, possibly along the new pipes. Newer players would not need to build their own Gates everywhere.

There can never be a "reset" in the conventional way, so this is about as far as one could go while still retaining most assets.

I purposely do not add much detail as this is a community. I was looking for others' thoughts.

Thanks for the replies.

Psyatt
#8 - 2014-11-16 15:12:37 UTC
Well, no one has called for my head on a stake, so I will invest in a wall of text to attempt to clarify and expound on this idea. I have more detail than most would want, but saw no reason to invest just for a few "No.. just NO" replies. Ambivilance is better than outrage.

There is no TL:DR. Read it or don't. This is either intriguing to you, or it isn't. It is just an idea.

First I will examine the reasons why I would stick my head in this threshing machine of a topic, Then move on to how CCP benefits, then more mechanics and the larger vision...

Disclaimer- I live in Negsec and do not have a dog in this hunt. There is no conflict of interest, so I believe my view can be taken as unbiased. Earlier comments in my OP were more artistic flavoring to help the medicine go down, rather than personal views on ideology, politics, meta- or game-play mechanics.



My thoughts in regards to a radical solution such as this are brought on by CCP's stated intentions. They want to change Moon Goo, both in price and distribution. They want more action and less calcification of Nul. While being profit-driven like any successful company, they are also aware of their customer base. They wouldn't be engaging in these constant tweaks and measures re: Nul if the status quo was acceptable. The quo has lost its status.

CCP is trying to make EVE easier and lower many bars for newer players. Brand spanking new Hi/Lo/Nul systems that have never seen a pilot could be a huge draw for both new players and those who have quit over the years due to boredom. Even 1.27(or whatever number works) new subscriptions for every unsub due to a change of this nature would be a win in the "bottom line" metric.

CCP wants to reduce the effects of metagaming to whatever extent is reasonably possible, even if temporary. Look what happened to Nul when Jump Fatigue went online. Look at the map and who owns what and draw your own conclusions on how effective CCP's efforts were, and how quickly the larger entities adapted. Two days? Three? Has any high-end moon wallet been affected?

I am under no illusions that the larger entities will always find a work-around. Even if something along these lines were to be implemented, things would settle down again. But if given an opportunity, there may be a few new entities that arise. That is all this is... an OPPORTUNITY. Not a win button for "pubbies" and "newbs".

I am fully aware that renting space is a valid and popular way to experience Nul, and have no issues with the concept, only its widespread implementation. A cataclysm would bone renters most of all in the short-term, so please do not think I am some champion of the downtrodden serf.

There are very few people with the time, desire, resources and masochistic tendencies required to be a cat-herding Nul Alliance CEO/director. That doesn't mean the situation should remain static into a blissful eternity. Nowhere is it stated that one must have access to thousands of people(more than a few never online except for PvP) to own space. It just has worked out that way.
I believe that there is more to be had than what we have at present.

The argument of "Just go out and do what we did" is no longer relevant. Access to ALL of a system's/region's assets(including high-ends) is prohibitively difficult under any reasonable circumstances. While I respect the effort that older entities have put in to reach their present status, it has presented an extremely high bar of entry to true SOV holding as envisioned by CCP.

This many years with the same game board is just too long in my opinion. The etch-a-sketch should be shaken every 4-5 years. No one could have ever imagined an MMO having this kind of staying power, so we are all in uncharted territory.

A "Natural Disaster" is the best way I can think of to change things in a fair way. ALL are equally at risk.
From a backstory/fanfic/canon point of view... The EVEGate is why we are here and why we are who we are. Why not bring it back into our current experiences? It can be the bell that tolls for all of us from time to time, to keep us from complacency.



- Continued -
Psyatt
#9 - 2014-11-16 15:14:12 UTC  |  Edited by: Psyatt
How this may help CCP's efforts -

No need for arbitrary stat changes to moons and their contents. You know that is what will happen. After DT on an expansion one day, we will find the moons have been shuffled. Loss of immersion.

There could be more space, even though not ALL of it will ALWAYs have an access point.(more on this later)

Emergent behavior, such as the creation of Jita, could be greatly encouraged. New paths make for new hubs.
When CCP addresses an issue, it tends to be either with an oversized Nerf/Buff stick, or with a series of half-measures that folks work around almost instantly. This idea would require TIME. Actual physical presence and effort on the part of players over the course of weeks/months.

