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EVE New Citizens Q&A

 
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Salvaging combat zones

Author
Leo Ekanon
Garoun Investment Bank
Gallente Federation
#1 - 2014-11-14 11:00:52 UTC
Last night i was learning how to find combat sites with the probes. Once i found one, i cleared it out, saved the location, and then changed into my salvage ship. When i came back, there was nothing left.

are you able to leave combat sites and come back if you save the location?
Elena Thiesant
The Scope
Gallente Federation
#2 - 2014-11-14 11:09:45 UTC
Yes, you are. If you've killed the trigger, the site will despawn but the wrecks will be left behind.

Either you bookmarked the wrong place (the gate rather than the site itself) or someone beat you to it.
voetius
Grundrisse
#3 - 2014-11-14 11:13:01 UTC  |  Edited by: voetius
It's normal for people to bookmark the location of a combat site and come back and salvage.

The only reasons I can think of as to why this did not happen in your case would be if it was some sort of tutorial site maybe and the game mechanics clear the wrecks, although I've not heard of this.

Alternatively if it was a Cosmic Anomaly, that anyone could warp to, if you went afk for a while someone else could have come along and salvaged your wrecks. Though if this was the case you would probably have seen some cans floating in space.

Perhaps you can give some more details or what you were doing and where to help clear this up?

Edit : good point above, I didn't think of that
Cherri Minoa
Federal Navy Academy
Gallente Federation
#4 - 2014-11-14 11:13:07 UTC
How long before you returned? Wrecks will disappear at downtime.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Leo Ekanon
Garoun Investment Bank
Gallente Federation
#5 - 2014-11-14 11:14:23 UTC
Elena Thiesant wrote:
Yes, you are. If you've killed the trigger,.



What do you mean by trigger? I'm still learning all the terms.

Leo Ekanon
Garoun Investment Bank
Gallente Federation
#6 - 2014-11-14 11:16:56 UTC
Cherri Minoa wrote:
How long before you returned? Wrecks will disappear at downtime.



It took me about 45 minutes to get back.

It was my first time probing for a combat site, so i may have messed something up. I probed the site to 100%, warped to the site, and saved the location where the accelgate was (this is where i think i went wrong). The thing is...i had enemies at the gate, but when i warped back they were not there.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-11-14 11:23:11 UTC
Leo Ekanon wrote:
Cherri Minoa wrote:
How long before you returned? Wrecks will disappear at downtime.



It took me about 45 minutes to get back.

It was my first time probing for a combat site, so i may have messed something up. I probed the site to 100%, warped to the site, and saved the location where the accelgate was (this is where i think i went wrong). The thing is...i had enemies at the gate, but when i warped back they were not there.


Your error was that you bookmarked the acceleration gate.

That will despawn after you leave and killed the final trigger (trigger is a ship/structure/item that flags the site as complete).

Next time, bookmark a wreck itself. After the site despawns you can warp straight to the wreck.

Also, if a site/mission has multiple 'rooms'. Make sure you bookmark a wreck in each seperate room as the gates between rooms also despawn.


P.s. wrecks stay in space for 2 hours or till downtime. Which ever comes first.

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Cherri Minoa
Federal Navy Academy
Gallente Federation
#8 - 2014-11-14 11:27:04 UTC
Just to confuse you, if you try to warp to one of your wreck BMs while the site is still active, it will take you to the entry gate instead.

The other question that often arises: are the site locations random? As far as it is possible to tell, yes, so your BMs later make good safe spots, especially if they are out of d-scan range from the nearest object.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Ralph King-Griffin
New Eden Tech Support
#9 - 2014-11-14 11:29:31 UTC
Cherri Minoa wrote:
Just to confuse you, if you try to warp to one of your wreck BMs while the site is still active, it will take you to the entry gate instead.

The other question that often arises: are the site locations random? As far as it is possible to tell, yes, so your BMs later make good safe spots, especially if they are out of d-scan range from the nearest object.

They do, incision sites make great ones though
Leo Ekanon
Garoun Investment Bank
Gallente Federation
#10 - 2014-11-14 11:38:13 UTC
Thank you for the help. I will try it again as soon as i log on!

fly safe pilots.
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2014-11-14 15:24:10 UTC
Cherri Minoa wrote:
Just to confuse you, if you try to warp to one of your wreck BMs while the site is still active, it will take you to the entry gate instead.

The other question that often arises: are the site locations random? As far as it is possible to tell, yes, so your BMs later make good safe spots, especially if they are out of d-scan range from the nearest object.


Uhm,

Other then Incursion sites, all exploration sites spawn close to celestials. So you will never have a normal site that is a true safe spot (out of D-scan range).


Then again, Incursion sites always spawn WAY off the map, so when ever you enter an Incursion system, bookmark 1 or 2 sites for future safe spots.

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Cara Forelli
State War Academy
Caldari State
#12 - 2014-11-14 15:34:10 UTC  |  Edited by: Cara Forelli
Cherri Minoa wrote:
How long before you returned? Wrecks will disappear at downtime.

Wrecks disappear after a few hours (1-2) IIRC

Edit: J'Poll already said...