With minor marketing and word of mouth, this could boost subscriptions, at least in the short- to mid-term. Who wouldn't want to be around for something of this magnitude? To watch a moon shatter? To witness a Gate explosion? To die in a subspace shockwave and have your clone wake with epic FRAPs and screenies? To be the FIRST to see a new planet? Twelve years and a newb could experience something before anyone else. While I do not... some people DO just want to watch the world burn... and I bet they would pay good isk to watch. Once CCP has them on the hook, well some will stay. EVE can be gaming crack.

Isk could be spent instead of constantly accruing. T2 will go through the roof for a short time. Assets lost would need to be replaced. The markets in all possible surviving pockets could be a sight to see for fluctuations. There is no Divine Right of Ever-Increasing Profits.

This could allow the introduction of new mechanics and attributes with at least a plausible backstory reason. The "changed properties" of space post-cataclysm could spackle over almost anything CCP could choose to do.
Incorporating a Natural Disaster of this magnitude every 4-5 years could keep the community fresher and a little less calcified. Shake the etch-a-sketch and let us draw some new lines. It is supposed to be our galaxy to explore... so let us.



On to actual mechanics. For a few weeks it is not spreadsheets in space. It is being online to WATCH what is happening and be mindful of your surroundings as they change under your feet. I move from a speculative tone to a present declaritive along the way because I got tired of putting in "would", "should", and "could" everywhere.



Harbinger - Five weeks - Everyone would of course know it is coming. CCP would NOT drop a nuke on our heads. Harbinger gives tools, skills, information, etc to help pilots and entities prepare.

Physical witnesses to New Eden system and the EVEGate should get a nice eye-candy treat, before they die, during Harbinger. Pulses that coincide with gate disruptions for maybe 50K grid-wide damage. The old DD code is out there I am sure.

Current SOV dies, if possible a few weeks in rather than at the start for immersion/backstory/fanfic purposes. CCP can rebuild it... they have the technology. CONCORD has more critical concerns than to watch over Nul at the moment. Put in place a version of no sov as possibly envisioned by Remove SOV Thread. Numbers and activity keep systems running while the inhabitants discover whether or not they will even have the option of remaining. The questions surrounding SCAAs etc in a no sov environment would become temporarily moot, as who wants to build a super they will have to run like the wind in? And still maybe lose.

Hi, Lo, and Nul Gates begins to show visual signs of disruption. Any Gate showing these signs will "misbehave". Exiting ships could be given large exit velocities in random directions. Exits could be well outside current parameters. Any number of non-lethal things come to mind. Example - Getting an Obelisk down from 1800 m/sec may be fun.

As Harbinger progresses(after daily DT), these effects decrease in Hisec, as the NPC races and factions strengthen Gates(cool eye-candy constructions and frameworks). Conversely, Losec and Nulsec Gates suffer more frequent and violent disruptions, as CONCORD told you in the first place you were on your own. You knew the job was dangerous when you took it. Losec gets some assistance in Gate strengthening from major factions along critical pipes and regions. Maybe give Providence some help.

W-space(i do not exempt myself or other negsec bretheren) feels the effects in altered wormhole attributes and timing/placement/etc. As Harbinger progesses, wormholes may collapse upon first ship entry. Sleepers awaken... which means EVE Survival Guide means nothing now. The numbers of sleepers in sites trends upward as Harbinger progresses, but they drop less valuable loot per ship on average. Sleepers attack Thera stations. Station-camped by a hundred sleepers. Worth a PLEX to watch that from a cloaker.

Space-time/subspace/insert sci-fi term here disruptions affect Moon and PI output. Quakes in other words. Damage to surface infrastructure reduces output in random fits and starts that accelerate over time in direct relation to that system's Gate disruptions.

As Harbinger draws to a close, it will become obvious which Gates are in the greatest danger of collapse. The lifeboat region lines will have been drawn. Not neccesarily along current regional lines either. The EVE equivalant of putting two male betas in a fishbowl. No matter how meta your game is, there is only so much to go around; unless you want to just ride it out, which is a distinct possibility if it truly is the big blue doughnut. Not for me to judge.
The markets will have gone insane by now. Emerge, emerge, emerge; you behaviour you. It is, after all, The End of The World As We Know It. Throw that spreadsheet out the window, who knows what tomorrow may bring?

- continued -
Psyatt
#10 - 2014-11-16 15:15:06 UTC
Cataclysm - Five weeks(maybe less) - The EVE Gate begins a series of violent flare events, that disrupt space throughout the galaxy in varying degrees. Players have had five weeks of Harbinger and who knows how long before that to get ready. No whining now.

Backstory/fanfic explantion - Gates are connected by "threads" along lines of potential connections. The pulses created by the EVEGate stress some of these to the breaking point. The backlash of this potential energy release destroys both connected Gates, as well as causing damaging shock waves near clestial objects.

Mechanics - Each DT, a select set of connections is given a timer similar to a wormhole lifespan. Once the timer ticks down, the Gates experience catastrophic failure. Old school DoomsDay effect on entire grid.

I would advocate a nice eye-candy "spool-up" of visual cues before a Gate blows. This gives pilots a chance to either get away, or warp in for the show.

Select Moons are given same timers. The CCP Moon Goo Shuffle commences.

Day 1 - CCP moves all unsubbed assets out of danger, sending evemail to each account in case it ever re-subs. Losec/Nulsec intra-regional lines begin to blow, over the course of the day. Moons begin to shatter, destroying any structures/ships in orbit, including stations/outposts. Call it a 200 million HP omni DD. PI becomes unreliable in affected systems.

W-space experiences swarms of awakened sleepers attacking POSs and Thera stations as well spawning near wormholes trying escape. Wormholes flare with each EVEGate flare, changing attributes each time. Entering a wormhole during a flare may result in loss of ship.

Nothing outside the 5 LY limit blows for the first two weeks or so. Escape is still possible.

Week 2 - Regional lines and those over 5 LY begin to blow. The separation our forefathers experienced comes home to roost. Moons shatter with ever-increasing frequency. Clonejumping still works for whatever reason CCP cares to come up with. You can run back to Hisec if it gets too nasty for your tastes. You can jump out to a survivors pocket if you wish to live in a post-apocalyptic environment for a few weeks. Criminals will have very good chances that their Losec or Nulsec stations survive, plus they had all of Harbinger to move clones to stable systems. I am not advocating the utter destruction of everything. Thinning the herd of the stupid, and those that cannot HTFU, should be a goal that many share.

NO character's medclone will ever be allowed to "permanently" die. If a medclone facility goes up with a station, then a new medclone will be installed at an existing station with closest possible positive standings, at no charge.

NO pods will be killed by any catastrophic event, unless pilot was in a pod to begin with. ALL area of effect damage will be single-pulse. A Gate failure would leave a bunch of pods staring at each other, comparing FRAPs and screenies.

Catastrophic Events bypass all reinforcement timers. If the Moon blows, it is over. Destroyed structures DO drop loot and salvage. Go get it you vultures. Fight over an outpost can spew. Half a cubic grid of cans and salvagable pieces. Goes into TiDi just to look at it all. Structure cans have high resists and ehp. No insta-popping the cheddar. 200k m3 structure cans that survive DT. They stay until drained or popped.

See? I am not all about destruction. There is isk to be made and plenty of PvP in my concept.

Active pilots in a station or outpost that is destroyed are immediately put into space in their pod.

Feel lucky you do not wake up in a medclone. That is YOUR option to take or not as you choose. The grid is safe, everyone outside just died. Logged off active accounts in a destroyed station are clonejumped to Harbinger-selected option(see, being prepared pays). If no jumpclone exists, then medclone it is.

There WILL be some Hisec losses. Even CONCORD and the races could not be everywhere. Shake that etch-a-sketch. They would be low-use, low-traffic systems that should be swept up to make way for better things.

All stars/systems stay on starmap for the duration of Cataclysm, even if they are un-reachable. Stats become unreliable as celestials are shattered/destroyed, but Jump navigation is still allowed.

Cyno Jumps may end with possible positive velocities and random vectors and exit distances. Hotdrop is more like a blossoming flower or dandelion seeds on the wind.

By the end of Cataclysm, there would be various-sized pockets of Nul still on the starmap. Losec would be less fragmented. Hisec would have just a few holes here and there, but alternate routes would be available throughout the crisis. They lost some Moons, POSs and PI took a hit.

Some may wish to experience the entire thing first-hand. Some may wish to hunker down and prepare for...
Psyatt
#11 - 2014-11-16 15:16:05 UTC  |  Edited by: Psyatt
Rebirth - The payoff for the pain. After the EVEGate subsides, and new readings can safely be taken, it turns out that many old connections are no longer viable. However, many new potential routes have opened up all accross the galaxy. CONCORD, assisted by and competing with players, begins the process of establishing these new connections.

Mechanics - It is based on routes and Gates. there are three types of routes. Potential, Active and Permitted. There are two types of Gates. CONCORD and player-owned. Potential Routes will generate randomly throughout the duration of Rebirth after each DT, on timers to give all timezones a chance.