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Clavain Conjoined
Brutor Tribe
Minmatar Republic
#13 - 2014-11-14 20:52:44 UTC
What is the purpose of having a separate ship for salvaging? I'm guessing later on there are all kinds of modules that you can use to make salvaging faster, but for new players like myself and OP, it seems like it would take longer to switch ships than to just use they one you're in. I guess if you're in a frig this doesn't hold true, but what about a dessy?

I'm flying a thrasher, and I have 6 HPs used for cannons, and 2 HPs used for salvage modules. Sure, I have 2 less cannons, but for everything I've done so far (career agents and SoE), 6 cannons was fine and that let me get right to salvaging the moment it's clear (or even start salvaging while fighting). Maybe it's the way I fly, but I rarely had more than 2 wrecks withing 5k of each other, so having a boat with more salvage modules doesn't seem to make sense.

So, what am I missing?
Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#14 - 2014-11-14 22:01:48 UTC
Clavain Conjoined wrote:
What is the purpose of having a separate ship for salvaging? I'm guessing later on there are all kinds of modules that you can use to make salvaging faster, but for new players like myself and OP, it seems like it would take longer to switch ships than to just use they one you're in. I guess if you're in a frig this doesn't hold true, but what about a dessy?

I'm flying a thrasher, and I have 6 HPs used for cannons, and 2 HPs used for salvage modules. Sure, I have 2 less cannons, but for everything I've done so far (career agents and SoE), 6 cannons was fine and that let me get right to salvaging the moment it's clear (or even start salvaging while fighting). Maybe it's the way I fly, but I rarely had more than 2 wrecks withing 5k of each other, so having a boat with more salvage modules doesn't seem to make sense.

So, what am I missing?

You missed nothing. CCP has been killing the salvager proffesion. By the time you get to a point where a Noctis is is still actually usefull CCP will let you just wrecks a stern look nd they poof! right to your hanger. Noctis's will go the way of their parent, the Primerea...an overpiced ship spinner tool.
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2014-11-15 02:37:41 UTC  |  Edited by: J'Poll
Clavain Conjoined wrote:
What is the purpose of having a separate ship for salvaging? I'm guessing later on there are all kinds of modules that you can use to make salvaging faster, but for new players like myself and OP, it seems like it would take longer to switch ships than to just use they one you're in. I guess if you're in a frig this doesn't hold true, but what about a dessy?

I'm flying a thrasher, and I have 6 HPs used for cannons, and 2 HPs used for salvage modules. Sure, I have 2 less cannons, but for everything I've done so far (career agents and SoE), 6 cannons was fine and that let me get right to salvaging the moment it's clear (or even start salvaging while fighting). Maybe it's the way I fly, but I rarely had more than 2 wrecks withing 5k of each other, so having a boat with more salvage modules doesn't seem to make sense.

So, what am I missing?


What you are missing is:

Each ship is a tool, designed for a specific duty. By mixing 2 duties (combat and salvage) you are gimping at least 1 but possibly both of the options.

Your example of 6 vs 8 cannons and saying that 6 is enough.

If you fitted 8 and grouped them 2 x 4...you could go through rats quicker then you would with 6...
If you then take another ship for salvaging (Noctis or another destroyer) you could fit 4 salvagers and 4 tractor beams...this way you can effectively salvage a lot faster.

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DeMichael Crimson
Republic University
Minmatar Republic
#16 - 2014-11-15 22:57:34 UTC
Clavain Conjoined wrote:
What is the purpose of having a separate ship for salvaging? I'm guessing later on there are all kinds of modules that you can use to make salvaging faster, but for new players like myself and OP, it seems like it would take longer to switch ships than to just use they one you're in. I guess if you're in a frig this doesn't hold true, but what about a dessy?

I'm flying a thrasher, and I have 6 HPs used for cannons, and 2 HPs used for salvage modules. Sure, I have 2 less cannons, but for everything I've done so far (career agents and SoE), 6 cannons was fine and that let me get right to salvaging the moment it's clear (or even start salvaging while fighting). Maybe it's the way I fly, but I rarely had more than 2 wrecks withing 5k of each other, so having a boat with more salvage modules doesn't seem to make sense.

So, what am I missing?

Later as you advance and gain more experience / skill level, you'll encounter more missions or Exploration sites consisting of multiple rooms with each room containing lot's of NPC's. Having extra firepower to rip through the NPC's quickly is definitely the way to go. Due to excessive amount of wrecks to salvage and loot, you'll want a dedicated Salvage ship which will make the clean up much quicker.

Since the wrecks and containers only last 1 to 2 hrs, I suggest collecting salvage and loot after completing each room.

After some time you'll have built up your wallet and assets and will probably be more selective with the site clean up.

For example I carry Salvage Drones and after completing a room, I launch and set them salvaging while I cherry pick through the loot, only collecting up high meta level mods. Usually all the wrecks are salvaged by the time I get done searching through the loot.

If I'm in a ship with limited or no Drone Bay, I'll either have a Salvage module fitted to do selective salvaging on all medium and large wrecks or I'll switch to a Dedicated Salvage ship and collect all wrecks in the area. The amount of wrecks available also helps me decide on which option to do.

Hope this helps.


DMC