EXAMPLE - A system may have up to seven Potential routes but local subspace anomolies may only Permit up to three Active routes.

Therefore, choices must be made.

Day 1 - CONCORD will immediately begin to supply gates along new pipes. Call it a one-hour construction animation that pilots may observe and report to others. Gate construction is on a timer, so Gates are constructed at a steady rate throughout the day. Everyone gets a chance to see a new Gate born.

CONCORD keeps a steady production of Gates going. Once they fill in the blanks of Hisec and Losec, they are coming for Nul.

This is where we get to bring back two old tools. System Scanning Arrays, and the Deep Space probes that go along with them.

System Scanning will reveal Potential Gate Routes, as well as keep tabs on all wormhole formation(this matters for later). If the target system has never been seen before, then the star type and number of planets is all that long-range telescopes can discern.

One new Module is required. The HyperSpace Anchor(of course a placeholder name). It is fitted to a Freighter, Jump freighter, Orca, Rorqual, Carrier or Supercarrier. It allows the ship to go through a new player-owned Gate to the target system without a matching gate to "catch" it. These ships carry the Gate egg to the target system, and locate a proper place for anchoring and onlining the new connection.
An un-connected Gate COUNTS as Active towards the Permitted total of BOTH systems. The strategic variations are not lost on me. This could be used in an aggressive or blockade function. Envelopment is a possibility. Think I am a carebear-lover now?
-
DISCUSSION POINT -
A) At least ONE connecting Gate must be constructed in a system before any more can be used to continue explorations.

OR

B) "Leapfrogging" is allowed where system scans may be accomplished immediately upon entering a target system, and new Gates may be constructed leading out before the last connector is done.
-
Gate construction is alowed by any entity capable of holding the grid long enough to anchor and online. Gate number is allowed up to the system's Permitted level of gates, judged by "Online" start. EXAMPLE - Four gates are being attempted in a system with three permitted routes. The last Gate to attempt go Online will fail.

CONCORD will attempt to continue expansion, unless players fill all Permitted slots. They may pick crap systems or lock into an enemy's pipe.

CONCORD will NOT add more than one set of CONCORD-owned connections to any Nulsec systems unless all other options are exhausted. They attempt to make pipes first, then fill in. They make the main lines, we make the side roads.

CONCORD will construct Gates to any blockaded system or combination of same, over-riding Permissions if needed, after more than a set time(discuss). Permitted routes are set by their conservative post-apocalyptic minds. they can be exceeded BY CONCORD at need.

CONCORD Gates cannot be destroyed. Until the next cataclysm. Four years and ticking.

Player-owned Gate access is scaled by IHUB level. 0 is free for all. 1 allows small toll based on non-blue standings only. 2-4 allow progessively more leeway in toll. Level 5 is up for discussion on how restrictive an entity should be allowed to be with something that can be popped and replaced, or moved. Lock us out and we will burn it down.

Gates have very high resists to facilitate repairs. High EHP to negate YOLO pops. 36 hour Reinforcement, which limits travel in ways to be discussed.

Pop a Gate and its connector blows in a Cataclysm-like way. New Permitted Route becomes immediately(?) available.


Consequences - Just a very few of the ones I can think of. Lord knows how many there are.

The Starmap - There will be systems that have no connections. Some will have limited stats. Some will have out of date stats, if connection is lost.

Seeding - Make a Gate connection. Throw in the colonists and all their stuff(read renters/alts/etc). Blow the Gates. Use Jump Freighters. Most efficient use of Permitted Routes. Doesn't mean someone won't come in a back door someday as Potential Routes open up.

Increased utility of JumpDrives even with fatigue. There may be a very few old systems that do not have Potential Routes, but have people and stuff in them. Imagine the premium that could be charged to evacuate all that. And the loot pinatas that those JFs would be.

Agent Missions - Everything from rescue to exploration to security to courier. Level 6 Jump missions.

W-space - Could be the ONLY way to get to some Kspace systems until/unless a new connection is made. All "destroyed" or "lost" systems would disappear from starmap and wormhole generation list. Thera gets a traffic boost possibly.
Psyatt
#12 - 2014-11-16 15:41:01 UTC


New SOV Mechanics I leave to the more initiated. Following Rebirth, everyone should have had plenty of time to figure it out.

I prefer activity and population-based models myself.

I believe this is enough food for thought and discussion, if anyone has any interest at all.


If you got through all of it, I thank you for your attention.


Well the bittervets may try to fight it

And CCP won't want to write it

But its time for the wheel to take a turn

Let it Burn, Let it Burn, Let it Burn

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